Why the cost of skills in PvE should be lowered

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

I know this has been suggested many times, but I do not see it suggested with this reasoning.
The 1k per skill system were brought to us around the time of the SF update, 1 year ago.
Now, things have changed since then. Only 2 weeks ago, the faction gain was doubled, effectively halving the cost of skill unlocks in PvP.
In both GWF and GWN, skill points are easy to come by, taking much less effort than in GWP.

But the skill cost? Still 1k, after this year where a lot of changes have happened.

You "lower" the cost of skills in PvP because you obviously want us to be able to catch up on the skill unlocking.
You also make it a bit easier to come by skill points in PvE. But the skills still cost 1k?
So, by that logic, the halved cost of skills in PvP, why can't ANet also halve the cost of skills in PvE to 500g?

I am sure a lot of people would appreciate it.

_Zexion

African War Lord

African War Lord

Lion's Arch Merchant

Join Date: Nov 2006

I agree although many people probably won't. It's not that hard to get all the skills for your profession, the only problem really comes when you want to change your second profession. So many skills to buy and it's especially annoying when you already have those skills unlocked on another character.

Tyggen

Tyggen

Krytan Explorer

Join Date: Jul 2006

Mo/Me

I don't see much reason to lower the max cost since people who want to UAS are generally people who've played a bit and have some cash stored up, but I agree the increase in price can be lowered a bit. Maybe make it +25 per skill, +50 over 500, that'd help new players get a few more skills for their hard earned cash.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

skill cost needs to be lowered, yes...

/signed

nugzta

Krytan Explorer

Join Date: Nov 2005

Anet should consider since they constantly nerfing farming, gold actually worth more than it used to be.

/sign

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

I didn't know back then, that they were going to up the price to 1k a skill... damn was i pissed when i suddenly noticed the price change...

Changing it back to 100g would perhaps be too dramatic, i'd like to see it go down to something along the lines of 300-500g for a skill (perhaps make cap sigs cheaper since you'll have to do some effort to get an elite skill anyways?)
Going for the skill hunter title is just impractical as it is for my monk, since it just costs waaaaaay too much, and I just HATE farming (it's boring... not what i bought the game for.)
I was also quite disappointed when i found out about the tiny amount of starter skills in Factions, and now in Elona as well... I'd prefer a quite long intro like Prophecies had, if it'd mean I'd get free skills (and save skill points that way, probably for elites or some other skills, like you had Frozen Soil at the Grotto)


so hereby i declare this /signed by my hand.

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

This is ESPECIALLY true since they removed the ability to farm casually.

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

1K for skills is also before they stopped giving us free skills (except in starter areas for new characters) so it does not seem unreasonable to lower the price a little bit. Especially if you are going for the skill hunter titles.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

You know, the faction gain being doubled might have somthing to do with the fact players could unlock in PvE twice as fast?

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

I disagree with all of this sentiment - somehow I manage to carefully select the skills for several builds, elites and all, and still not pay 1k per skill. You can easily unlock a handful of builds without having to pay more than 300 gold per skill, both my level 20 Paragon and my Dervish are looking at less than 200 gold for their next skill purchase. If you go around trying to unlock all skills in one class with one character, expect to have to pay for it.

Everyone who doesn't like 1k per skill obviously either doesn't recall or wasn't around in the days when the 1k cap was nonexistant. Imagine paying 3k+ per skill, then be glad for the cap and move on and complain about something else.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by Zui
You know, the faction gain being doubled might have somthing to do with the fact players could unlock in PvE twice as fast?
...that... doesn't make sense to me :s

I mean, let's follow it chronologically:

First, skills were 100g each. ANet changed this a while ago to 1k per skill.
Factions brought missions and quests that gave you LOADS of skill points just like that, BUT they nerfed farming, thus giving people that didn't have a gold reserve from the first chapter a hard time buying the skills.

Now they've increased the faction cap accordingly to your PvP achievements, and doubled the faction gain.
In PvE, you gain a bit less skill points again (still quite alot of them if you're getting the master rewards), but farming has been made even harder (AI changes, loads of enchant removal, etc.)...
So unlocking skills in PvE is, to my experience, as hard as in Factions, due to a lack of ... how should i call it... 'pay'? 'income'? You even get less skill points this time.

Lowering the price would only make it just a bit easier for the people who only have Nightfall, not forcing them to farm since they don't have a starting stash in their storage (thus ruining their gaming experience): I didn't buy GW to kill the same monsters over and over, I bought it to get skills, experiment with them, and have fun with the builds i make.

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

Quote:
Originally Posted by Clawdius_Talonious
I disagree with all of this sentiment - somehow I manage to carefully select the skills for several builds, elites and all, and still not pay 1k per skill. You can easily unlock a handful of builds without having to pay more than 300 gold per skill, both my level 20 Paragon and my Dervish are looking at less than 200 gold for their next skill purchase. If you go around trying to unlock all skills in one class with one character, expect to have to pay for it.

