Why the cost of skills in PvE should be lowered
Zexion
I know this has been suggested many times, but I do not see it suggested with this reasoning.
The 1k per skill system were brought to us around the time of the SF update, 1 year ago.
Now, things have changed since then. Only 2 weeks ago, the faction gain was doubled, effectively halving the cost of skill unlocks in PvP.
In both GWF and GWN, skill points are easy to come by, taking much less effort than in GWP.
But the skill cost? Still 1k, after this year where a lot of changes have happened.
You "lower" the cost of skills in PvP because you obviously want us to be able to catch up on the skill unlocking.
You also make it a bit easier to come by skill points in PvE. But the skills still cost 1k?
So, by that logic, the halved cost of skills in PvP, why can't ANet also halve the cost of skills in PvE to 500g?
I am sure a lot of people would appreciate it.
_Zexion
The 1k per skill system were brought to us around the time of the SF update, 1 year ago.
Now, things have changed since then. Only 2 weeks ago, the faction gain was doubled, effectively halving the cost of skill unlocks in PvP.
In both GWF and GWN, skill points are easy to come by, taking much less effort than in GWP.
But the skill cost? Still 1k, after this year where a lot of changes have happened.
You "lower" the cost of skills in PvP because you obviously want us to be able to catch up on the skill unlocking.
You also make it a bit easier to come by skill points in PvE. But the skills still cost 1k?
So, by that logic, the halved cost of skills in PvP, why can't ANet also halve the cost of skills in PvE to 500g?
I am sure a lot of people would appreciate it.
_Zexion
African War Lord
I agree although many people probably won't. It's not that hard to get all the skills for your profession, the only problem really comes when you want to change your second profession. So many skills to buy and it's especially annoying when you already have those skills unlocked on another character.
Tyggen
I don't see much reason to lower the max cost since people who want to UAS are generally people who've played a bit and have some cash stored up, but I agree the increase in price can be lowered a bit. Maybe make it +25 per skill, +50 over 500, that'd help new players get a few more skills for their hard earned cash.
lightblade
skill cost needs to be lowered, yes...
/signed
/signed
nugzta
Anet should consider since they constantly nerfing farming, gold actually worth more than it used to be.
/sign
/sign
Saphatorael
I didn't know back then, that they were going to up the price to 1k a skill... damn was i pissed when i suddenly noticed the price change...
Changing it back to 100g would perhaps be too dramatic, i'd like to see it go down to something along the lines of 300-500g for a skill (perhaps make cap sigs cheaper since you'll have to do some effort to get an elite skill anyways?)
Going for the skill hunter title is just impractical as it is for my monk, since it just costs waaaaaay too much, and I just HATE farming (it's boring... not what i bought the game for.)
I was also quite disappointed when i found out about the tiny amount of starter skills in Factions, and now in Elona as well... I'd prefer a quite long intro like Prophecies had, if it'd mean I'd get free skills (and save skill points that way, probably for elites or some other skills, like you had Frozen Soil at the Grotto)
so hereby i declare this /signed by my hand.
Changing it back to 100g would perhaps be too dramatic, i'd like to see it go down to something along the lines of 300-500g for a skill (perhaps make cap sigs cheaper since you'll have to do some effort to get an elite skill anyways?)
Going for the skill hunter title is just impractical as it is for my monk, since it just costs waaaaaay too much, and I just HATE farming (it's boring... not what i bought the game for.)
I was also quite disappointed when i found out about the tiny amount of starter skills in Factions, and now in Elona as well... I'd prefer a quite long intro like Prophecies had, if it'd mean I'd get free skills (and save skill points that way, probably for elites or some other skills, like you had Frozen Soil at the Grotto)
so hereby i declare this /signed by my hand.
mqstout
This is ESPECIALLY true since they removed the ability to farm casually.
ducktape
1K for skills is also before they stopped giving us free skills (except in starter areas for new characters) so it does not seem unreasonable to lower the price a little bit. Especially if you are going for the skill hunter titles.
