Adrenaline Bar
Lint
Mr. G
kinda usefull...also kinda suggested before me thinks
Arkantos
Why does it matter? You see how much adrenaline you have with your skills.
LifeInfusion
because adrenaline skills have different amount of adrenaline strikes even when it says 4/5/7/8/9. 4 doesn't mean 4 all the time, it could be 3.9.
Jesse
Quote:
Originally Posted by LifeInfusion
because adrenaline skills have different amount of adrenaline strikes even when it says 4/5/7/8/9. 4 doesn't mean 4 all the time, it could be 3.9.
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Badger Muffin
/signed
Feminist Terrorist
/signed
Looks cool.
Looks cool.
Shrouded Waffle
/signed as long as we get to toggle the size and where to place it like the HP and energy bars.
Savio
As much as I'd really love to be able to unload several Executioner's Strikes in a row, I'm not going to favor a thread suggesting Adrenaline become another Energy pool. It's something called balance.
vergerefosh
/signed
Would make it easier as some skills seem to stick on the amount shown in the pic before it's got enough
Would make it easier as some skills seem to stick on the amount shown in the pic before it's got enough
The Pointless
It's needless as only one profession makes use of it: The Warrior. And adrenals are usually employed only by War primaries AFAIK.
/not signed
/not signed
S!carius
Its a cool idea but that isn't how adrenaline works. It isn't an energy pool. I think the system they have in place works perfectly fine and see no need to change it.
/unsigned
/unsigned
Rain Knight
they shouldnt stack.....never....which in that case a bar would be not really be needed
Bankai
Quote:
Originally Posted by The Pointless
No. It's a Warrior
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And I thought it looked like a paragon.
BTW, /unsigned, because of reasons earlier posted by others.
yunthi
its not primary based, any primary class can use adrenal skills ...
im not really sure about this since i dont c the pic (browser options?)
neway, adrenal isnt a pool its skill specific. meaning each skill has its own pool an indifferent from other skills.. (with the exception of skills that make u lose all adrenaline) this way u can chain skills once ur adrenaline is full an not have 1 skill drain 1 pool completely. u could think of it as conditioned (enough hits) recharge for each skill
tho i could c this possible with similar animation to skill recharge which would progress as u gain adrenaline /signed for that
im not really sure about this since i dont c the pic (browser options?)
neway, adrenal isnt a pool its skill specific. meaning each skill has its own pool an indifferent from other skills.. (with the exception of skills that make u lose all adrenaline) this way u can chain skills once ur adrenaline is full an not have 1 skill drain 1 pool completely. u could think of it as conditioned (enough hits) recharge for each skill
tho i could c this possible with similar animation to skill recharge which would progress as u gain adrenaline /signed for that
The Pointless
Quote:
Originally Posted by yunthi
its not primary based, any primary class can use adrenal skills ...
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Rain Knight
imagine spamming Quivering blade and final thrust when health below 50 O.o
MithranArkanere
(sigh)
Adrenaline is not stored per character, but PER SKILL.
http://gw.gamewikis.org/wiki/Adrenaline
Have you noticed that when you strike you lose adrenaline in all the skills?
Adrenaline works that way to prevent adrenaline skill to be used without any kind of delay.
Adding that option would require to change ALL the adrenaline skills so they have increased 'casting' or recharge delays.
Adrenaline skills are not spamable, and they are meant this way.
And, more important, HP is RED, XP is GREEN, Energy is BLUE.
You have there RGB, so... there are no color left for another bar, sorry.
Adrenaline is not stored per character, but PER SKILL.
http://gw.gamewikis.org/wiki/Adrenaline
Have you noticed that when you strike you lose adrenaline in all the skills?
Adrenaline works that way to prevent adrenaline skill to be used without any kind of delay.
Adding that option would require to change ALL the adrenaline skills so they have increased 'casting' or recharge delays.
Adrenaline skills are not spamable, and they are meant this way.
And, more important, HP is RED, XP is GREEN, Energy is BLUE.
You have there RGB, so... there are no color left for another bar, sorry.
HawkofStorms
What Mithran said. Adrenaline doesn't work that way in the game currently, therefore, something like this would not work (since you can have 8 adrenline in one skill and 0 in one you just used).
