Wasn't sure whether this would go in Riverside Inn, The Campfire, Gladiator's Arena or Arcane Repository, so Mods feel free to move this to the appropriate area.
We have all discussed in many different threads (and joked about some of them), but I am yet to find a central source of all of those skill combinations that are a plain and simple a bad idea to use together.
I commit to updating this on a regular basis. I will also use the fancy new "skill" icons for better reference. Here's the list as of November 9th:
[skill]Healing Signet[/skill] and [skill]Frenzy[/skill] -40 armor + Double damage from all sources is a bad idea.
[skill]Blood is Power[/skill] and [skill]Awaken the Blood[/skill] 50% sacrifice is a bad idea.
[skill]Shadow of Fear[/skill] and [skill]Empathy[/skill] Slowing attack speed by 50% and layering on a skill that does damage every time they attack kind of defeats the purpose.
[skill]Divine Boon[/skill] and [skill]Healing Burst[/skill] If used when near multiple allies, the energy drain can be catastrophic to a monk.
[skill]Migraine[/skill] and [skill]Backfire[/skill] Similar to Shadow of Fear above, slowing down casting speed is counter to the damage dealt by Backfire.
There are many other ones, like using Echo/Arcane Echo on skills that have no use being replicated and using speed buffs with skills that slow you down, that are really obvious that we don't need to list here. I'm looking for skill combinations that we've actually seen people use (or can contemplate people using) that should really be avoided.
Skill Combinations to Avoid
1 pages • Page 1
One thing I see players do when they are new to playing a mesmer is to use skills like that punish a target for an action with skills that deter them from doing that action. For instance, Backfire + Diversion/Blackout or Ineptitude/Clumsiness + Images of Remorse. It seems that newer players have a tendency to look at individual skills rather than the build as a whole, which results in the combination of skills that don't synergize well.
b
P
M