Zui
You know, the faction gain being doubled might have somthing to do with the fact players could unlock in PvE twice as fast?
Clawdius_Talonious
I disagree with all of this sentiment - somehow I manage to carefully select the skills for several builds, elites and all, and still not pay 1k per skill. You can easily unlock a handful of builds without having to pay more than 300 gold per skill, both my level 20 Paragon and my Dervish are looking at less than 200 gold for their next skill purchase. If you go around trying to unlock all skills in one class with one character, expect to have to pay for it.
Everyone who doesn't like 1k per skill obviously either doesn't recall or wasn't around in the days when the 1k cap was nonexistant. Imagine paying 3k+ per skill, then be glad for the cap and move on and complain about something else.
Everyone who doesn't like 1k per skill obviously either doesn't recall or wasn't around in the days when the 1k cap was nonexistant. Imagine paying 3k+ per skill, then be glad for the cap and move on and complain about something else.
Saphatorael
Quote:
Originally Posted by Zui
You know, the faction gain being doubled might have somthing to do with the fact players could unlock in PvE twice as fast?
|
I mean, let's follow it chronologically:
First, skills were 100g each. ANet changed this a while ago to 1k per skill.
Factions brought missions and quests that gave you LOADS of skill points just like that, BUT they nerfed farming, thus giving people that didn't have a gold reserve from the first chapter a hard time buying the skills.
Now they've increased the faction cap accordingly to your PvP achievements, and doubled the faction gain.
In PvE, you gain a bit less skill points again (still quite alot of them if you're getting the master rewards), but farming has been made even harder (AI changes, loads of enchant removal, etc.)...
So unlocking skills in PvE is, to my experience, as hard as in Factions, due to a lack of ... how should i call it... 'pay'? 'income'? You even get less skill points this time.
Lowering the price would only make it just a bit easier for the people who only have Nightfall, not forcing them to farm since they don't have a starting stash in their storage (thus ruining their gaming experience): I didn't buy GW to kill the same monsters over and over, I bought it to get skills, experiment with them, and have fun with the builds i make.
mqstout
Quote:
Originally Posted by Clawdius_Talonious
I disagree with all of this sentiment - somehow I manage to carefully select the skills for several builds, elites and all, and still not pay 1k per skill. You can easily unlock a handful of builds without having to pay more than 300 gold per skill, both my level 20 Paragon and my Dervish are looking at less than 200 gold for their next skill purchase. If you go around trying to unlock all skills in one class with one character, expect to have to pay for it.
Everyone who doesn't like 1k per skill obviously either doesn't recall or wasn't around in the days when the 1k cap was nonexistant. Imagine paying 3k+ per skill, then be glad for the cap and move on and complain about something else. |
And also, it's not about efficiently buying only the perfect skills for whatever build you looked up. Some people like to try skills out and find builds with them.
Nephie
^^ Exactly!
While you can easily unlock only the few skills you would really need, where's the fun in that?! I personally like to be able to unlock all the clearly PvE based skills on my PvE characters, however this has been a very expensive process If I hadn't purchased all the skills I'll never actually use but wanted to test, my characters would all have 15k armour.
So yes I totally agree, with the multitude of skills available now, I think it's about time the price was lowered.
NEP
While you can easily unlock only the few skills you would really need, where's the fun in that?! I personally like to be able to unlock all the clearly PvE based skills on my PvE characters, however this has been a very expensive process If I hadn't purchased all the skills I'll never actually use but wanted to test, my characters would all have 15k armour.
So yes I totally agree, with the multitude of skills available now, I think it's about time the price was lowered.
NEP
Sanji
The price made a lot more sense in Prophecies.
It makes less sense now, especially for those masochists who would like to unlock all skills, no matter how much they suck. (And...there are some out there that aren't all that great to say the least)
It makes less sense now, especially for those masochists who would like to unlock all skills, no matter how much they suck. (And...there are some out there that aren't all that great to say the least)
freekedoutfish
I dont see the cost at 1k per skill as that much of an issue. Its really easy to make 1k these days.