Saryn
/Signed
I would like to see this implemented
"Play the game, not the players."
I would like to see this implemented
"Play the game, not the players."
Fender
/unsigned
Mithran summed it up nicely.
Mithran summed it up nicely.
Antheus
Adrenaline has one pool for each skill.
This is a very important difference from energy.
Each time you use an adrenal skill, all pool lose one strike, each time you gain it, all pools gain one. On use, the used skill loses its own pool.
This is important, since adrenal warrior skills are capable of doing very high damage. The way it works now, in order to chain skills to perform a spike, you need to hit with each and every attack in chain - identical to assassin - since this way each attack recharges the adrenaline lost by using a skill.
This makes it possible to disrupt the chains through stances, blind, wards or other anti-melee skills, severly reducing damage.
Proposal of one pool is identical to giving assassins all skills as they are, but removing the chain requirement. This means, they could use dual and offhand type attacks without any requirements and without any recharge time.
It may seem like a minimal change, but converting adrenaline mechanism into a single pool would be gamebreaking.
This is a very important difference from energy.
Each time you use an adrenal skill, all pool lose one strike, each time you gain it, all pools gain one. On use, the used skill loses its own pool.
This is important, since adrenal warrior skills are capable of doing very high damage. The way it works now, in order to chain skills to perform a spike, you need to hit with each and every attack in chain - identical to assassin - since this way each attack recharges the adrenaline lost by using a skill.
This makes it possible to disrupt the chains through stances, blind, wards or other anti-melee skills, severly reducing damage.
Proposal of one pool is identical to giving assassins all skills as they are, but removing the chain requirement. This means, they could use dual and offhand type attacks without any requirements and without any recharge time.
It may seem like a minimal change, but converting adrenaline mechanism into a single pool would be gamebreaking.
Rhia Aryx
I think it would be great to have some sort of count for how much adrenaline you have. I don't think it'd be a good idea for it to be an energy pool, as some think it would end up as. Even just a number that you could choose to display or not would be good. so.... /signed for a count. /not signed for an 'adrenaline pool'
after reading the rest of the thread... EDIT: /unsigned.
after reading the rest of the thread... EDIT: /unsigned.
MithranArkanere
Yup, wat is true is that is a bit hard to say how much adrenaline you have in each skill.
An small number in the top right corner of the skill icon would be more than enough.
An small number in the top right corner of the skill icon would be more than enough.
TheOneMephisto
This + the new agonizing chop.
Eviscerate->agonizing->agonizing->agonizing->agonizing->agonizing->crit chop
Or have a couple warrior's build, the eviscerate->swtich target->eviscerate->switch target->eviscerate->eviscerate
Or have backbreaker warrior's.
Backbreaker monk-> Backbreaker + combo other softy
Hehehe, the possibilities are endless
-goes into uncontrollable evil laughter-
Yea, if you didn't get the idea, OVERPOWERED.
Eviscerate->agonizing->agonizing->agonizing->agonizing->agonizing->crit chop
Or have a couple warrior's build, the eviscerate->swtich target->eviscerate->switch target->eviscerate->eviscerate
Or have backbreaker warrior's.
Backbreaker monk-> Backbreaker + combo other softy
Hehehe, the possibilities are endless
-goes into uncontrollable evil laughter-
Yea, if you didn't get the idea, OVERPOWERED.
MagmaRed
Quote:
Originally Posted by MithranArkanere
Yup, wat is true is that is a bit hard to say how much adrenaline you have in each skill.
An small number in the top right corner of the skill icon would be more than enough. |
Cleave and Sever Artery are both listed as 4 adrenaline skills. However, Wiki states that Cleave requires 80 points of adrenaline, and Sever Artery requires100 points.
http://gw.gamewikis.org/wiki/Adrenaline
So if you are using both skills, and have acquired 60 points of adrenaline, Cleave would state 75%, and Sever Artery would state 60%
/signed for individual skill numbers
Tarun
/signed - many of us would fine this useful
HawkofStorms
Wow. This thread was necromanced not once, but twice (I noticed when I saw a post by myself).
@Tarun, read the rest of this thread and you'll realize adrenaline doesn't work this way.
@Tarun, read the rest of this thread and you'll realize adrenaline doesn't work this way.