What can your secondary bring to the table?
Darkpower Alchemist
I have heard various things about what works with a skill and what doesn't work.
1 in particular has been Barrage+Splintered Weapon(Ritualist/Channeling). The belief is that the skill would only work on 1 arrow in the ENTIRE barrage attack.
I have found this to be a myth. I have PERSONALLY used these 2 skills to dispatch large mobs, and the results are as I always had thought. The splintered effect attack connected as normal and spreaded amongst the mob with the splintering effect on each of the connecting Arrows.
This can also be said to work with Cyclone Axe/Triple Chop+Splintered Weapon. I will post a pic later when I get home for any naysayers in the audience. These are just a couple of examples of a ritualist secondary in use.
I would like people to not just bring into conversation the things we all know about,but things you have been told that don't work well together,if not at all. The Barrage+Splintered Weapon scenario was one such thing that was told to me that didn't work like it really does.
We can test these things out as well. Let's see what your secondary can bring to the table
1 in particular has been Barrage+Splintered Weapon(Ritualist/Channeling). The belief is that the skill would only work on 1 arrow in the ENTIRE barrage attack.
I have found this to be a myth. I have PERSONALLY used these 2 skills to dispatch large mobs, and the results are as I always had thought. The splintered effect attack connected as normal and spreaded amongst the mob with the splintering effect on each of the connecting Arrows.
This can also be said to work with Cyclone Axe/Triple Chop+Splintered Weapon. I will post a pic later when I get home for any naysayers in the audience. These are just a couple of examples of a ritualist secondary in use.
I would like people to not just bring into conversation the things we all know about,but things you have been told that don't work well together,if not at all. The Barrage+Splintered Weapon scenario was one such thing that was told to me that didn't work like it really does.
We can test these things out as well. Let's see what your secondary can bring to the table
Sir Mad
Splinter does NOT work with the 2-6 arrows of barrage, just for the 1st one - proof:
I went with 0 in channeling so it adds 5 damage. You can see on the pic only 1 target out of the 2 adjacent targets got splintered - if it worked with both arrows shot, both would have had an extra 5 damage.
I went with 0 in channeling so it adds 5 damage. You can see on the pic only 1 target out of the 2 adjacent targets got splintered - if it worked with both arrows shot, both would have had an extra 5 damage.
XvArchonvX
Considering the energy you have to spend on casting rit weapon spells and the time you have to stop attacking to cast it, I would have to say that such actions are counter productive. If you want a good ranger secondary:
Monk: Hard rez, condition/hex removal spells for certain situations
Mesmer: Used to be useful for Distortion and Mantra of Resolve, but these really aren't worth using anymore since they've been nerfed. I'm not sure if people still bring Blackout Crip Shots anymore though.
Warrior: Has some excellent IAS skills.
Elementalist: Conjure Frost/Lightning/Flame are really the best options here, but still suffer the weakness of being enchantments.
Assasin: Not really much to support a ranger here
Ritualist: Most skills that would seem to support a ranger don't really flesh out as well in practice as one might think in theory. The rez spell is nice though.
Dervish: I don't know of any advantage of this at the time being
Paragon: Same here
Monk: Hard rez, condition/hex removal spells for certain situations
Mesmer: Used to be useful for Distortion and Mantra of Resolve, but these really aren't worth using anymore since they've been nerfed. I'm not sure if people still bring Blackout Crip Shots anymore though.
Warrior: Has some excellent IAS skills.
Elementalist: Conjure Frost/Lightning/Flame are really the best options here, but still suffer the weakness of being enchantments.
Assasin: Not really much to support a ranger here
Ritualist: Most skills that would seem to support a ranger don't really flesh out as well in practice as one might think in theory. The rez spell is nice though.
Dervish: I don't know of any advantage of this at the time being
Paragon: Same here
LightningHell
Distortion can still be used for Cripshot, but it's icky. 10+1/10/8+1+1/8 (4s Distortion), or 11+1+1/9+1/9+1/6 (3s Distortion).
It's a good question, though, to whether it will actually be comparable to the other /A cripshots.
It's a good question, though, to whether it will actually be comparable to the other /A cripshots.
Darkpower Alchemist
Sir Mad should Be Sir Insane. You put up a pic that has numbers,but doesn't show the spell effect? Also, if the spread of a the barrage is wide,as the direction you chose to shoot towards, can the effect still be the same?