Everyone who doesn't like 1k per skill obviously either doesn't recall or wasn't around in the days when the 1k cap was nonexistant. Imagine paying 3k+ per skill, then be glad for the cap and move on and complain about something else.
Don't forget about the uncountable characters that existed before they even reduced prices to 1k per skill (they never reduced costs retroactively based on how many skills you bought). As each chapter comes out, more and more skills come out.

And also, it's not about efficiently buying only the perfect skills for whatever build you looked up. Some people like to try skills out and find builds with them.

Nephie

Pre-Searing Cadet

Join Date: May 2006

^^ Exactly!
While you can easily unlock only the few skills you would really need, where's the fun in that?! I personally like to be able to unlock all the clearly PvE based skills on my PvE characters, however this has been a very expensive process If I hadn't purchased all the skills I'll never actually use but wanted to test, my characters would all have 15k armour.

So yes I totally agree, with the multitude of skills available now, I think it's about time the price was lowered.

NEP

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

The price made a lot more sense in Prophecies.

It makes less sense now, especially for those masochists who would like to unlock all skills, no matter how much they suck. (And...there are some out there that aren't all that great to say the least)

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

I dont see the cost at 1k per skill as that much of an issue. Its really easy to make 1k these days.

The issue with skills is the signets of capture, because they cost skill points.

Skill points are harder to come by then 1k in gold.

It should be made easier to attain skill points, or allow us to exchange them amoung characters. We could store them in storage like gold and pull them out when we need them.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

I agree that getting all skills is expensive.

I skip a lot of skills.
For the primary character, I read the description and when I'm in doubt, I read Wiki.
When I think I can find a use for the skill I buy.
With 8 characters that means that I only have to work with 2 secondary characters that have no primary.

I would not state that skills are too expensive.
For me it's more or less a matter of smart buying.
Just go to trader, read description, figure if that skill could be usefull combined with the primary (if it's a secondary skill).

Using a 15+e (exhausting) skill on a W or P is perhaps not the smartest thing to do, imho.
The same goes for high energy secondary skills on characters that rely on secondary profession for energy management.

It's all a matter of priority.
When I want 15K for a character, I just don't spend gold and put all I get in storage (every character I play).
Same is true for skills.
If I want a set that I cannot afford, I save the gold / skill points and buy the skills.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

When it comes to me buying skills I am really carefull about it and think what I really need.The thing that bothers me the most is when a skill gets nerfed and I have to get a skill to replace it buy.I did this when I went and capped offering of blood but as it really is no good anymore and the same is getting for MoR and E Drain.I went and capped MoR for both of my Monks so 3 wasted skill caps although I can still boon/protect in PvE.I still don't like have to put out 1k when I am trying to but together a build or skills I may use.
It is not all that hard to get skills unlocked in PvP except elites at 3K a pop of faction maybe the SoC could be 1K and the rest at 100g or 500 I am not sure as to the exact price.I still dread haveing to pay Ik when I ma saving up for something else.

Hakuin

Academy Page

Join Date: May 2006

Equal Opprotunity Employers

Mo/W

/signed

hell even lowering it to just 750 gp would be nice. ive spent enough gold on skills to get like 3 sets of 15k armor,and then i end up going slow again since i have no gold to buy more skills or armor with. the cost needs to be lowered.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Anyone remember the OLD system before they made it a 1k cap?
The current system is far cheaper then the 1st one.

I find by buying 100% of my primary job (including elites) and hand picking what secondary, I have a ton of skill points.

Pick a line or two to get through the game and when you get a money latter, start filling in the gaps.

If you try and buy everything as it becomes available it can be a problem.

Lilaznboi2011

Lion's Arch Merchant

Join Date: Jul 2006

/signed

im getting so broke just by buying all these skills
they should at least reward you with skills for completing quests like in prophecies

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by EternalTempest
Anyone remember the OLD system before they made it a 1k cap?
The current system is far cheaper then the 1st one.

I find by buying 100% of my primary job (including elites) and hand picking what secondary, I have a ton of skill points.

Pick a line or two to get through the game and when you get a money latter, start filling in the gaps.

If you try and buy everything as it becomes available it can be a problem.
You find it cheaper because you buy less skills?

and with less, i mean less than one tenth of what you used to buy?



Hmm... perhaps ANet could make previously unlocked skills cheaper, doesn't matter if you've unlocked it with faction, or with another character (i'm intending to unlock Burst of Aggression on both my warrior and assassin... but wasting an extra k for that? :s)

Oh a GW forum

Oh a GW forum

Banned

Join Date: Oct 2006

W/

/signed

I really want to unlock all the skills for my warrior... but that would cost like 600k. Why should pve have to GRIND like hell just to have access to the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOIN FOUNDATION OF THE GAME?

