Will we ever get true "white" dye? (Pic included)
Dallus
Im kinda sad
lammmeeee ops: White should be WHITE not grey
the armor is fully dyed "white"
Sure I know there is the preview and what you see is what you get but c'on you cant tell the dif from silver or just Grey dye.. white should make it bright white like using crest white strips lol
Anyone else kinda ticked about this?
(the dervish end game armor dyed "white" is even worse!!!)
/sad
lammmeeee ops: White should be WHITE not grey
the armor is fully dyed "white"
Sure I know there is the preview and what you see is what you get but c'on you cant tell the dif from silver or just Grey dye.. white should make it bright white like using crest white strips lol
Anyone else kinda ticked about this?
(the dervish end game armor dyed "white" is even worse!!!)
/sad
warban
Little known fact. True white in guild Wars does not render correctly and instead comes out as a bright light which is impossible to look at.
led-zep
looks like shadows on the armour to me
left side of skirt is as white as the top
left side of skirt is as white as the top
Guildmaster Cain
color is dependant on the material the clothes are made from and ofcourse also the lighting
Velvet Wing
White on warrior armor looks kinda weird too... looks grey.. The only nice white dyed armor i've seen so far are the monk ones.. they rule
-Loki-
Quote:
Originally Posted by Guildmaster Cain
color is dependant on the material the clothes are made from and ofcourse also the lighting
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Velvet Wing
Quote:
Originally Posted by -Loki-
Not any more. That was the whole reason for changing all armour to base grey, instead of different base colours per armour type.
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Hermessar
My god, some of you people sure know how to whine.
Amity and Truth
Well i've explained it before why true white won't be possible with the current level of detail.
To make armors and weapons dyeable you have to create the texture structure itself with all the detail. You want to apply a non fixed color to it later so that is why you create it in greyscale. Greyscale textures offer the advantage that you can easily apply a color layer to it.
The problem however is, no color layer will ever be able to add or remove light. All they do is apply colors. You can get all colors from it, except for the two "non colors" black and white (that's also why they're not considered colors). To get these colors you have to add or remove light from the base greyscale texture. However when you do this, you start to lose structure detail.
You can try this for yourself, grab a photoshop evaluation version or take Gimp. Create a grey layer and write something into it in white. Now you add a second layer, fill it with a color of your choice and put that layer into "color" mode. Toy around with your color layer and leave the greyscale layer alone. Try if you can get white or black with it. You can't. You can get somewhat close but it's impossible to get the real deal.
Now if you want to have white, you must add light to the greyscale layer. Notice however as you do add/substract light that the text you wrote starts to become unreadable.
Now add into the mix that you also want to apply light to it in the game so it actually fits into the environment. This means you'll have a maximum amount of light you can add to the greyscale layer so the game light can apply light as well.
Why some armors dye better in white then others? Their greyscale texture has a bit more light to it. Now you can't go and make just every greyscale texture brighter simply because you'd change all the other dye combinations as well, plus you'd make it harder to make it a dark black color. You must find the balance.
In short:
True white - No detail
True black - No detail
UO allowed true black and true white and they both looked like bugs. Sort of like an overheating graphic card not being able to apply any texture to it.
To make armors and weapons dyeable you have to create the texture structure itself with all the detail. You want to apply a non fixed color to it later so that is why you create it in greyscale. Greyscale textures offer the advantage that you can easily apply a color layer to it.
The problem however is, no color layer will ever be able to add or remove light. All they do is apply colors. You can get all colors from it, except for the two "non colors" black and white (that's also why they're not considered colors). To get these colors you have to add or remove light from the base greyscale texture. However when you do this, you start to lose structure detail.
You can try this for yourself, grab a photoshop evaluation version or take Gimp. Create a grey layer and write something into it in white. Now you add a second layer, fill it with a color of your choice and put that layer into "color" mode. Toy around with your color layer and leave the greyscale layer alone. Try if you can get white or black with it. You can't. You can get somewhat close but it's impossible to get the real deal.
Now if you want to have white, you must add light to the greyscale layer. Notice however as you do add/substract light that the text you wrote starts to become unreadable.