Let's also assume that the armor rating of each dummy is the same,but distance will make impact damage lessens the farther away the opponent is from the attacker. Wouldn't that equal for the lower damage numbers?
Your picture isn't a solid enough piece of evidence, but it can make an arguement to my initial line of discussion. Also,if the splintered weapon didn't work, where does the -44 at the right of your pic come from?
What hit caused it? Your "proof" is tainted. Try again.
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Originally Posted by XvArchonvX
Let's also assume that the armor rating of each dummy is the same,but distance will make impact damage lessens the farther away the opponent is from the attacker. Wouldn't that equal for the lower damage numbers?
Your picture isn't a solid enough piece of evidence, but it can make an arguement to my initial line of discussion. Also,if the splintered weapon didn't work, where does the -44 at the right of your pic come from?
What hit caused it? Your "proof" is tainted. Try again.
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Considering the energy you have to spend on casting rit weapon spells and the time you have to stop attacking to cast it, I would have to say that such actions are counter productive. If you want a good ranger secondary:
Monk: Hard rez, condition/hex removal spells for certain situations
Mesmer: Used to be useful for Distortion and Mantra of Resolve, but these really aren't worth using anymore since they've been nerfed. I'm not sure if people still bring Blackout Crip Shots anymore though.
Warrior: Has some excellent IAS skills.
Elementalist: Conjure Frost/Lightning/Flame are really the best options here, but still suffer the weakness of being enchantments.
Assasin: Not really much to support a ranger here
Ritualist: Most skills that would seem to support a ranger don't really flesh out as well in practice as one might think in theory. The rez spell is nice though.
Dervish: I don't know of any advantage of this at the time being
Paragon: Same here You have brought up a good point,but that point is mostly by opinion. You "feel" that enchantments from the ele line are not prudent to be used. You "feel" that ritualist skills that are used on weapons are not as useful in practical application.
While the fact is that Preperations may be unremovable,but suffer from lower lengths of time to use the skill in some cases, as well as they take around the same time to apply as a spell to enchant. Ritualist Weapon spells are in the same vein as preperations, not easily removed, but may/may not have the length of time for usage that you may want.
This can be the arguement for EVERY secondary skill. They aren't primarily as useful as Ranger based skills.
So,are you saying that using the secondary is not prudent? Are the only useful secondaries,in your educated opinion, the ones that take off hexes and conditions? That means the only useful secondaries are monk and necro.
If this is how you feel, then congratulations, you have told every other type of ranger that they are insignificant, and their secondaries are useless. This,if it is your opinion, is of course fine for you to feel.
Monk: Hard rez, condition/hex removal spells for certain situations
Mesmer: Used to be useful for Distortion and Mantra of Resolve, but these really aren't worth using anymore since they've been nerfed. I'm not sure if people still bring Blackout Crip Shots anymore though.
Warrior: Has some excellent IAS skills.
Elementalist: Conjure Frost/Lightning/Flame are really the best options here, but still suffer the weakness of being enchantments.
Assasin: Not really much to support a ranger here
Ritualist: Most skills that would seem to support a ranger don't really flesh out as well in practice as one might think in theory. The rez spell is nice though.
Dervish: I don't know of any advantage of this at the time being
Paragon: Same here You have brought up a good point,but that point is mostly by opinion. You "feel" that enchantments from the ele line are not prudent to be used. You "feel" that ritualist skills that are used on weapons are not as useful in practical application.
While the fact is that Preperations may be unremovable,but suffer from lower lengths of time to use the skill in some cases, as well as they take around the same time to apply as a spell to enchant. Ritualist Weapon spells are in the same vein as preperations, not easily removed, but may/may not have the length of time for usage that you may want.
This can be the arguement for EVERY secondary skill. They aren't primarily as useful as Ranger based skills.
So,are you saying that using the secondary is not prudent? Are the only useful secondaries,in your educated opinion, the ones that take off hexes and conditions? That means the only useful secondaries are monk and necro.
If this is how you feel, then congratulations, you have told every other type of ranger that they are insignificant, and their secondaries are useless. This,if it is your opinion, is of course fine for you to feel.
XvArchonvX
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Originally Posted by Darkpower Alchemist
Let's also assume that the armor rating of each dummy is the same,but distance will make impact damage lessens the farther away the opponent is from the attacker. Wouldn't that equal for the lower damage numbers?
