Which Insignia for armor?

gowdeek

Ascalonian Squire

Join Date: Oct 2005

W/Me

I have an ele in Elona who just got max armour. I am trying to decide which inscriptions to add to said armour. Is good old fire (pyromancer) a good choice or is Elona more earth magic?

Any thoughts from people who are further along than me?

Thanks.

gowdeek

gowdeek

Ascalonian Squire

Join Date: Oct 2005

W/Me

I hope I am making sense. Elonian armor takes insignias for armor prefix bonuses and runes for suffix bonuses. They are all +10 AL and add +10 AL vs one element, except for the +5 AL for every magic attrib over 9. I am tempted to take fire but I am not sure which elemental magic is prevalent in Nightfall.

gowdeek

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Get the Stalwart Insignia. +10 armor is a godsend for casters.

yourdone

yourdone

Academy Page

Join Date: May 2006

The Sendathi

Rt/A

Earth is the prevalent element amongst the elementalist mobs in the early parts of Elona (Istan, Kourna)

Geomancer's (+10 vs Earth, +10 vs E;emental), I believe would be the insignia if you are worried about elemental dmg

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Depends on your build. If you want a general one, I'd say the one vs physical, but that's due to me getting beat up by Warriors too much, it might not matter in PvE.

Enchant +10 AL is good if you maintain enchants.

PS. If you can get the insignia that gives you +5AL for elements above rank 9 (IMO getting +10), then get it by all means. :P

gowdeek

Ascalonian Squire

Join Date: Oct 2005

W/Me

Oh, I hadn't considered the stalwart insiginia, lots of choices. Thanks for the input, my first ele.

gowdeek

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

My ele uses +health, and I think in an enviornment where you have quite a bit of party support, the +health makes a more noticable impact than anything else, especially when half the mobs cause DoT.

I'd reccomend +armor vs physical or while enchanted in a competitive enviornment, but it's pve, and having anywhere between 500 and 635 health is pretty nice.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I would reccomend the +10 AL when enchanted myself since I have found that eles are almost always enchanted. If you use some strange PvE build where you don't use attunements or enchants, then the +10 AL vs Physical is a good idea.

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

Personally (go ahead call me a noob) i like the + hp insignia's. The more hp you have the less aggro you get from monsters, and the less you get hit, the less you need armor right? (i think my hp on ele is around 491)

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by BaconSoda
Personally (go ahead call me a noob) i like the + hp insignia's. The more hp you have the less aggro you get from monsters, and the less you get hit, the less you need armor right? (i think my hp on ele is around 491) I'm sitting on 605 :P

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

In PvE, armor vs. physical or while enchanted is the best, though I like having a +vs fire swap available.

Peace,
-CxE

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

can u add the plus energy ones to ele armour? has anyone tried?

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Yes, the neutral ones are universal.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Why would you need it with energy storage?

phasola

phasola

Krytan Explorer

Join Date: Aug 2005

EaT

Mo/

vs physical chest, +hp rest. At least that's what i use and i have 590 :P.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

*shrug*, always wanted +energy ele armour, seems odd the ele never had it before

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

My Sosuke has a 70e energy pool. I doubt he needs 8 more from armor.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

It's not odd eles never had it before, they have energy storage which makes having +energy armor pointless. Not that it isn't on all other professions anyway.

Ensign is, from my experience, always right. However, I still stand by +Hp armor, especially if it's your first set of armor you'll be buying.






Good luck finding elonian armor that isn't ugly though; I still haven't found it for a male character yet. If any of you find a set let me know.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

i dunno, energy storage gives u +3 i think, so you need 2/3 to equal what another class could have..

most eles have about 70ish E, while most casters have about 50 (with plus energy armour)

think my ele has something like 74e, so to boost it over 80 would be nice.

the 3.8k for a +energy insig last night isnt tho

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Unless you're running a build that is incredibly energy hungry, there's no reason to run +energy armor. same with the +energy runes.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Damage is so much more predictible in PvE that I don't see the value of +HP there. You aren't opening up any more tactics or spike resistance or anything with it. There's also very little armor ignoring damage in PvE. There really isn't any benefit to +HP over +armor in PvE...outside of very low HP numbers.

Peace,
-CxE

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Considering the high amount of burning-inducing characters present in Nightfall, I feel +health armor is a justifiable choice.

Off topic: I'm contemplating getting a set of prismatic armor, because lately I've been flagging with 11 water/10 air, and the armor bonus is unconditional as opposed to while enchanted or vs physical.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

+health does jack and shit against degen outside of small fights without Monk support. You die when Heal Party is distracted or your Monks run out of energy, and not a moment earlier. Ok, yes, it does something if you have a lot of DP and your health total would actually be a concern from it falling too fast...but when DP is still good, the difference between 500 and 600 health against degen is nonexistant.

If you have 9+ in two attributes I think that Prismatic armor is clearly the best choice available. Unless you're doing terrible things with superior runes. Dropping below 500 health or so, even with 70 armor, is really questionable.

Peace,
-CxE

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

+10AL enchanted for me... for now...

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

think i have 440~ health on my ele...

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

16 Air and 80 Energy?

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Ensign
+health does jack and shit against degen outside of small fights without Monk support. You die when Heal Party is distracted or your Monks run out of energy, and not a moment earlier. Ok, yes, it does something if you have a lot of DP and your health total would actually be a concern from it falling too fast...but when DP is still good, the difference between 500 and 600 health against degen is nonexistant.