The issue with skills is the signets of capture, because they cost skill points.
Skill points are harder to come by then 1k in gold.
It should be made easier to attain skill points, or allow us to exchange them amoung characters. We could store them in storage like gold and pull them out when we need them.
The issue with skills is the signets of capture, because they cost skill points.
Skill points are harder to come by then 1k in gold.
It should be made easier to attain skill points, or allow us to exchange them amoung characters. We could store them in storage like gold and pull them out when we need them.
the_jos
I agree that getting all skills is expensive.
I skip a lot of skills.
For the primary character, I read the description and when I'm in doubt, I read Wiki.
When I think I can find a use for the skill I buy.
With 8 characters that means that I only have to work with 2 secondary characters that have no primary.
I would not state that skills are too expensive.
For me it's more or less a matter of smart buying.
Just go to trader, read description, figure if that skill could be usefull combined with the primary (if it's a secondary skill).
Using a 15+e (exhausting) skill on a W or P is perhaps not the smartest thing to do, imho.
The same goes for high energy secondary skills on characters that rely on secondary profession for energy management.
It's all a matter of priority.
When I want 15K for a character, I just don't spend gold and put all I get in storage (every character I play).
Same is true for skills.
If I want a set that I cannot afford, I save the gold / skill points and buy the skills.
I skip a lot of skills.
For the primary character, I read the description and when I'm in doubt, I read Wiki.
When I think I can find a use for the skill I buy.
With 8 characters that means that I only have to work with 2 secondary characters that have no primary.
I would not state that skills are too expensive.
For me it's more or less a matter of smart buying.
Just go to trader, read description, figure if that skill could be usefull combined with the primary (if it's a secondary skill).
Using a 15+e (exhausting) skill on a W or P is perhaps not the smartest thing to do, imho.
The same goes for high energy secondary skills on characters that rely on secondary profession for energy management.
It's all a matter of priority.
When I want 15K for a character, I just don't spend gold and put all I get in storage (every character I play).
Same is true for skills.
If I want a set that I cannot afford, I save the gold / skill points and buy the skills.
Age
When it comes to me buying skills I am really carefull about it and think what I really need.The thing that bothers me the most is when a skill gets nerfed and I have to get a skill to replace it buy.I did this when I went and capped offering of blood but as it really is no good anymore and the same is getting for MoR and E Drain.I went and capped MoR for both of my Monks so 3 wasted skill caps although I can still boon/protect in PvE.I still don't like have to put out 1k when I am trying to but together a build or skills I may use.
It is not all that hard to get skills unlocked in PvP except elites at 3K a pop of faction maybe the SoC could be 1K and the rest at 100g or 500 I am not sure as to the exact price.I still dread haveing to pay Ik when I ma saving up for something else.
It is not all that hard to get skills unlocked in PvP except elites at 3K a pop of faction maybe the SoC could be 1K and the rest at 100g or 500 I am not sure as to the exact price.I still dread haveing to pay Ik when I ma saving up for something else.
Hakuin
/signed
hell even lowering it to just 750 gp would be nice. ive spent enough gold on skills to get like 3 sets of 15k armor,and then i end up going slow again since i have no gold to buy more skills or armor with. the cost needs to be lowered.
hell even lowering it to just 750 gp would be nice. ive spent enough gold on skills to get like 3 sets of 15k armor,and then i end up going slow again since i have no gold to buy more skills or armor with. the cost needs to be lowered.
EternalTempest
Anyone remember the OLD system before they made it a 1k cap?
The current system is far cheaper then the 1st one.
I find by buying 100% of my primary job (including elites) and hand picking what secondary, I have a ton of skill points.
Pick a line or two to get through the game and when you get a money latter, start filling in the gaps.
If you try and buy everything as it becomes available it can be a problem.
The current system is far cheaper then the 1st one.