Your picture isn't a solid enough piece of evidence, but it can make an arguement to my initial line of discussion. Also,if the splintered weapon didn't work, where does the -44 at the right of your pic come from?
What hit caused it? Your "proof" is tainted. Try again.
* Note that this damage is only dealt to foes adjacent to the target, not to the target itself. - http://gw.gamewikis.org/wiki/Main_Page
Research > personal attacks.
Quote: Originally Posted by Darkpower Alchemist You have brought up a good point,but that point is mostly by opinion. You "feel" that enchantments from the ele line are not prudent to be used. You "feel" that ritualist skills that are used on weapons are not as useful in practical application.
While the fact is that Preperations may be unremovable,but suffer from lower lengths of time to use the skill in some cases, as well as they take around the same time to apply as a spell to enchant. Ritualist Weapon spells are in the same vein as preperations, not easily removed, but may/may not have the length of time for usage that you may want.
This can be the arguement for EVERY secondary skill. They aren't primarily as useful as Ranger based skills. I don't think you understood me. I was not comparing conjure enchants and rit weapon spells to preparations. The only reason I brought them up was in the context of using barrage, in which preparations not applicable. Without barrage, weapon spells and conjure enchants are simply inferior to preparations. If you want another damage buff besides a prep when dealing damage, let a support character put it on you. Taking time to cast one time use weapon spells and stretching attributes will simply result in inneficiency.
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Another opinion. However,a valid one. This still puts all other build combinations in the "Inferior to Useless" category that you have possibly inadvertantly put them in.
Originally Posted by Darkpower Alchemist
So,are you saying that using the secondary is not prudent? Are the only useful secondaries,in your educated opinion, the ones that take off hexes and conditions? That means the only useful secondaries are monk and necro.
I'm saying that rangers are very self sufficient and secondaries are generally not needed. I'm not saying that using a secondary is "not prudent", but I'm saying it depends on the build and secondary. If you use Barrage, then use a conjure spell (unless you travel with an orders necro of course), if you run a single target damage build or choking gas build, go with warrior for the IAS, if you want more general flexibility or don't find much use of most secondaries, then monk is a safe bet.
I don't think you understood me. I was not comparing conjure enchants and rit weapon spells to preparations. The only reason I brought them up was in the context of using barrage, in which preparations not applicable. Without barrage, weapon spells and conjure enchants are simply inferior to preparations. If you want another damage buff besides a prep when dealing damage, let a support character put it on you. Taking time to cast one time use weapon spells and stretching attributes will simply result in inneficiency.
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These are not personal attacks,but facts.You are putting opinions into a factual conversation,my friend.
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I'm saying that rangers are very self sufficient and secondaries are generally not needed. I'm not saying that using a secondary is "not prudent", but I'm saying it depends on the build and secondary. If you use Barrage, then use a conjure spell (unless you travel with an orders necro of course), if you run a single target damage build or choking gas build, go with warrior for the IAS, if you want more general flexibility or don't find much use of most secondaries, then monk is a safe bet.
Self sufficiency is what kept rangers out of the major loop. Being self sufficent put them into all ranger groups, and made them where they lacked flexability,due to the refusal of the mainstream ranger player to use their secondaries to be more effective. This is my opinion,not fact. However, the difficulty rangers found in prophecies early times to get into groups that weren't ranger dominant shows that being self sufficient doesn't equal continued or constant success.
As for my assumption being flawed, I only see that you have struck home the fact that you see the use of secondaries on a ranger as near to useless, save for what was previously discussed and what you have brought to our attention in the previous post. That being said,I still feel,in my opinion, that you think that the use of secondaries by a ranger are unneccessary at the most extreme. I chose to agree to disagree.
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Originally Posted by Darkpower Alchemist
Sir Mad should Be Sir Insane.
As for my assumption being flawed, I only see that you have struck home the fact that you see the use of secondaries on a ranger as near to useless, save for what was previously discussed and what you have brought to our attention in the previous post. That being said,I still feel,in my opinion, that you think that the use of secondaries by a ranger are unneccessary at the most extreme. I chose to agree to disagree.
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I have a counter example:
Originally Posted by XvArchonvX
*edit* I forgot to mention that a R/A dagger build can be really strong when using the strengths of Expertise for energy efficiency and ranger evasive stances for defense.
On this last statement,I agree totally.
