Just wanted to get some advice to improve this build. Was running it in RA with mild success, but I think there's potential. Low Survivability when foes > 50% health is a problem.
N/Me
Domination 9
Soul Reaping 12 (11 + 1)
Curses 16 (12 + 4)
[skill]Soul Barbs[/skill][skill]Parasitic Bond[/skill][skill]Wastrel's Worry[/skill][skill]Faintheartedness[/skill][skill]Web of Disruption[/skill][skill]Signet of Suffering[/skill][skill]Signet of Lost Souls[/skill]
Strat:
SB, PB, Faint, spam WW and PB, then Signet of Suffering for 140 damage, then spam WW, PB, and Lost Souls.
Use Web to interrupt any major heals and/or rez. Web is an awesome hex, highly recommend trying it out.
Pros:Spike not large enough to kill, but enough to bring target down to 5~10% health.
No energy Problems
Lots of Cover Hexes to cover core hexes.
Only 4 hexes required to do max damage with Signet of Sorrows.
Armor ignoring!
Cons:Poor self-preservation when attackers > 50% health
Slow Setup
Hexes need to have < 1s cast times and fast recharge times as Hex Removal kills the build.
Signet of Suffering is a 2s cast giving target chance to remove 1 or 2 hexes.
Untested Alternatives:Swap Faint and Web for Phantom Pain + Shatter Delusions to add Deep Wounding. 2s cast time on PP kind of hurts.
Swap Web for Shatter Delusions and do the WW + SD combo.
Swap Faint for Backfire and Lost Souls for Power Spike. Switch build to fast casting Me/N.
Swap Web for Wastrel's Demise.
Questions:Any better low recharge, fast casting, low cost hexes to use instead of Faint?
Any comments on the Alternatives?
Any ideas for improvements?
Signet of Suffering Spike
Chewbacca Defense
Chewbacca Defense
Any advice on these changes?
N/A
Deathly Arts 9
Soul Reaping 12 (11 + 1)
Curses 16 (12 + 4)
[skill]Soul Barbs[/skill][skill]Parasitic Bond[/skill][skill]Faintheartedness[/skill][skill]Siphon Speed[/skill][skill]Enduring Toxin[/skill][skill]Signet of Suffering[/skill][skill]Signet of Lost Souls[/skill][skill]Resurrection Signet[/skill]
This build relies on a psychologic game. With 8 degen on the target, the target or hex-remover will try to remove the hexes.
Ideally, PB should be on top, so each time PB is removed, you'll heal for 120+ HP, while the target continues to be snared + degened. It may help in keeping you alive better than the original build, but not too sure.
However, no interrupts maybe a bit of a pain as the target may try a self-heal.
For a sustainable build, which is better: Snared + Degen vs. Self-Heal Interrupts?
N/A
Deathly Arts 9
Soul Reaping 12 (11 + 1)
Curses 16 (12 + 4)
[skill]Soul Barbs[/skill][skill]Parasitic Bond[/skill][skill]Faintheartedness[/skill][skill]Siphon Speed[/skill][skill]Enduring Toxin[/skill][skill]Signet of Suffering[/skill][skill]Signet of Lost Souls[/skill][skill]Resurrection Signet[/skill]
This build relies on a psychologic game. With 8 degen on the target, the target or hex-remover will try to remove the hexes.
Ideally, PB should be on top, so each time PB is removed, you'll heal for 120+ HP, while the target continues to be snared + degened. It may help in keeping you alive better than the original build, but not too sure.
However, no interrupts maybe a bit of a pain as the target may try a self-heal.
For a sustainable build, which is better: Snared + Degen vs. Self-Heal Interrupts?