Skill Combinations to Avoid

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Wasn't sure whether this would go in Riverside Inn, The Campfire, Gladiator's Arena or Arcane Repository, so Mods feel free to move this to the appropriate area.

We have all discussed in many different threads (and joked about some of them), but I am yet to find a central source of all of those skill combinations that are a plain and simple a bad idea to use together.

I commit to updating this on a regular basis. I will also use the fancy new "skill" icons for better reference. Here's the list as of November 9th:

[skill]Healing Signet[/skill] and [skill]Frenzy[/skill] -40 armor + Double damage from all sources is a bad idea.

[skill]Blood is Power[/skill] and [skill]Awaken the Blood[/skill] 50% sacrifice is a bad idea.

[skill]Shadow of Fear[/skill] and [skill]Empathy[/skill] Slowing attack speed by 50% and layering on a skill that does damage every time they attack kind of defeats the purpose.

[skill]Divine Boon[/skill] and [skill]Healing Burst[/skill] If used when near multiple allies, the energy drain can be catastrophic to a monk.

[skill]Migraine[/skill] and [skill]Backfire[/skill] Similar to Shadow of Fear above, slowing down casting speed is counter to the damage dealt by Backfire.

There are many other ones, like using Echo/Arcane Echo on skills that have no use being replicated and using speed buffs with skills that slow you down, that are really obvious that we don't need to list here. I'm looking for skill combinations that we've actually seen people use (or can contemplate people using) that should really be avoided.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

One thing I see players do when they are new to playing a mesmer is to use skills like that punish a target for an action with skills that deter them from doing that action. For instance, Backfire + Diversion/Blackout or Ineptitude/Clumsiness + Images of Remorse. It seems that newer players have a tendency to look at individual skills rather than the build as a whole, which results in the combination of skills that don't synergize well.

Misc Merik

Misc Merik

Frost Gate Guardian

Join Date: Jan 2006

America

Fugitives of Kurzick (Fok)

W/

sometimes these spoofs just happen even if you know better like

reckless haste + faintheartedness

blackdoctor

Ascalonian Squire

Join Date: Aug 2006

The guild of ancients

Mo/Me

Apply poison + Barrage= hahaha

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

Quote:
For instance, Backfire + Diversion/Blackout Multiple targets.

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

Divine Boon and Healing Burst...seen it before.....Not very smart since Healing Burst was used when surrounded, monk lost all energy......

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Great comments so far! I've incorporated a couple based on your suggestions.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Thankfully I haven't seen it in action, but in some builds people have mentioned these:

Reckless Haste + Incidious Parasite
Spiteful Spirit + Faintheartedness/Shadow of Fear

RebelHero

RebelHero

Krytan Explorer

Join Date: Apr 2006

Shaolin Monastery [Heal]

Mo/

Spiteful Spirit + Meteor Shower / Any KD

Munanko Roha

Frost Gate Guardian

Join Date: Jan 2006

KoH

W/E

Echo + Flare

But I've seen it used only by a friend of mine's Sousuke!

stueyman2099

stueyman2099

Krytan Explorer

Join Date: Sep 2005

Clan W A S D [WASD]

W/E

mending + uhh... well anything really

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

How's about Extend Conditions and Fragility? or Epidemic then Hypocondria?