i thought of this build as i was scrolling through my skill bar, it is based round the normal 55hp build and used for the uw and it does work! another good thing about this build is that it is compleatly core based skills(i think not worked it out yet)
the basic build- mo/me
protective spirit(ps) - keepin you alive
healing breeze(hb) - for healing ya self
sheild of judgment(SoJ) - for hurting your enermy
sympathetic visage or anchesters vigage(fractions and prophcies skill, for enermy energy degen for grasp and smites and aartxe, this skil will help u know end in the uw!)
essence bond - energy regen on hits
balthazars spirit - same as essence bond
mending - for the health regen
leech signet(ls) - for interupting dying nightmares(this skill is needed big time!)
not to sure on the attributes cause i dont have gw installed on this pc, but some thig alnong these lines, if they wrong then reply telling me

attributes - protection 13(wid sup rures on all
- healing 13 (should have +4 mending and +8 hb
- smiting 15 ( sup rund and zealots hat smiting)
- illusion all remaining points(for sv/av if u use it)
armor - i use all lions arch tatto cause it is cheap wid a zealots(smiting) hat for extra smiting
runes - all sup runs will need smiting protection healing and devind favour and a nother(devind is for incase u want to go duel with a ss then u can use it for spell breaker)
weapons - i use a wroths holy rod(they is to type of his rod, a 20/20 and a 20 and +5 energy, this is even better the the totem axe btw) and the -50 cestra(cities of ascelong quest) the rod of for extra holy damage for wanding down the dying nightmares, many 55hp monks like to use a totem axe, they are useful for the +5 energy but i find it can e time comsuming to run up to a dying nightmare because of rend enchantments(even tho u may of interupted him he still will have about a 2 second delay on casting it befor he can use it again so if u do favour the axe, take a wand to kill the dyning nightmares!
the method

start by using al your enchants. you will need to cast manding first, then wait for your energy to full again, because we have no br or blessed signet for regen you have to be patient. cast balthazars spirit and wait for regen and then essence bond u should be at lease ten energy low of your max(obvisuly) so u will have anoth energy to cast ps and hb on your self, aggro the first group of aatxe to the left(my way, you can go other way if you prefer that way) keep a look out for dying nightmares popping up, they is usally one either just right of the groupe or around the back of the groupe cast leech signet on him and wand him to death, recast hb and ps if needed and then cast sv/av, u will need to wait a lil while after casting hv because this skill is a easy target for interpups for aatxe( with the new updates u can count the amont of savage slashes the the amount of aatxes so u know if u will get interupted



once sOj has ran out cast sv/av and wait for around 10 seconds then cast SoJ(to avoid all interputs again) keep doing this and keep using ps and sb when needed. once u have finished of these u will need to adventure down the stairs and around to the right when one aatxe will be patrolling, keep an eye out for a dyning nightmare at the bottom of the stairs, u shouldnt need to cast hb at this stage but cast sv/av and wait for some energy regen of the single aatxe so when u cast leech u won't get interupted

after these us should proceed down the to where u first entered the uw and get the quest of the 'lost soul' this will make 3 groupes of graps appear, u should cast ps hb and sv/av on your self this will leave u with quiet minimin energy so it will be best to aggor 1 or 2 groups fast for fast energy regen, when they start attacking u, they will use flail what means they will be attacking 33% faster what means good energy regen cast hv and ps on your self(hopefully sv/av is still on your self) then cast SoJ, this sould be cast when sv/av is just running out then u will have lots of time to have sv/av the regen(bout 10 seconds) and becasue the grasps are being knocki down then u can cast sv/av with out much problem(if u can get a wand or sword/axe with a daze regen bring it!!!! this has saved me so many times) when u have cast sv/av when it starts flashing next time round SoJ will have regened and ready to cast(the sv/av will stop them using a skill called skull crack that if it interputs u will put daze on u and will mean all your skills will take ages to cast and get intupted so easy, this will be the end of u trust me! if SoJ has run out and they still have some health left cast sv/av on your self again and begin to wand em to death if u have a wroths holy rod(smiting rod then u should be hitting around 15 and this will own them grasps :P once u have finished of these 1 or 2 groupes the go aggro the other one and kill them all of on this same way, once u have killed all the grasps then walk around to the right of them stairs where the last groupe was hovering around, walk down that lil corridor like thing where a wall was a aggro the 2 long aatxe make sure u have killed any dying nightmars then carry on to aggro the grasp, make sure u have sv/av and hb and ps on your self and continue with the same old method of SoJ and sv/av to the left of where the 'corridor'\opens up they may be a dyning nightmar pops up in this case interupt him and wand him to death! some times they is a dyning nightmare that patrolls along with the aatxe in this cause interput the dyning nighmare and wand him wait till leech signet has recharged and carry on the aggor the grasps or just kil of the aatxe and then go for the grasp.
once u have killed them go left, the floor should start to whiten out a lil and u will be reaching the smites land,'' they will be a group of about 4 or 5 smites stand near some stairs leading up cast hb and pc along wid sv/av and affro them u will need to wait till u have alot enegy cast SoJ as soon as you can cause th smites use reversal of fortunes that gives them around 80 health if u hit them wid an attack, so dont go wanding them because u will just heal them, this is y u will need to have sv/av on all the time to stop them healig, of they use reversal of fortunes then dont wand or axe/sword em! they also can use SoJ and thats another reason to not hit em, wait till SoJ and sv/av has regened then cast sv/av and wait about 7 seconds for them to loose all there energy then cast SoJ member SoJ will trigger their reversal of fortuns what never a good idea :P once u have killed them all carry on round the corner to aggro more smites, keep klling all the smites and keep a good look out for dyning nightmares round this part, i have seen quiet a few rond here but only usally round the top bit where u enntered this part, once u have killed all the smites all round the first big bit u entered go back to where u entered it and go left to the other big bit where u will find more smites and some phantom chest if u remembered to bring a key with you



credits - to who ever sick person came up with the 55hp original build and all the silly noob 55hp who tried to use sSoJ in a duel ss run and die fast. credit to my self for typing all this out and to me dad for leaving me at his house wid a laptop and a broken telle, so i had to do some thing, and with no guild wars to play i had to write about it!
happy farming with this build good luck

ibbo