Now add into the mix that you also want to apply light to it in the game so it actually fits into the environment. This means you'll have a maximum amount of light you can add to the greyscale layer so the game light can apply light as well.
Why some armors dye better in white then others? Their greyscale texture has a bit more light to it. Now you can't go and make just every greyscale texture brighter simply because you'd change all the other dye combinations as well, plus you'd make it harder to make it a dark black color. You must find the balance.
In short:
True white - No detail
True black - No detail
UO allowed true black and true white and they both looked like bugs. Sort of like an overheating graphic card not being able to apply any texture to it.
Ondo
OP: The armor is white. What has happened, is that there is an natural fade from top to bottom. Top will be white but as you go towards the feet it will fade to greyish white. I am sure if you look at other E armor, of the same type, that is dyed one color you will see the same result.
Saraphim
Quote:
Originally Posted by Amity and Truth
Well i've explained it before why true white won't be possible with the current level of detail.
To make armors and weapons dyeable you have to create the texture structure itself with all the detail. You want to apply a non fixed color to it later so that is why you create it in greyscale. Greyscale textures offer the advantage that you can easily apply a color layer to it. The problem however is, no color layer will ever be able to add or remove light. All they do is apply colors. You can get all colors from it, except for the two "non colors" black and white (that's also why they're not considered colors). To get these colors you have to add or remove light from the base greyscale texture. However when you do this, you start to lose structure detail. You can try this for yourself, grab a photoshop evaluation version or take Gimp. Create a grey layer and write something into it in white. Now you add a second layer, fill it with a color of your choice and put that layer into "color" mode. Toy around with your color layer and leave the greyscale layer alone. Try if you can get white or black with it. You can't. You can get somewhat close but it's impossible to get the real deal. Now if you want to have white, you must add light to the greyscale layer. Notice however as you do add/substract light that the text you wrote starts to become unreadable. Now add into the mix that you also want to apply light to it in the game so it actually fits into the environment. This means you'll have a maximum amount of light you can add to the greyscale layer so the game light can apply light as well. Why some armors dye better in white then others? Their greyscale texture has a bit more light to it. Now you can't go and make just every greyscale texture brighter simply because you'd change all the other dye combinations as well, plus you'd make it harder to make it a dark black color. You must find the balance. In short: True white - No detail True black - No detail UO allowed true black and true white and they both looked like bugs. Sort of like an overheating graphic card not being able to apply any texture to it. |
Yay for someone who knows their stuff. You want white, you'll have to have it without any detail at all.
Trakata
Quote:
Originally Posted by Velvet Wing
White on warrior armor looks kinda weird too... looks grey.. The only nice white dyed armor i've seen so far are the monk ones.. they rule
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MasterThrawn
Umm - I have seen many other games accomplish the amazing feat of actually using white on clothing - and it does not look gray. I'm sure some armors will be better than others, but I do not take these technical reasons why it looks like it gets MUCH darker than it should. I think that it should be adjusted - not to pure white of course, but much lighter.
hyro yamaguchi
If Gaile responds to this, and this gets fixed, while they do nothing about something like completely broken PvP, not even respond to the complaining, I'm going to kill myself :P
lyra_song
This is pure speculation folks. But....this is one way of taking a greyscale pattern and colorizing it.
Some armors are meant to be dark and will dye darker more easily, some are meant to be lighter. The armors have their own inherent color modifiers and dont all behave the same way. Blue on a grey Dervish armor is a very different blue than on an assasin armor.
Just because we have white dye, doesnt mean we have bleach.
Petrus
well...after changing my old crt with a brand new viewsonice 922 sx all look so much better.. white actualy looks more white...
The Great Al
i thought black was all colors, and white was absence?
Kha
Quote:
Originally Posted by -Loki-
Not any more. That was the whole reason for changing all armour to base grey, instead of different base colours per armour type.
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Amity and lyra explained all there needs to be explained
Lex
Quote:
Originally Posted by Velvet Wing
The only nice white dyed armor i've seen so far are the monk ones.. they rule
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knoll
If you dont like the white dye color dont put it on, there is a preview window for a reason
lyra_song
Quote:
Originally Posted by The Great Al
i thought black was all colors, and white was absence?
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In the RGB spectrum, it is opposite.