Badger Muffin

Badger Muffin

Academy Page

Join Date: Jul 2006

Underworld Refugees

N/Me

i don’t really see any problem with the skills it give me something 2 spend my gold on seeing as how i don’t really like any of the new armour/weapons in nf

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

/signed to cheaper skills

Quote:
Originally Posted by Saphatorael
I didn't buy GW to kill the same monsters over and over, I bought it to get skills, experiment with them, and have fun with the builds i make.
I 100% Agree

Quote:
Originally Posted by mqstout
And also, it's not about efficiently buying only the perfect skills for whatever build you looked up. Some people like to try skills out and find builds with them.
That is exactly why almost all of my chars have to pay 1k for skills now, and I can't even really expiriment that much just because it costs so much!

[QUOTE=freekedoutfish]I dont see the cost at 1k per skill as that much of an issue. Its really easy to make 1k these days.

The issue with skills is the signets of capture, because they cost skill points.

Skill points are harder to come by then 1k in gold.QUOTE]

Not for me. I have a ton of skill points on all my chars, but not much money to buy skills with.

scamPOR

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Clawdius_Talonious
I disagree with all of this sentiment - somehow I manage to carefully select the skills for several builds, elites and all, and still not pay 1k per skill. You can easily unlock a handful of builds without having to pay more than 300 gold per skill, both my level 20 Paragon and my Dervish are looking at less than 200 gold for their next skill purchase. If you go around trying to unlock all skills in one class with one character, expect to have to pay for it.

Everyone who doesn't like 1k per skill obviously either doesn't recall or wasn't around in the days when the 1k cap was nonexistant. Imagine paying 3k+ per skill, then be glad for the cap and move on and complain about something else.
Yes the cap wasn't there but the increments were a lot lower and cap sigs went up seperately.... SOOOO it was a lot cheaper overall. My monk got every ch1 necro / monk skill ALL OF THEM and wasn't even @ 1k / skill / sig.

African War Lord

African War Lord

Lion's Arch Merchant

Join Date: Nov 2006

"If it ain't broke don't fix it"

Were skill quests broken? I can't understand why they would ever take out skills as rewards for quests. I loved that in prophecies.. many quests that I probably would have ignored, I completed because the skills drew me in uncontrollably!!

I'm dissapointed that nightfall didn't bring back skill quests. My guess is 95% of people here liked the skill quest system. Did I say the words skill and quests enough? just reading over what I'm writing and I'm retarded lol.
go skill quests!!

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Not sure if anyone mention this... but from my playing experience of farming (and that is even befoe the change to mob AI update), that I would make about 6-7k for the time that I make 1 level (earning 1 skill points).

In that context, I think the price don't need to be lower by that much, but the exp needed should be lower, or new addtional way of earning exp.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

No I don't agree. Leave it the way it is...

kirgr526

kirgr526

Academy Page

Join Date: Jun 2005

New Zealand

Evo Crushinators Of Doom(ECOD)

R/E

I would have agreed with this, before Nightfall was released. My main character (mesmer) really struggled with the whole gaining enough money to do anything let alone buy every skill, especially in Factions (where most mes skills weren't worth it). But in Nightfall I have found getting money so much easier. The last time I was on I played for two hours and gained 4k. This was just running around areas near the Sunspear Sanctuary with a full party of heroes/henchies, not farming. Also, I have managed to unlock all but one of the skills from prophecies for my Mes/Monk under these restrictions (one elite to cap, when I'm done with Nightfall), and being a mesmer player (who can't farm for jack), who only casually plays, it ain't a big hinderance.

It is currently easier to get the skills then it initially was, while still retaining some challenge in working to get the skills you want. Part of the fun of Guild Wars is working for the things you want, and I think for the majority of players getting the skills they want is truely within reach and not unrealistically hard. While I can see how it may be a big restriction to those trying to unlock all the skills on one character, I can't see the necessity of this (doesn't mean I am opposed to things being cheaper, I am part scottish after all ).
/not signed.

dameros

dameros

Banned

Join Date: Apr 2006

New Zealand

Im Targeting The Ghostly (HeRo)

W/Mo

They cost way too much imo. I don't see why why anet shouldn't lower the price. I mean its not like "ZOMG THE ECONOMY IS GONNA COME CRASHING DOWN". This won't affect the economy or "destabilize" the game, i think it will be an improvement because more skills=more fun and 1k skills=no fun. OR anet could make it like pvp so when you unlock a skill its unlocked for all chars.