To put things back on topic,I created this thread to discuss the use of secondaries on a ranger.Not specific skills being combined,or if they work or not. The point of the thread is to discuss secondary profession usefulness. If you want to talk of particular ranger builds that use the secondary profession in an effective manner, by all means do so. Friendly debate is encouraged,as long as it doesn't become a verbal brawl. If you have no productive or useful information to add,please just read. Let me add another quick profession combo I have used with my rangers. [skill=card]Trapper's Focus[/skill][skill=card]Barbed Trap[/skill][skill=card]Dust Trap[/skill][skill=card]Flame Trap[/skill][skill=card]Unseen Fury[/skill][skill=card]Savage Shot[/skill][skill=card]Distracting Shot[/skill][skill=card]Resurrection Signet[/skill] A build I use with my R/A, once the traps are set off, and the opponent is blinded, I use UF to make my arrow strikes hit more effectively and mix in interupts as needed. When I'm really focused, I use my ranger to hit the blinded opponent while watching for the monk to try to remove the condition,only to quickly switch targets and interupt the monk and turn on the now more accessible soft target. Sir Mad
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Sir Mad should Be Sir Insane. You put up a pic that has numbers,but doesn't show the spell effect? Also, if the spread of a the barrage is wide,as the direction you chose to shoot towards, can the effect still be the same? |
Let's also assume that the armor rating of each dummy is the same,but distance will make impact damage lessens the farther away the opponent is from the attacker. Wouldn't that equal for the lower damage numbers? Your picture isn't a solid enough piece of evidence, but it can make an arguement to my initial line of discussion. Also,if the splintered weapon didn't work, where does the -44 at the right of your pic come from? What hit caused it? Your "proof" is tainted. Try again. Why would I lie about a test everybody can do? I notice you obviously didn't. Yes I hit 2 targets at the same time - that's how barrage works and do 47 damage on one dummie, 44 on the other one. Yes both have the same armor: just look at where the screenshot was taken. And yes as I said, with 0 in channeling, splinter adds 5 damage to adjacent foes. If it had worked with both arrows then both would have added 5 damage to their adjacent foes (well the one in this case) so we'd have had 2 times 5 damage. But that's not how it works, as you can see in the pic. Please, next time keep personal attacks away and test the skills you're talking about. XvArchonvX
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Originally Posted by Darkpower Alchemist
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Quote: Originally Posted by Darkpower Alchemist Another opinion. However,a valid one. This still puts all other build combinations in the "Inferior to Useless" category that you have possibly inadvertantly put them in. No, you missed the point again. I said that it depends on the build. If you run barrage, preparations are useless. If you run normal attack builds, conjure enchants and weapon spells are not efficient and lower the ranger's potential. Neither choice is inferior in itself, but is dependant on the situation. Well, it might be argued that running weapon spells as a ranger is always inneficient, but that does not say that a ritualist secondary brings nothing to the table.
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Originally Posted by Darkpower Alchemist
Self sufficiency is what kept rangers out of the major loop. Being self sufficent put them into all ranger groups, and made them where they lacked flexability,due to the refusal of the mainstream ranger player to use their secondaries to be more effective. This is my opinion,not fact. However, the difficulty rangers found in prophecies early times to get into groups that weren't ranger dominant shows that being self sufficient doesn't equal continued or constant success.
Rangers didn't have problems finding groups because they were self sufficient. They had trouble finding groups because people generally wanted a monk to heal, a tank to hold aggro, and a nuker to deal mass aoe damage. The fact that a ranger can hold their own does not make a ranger an unsuitable candidate for a party member. If anything, the fact that a ranger would be less reliant and less of a burden on the monk would make them a better choice. Many people, however, did not choose rangers because, with the exception of a barrage build, they are not considered to be one of the strongest damage dealing classes. With all this said, rangers really didn't have that much trouble finding groups. If there was any reason I ever had trouble getting through with mine, it was because there were so many others out there that I had to compete with.
I would also disagree that a ranger does not need a secondary to be effective. Many times a secondary will not even make that ranger more effective to begin with. Quote:
I just completed my tests, not even 10 minutes ago,and here are my findings,my esteemed colleague. In the following pictures,it is obvious that the target, is centered, yet the spread of the arrows shot from barrage go toward 3 far spread targets.
