Skills points hold you back from nothing now, especially with the massive exp quests and 1-3 skills point for mission completion levels. Before you know it, you'll have 30,40,50 unspent skills points.
When you go to a skill trainer, you'll find that the 1k per skill is what slows you down. Obviously a.net won't change the prices for buying skills, but rather "encourge" you to buy skills (thus improving the gold sink factor for skill trainers).
So what about cap sigs? Sure you may buy a lot of sigs, but you gain 5k exp for every elite you cap, making your next skill point easy to obtain. Only the 1k cost is going to stop you.
"Doesn't that mean a lv1 character can buy all their skills at the start?" (assuming you unlocked the skill elsewhere)
If you got the gold for it. You're looking at ~10k just for your basic skills, and nearly 100k if you want to be flexible for PvP.
And what about the "level-up" every 12k exp? It's just sign of a virtual level obtained. Obviously your "real" level isn't show cause of a.net philosophy on player skill not play time. That "level-up" glow can remain, but it's just bells and whisles since a.net does not recognize lv21 and +.
So what does this all mean? For a.net, make the skill trainer gold sink better. For us, remove the barrier keeping us from spending all our gold on skills.
Remove skill points
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I now have 219 Elites on my warrior and 138 on my monk. I have never had a money issue, I spend ALOT of time farming skill points. Before Nightfall came out I farmed 49 skills points to continue my titles. I always have enough money (I make 1k-2k easily per skill point) and almost never enough skill points. Allowing you to use only money would do nothing but ruin the challenge of Underworld/Fissure Questing that I like to do for my skill points. Who cares about the 10k xp rewards if they don't do anything?
P
/notsigned
The purpose of skill points is that you have to earn skills more so than just cash you've earned using other characters. It's only a gold sink if you choose to buy every skill. As far as unlocking for pvp; you can always use balthazar faction and of course the pvp edition.
You should have to earn each skill on each individual character rather than just the cash you earned on your other character >_<
The purpose of skill points is that you have to earn skills more so than just cash you've earned using other characters. It's only a gold sink if you choose to buy every skill. As far as unlocking for pvp; you can always use balthazar faction and of course the pvp edition.
You should have to earn each skill on each individual character rather than just the cash you earned on your other character >_<
To me, the money and not the skill points is the barrier. I wish ANet would just lower the cost of skills. They effectively halved the cost of skills in faction (doubled faction gain). And made skill points 2x easier to get through normal play. By that logic, they should halve the gold price of skills.
_Zexion
_Zexion
I'm sorry, I lost the point of your thread. You want to remove skill points altogether??
Then how will skills be obtained?
This is silly, I see more people suggesting that the gold costs be cut down on the skills that you can obtain, the issue with gaining skill points is of very little concern.
Then how will skills be obtained?
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"Doesn't that mean a lv1 character can buy all their skills at the start?" (assuming you unlocked the skill elsewhere) If you got the gold for it. You're looking at ~10k just for your basic skills, and nearly 100k if you want to be flexible for PvP. |
Have you completely forgotten about the Prophecies-only players, who don't have uber-rewards for quests, and who need to farm skill points and gold if they want to buy skills rather than earn them from quests? Skill points serve a purpose, and therefore, in my opinion, they should not be removed.
p
Way to fall for the trap.
If a.net still believes in the player skill, not time played, then by your arguements, clearly skill points are meant to be farmed if they are to be obtained. So, skill flexiblity comes at the cost of farming exp for skill points.
If anything, this would help Prophecies-only characters since they can obtain all the skills they want without having to farm exp/skill pts. So in this case, the lack of skill points holds them back more than the costs of 1k/skill.
Grind.
Grind.
I like coffee beans after you grind them, but I sure in hell don't like grinding for a skill point.
If a.net still believes in the player skill, not time played, then by your arguements, clearly skill points are meant to be farmed if they are to be obtained. So, skill flexiblity comes at the cost of farming exp for skill points.
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Originally Posted by Faer
Have you completely forgotten about the Prophecies-only players, who don't have uber-rewards for quests, and who need to farm skill points and gold if they want to buy skills rather than earn them from quests?
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Originally Posted by Omnidragon42
...a character can only become more skillful by training and "levelling"...
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Originally Posted by Teutonic Paladin
I now have 219 Elites on my warrior and 138 on my monk. I have never had a money issue, I spend ALOT of time farming skill points...
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I like coffee beans after you grind them, but I sure in hell don't like grinding for a skill point.
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Originally Posted by Praetor
If anything, this would help Prophecies-only characters since they can obtain all the skills they want without having to farm exp/skill pts. So in this case, the lack of skill points holds them back more than the costs of 1k/skill.
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Oh, and please don't lay "traps". This forum is for suggestions, not luring fellow members into what could turn into a flame war.
Yeah, I lured you into a barbed trap stacked with a flame trap.
-.-
It's an point/argument trap.
There's a finite number of skill quests, and you have to buy the rest, especially for a secondary class. Since you played through the game normally, you didn't need to worry about skill points. However, it's likely your character doesn't have all the regular skills your original 2 classes. So, your character is limited to skill flexiblity by both skill pt count and cost, while canthan/elonian characters are flooded with skill points, so they're just limited by cost. Once any of the character types run out of skill quests, they have to buy the rest of their skills (assuming they want them all). With the info above, you should be able to tell who has an easier time obtaining skills.
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It's an point/argument trap.
There's a finite number of skill quests, and you have to buy the rest, especially for a secondary class. Since you played through the game normally, you didn't need to worry about skill points. However, it's likely your character doesn't have all the regular skills your original 2 classes. So, your character is limited to skill flexiblity by both skill pt count and cost, while canthan/elonian characters are flooded with skill points, so they're just limited by cost. Once any of the character types run out of skill quests, they have to buy the rest of their skills (assuming they want them all). With the info above, you should be able to tell who has an easier time obtaining skills.
m
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