/signed

blackbird71

Lion's Arch Merchant

Join Date: Jun 2005

/agree

A limit of 1k per skill made some sense in prophecies when you could gain most of the skill by questing, it made sure most players actually played the game instead of just farming to get all their skills.

However, since factions, and now nightfall, don't give out skills as quest rewards, and all skills must be bought, you reach the 1k limit very quickly, and skills become very expensive very fast. This is especially true if you take a character from an earlier campaign who has already reached the limit, and then move them into a newer campaign which has literally hundreds of new skills and no way of learning them except by purchase. It kind of discourages continued use of old characters.

If Anet doesn't want to lower the max skill cost, how about making separate counters for skill cost, i.e., one for number of core skills purchased, one for prophecies, one for factions, etc. That way, an old character could enter a new campaign and still obtain a reasonable number of new skills before they cost too much.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

You shouldn't be able to buy all skills straight away. That is why there is a cost and skill points. It works. By the end of the campaign you can have all the skills you need.

blackbird71

Lion's Arch Merchant

Join Date: Jun 2005

Quote:
Originally Posted by Carth`
You shouldn't be able to buy all skills straight away. That is why there is a cost and skill points. It works. By the end of the campaign you can have all the skills you need.
That's why there are skill points, yes. But I have plenty of unspent skill points because the skills are just too darn expensive. I don't farm, I don't have tons of cash, I just play the game. Simply doing quests and missions has not left me with enough money for many skills. For example, my primary character, a ranger, I have played since the beginning in prophecies. I hit the cap on skill cost long ago. Now, with Nightfall, I would love to try adding paragon as a secondary class. However, I can't afford to buy all the skills it would take to do so, especially if I want to experiment with different skill combinations.

Either lower the cost, or bring back other methods of gaining skills (quest rewards).

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I'm of the opinion that if you have a skill point, you should be able to buy a skill at a reduced cost. Meaning you are ready to learn something so the "lessons" would be minimal. Say it'd cost 250-500 gp or so for a skill. If you don't have a skill point, it costs the full 1 plat.

Another thing Anet could do is make skill points account based and not character based.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

/notsigned

Just doing quests in Nightfall makes ridiculous amounts of money. What are you spending all of it on? My dervish bough new armor and weapons at every oppurtunity, bought weapons for my heroes, bought skills, and never farmed. I left the island with a little over 18k. This has already been resolved by monetary rewards from quests.

blackbird71

Lion's Arch Merchant

Join Date: Jun 2005

Quote:
Originally Posted by Dr Strangelove
/notsigned

Just doing quests in Nightfall makes ridiculous amounts of money. What are you spending all of it on? My dervish bough new armor and weapons at every oppurtunity, bought weapons for my heroes, bought skills, and never farmed. I left the island with a little over 18k. This has already been resolved by monetary rewards from quests.
So instead of having people working at skills, we have an excess of money flooding the system. I thought Anet kept looking for ways to decrease the money floating about in order to keep inflation down.

Personally, I haven't seen this increase in money, but I haven't done much in nightfall yet. If this is the case, then it's a double problem. Bring back skill quests, lower the max cost, and lower monetary rewards.

Dallus

Academy Page

Join Date: Mar 2006

NinjaSchooldotORG

E/

id concur there is just to many skills to buy/acquire and now that you cant farm easy ... ummm where do i really get money

/signed

]SK[

]SK[

Krytan Explorer

Join Date: Feb 2006

Nottingham, UK

GV

W/

1k was alot when farming was common. I used to farm to feed my elite capturing habit. How else does one get the 200+ elite skills @ 1k a time?

Tyria was great since quests = spells as rewards. A great idea that got removed in Cantha and Elona. Why?
Any new primary characters I make now are only made in Tyria only for this reason. Such a waste of Cantha and Elona.

/signed

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

why lower cost of the skills? Just remove the cost of gold altogether or make the requirement 2 skill point instead of one if you choose not to use gold to offset the balance - RPing persective: the poor train harder to get the skills they want. Failing that i support lowering cost for skills.

/Signed

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by Saphatorael
...that... doesn't make sense to me :s

I mean, let's follow it chronologically:

First, skills were 100g each. ANet changed this a while ago to 1k per skill.
Factions brought missions and quests that gave you LOADS of skill points just like that, BUT they nerfed farming, thus giving people that didn't have a gold reserve from the first chapter a hard time buying the skills.
erm.... what chronology are you on?

First, skill cost increased like they do now BUT WEREN'T CAPPED AT 1 K

Early players would end up with insane prices for skillpoints.

Concerning faction: it was justified to give more rewards to this as people new to the game had difficulty catching up.

For pve you only need a few skills to play through the game entirely, to partcipate in pvp you need skills/weapon updrades/insignas and runes unlocked, all to be paid with faction, plus you never know what the team you're going to pvp with will need.

So...

/not signed