Marathon Dervish

Blurry

Blurry

Ascalonian Squire

Join Date: Aug 2006

Heroes and Nemesis

Rt/

THIS IS STILL IN TESTING LOOKING FOR IDEAS FROM YOU!

Wind 12
Mysticism 12
Runes By Player Pref

Enchanted Haste
Harriers Haste
Whirling Charge
Avatar of Balthazar/Dwayna/Lyssa/Melandru
Meditation
Faithful Intervention
Watchful Intervention
Pious Restoration

With the 3 run skills at 12 alone i am able to time them so that i have 25% run increase indefinately. However, this is attained by utilizing Faithful Intervention constant effect. Avatars are optional. With mystisism at 16 they last for 79 seconds. Thats 33% for 79 seconds, plus the armor. Dwayna allows for 79 seconds of health everytime u use a run skill, and Melandru stops crippling(however i feel the 25 is to costly). Lyssa is for energy management(jumps my Dervish from 30-40).

Runs I've made with this build.

Tyria
LA - Beacons - Yaks - Ascalon
LA - - ToA - Sanctum Cay

Cantha
Cavalon - Jade Querry
Cavalon - Aspenwood
Stolen Eggs Quest
House Zu Helter - Aspenwood

Elona
Pretty much all of Elona is runnable with or without run skills by proper avoidance of aggro. However Before freeing Koss i had th entire lower part of the Map uncovered.

The build works (for me) but i was attempting the Droks run and was only stopped by Cripple and KD. I was thinking of other options for stopping this but thought i would post it up n see what kind of feedback i got first.

Thank you for your time, and Good Luck in game.

Hakuin

Academy Page

Join Date: May 2006

Equal Opprotunity Employers

Mo/W

good job, i was thikning about this the other day, and wasnt sure if a D/R or D/W would be a better runner. gratz on this build.


as for the droks KD and crippliing.... thats a tough one, dont really think i can say i know of a way around em.... maybe someone else will thoguh ^^;; maybe do a D/W and subsitute one of the derv run skills for a warrior one (sprint) and then use the balanced stance? (just throwing ideas out) then maybe avatar of melandru instead of balthazar (as long as u can still run like a mad man)

Meatloaf_man

Meatloaf_man

Ascalonian Squire

Join Date: Oct 2006

petawawa armed forces

W/

i believe theres a dervish enchantment that prevents kd, and for hexes (the only way u get crippled in drok runs unless im very mistaken) i guess u can take holy veil unless theres a dervish hex removal skill.

The Hypnotoad

The Hypnotoad

Ascalonian Squire

Join Date: Nov 2006

behind you

The Legend of Verakie [Vera]

N/

well you could take avatar of balthazar, which is technically a form so you could go d/w and use balthazar and balanced stance together to prevent that aweful kd (like charge and balanced stance) or any of the dervish running skills that are not stances, but to get good enough tacs for balanced stance to last a decent length you would prolly have to take a couple points out of wind and mysticism, only like 1 or 2 though.
im not sure how to counter that cripple though, once i figure it out ill let ya know

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Slamming on Avatar of Balth with 16 mysticism, then switching to another hat would be very beneficial for running.

The Hypnotoad

The Hypnotoad

Ascalonian Squire

Join Date: Nov 2006

behind you

The Legend of Verakie [Vera]

N/

too bad you cant change armor outside of outposts now, otherwise that would work very well

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

Quote:
Originally Posted by The Hypnotoad
too bad you cant change armor outside of outposts now, otherwise that would work very well Only in PvP areas, I believe.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Indeed.