Upon impact, the spell effect is upon ALL arrows involved in the initial barrage release. Shall we still continue saying that the two skills do not work? There is your proof! MoP is used in Ranger spike builds, but in that case, their is usually a necro involved. [skill=card]Order of Pain[/skill][skill=card]Mark of Pain[/skill][skill=card]Order of the Vampire[/skill] These are customarily involved in the spike build of a B/P Ranger team, not to mention the Ranger spirits that are used. [skill=card]Order of Pain[/skill][skill=card]Mark of Pain[/skill][skill=card]Order of the Vampire[/skill][skill=card]Read the Wind[/skill][skill=card]Winnowing[/skill][skill=card]Favorable Winds[/skill] These are favored in ranger spike builds, however, spike team builds depend on the primary ranger function, and as such, plays to the rangers strengths. The secondary of a ranger, or a character for that matter, should be able to cover the character's weaknesses. For example, if a R/W wants to play a melee role, what are his/her options? We have seen necro skills emerge as a force in the touch ranger build, but that is manipulating the secondary by using a Primary attribute to make a powerful, team oriented character build. IMHO, rangers are so team oriented that them travelling alone, farming solo, or even not getting involved in team settings would strike me as unnatural and abit odd. What ranger build,involving the secondary or not, isn't team oriented? Quote:
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Originally Posted by XvArchonvX
What others have been trying to tell you that you have not understood is that since Splinter Weapon does +26 damage to each adjacent foe, each arrow from barrage would do an additional +26 to each target. Instead, there is only one +26 done to each target, even though you theoretically should have had 3 sets of +26 when you hit 3 targets.
I'm tired of arguing a point that you have really refused to see, but I'll try once more.
In pic gw003, the use of Barrage with Splintered Weapon, not splinter shot, is used on the dummy in the very center of the training circle. If I used Barrage, and it only worked on the primary target, the center dummy, then the only place the spell would effect would be next to that same dummy,correct? Then, if I am wrong, explain the reason that the spell effected the dummy on the outer ring of the training circle? It has the spell effect on it as well as the damage numbers over it.Also, the signs of impact from the arrow are obvious, if not a second number being visible in my picture. My point is that to the statement that is"Barrage+Splintered Weapon only effects the primary arrow fired(The centered arrow), thus only effecting the center target and those near to that target!", is false. However, that was not the point of this thread. I wanted to discuss applications of secondaries in the case of rangers. Can we get back to that, and leave this conversation for another thread, like the ones talking about skill combinations that should work, but don't. Sir Mad
I was talking about splinter weapon, of course: that was just a lapsus: the description of the skill I gave was the description of splinter weapon. Sorry for the confusion, I'm going to edit my post to fix that.
I've not much to say, if you refuse to be objective and try to understand how the skill works, no one can help you. You've just proven that actually skills affecting the next attack are not necessarilly triggered by the arrow striking your target but by the first arrow striking a target (out of the 6 possible targets). And please don't ask us not to post you're wrong because it would be off-topic when you keep posting about that as well. EDIT - Oh and here is another counter-example of the theory "splinter is triggered by all the foes adjacent to a foes hit by one of the arrows of barrage": proof XvArchonvX
*sigh* I think what you have failed to realize is that your pics show that you spent 1 second and 10 energy on a weapon spell that only did +26 damage to 2 targets when barrage hit 3. If you would have used Barrage again, it would take 2 seconds, do more damage, and cost maybe 3 energy, depending on your level of expertise. To apply this to the origional topic at hand, ritualist secondary with weapon spells is simply a bad idea. If you want to use it for the rez or draw spirit, go for it, but don't waste your time with weapon spells.
Hollerith
I use Brutal Weapon, works pretty well.
Originally Posted by Darkpower Alchemist
Just to echo the evidence: Splinter Weap only does its damage once during Barrage, not for each arrow. I actually tested it with Dual Shot & Fork Arrow, and it still only splashed its damage once. Quote: In pic gw003, the use of Barrage with Splintered Weapon, not splinter shot, is used on the dummy in the very center of the training circle. If I used Barrage, and it only worked on the primary target, the center dummy, then the only place the spell would effect would be next to that same dummy,correct?
Splinter triggers on the first arrow to hit. It is pretty clear that Splinter triggered off the dummy the 2nd from the left (it's closest to you, so was the first arrow to hit). This explains why the target in the center was hit with Splinter (and yet the 2nd from the left was not).
