Warning! This post contains some spoilers.
Is it just me or are certain areas of the game too hard? I played over 1400 hours of Guild wars so i have a lot of skills unlocked but can´t complete certain missions like Rilohn refuge. I mean how are you supposed to take down a earth ele boss that already does huge damage when you have a constant aura that increases damage dealt to you on top of all the other damage. Or for example the Mission after that in the caves where the archers before the bosses spike your monks in one shot? Or the defend that city missions with that overwhelming force incoming? Or capping searing flames against those one shot kill fire eles...
Ok i made all those missions with the help of a good mesmer and some guildies but how are new people supposed to beat those with only some basic skills and their henchies? They don´t know the specific counterbuilds required in those missions in the first place, they just want to play the game and have fun and even if they did know, the henchies just aren´t up to the task.
Even with heroes i seem to have no chance to advance the game by myself, so whats the point to them? And finding a PUG nowadays is nearly impossible since everyone plays by himself.
I think a lot of people will get frustrated with the huge knowledge and skill required to progress in the second half of the game and just give up on Guild wars. I know i already went back to other games cause playing for an hour to get to the end of a mission only to have the entire group spiked in under 2 seconds by a sandstorm isn´t funny. Such things can be put into optional content like elite missions but the campaign should be doable by a player of average skill like myself and probably many others.
Its sad because i think Nightfall is a very good game but its very frustrating for players like me. This probably sounds like a rant and probably it is but i just wanted to express my dissappointment in not being able to have fun because of certain design decisions i just find ridiculous.
J
