Adrenaline Bar

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Lint
Lint
Wilds Pathfinder
#1
Well, the main idea of this is being able to stack your adrenaline. Im not good at explaining stuff so heres a pic, it says it all.



NOTE: the bar on top of the health bar is sopose to be the adrenaline bar. It counts how many adrenaline strokes you have.
Mr. G
Mr. G
Desert Nomad
#2
kinda usefull...also kinda suggested before me thinks
Arkantos
Arkantos
The Greatest
#3
Why does it matter? You see how much adrenaline you have with your skills.
LifeInfusion
LifeInfusion
Grotto Attendant
#4
because adrenaline skills have different amount of adrenaline strikes even when it says 4/5/7/8/9. 4 doesn't mean 4 all the time, it could be 3.9.
Jesse
Jesse
Krytan Explorer
#5
Quote:
Originally Posted by LifeInfusion
because adrenaline skills have different amount of adrenaline strikes even when it says 4/5/7/8/9. 4 doesn't mean 4 all the time, it could be 3.9.
WHAT ?!?!?!?!??!? 3.9 ?!?!??!?!
Badger Muffin
Badger Muffin
Academy Page
#6
/signed
Feminist Terrorist
Feminist Terrorist
Desert Nomad
#7
/signed

Looks cool.
Shrouded Waffle
Shrouded Waffle
Frost Gate Guardian
#8
/signed as long as we get to toggle the size and where to place it like the HP and energy bars.
Savio
Savio
Teenager with attitude
#9
As much as I'd really love to be able to unload several Executioner's Strikes in a row, I'm not going to favor a thread suggesting Adrenaline become another Energy pool. It's something called balance.
v
vergerefosh
Wilds Pathfinder
#10
/signed

Would make it easier as some skills seem to stick on the amount shown in the pic before it's got enough
The Pointless
The Pointless
Wilds Pathfinder
#11
It's needless as only one profession makes use of it: The Warrior. And adrenals are usually employed only by War primaries AFAIK.

/not signed
S
S!carius
Lion's Arch Merchant
#12
Its a cool idea but that isn't how adrenaline works. It isn't an energy pool. I think the system they have in place works perfectly fine and see no need to change it.

/unsigned
Rain Knight
Rain Knight
Site Contributor
#13
they shouldnt stack.....never....which in that case a bar would be not really be needed
Bankai
Bankai
Desert Nomad
#14
Quote:
Originally Posted by The Pointless
No. It's a Warrior
I was trying to point out that while you're saying only wars use adrenaline, paragons also use it a lot.

And I thought it looked like a paragon.

BTW, /unsigned, because of reasons earlier posted by others.
yunthi
yunthi
Academy Page
#15
its not primary based, any primary class can use adrenal skills ...

im not really sure about this since i dont c the pic (browser options?)

neway, adrenal isnt a pool its skill specific. meaning each skill has its own pool an indifferent from other skills.. (with the exception of skills that make u lose all adrenaline) this way u can chain skills once ur adrenaline is full an not have 1 skill drain 1 pool completely. u could think of it as conditioned (enough hits) recharge for each skill

tho i could c this possible with similar animation to skill recharge which would progress as u gain adrenaline /signed for that
The Pointless
The Pointless
Wilds Pathfinder
#16
Quote:
Originally Posted by yunthi
its not primary based, any primary class can use adrenal skills ...
I know that, but for most "squishy" non-melee primaries, it's ill-advised to pack adrenals from a secondary.
Rain Knight
Rain Knight
Site Contributor
#17
imagine spamming Quivering blade and final thrust when health below 50 O.o
MithranArkanere
MithranArkanere
Underworld Spelunker
#18
(sigh)
Adrenaline is not stored per character, but PER SKILL.
http://gw.gamewikis.org/wiki/Adrenaline
Have you noticed that when you strike you lose adrenaline in all the skills?
Adrenaline works that way to prevent adrenaline skill to be used without any kind of delay.

Adding that option would require to change ALL the adrenaline skills so they have increased 'casting' or recharge delays.

Adrenaline skills are not spamable, and they are meant this way.

And, more important, HP is RED, XP is GREEN, Energy is BLUE.
You have there RGB, so... there are no color left for another bar, sorry.
HawkofStorms
HawkofStorms
Hall Hero
#19
What Mithran said. Adrenaline doesn't work that way in the game currently, therefore, something like this would not work (since you can have 8 adrenline in one skill and 0 in one you just used).
Saryn
Saryn
Ascalonian Squire
#20
/Signed
I would like to see this implemented

"Play the game, not the players."