If you have 9+ in two attributes I think that Prismatic armor is clearly the best choice available. Unless you're doing terrible things with superior runes. Dropping below 500 health or so, even with 70 armor, is really questionable.

Peace,
-CxE I concede. Ensign always wins. In a situation where you have support with you, +armor is probably going to have a bigger payoff.

I just like plus health armor, because I like having the buffer for DP, VOD, and skirmishes. Lord knows I've stopped degenning at 4 health before I was able to safely cast things. Additionally, while watching OUT vs Vibe last night, Out's runner died of degen on two seperate occasions. (It was also partly some poor play mistakes and build decisions, but I digress). I'm just in more situations where +health has had a bigger payoff than +armor. Floating around at 595-605 health, you start to get used to having that larger buffer, and I'm concerned as to what would occur if I switched armor now after becoming used to +health since factions came out. Prismatic armor is still so tempting though (unless, as ensign stated, you're doing weird things with superiors, something I never use in GVG and really only run when going fire).

Also, @ Jeff: I don't find the comic all that funny, because 1 of those two fictitious players is simply bad. It's not that I don't find web comics amusing, just must of them are poorly written. This one was good though: http://www.pvponline.com/images/batman/

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I like +health a lot more for PvP flaggers, definitely, especially if you play them intelligently. Most of your deaths will come when you don't have Monk support, and in small fights a lot of the incoming damage will be from degen. HP buffer is really important there. It will save you when you get stacked with degen.

When you're spending more time at the stand or otherwise around Monks, take the +armor though to spare their energy when you inevitibly get your face pounded on.

Peace,
-CxE

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

It was a joke referring to stats in relation to her HP.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

I don't get it, I have 520 health when running superiors. Of course, I've never found any guild wars based web comic all that funny.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I run +energy alongside Second Wind or Mind Blast. Otherwise health/armor it is.

Peace,
-CxE

Longasc

Longasc

Forge Runner

Join Date: May 2005

The trick was to have more than 480 HP, so that mobs would rather go for Henchies than you.

Having 485 or 476 HP was a major difference for my Assassin in Cantha, he got less aggro and Talon got it instead.

The new Nightfall AI is different, so I say this "trick" is no longer valid.


Most mobs in Nightfall do EARTH damage, early scales also do WATER damage. There are spells that change all damage against you to Earth, so you might want to capitalize on that.

These Insignia are also cheap. If you want a more all around solution, take +10 while enchanted blessed armor which is not too expensive either.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

My main's a warrior, and I use a necro with death or curses, so I'm pretty much new at being an ele. And I don't pve with an ele at all.

But one thing I have noticed in pve, apart from ele bosses (ele bosses with searing flames are brutal) is that I don't really take that much damage apart from air spikers, like the margonite sorcs. Against most physicals you can kite them pretty easy and they shouldn't land more than a hit or two, and most other spells are aoe you can just kite out of. You can also carry armour of earth if you want to try to tank and you're far back enough that enchant removers don't target you. Even a few left over points in earth makes a huge difference. Certainly long enough for you team to mop up and come back to finish the melee types.

Anyway, I took the aeromancer, and its working out alright so far, but there's probably better. It's cheap to change too.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

I use +10 while enchanted most of the time, +energy does have good uses, especially with second wind and ether prism, swapping to a +30/-2 set and having +energy armour makes a huge difference.
But if your going for a general purpose set that will serve you well in pve and pvp go for +10 while enchanted.

Theres good arguments for all sets but now armour swapping is no longer allowed in pvp theres even less justification for +health stats.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

it makes a difference for me, I get spiked pretty much every single time I run up to the flagstand. Additionally, yesterday, when running flags, I got hit by a searing flames ele waiting for me in an effort to push morale. But I had +health armor and healing breeze, so I went up there with no fear.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

An extra 10 armour would have prevented more than 35hp worth of damage i think, i dont see how having healing breeze makes the argument for +hp armour any more valid, if anything breeze would work better with higher AL and lower HP.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Divinus Stella
Theres good arguments for all sets but now armour swapping is no longer allowed in pvp theres even less justification for +health stats. Incorrect; there is even more justification for +health stats, now that you can't swap for spikes.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Divinus Stella
An extra 10 armour would have prevented more than 35hp worth of damage i think, i dont see how having healing breeze makes the argument for +hp armour any more valid, if anything breeze would work better with higher AL and lower HP.
I wasn't taking that much damage, I was being set on fire. In that situation I was better off with +health armor. Sitting at 600 health and trying to combat -7 degen while trying to get away to cast and save myself is far easier at a higher health total.

Quote:
Originally Posted by Ensign
I like +health a lot more for PvP flaggers, definitely, especially if you play them intelligently. Most of your deaths will come when you don't have Monk support, and in small fights a lot of the incoming damage will be from degen. HP buffer is really important there. It will save you when you get stacked with degen.

When you're spending more time at the stand or otherwise around Monks, take the +armor though to spare their energy when you inevitibly get your face pounded on.

Peace,
-CxE I should also note that besides +energy (one of the worst inscriptions for pretty much every character) Inscription prices have fallen so fast that it's easy to just get a set of inscribible armor and change based off the metagame. I could roll a pvp character, but I like my +5 energy fiery dragon sword of enchanting.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

I'll just quote myself from the other thread on the +Energy insignias.

Quote:
Originally Posted by LightningHell
+Energy will only sustain you in battle for...a tiny bit longer, and if you have energy management, you won't need the +Energy, and a +AL/+HP mod would be better.