12 Nov 2006 at 14:10 - 43
Against all odds, thus far my PUG experience in NF has been totally positive. I can't really believe it myself. After the 50/50 of Prophecies and the complete and utter horror of Factions PUG groups, my lord, so far all has been really great and I don't know why that is.
Well, thinking about it for one thing now that we all have our own lvl 20 monks at our disposal that cuts down on wait times a whole lot, so that is a good thing especially for those of us that don't have a lot of time to play. So that, indeed, is a good thing.
I dunno, maybe I've just been extremely lucky in NF. Haven't had any leavers or rage quitters as of yet. The closest thing I had that came close to conflict was yesterday when I revisted Consulate Docks to try and get the masters reward. There were 6 humans plus the obligatory Dunkoro. The person who put the party together was adamant that he was gonna bring his lvl 7 Koss. A few of the players then stated that if he insisted on doing so they were gonna up and leave the party, so he relented.
In the same party, there ended up being 3 necros, including myself. Builds were discussed and it turned out we were all MM. "Can someone go SS?" Well, I couldn't because I don't have the skills yet and neither could either of the other two. Someone else said, hey, you know what, just go with what you're good at and so we did. 3 necros and a whole pile of minions and it was decided that I would just spam Blood of the Master at all times and hang in the back, which I did and we blew through that mission without a single death.
In conclusion, yes, it is harder to get into PUG groups now that heroes are involved. I agree that the novelty will wear off sooner or later as those of us, like myself, enjoy the interaction with other people. I mean, Factions groups were absolutely horrid and totally left a bad taste in my mouth. Everywhere you went groups were always looking for certain builds and if you didn't have said build, well sorry buddy you're out. It didn't matter that you may have been an expert player running, say, a curses build but if the team wanted a MM and you were clueless what to do well, you'd be more of a detriment to the team. But no one seems to realize that.
God, I ramble.