Im looking for a Warrior build that can take massive amounts of dmg from alot of rangers, elementalists, and warriors (nothing to strip enchantments but alot of interupts so quick casting spells r needed unless i can evade). He doesnt have to deal any damage. I've tried a veriety of builds which work for a while, but only if im lucky, and i've looked on this site in the Warrior build directory and havent found anything that works really well for me because alot of them are mainly for killing the monsters and i dont need that ...
I only have prophocies and havent gotten to the fire islands yet because i've tried THK about 100,000 times and always fail, so healing hands is un-obtainable.
if anyone could help me find a build that would work fairly effectively, that would be great. Thx in advance
Tankin'
I Is Special
-.-
Dolyak Signet and "Watch Yourself!" is all the "tankin'" skills you need.
I Is Special
sry meant like 16 of them all targeting you and ripping through your health, i need some way to keep that up without only healing breeze, live vicariously, vigerous spirit, cyclone axe, dolyak,balthazars spirit.
this doesnt work too well because my 2e skills to heal myself are very easily interupted and are still interupted when i have a defensive stance on (sometimes)
this doesnt work too well because my 2e skills to heal myself are very easily interupted and are still interupted when i have a defensive stance on (sometimes)
Carth`
Is this for THK?
If you've failed THK 100,000 times and your solution is to tank more, perhaps that is where you're going wrong. Try to make a team orientated build rather than an "I must take all damage" build. Warriors are excellent damage dealers and offence can be the best defence. The faster you kill stuff the shorter the fight will be and that makes it easier for your monks.
Tanking is less useful than it used to be since the AI update which made aggro very hard to control. The monsters would rather just attack a squishy than you.
Or is it for farming?
If you've failed THK 100,000 times and your solution is to tank more, perhaps that is where you're going wrong. Try to make a team orientated build rather than an "I must take all damage" build. Warriors are excellent damage dealers and offence can be the best defence. The faster you kill stuff the shorter the fight will be and that makes it easier for your monks.
Tanking is less useful than it used to be since the AI update which made aggro very hard to control. The monsters would rather just attack a squishy than you.
Or is it for farming?
LightningHell
Dolyak Sig, Watch Yourself, perhaps some evade skills (Bonneti's Defense?).
Rera
You need to explain what this is for in order for us to give you a definitive build.
I'm going to say right now that tanking doesn't exist in normal (ie. non-farming/solo) PvE play.
I'm going to say right now that tanking doesn't exist in normal (ie. non-farming/solo) PvE play.
I Is Special
Something like Running Sanctum Cay. Along the lines of that
qvtkc
"Tanking" in normal PvE: Watch Yourself, either Balanced Stance or some 75% blocking stance (depending on whether the mobs have knockdown or not), brains, and a monk (Alesia is ok, your own /mo is not ok).
Quote:
Originally Posted by I Is Special
Quote:
Something like Running Sanctum Cay. Along the lines of that
Oh I see... Watch Yourself, Dolyak SIgnet, Healing Signet, Endure Pain, Defy Pain, etc, look at your skills list lol
But remember that if you go 100% tank you will have near zero offense
But remember that if you go 100% tank you will have near zero offense
Lileth Hersprax
Like has been said before dolyaks and watch youself are great,
Defy Pain would be good too, if you have it...
Assuming the rangers are doing the interupting
"Shields Up!" could be usefull to reduce damage from the rangers and give 50% chance to block interupts from rangers
Deflect Arrows may be a usefull stance giving 75% chance to block arrows
Shield Stance may also be usefull as you wont be moving much with dolyak up
between there two with 9 tactics you can keep a constant 75% chance to block the rangers up
With monk secondary, Healing Touch is possible although not healing a large amount has a 3/4 sec cast time so may be able to avoid ranger interupts
Also may be worth thinking about maintained enchantments if they can't strip them mending and possibly balthazars spirit for energy and adrenaline
- Tanking the amounts you talking both would be possible as balth spirit would outweigh the zero regen
i would definatly recomend sentinels armour and a sword or axe of defence
also consider a headpiece and major rune of strength for constant dolyak
Defy Pain would be good too, if you have it...
Assuming the rangers are doing the interupting
"Shields Up!" could be usefull to reduce damage from the rangers and give 50% chance to block interupts from rangers
Deflect Arrows may be a usefull stance giving 75% chance to block arrows
Shield Stance may also be usefull as you wont be moving much with dolyak up
between there two with 9 tactics you can keep a constant 75% chance to block the rangers up
With monk secondary, Healing Touch is possible although not healing a large amount has a 3/4 sec cast time so may be able to avoid ranger interupts
Also may be worth thinking about maintained enchantments if they can't strip them mending and possibly balthazars spirit for energy and adrenaline
- Tanking the amounts you talking both would be possible as balth spirit would outweigh the zero regen
i would definatly recomend sentinels armour and a sword or axe of defence
also consider a headpiece and major rune of strength for constant dolyak
Darkpower Alchemist
Take into account, that for every stance you use,it will replace the previous.
For example, if you use [skill=card]Deflect Arrows[/skill], it will counteract any other stance that you had in play.
Now,if you mix shouts with stances and the dolyak signet(I.E. [skill=card]Dolyak Signet[/skill],[skill=card]"Watch Yourself!"[/skill], and [skill=card]Deflect Arrows[/skill]),you can stand against multiple opponents of all types, but you will loose mobility, so running is thrown out the window. If you're looking for a running style tank build, then the Droks runner type build would do well.
You may not need hex removal as extreme as the Droks runner, but they are the type of stance tank that can take ele and warrior damage. Also,they can dodge projectiles as well, so that would do well from what you have said.
For example, if you use [skill=card]Deflect Arrows[/skill], it will counteract any other stance that you had in play.
Now,if you mix shouts with stances and the dolyak signet(I.E. [skill=card]Dolyak Signet[/skill],[skill=card]"Watch Yourself!"[/skill], and [skill=card]Deflect Arrows[/skill]),you can stand against multiple opponents of all types, but you will loose mobility, so running is thrown out the window. If you're looking for a running style tank build, then the Droks runner type build would do well.
You may not need hex removal as extreme as the Droks runner, but they are the type of stance tank that can take ele and warrior damage. Also,they can dodge projectiles as well, so that would do well from what you have said.