Favorite shield stats?

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Talk about what stats you like to look for on your shields. Personally, I'm not sure whether I'd prefer a -2(in stance)/-2(when enchanted) or a -2(in stance)/-3(while hexed). Which do would you prefer in PvE? Or do you like to go with heal bonuses or condition duration reduction?

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

I like 30/-5 because it's easy to get, cheap, and it's the lazyman's best friend. No condition involved, just chance.

Jesse

Jesse

Krytan Explorer

Join Date: Feb 2006

New York

Vanquishing Memories [VM]

Mo/Me

I use a bunchof shields when i play on my tank. When farming with stances obviously a +45 /-2 in stance. When running with enchants i use +45/-2 while enchanted (also use this on my ranger) and for generic purposes i use the + 30/-5.

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

most of the time I use +45/-2 while enchanted, but I always have my stance and 30/+5(20) for flexibility.

-.-

-.-

Banned

Join Date: Oct 2006

+30/-2 Stance shield is my favorite.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

does anyone use any of the new anti condition mods?

Cottage Pie

Cottage Pie

Wilds Pathfinder

Join Date: Nov 2005

Birmingham, England

Taking Aegis

Mo/Me

I like +30hp always, +10 ar Vs (whatever), any serious warrior has a collection of them.


I used to have a decent collection of them when max was +8 Vs but sold them to raise money for monk FoW ^^

Tegato

Academy Page

Join Date: Jun 2006

~

Mo/

30/-2(stance) mainly because most of my builds has an IAS stance included.

But the other stats are useful, because there are times when you'll need them over others.

Chris616263

Chris616263

Frost Gate Guardian

Join Date: Jul 2006

Me/

30/-2 stance? I have a 45/-2 stance shield......

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

he means 30 always, and -2 when in a stance
mine:
45/-2 stance
60/-3 hexed
30/+7vs dwarfs(for shiverpeaks)

Shadwu

Shadwu

Academy Page

Join Date: May 2005

Finland

Leones Justicia [LEO]

Me/Mo

30/-2 stance, the +30 is unconditional, 45/-2 stance shield, +45 when you are on stance...

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

30 hp allways, 10 AL vs Slashing/Blunt/Piercing/Fire

Shadwu

Shadwu

Academy Page

Join Date: May 2005

Finland

Leones Justicia [LEO]

Me/Mo

Sorry had little lag...

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

I prefer an unconditional +30hp so your health doesn't drop when a stance/enchantment ends. Besides that, I like -5/20% or -2 stance the best. The armor versus damage type shields can be nice, but they're a little limited.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I don't like -2 (stance), -2 (enchanted) or -5 (20%) mods because: a)they're conditional/chance and b)they're only defensive against physical damage which my warrior's armour is already resistent to. I like -blind(20%), -weakness(20%) and -crippled(20%) accompanied by +30 health.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

The thing with the reduced conditions is you'll probably get them removed much faster by your monk than they would wear off even with -20% duration. If it was -50% duration or -20% duration for all conditions I might give it more consideration, but as they are right now I don't see them as being very useful.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Effigy
The thing with the reduced conditions is you'll probably get them removed much faster by your monk than they would wear off even with -20% duration. If it was -50% duration or -20% duration for all conditions I might give it more consideration, but as they are right now I don't see them as being very useful. I agree. I think its fair to say that all shield 'secondary' mods are pretty weak especially after the update when reductions were limited to physical only.

Loshi

Loshi

Frost Gate Guardian

Join Date: May 2006

W/

I'm trying to build a -10 Vs slash, +30HP shield. Already ahve full contingent of dual reduction shields. +10 vs slash seems verrry useful.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Reduction mods are excellent in skirmish situations where you don't have reliable condition removal. And since the damage reduction has been altered they're still rather strong. Well, reduces blind anyway. Reduces cripple isn't bad either.

Again though, these things are far better in splits than in an 8v8 confrontation. However, considering how condition removal light pug monks generally are it would've been an assist, fortunately my hero monks are far better than any pve monk I've encountered.

xtremextreme

Academy Page

Join Date: Jul 2006

The Phoenix Followers

W/Mo

45/-2 stanced

A serious warrior would not forget an IAS or defensive stance, and THAT is the time you need this shield.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Sold the Book of Secrets at the end of Nightfall and used the funds to make myself a +30 Always / -2 phys in stance shield (as well as getting a +15/-5e mod for my lovely inscribable Fellblade I found).
My current favourite build runs a stance 100% of the time, so might as well take advantage...
Oh, and the skin is one of my favourites too, although people probably avoid it 'cos it's not rare: Shield of the Lion, dyed red

qvtkc

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Effigy
The thing with the reduced conditions is you'll probably get them removed much faster by your monk than they would wear off even with -20% duration. If it was -50% duration or -20% duration for all conditions I might give it more consideration, but as they are right now I don't see them as being very useful. They are not useful on their own but I think they stack with the new 20% reduced condition time runes? Two 20% reductions would be a 36% reduction (...I think...) which means you'd be blind for 2/3 of the normal time which sound better than 4/5 imo.