I find by buying 100% of my primary job (including elites) and hand picking what secondary, I have a ton of skill points.
Pick a line or two to get through the game and when you get a money latter, start filling in the gaps.
If you try and buy everything as it becomes available it can be a problem.
Lilaznboi2011
/signed
im getting so broke just by buying all these skills
they should at least reward you with skills for completing quests like in prophecies
im getting so broke just by buying all these skills
they should at least reward you with skills for completing quests like in prophecies
Saphatorael
Quote:
Originally Posted by EternalTempest
Anyone remember the OLD system before they made it a 1k cap?
The current system is far cheaper then the 1st one. I find by buying 100% of my primary job (including elites) and hand picking what secondary, I have a ton of skill points. Pick a line or two to get through the game and when you get a money latter, start filling in the gaps. If you try and buy everything as it becomes available it can be a problem. |
and with less, i mean less than one tenth of what you used to buy?
Hmm... perhaps ANet could make previously unlocked skills cheaper, doesn't matter if you've unlocked it with faction, or with another character (i'm intending to unlock Burst of Aggression on both my warrior and assassin... but wasting an extra k for that? :s)
Oh a GW forum
/signed
I really want to unlock all the skills for my warrior... but that would cost like 600k. Why should pve have to GRIND like hell just to have access to the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOIN FOUNDATION OF THE GAME?
I really want to unlock all the skills for my warrior... but that would cost like 600k. Why should pve have to GRIND like hell just to have access to the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOIN FOUNDATION OF THE GAME?
Badger Muffin
i don’t really see any problem with the skills it give me something 2 spend my gold on seeing as how i don’t really like any of the new armour/weapons in nf
gamecube187
/signed to cheaper skills
I 100% Agree
That is exactly why almost all of my chars have to pay 1k for skills now, and I can't even really expiriment that much just because it costs so much!
[QUOTE=freekedoutfish]I dont see the cost at 1k per skill as that much of an issue. Its really easy to make 1k these days.
The issue with skills is the signets of capture, because they cost skill points.
Skill points are harder to come by then 1k in gold.QUOTE]
Not for me. I have a ton of skill points on all my chars, but not much money to buy skills with.
Quote:
Originally Posted by Saphatorael
I didn't buy GW to kill the same monsters over and over, I bought it to get skills, experiment with them, and have fun with the builds i make.
|
Quote:
Originally Posted by mqstout
And also, it's not about efficiently buying only the perfect skills for whatever build you looked up. Some people like to try skills out and find builds with them.
|
[QUOTE=freekedoutfish]I dont see the cost at 1k per skill as that much of an issue. Its really easy to make 1k these days.
The issue with skills is the signets of capture, because they cost skill points.
Skill points are harder to come by then 1k in gold.QUOTE]
Not for me. I have a ton of skill points on all my chars, but not much money to buy skills with.
scamPOR
Quote:
Originally Posted by Clawdius_Talonious
I disagree with all of this sentiment - somehow I manage to carefully select the skills for several builds, elites and all, and still not pay 1k per skill. You can easily unlock a handful of builds without having to pay more than 300 gold per skill, both my level 20 Paragon and my Dervish are looking at less than 200 gold for their next skill purchase. If you go around trying to unlock all skills in one class with one character, expect to have to pay for it.
Everyone who doesn't like 1k per skill obviously either doesn't recall or wasn't around in the days when the 1k cap was nonexistant. Imagine paying 3k+ per skill, then be glad for the cap and move on and complain about something else. |
African War Lord
"If it ain't broke don't fix it"
Were skill quests broken? I can't understand why they would ever take out skills as rewards for quests. I loved that in prophecies.. many quests that I probably would have ignored, I completed because the skills drew me in uncontrollably!!
I'm dissapointed that nightfall didn't bring back skill quests. My guess is 95% of people here liked the skill quest system. Did I say the words skill and quests enough? just reading over what I'm writing and I'm retarded lol.
go skill quests!!
