Shiro need his place in the uw, not in the realm of torment

Ghorta

Ascalonian Squire

Join Date: Jul 2006

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R/Mo

Ok as you may or may not know, Shiro is one tough mother in the second to last mission of Nightfall. He makes the old Shiro look like nothing more than a troublesome little fly...and he actually was easy. They made the Lich a lot easier, why make Shiro that much harder? Hell, Abbadon is much easier than he is. I say weaken him a little there because you can't always have the right people for the mission at any given time. I love the way he is, don't get me wrong, he's fun to fight, but too hard for a story mission. Give him his own place in the underworld at that strength. Not only would it help people get past that mission for once, it would draw a lot more to UW for the thrill of the batttle.

The main reason I say this is because a good team is not always avaiable when you need them. I've found that blinding Shiro makes a big difference in damage intake, but killing him is still hard, he's lvl 31 and he can take a LOT of damage and if you get his hp below 10%, I've found out it goes up real quickly. So if blind were to go away and with his skills it does quickly, he can kill someone or more fast and regain hp at the same time.

I swear it's crazy how much easier Abbadon is compared to Shrio, and shouldn't missions progress in difficulty instead of decline? Well just my two cents, it's really a pain in the you know what mission...

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

If you want to make a suggestion, make a suggestion. Don't rant about how hard a boss (or mission) is, or that he needs to be mixed with Core content (which would, by the way, cause weird plot issues, among other things, and Guild Wars already has enough of those). From what I can see, you're making two different suggestions, giving a miniature strategy guide, and complaining about how you can't beat something.

Definitely not what this forum is for, nor does it follow the forum guidelines.