Daggers: 15 (11+4)
Shadow Arts: 10 (9+1)
Crit Strikes: 10 (9+1)
Mark of Instability, Aura of Displacement, Golden Lotus Strike, Black Lotus Strike, Twisting Fangs, Falling Spider, Blades of Steel, Shadow Refuge
Use in that order and you should have no problem taking out any caster, sin and ranger except a monk. I would reccomend +20% enchant mods but Vamp or Zealous daggers are better suited to this task. The build can seriously annoy warriors but it wont kill them in one go.
Counters: Any Evasion or Blocks, Blind, Kiting.
A/ Deadly Assassin
Cataclysm
Yanman.be
Why the hell would you need +20% enchantment grip? AoD is a maintained enchantment, kthxbai.
Also, You would better use HoTo after blades of steel, just for the heck of it.
Also, You would better use HoTo after blades of steel, just for the heck of it.
Cataclysm
Quote:
Originally Posted by Yanman.be
Why the hell would you need +20% enchantment grip? AoD is a maintained enchantment, kthxbai.
Also, You would better use HoTo after blades of steel, just for the heck of it. Oops, forgot to put Shadow Refuge on there. Correct me if I'm wrong, but Blades of Steel does more damage than HoTO.
Also, You would better use HoTo after blades of steel, just for the heck of it. Oops, forgot to put Shadow Refuge on there. Correct me if I'm wrong, but Blades of Steel does more damage than HoTO.
Siren
Quote:
Originally Posted by Cataclysm
Shadow Arts: 10 (9+1)
Crit Strikes: 10 (9+1)
Quote: Mark of Instability, Aura of Displacement, Golden Lotus Strike, Black Lotus Strike, Twisting Fangs, Falling Spider, Blades of Steel. Pick either enchants or hexes. Don't play both.
Quote:
I would reccomend +20% enchant mods but Vamp or Zealous daggers are better suited to this task.
You're not using any enchantments with durations, which makes +20% enchant pointless. Go with Fortitude or Defense. Enchant mods do not occupy the same space as Vamp/Zealous, by the way.
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