Darkpower Alchemist
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Originally Posted by Hollerith
Splinter triggers on the first arrow to hit. It is pretty clear that Splinter triggered off the dummy the 2nd from the left (it's closest to you, so was the first arrow to hit). This explains why the target in the center was hit with Splinter (and yet the 2nd from the left was not).
Which pic are you refering to? Gw003? In that pic the primary target is the center dummy, directly in the center of the AoE training ring.So,if I am understanding what you said, which I am not sure that I do, it would be the conclusion that my aim was off and that the first arrow to hit would cause the spell to do no damage to the center.
Yet, in the previously named pic, the damage effect is obviously depicted on the center dummy, the adjacent dummies to the opposite sides, as well as the dummy on the outer left edge of the circle. If I am seeing correctly, then that would mean that more than 1 arrow connected to a target, as well as the spell effect being passed to all the arrows in question. If this is not what you see, then let's hypothesize about why the furthest dummy out at the edge of the circle was effected by the splintering spell, as well as the 2 dummies closest to my primary target. What you are saying is that even though my target was the center dummy, the effect of the spell is directly affected by which arrow strikes first? From closer study of the pics, as well as the new pic, gw012, showing the Barrage arrows in mid flight, that show that I indeed hit the closer dummy first, before the impact of my primary target, that made the spell react on the outside edge as well as the adjacent dummy in the center, This being the case, the splinter spell is negated on all other arrows in mid flight... Making the thought of splintered weapon working on all arrows to be wrong, and thus, making my theory on this combination to also be flaud. But what if all the arrows connect simultaneously? Don't think about that... Anyway, can we get to other secondaries besides Ritualist... Hollerith
I tried with Dual Shot & Forked Arrow, and Splinter only triggered once each time, not twice.
Next 2ndary for me is the N - using Mark of Pain with Dual Shot, Forked Arrow, Quick Shot, and Savage. MoP triggers twice off Dual Shot & Forked? Jeff Highwind
Most likely, it's 2 arrows.
I got the spare change to try it out, I'll check soon. Snoblind
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Originally Posted by Hollerith
I tried with Dual Shot & Forked Arrow, and Splinter only triggered once each time, not twice.
Next 2ndary for me is the N - using Mark of Pain with Dual Shot, Forked Arrow, Quick Shot, and Savage. MoP triggers twice off Dual Shot & Forked? I NEVER THOUGHT ABOUT THAT!!!!! I gotta change my build!! SnipiousMax
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Originally Posted by Hollerith
I tried with Dual Shot & Forked Arrow, and Splinter only triggered once each time, not twice.
Next 2ndary for me is the N - using Mark of Pain with Dual Shot, Forked Arrow, Quick Shot, and Savage. MoP triggers twice off Dual Shot & Forked? Dual Shot and Forked both trigger MoP twice. It's a nice little AoE bomb, and doesn't always cause scatter anymore. You can even use Ignite Arrows, MoP and Dual shot cause Ignite Arrows doesn't turn your base damage to fire. So you get the Double MoP damage + the double Ignite Damage + what ever damage you deal to your target. XvArchonvX
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Originally Posted by SnipiousMax
Dual Shot and Forked both trigger MoP twice. It's a nice little AoE bomb, and doesn't always cause scatter anymore. You can even use Ignite Arrows, MoP and Dual shot cause Ignite Arrows doesn't turn your base damage to fire. So you get the Double MoP damage + the double Ignite Damage + what ever damage you deal to your target.
QFT
It also is an excellent skill to have with a MM in your group. Many MM are integrating MoP back into their builds since the last AI update for this reason. Darkpower Alchemist
I once had a build where I used both SS and MoP. SS was used on the near target, while MoP was used on the primary target. It was a solid combo in PvE in previous times,but now I'm not so sure. Of course, it was with my E/N, so not as potent as a primary necro,but still was quite effective in mob aggro scenarios.
[skill=big]Mark of Pain[/skill] Is this as effective as it can be when combined with traditional ranger builds? It worked great when Aoe nukers were without a champion spell,and you didn't want to break aggro. Any other spells in the necro skill listings of interest? Sir Mad
I don't deny the usefullness of a necro in a team with rangers, however I definitely think rangers generally shouldn't use spells. Of course there are a few exceptions: Judge's Insight is deadly against skelettons, brutal weapon is acceptable, so are the conjure xxx spells, etc. However, remember rangers without expertise (and of course expertise don't work with spells) are pretty bad energy-wise. They have only 3 pips of regen when most of the classes have 4, and they can't get an energy bonus from their weapons as mages can with a staff, except at most the 5 energy from a bow (but then you gotta ask yourself if the benefits from the spell are worth the 15% extra damage from your weapon mod you lose and the attribute points you gotta spend in the element).