Were skill quests broken? I can't understand why they would ever take out skills as rewards for quests. I loved that in prophecies.. many quests that I probably would have ignored, I completed because the skills drew me in uncontrollably!!
I'm dissapointed that nightfall didn't bring back skill quests. My guess is 95% of people here liked the skill quest system. Did I say the words skill and quests enough? just reading over what I'm writing and I'm retarded lol.
go skill quests!!
actionjack
Not sure if anyone mention this... but from my playing experience of farming (and that is even befoe the change to mob AI update), that I would make about 6-7k for the time that I make 1 level (earning 1 skill points).
In that context, I think the price don't need to be lower by that much, but the exp needed should be lower, or new addtional way of earning exp.
In that context, I think the price don't need to be lower by that much, but the exp needed should be lower, or new addtional way of earning exp.
Carth`
No I don't agree. Leave it the way it is...
kirgr526
I would have agreed with this, before Nightfall was released. My main character (mesmer) really struggled with the whole gaining enough money to do anything let alone buy every skill, especially in Factions (where most mes skills weren't worth it). But in Nightfall I have found getting money so much easier. The last time I was on I played for two hours and gained 4k. This was just running around areas near the Sunspear Sanctuary with a full party of heroes/henchies, not farming. Also, I have managed to unlock all but one of the skills from prophecies for my Mes/Monk under these restrictions (one elite to cap, when I'm done with Nightfall), and being a mesmer player (who can't farm for jack), who only casually plays, it ain't a big hinderance.
It is currently easier to get the skills then it initially was, while still retaining some challenge in working to get the skills you want. Part of the fun of Guild Wars is working for the things you want, and I think for the majority of players getting the skills they want is truely within reach and not unrealistically hard. While I can see how it may be a big restriction to those trying to unlock all the skills on one character, I can't see the necessity of this (doesn't mean I am opposed to things being cheaper, I am part scottish after all ).
/not signed.
It is currently easier to get the skills then it initially was, while still retaining some challenge in working to get the skills you want. Part of the fun of Guild Wars is working for the things you want, and I think for the majority of players getting the skills they want is truely within reach and not unrealistically hard. While I can see how it may be a big restriction to those trying to unlock all the skills on one character, I can't see the necessity of this (doesn't mean I am opposed to things being cheaper, I am part scottish after all ).
/not signed.
dameros
They cost way too much imo. I don't see why why anet shouldn't lower the price. I mean its not like "ZOMG THE ECONOMY IS GONNA COME CRASHING DOWN". This won't affect the economy or "destabilize" the game, i think it will be an improvement because more skills=more fun and 1k skills=no fun. OR anet could make it like pvp so when you unlock a skill its unlocked for all chars.
/signed
/signed
blackbird71
/agree
A limit of 1k per skill made some sense in prophecies when you could gain most of the skill by questing, it made sure most players actually played the game instead of just farming to get all their skills.
However, since factions, and now nightfall, don't give out skills as quest rewards, and all skills must be bought, you reach the 1k limit very quickly, and skills become very expensive very fast. This is especially true if you take a character from an earlier campaign who has already reached the limit, and then move them into a newer campaign which has literally hundreds of new skills and no way of learning them except by purchase. It kind of discourages continued use of old characters.
If Anet doesn't want to lower the max skill cost, how about making separate counters for skill cost, i.e., one for number of core skills purchased, one for prophecies, one for factions, etc. That way, an old character could enter a new campaign and still obtain a reasonable number of new skills before they cost too much.
A limit of 1k per skill made some sense in prophecies when you could gain most of the skill by questing, it made sure most players actually played the game instead of just farming to get all their skills.
However, since factions, and now nightfall, don't give out skills as quest rewards, and all skills must be bought, you reach the 1k limit very quickly, and skills become very expensive very fast. This is especially true if you take a character from an earlier campaign who has already reached the limit, and then move them into a newer campaign which has literally hundreds of new skills and no way of learning them except by purchase. It kind of discourages continued use of old characters.
