So as you know there are -5 energy mods for various weapons. I was wondering, i have a gothic sword with that -5 energy and wanted to know if there's a way to get rid of it. If it helps the stats are the following:
15-22 (req8)
15% always
-5 energy
lengthens poison duration 33%
+5 armor
i just want to know if there's a way to get rid of that -5 energy mod. Thank you in advance.
? about -5 energy mods
1 pages • Page 1
The -5 Energy is actually part of the damage mod. The whole mod is: "+15% damage, -5 Energy" There are other variations such as "+15% Damage while your health is over 50%" and "+15% damage, -10 armor" and many more, so even if that weapon were Elonian (which I doubt as it's a Gothic skinned sword, only found in Cantha), the -5 energy would be a part of the Damage mod inscription so removing it would remove the +15% damage part too.
P
Quote:
|
Originally Posted by Faer
Weapons with inherent unconditional +15% Damage modifiers are priceless. Not so much as that there is no monetary value, more in that nobody can really hope to afford a weapon that has one unless they sell their house and children.
![]() |
A weapon with an unconditional damage bonus would be clearly more powerful than any other weapon (at least if the damage bonus was of the same height), and as such a balance issue.
Quote:
|
Originally Posted by eightyfour-onesevenfive
To my knowledge, ther is no such thing as a truely unconditional Damage modifier. They always come with some sort of drawback, be it while health is above/below 50%, while hexed/enchanted/in a stance, -5 energy, -10 armor while attacking, -1 health regeneration, etc...
A weapon with an unconditional damage bonus would be clearly more powerful than any other weapon (at least if the damage bonus was of the same height), and as such a balance issue. |
C
As I recall, they came to exist as a result of a bug - its was damage +15%, energy regen -1. Coupled with a Zealous mod they were coming out 15%, +1e on hit, energy regen -1 (should have been -2 but wasnt). Replacing the Zealous mod took all the regen penalties away leaving an unconditional/unpenalised 15%.
Quote:
|
Originally Posted by eightyfour-onesevenfive
To my knowledge, ther is no such thing as a truely unconditional Damage modifier. They always come with some sort of drawback, be it while health is above/below 50%, while hexed/enchanted/in a stance, -5 energy, -10 armor while attacking, -1 health regeneration, etc...
A weapon with an unconditional damage bonus would be clearly more powerful than any other weapon (at least if the damage bonus was of the same height), and as such a balance issue. |
Quote:
|
Originally Posted by Caelus The Fallen
As I recall, they came to exist as a result of a bug - its was damage +15%, energy regen -1. Coupled with a Zealous mod they were coming out 15%, +1e on hit, energy regen -1 (should have been -2 but wasnt). Replacing the Zealous mod took all the regen penalties away leaving an unconditional/unpenalised 15%.
|