Darkpower Alchemist
Does a zealous bow while using Barrage make for greater energy regen when you are hitting multiple targets?
I believe so,but I am asking if their is anyone who definitely knows if this works in this manner. If it does,then it may be your battery to power certain builds. Silk Weaver
My guildies have done tests before, and it seems to depend on the moment it hits. Dual shot doesn't work, but barrage does work with splinter if the two targets are the exact same distance away from you and you hit at the same time.
This means that, yes, it could work, but, no, it's not useful at all. /A = Signet of Malice, Dash (I replaced my old distortion slot with this), Shadow of Haste. XvArchonvX
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Originally Posted by Darkpower Alchemist
Does a zealous bow while using Barrage make for greater energy regen when you are hitting multiple targets?
I believe so,but I am asking if their is anyone who definitely knows if this works in this manner. If it does,then it may be your battery to power certain builds. Effects from bow mods work on every arrow from any skill, so yes, a zealous string gives back energy from every hit just like Vamp strings do as well (yet another reason vamo > sundering). However, since expertise makes barrage so affordable, I don't think that zealous is really necessary, but I have a personal vias against zealous mods on bows and will leave it at that. SnipiousMax
MoP works about as well as brutal weapon (as far as energy concerns anyway) when you use Prepared Shot. Perpared shot gives a very decent energy recovery, and makes up for expertise not affecting those types of spells...
That said, I'd still rather have a primary necro tossing spells about. XvArchonvX
With the ability to have customized henchies (heroes), it's a LOT easier to have other characters in your team built to compliment your build, so doing things like using spell buffs can be left to the classes that do them best. This is part of the reason that I see secondaries that provide things like a hard rez or an IAS as often being a better choice.
Sha Noran
/Warrior: IAS, Tactics Based Shouts, Hammer Weilding Thumper
/Monk: Hard Rez, Condition Removal, Hex Removal, Judges Insight /Necro: Condition Removal, Corpse Eating, Blood Rit, Touch Ranger /Mesmer: Inspiration Based Stances, Distortion, Hex Removal, Enchantment Removal, Improved Condition Pressure, Fragility /Ele: Conjures, Mark of Rodgort (which isn't hardly as bad as it used to be), Earth Based Defense (a Ward or an Armor isn't hard to toss into a build) /Assassin: Way of the Fox, Sigent of Malice, Teleportation, Dagger Weilding Ranger /Rit: Hard Rez, Condition Removal, Oath Shot Spirit Spam, Weapon Spells /Paragon: Command Based Shouts, Hard Rez, Condition Removal, Hex Removal /Dervish: Ebon Dust Aura, Enchantment Removal Those are just the really obvious ones. And [email protected] huge argument over Splinter Weapon. Splinter Weapon is good, but it certainly does not activate on EVERY arrow. That's like... really obvious when you use it. A_Muppet
Monk-I have a resuable res. Beastmaster's done need a secondary.
Or warrior, for when I'm bored. I can bring a sword and shield to the table, and contary to what most people think, it's not nearly as bad as everyone makes it out. Silk Weaver
Quote:
Originally Posted by Silk Weaver
My guildies have done tests before, and it seems to depend on the moment it hits. Dual shot doesn't work, but barrage does work with splinter if the two targets are the exact same distance away from you and you hit at the same time.
Quoted for great justice.
Hollerith
Anecdotal evidence for great justice? How about replicating those tests and taking screenshots?
Sir Mad
Quote:
Originally Posted by Hollerith
Anecdotal evidence for great justice? How about replicating those tests and taking screenshots?
I was unable to reproduce that and confirm those tests. Anyway, even if it's true, being at the very same distance from 2 tagets (how do you do that? Do you count the pixels?) is almost impossible with practice targets, so imagine with moving foes in a live environement.
Terk and Friends
Quote:
/Dervish: Ebon Dust Aura, Enchantment Removal
I'm making an Ebon Dust Aura build (planning on using ebon bow string) when my ranger hits 20 because I heart conditions. | My Ebon Dust Aura assassin proved less useful than I think the Ranger will hehe. |