If Anet doesn't want to lower the max skill cost, how about making separate counters for skill cost, i.e., one for number of core skills purchased, one for prophecies, one for factions, etc. That way, an old character could enter a new campaign and still obtain a reasonable number of new skills before they cost too much.
Carth`
You shouldn't be able to buy all skills straight away. That is why there is a cost and skill points. It works. By the end of the campaign you can have all the skills you need.
blackbird71
Quote:
Originally Posted by Carth`
You shouldn't be able to buy all skills straight away. That is why there is a cost and skill points. It works. By the end of the campaign you can have all the skills you need.
|
Either lower the cost, or bring back other methods of gaining skills (quest rewards).
Winterclaw
I'm of the opinion that if you have a skill point, you should be able to buy a skill at a reduced cost. Meaning you are ready to learn something so the "lessons" would be minimal. Say it'd cost 250-500 gp or so for a skill. If you don't have a skill point, it costs the full 1 plat.
Another thing Anet could do is make skill points account based and not character based.
Another thing Anet could do is make skill points account based and not character based.
Dr Strangelove
/notsigned
Just doing quests in Nightfall makes ridiculous amounts of money. What are you spending all of it on? My dervish bough new armor and weapons at every oppurtunity, bought weapons for my heroes, bought skills, and never farmed. I left the island with a little over 18k. This has already been resolved by monetary rewards from quests.
Just doing quests in Nightfall makes ridiculous amounts of money. What are you spending all of it on? My dervish bough new armor and weapons at every oppurtunity, bought weapons for my heroes, bought skills, and never farmed. I left the island with a little over 18k. This has already been resolved by monetary rewards from quests.
blackbird71
Quote:
Originally Posted by Dr Strangelove
/notsigned
Just doing quests in Nightfall makes ridiculous amounts of money. What are you spending all of it on? My dervish bough new armor and weapons at every oppurtunity, bought weapons for my heroes, bought skills, and never farmed. I left the island with a little over 18k. This has already been resolved by monetary rewards from quests. |
Personally, I haven't seen this increase in money, but I haven't done much in nightfall yet. If this is the case, then it's a double problem. Bring back skill quests, lower the max cost, and lower monetary rewards.
Dallus
id concur there is just to many skills to buy/acquire and now that you cant farm easy ... ummm where do i really get money
/signed
/signed
]SK[
1k was alot when farming was common. I used to farm to feed my elite capturing habit. How else does one get the 200+ elite skills @ 1k a time?
Tyria was great since quests = spells as rewards. A great idea that got removed in Cantha and Elona. Why?
Any new primary characters I make now are only made in Tyria only for this reason. Such a waste of Cantha and Elona.
/signed
Tyria was great since quests = spells as rewards. A great idea that got removed in Cantha and Elona. Why?
Any new primary characters I make now are only made in Tyria only for this reason. Such a waste of Cantha and Elona.
/signed
Thallandor
why lower cost of the skills? Just remove the cost of gold altogether or make the requirement 2 skill point instead of one if you choose not to use gold to offset the balance - RPing persective: the poor train harder to get the skills they want. Failing that i support lowering cost for skills.
/Signed
/Signed
Effendi Westland
Quote:
Originally Posted by Saphatorael
...that... doesn't make sense to me :s
I mean, let's follow it chronologically: First, skills were 100g each. ANet changed this a while ago to 1k per skill. Factions brought missions and quests that gave you LOADS of skill points just like that, BUT they nerfed farming, thus giving people that didn't have a gold reserve from the first chapter a hard time buying the skills. |
First, skill cost increased like they do now BUT WEREN'T CAPPED AT 1 K
Early players would end up with insane prices for skillpoints.
Concerning faction: it was justified to give more rewards to this as people new to the game had difficulty catching up.
For pve you only need a few skills to play through the game entirely, to partcipate in pvp you need skills/weapon updrades/insignas and runes unlocked, all to be paid with faction, plus you never know what the team you're going to pvp with will need.
So...
/not signed