Signet of Suffering Spike

Chewbacca Defense

Lion's Arch Merchant

Join Date: Aug 2006

667 Neighbour of the Beast

Ttgr

Just wanted to get some advice to improve this build. Was running it in RA with mild success, but I think there's potential. Low Survivability when foes > 50% health is a problem.

N/Me
Domination 9
Soul Reaping 12 (11 + 1)
Curses 16 (12 + 4)

[skill]Soul Barbs[/skill][skill]Parasitic Bond[/skill][skill]Wastrel's Worry[/skill][skill]Faintheartedness[/skill][skill]Web of Disruption[/skill][skill]Signet of Suffering[/skill][skill]Signet of Lost Souls[/skill]

Strat:
SB, PB, Faint, spam WW and PB, then Signet of Suffering for 140 damage, then spam WW, PB, and Lost Souls.

Use Web to interrupt any major heals and/or rez. Web is an awesome hex, highly recommend trying it out.

Pros:Spike not large enough to kill, but enough to bring target down to 5~10% health. No energy Problems Lots of Cover Hexes to cover core hexes. Only 4 hexes required to do max damage with Signet of Sorrows. Armor ignoring! Cons:Poor self-preservation when attackers > 50% health Slow Setup Hexes need to have < 1s cast times and fast recharge times as Hex Removal kills the build. Signet of Suffering is a 2s cast giving target chance to remove 1 or 2 hexes. Untested Alternatives:Swap Faint and Web for Phantom Pain + Shatter Delusions to add Deep Wounding. 2s cast time on PP kind of hurts. Swap Web for Shatter Delusions and do the WW + SD combo. Swap Faint for Backfire and Lost Souls for Power Spike. Switch build to fast casting Me/N. Swap Web for Wastrel's Demise. Questions:Any better low recharge, fast casting, low cost hexes to use instead of Faint? Any comments on the Alternatives? Any ideas for improvements?

Chewbacca Defense

Lion's Arch Merchant

Join Date: Aug 2006

667 Neighbour of the Beast

Ttgr

Any advice on these changes?

N/A
Deathly Arts 9
Soul Reaping 12 (11 + 1)
Curses 16 (12 + 4)

[skill]Soul Barbs[/skill][skill]Parasitic Bond[/skill][skill]Faintheartedness[/skill][skill]Siphon Speed[/skill][skill]Enduring Toxin[/skill][skill]Signet of Suffering[/skill][skill]Signet of Lost Souls[/skill][skill]Resurrection Signet[/skill]

This build relies on a psychologic game. With 8 degen on the target, the target or hex-remover will try to remove the hexes.

Ideally, PB should be on top, so each time PB is removed, you'll heal for 120+ HP, while the target continues to be snared + degened. It may help in keeping you alive better than the original build, but not too sure.

However, no interrupts maybe a bit of a pain as the target may try a self-heal.

For a sustainable build, which is better: Snared + Degen vs. Self-Heal Interrupts?