In my Guild Wars career I've played Necros and Eles enough to know those classes very well, Rits and Dervishes enough to have a minor clue with them, and I have enough vicarious experience with Rangers, as it's the class of choice for half the people I know, to have at least some idea what their skills do. Unfortunately, when it comes to Monks, Warriors, Paragons, and Assasins, I'm pretty much totally clueless with them. The latter two I'm not overly worried about, but the former are too important not to want to have my Monk and Warrior heroes optimized. I've leveled up four (out of seven) pairs of Monk/Warrior heros, managing to at least come up with builds that got them that far. I would prefer their builds be more than just adequate, though, so I'm seeking advice.
Current Builds :
Tahlkara (Protector MO/ME, AKA: Lina replacement)
Protection Prayers : 11 +1 +1
Divine Favor : 10 +1
Inspiration Magic : 10
Power Drain
Protective Spirit
Reveral of Fortune
Shielding Hands
Shield of Regeneration (E)
Mend Ailment
Inspired Hex
Resurrect
Dunkoro (Healing MO/ME, AKA: Alesia replacement)
Healing Prayers : 11 +1 +1
Divine Favor : 10 +1
Inspiration Magic : 10
Power Drain
Orison of Healing
Word of Healing (E)
Dwayna's Kiss
Heal Party
Inspired Hex
Mend Ailment
Resurrect
Koss (W/N)
Tactics : 11 +1
Axe Mastery : 11 +1 +1
Strength : 5 +1
Curses : 4
For Great Justice
Watch Yourself
Disrupting Chop
Dismember
Distracting Blow
Grenth's Balance (E)
Enfeeble (or Plague Touch, depending on area)
Res Sig
My Tahlkaras all have Kepkhet's Refuge, as I had a bunch of those. The Dunkoros all have Zinfaun's Belief, as I had a bunch of those, and a collector's 20/20 healing prayers offhand. The Kosses have a mix of various max Axes I had laying around, all with +health or +armor, and various shields. I do have one Koss set up with a hammer, as I have a bunch of green and gold hammers not being used, but axes seem better for both the shield and disrupting chop.
I'm aware that Grenth's Balance is probably a poor choice of elite for Koss, I picked it mostly because I couldn't think of anything better (the only axe elite I've got is Cleave) and in the hands of the AI it makes a decent emergency self-heal in many situations -- an important factor when leveling up a low level character in a level 20+ area. Many of the other warrior elites that I have are conditional and/or or end if a skill is used and both seem iffy with the AI as it is -- I may be (probably am) totally wrong there, though. As for the monks, I know Power Drain depends on a spell being cast by the enemy, and thus is maybe iffy as energy management, but I put a fairly high premium on it's being an intrupt and I'm not sure if there's a sufficiently better choice to override that factor.
In any event, suggestions on how to improve these builds, especially how and why other choices might be better, would be most welcome and appreciated. Mostly it's the why I'm concerned with, why one choice is bad or another one better, as without knowing that I'll never get better at adjusting a build for these classes myself.
Help with hero builds
Myria
Urfin
[skill=text]Dragon Slash[/skill] & [skill=text]Quivering Blade[/skill] are both good warrior elites and correctly used by the AI, even in chains in Dragon's case. Dragon gives a bit more DPS but needs 2-3 slots for attacks which it will charge, Quivering needs only itself and maybe one other expensive adren attack (cheap ones have crap synergy with it - they delay it too much). [skill=text]"For Great Justice!"[/skill] on an adren warrior is inferior to an IAS skill in my experience, unless you do both.
If you don't want the biggest possible DPS I'd go for Quivering, and throw in a bunch of useful conditional stuff like [skill=text]Wild Blow[/skill], [skill=text]Distracting Blow[/skill], the Ripostes and so on. If you don't pack a snare yourself I'd definetly give it to Koss or a ranger too, since healers kite like hell now. Basically Koss with Quivering looks like an ideal utility platform to me, much free space on the bar.
Monks look fine, but I'd replace [skill=text]Heal Party[/skill] with [skill=text]Heal Other[/skill] - AI spams till it depletes energy, and will use high-cost skills inefficiently. Lotsa Radiant insignias & Attunement runes on monks help alot too, as does elite emanagement like [skill=text]Offering of Blood[/skill] or [skill=text]Mantra of Recall[/skill]. The latter is prolly better since you can pack [skill=text]Power Drain[/skill] with it, they do use it gladly. And my monk didn't use [skill=text]Protective Spirit[/skill] correctly at all when in boon prot build, but boon prot doesn't work on them at all, so maybe it's ok in a straight prot.
If you don't want the biggest possible DPS I'd go for Quivering, and throw in a bunch of useful conditional stuff like [skill=text]Wild Blow[/skill], [skill=text]Distracting Blow[/skill], the Ripostes and so on. If you don't pack a snare yourself I'd definetly give it to Koss or a ranger too, since healers kite like hell now. Basically Koss with Quivering looks like an ideal utility platform to me, much free space on the bar.
Monks look fine, but I'd replace [skill=text]Heal Party[/skill] with [skill=text]Heal Other[/skill] - AI spams till it depletes energy, and will use high-cost skills inefficiently. Lotsa Radiant insignias & Attunement runes on monks help alot too, as does elite emanagement like [skill=text]Offering of Blood[/skill] or [skill=text]Mantra of Recall[/skill]. The latter is prolly better since you can pack [skill=text]Power Drain[/skill] with it, they do use it gladly. And my monk didn't use [skill=text]Protective Spirit[/skill] correctly at all when in boon prot build, but boon prot doesn't work on them at all, so maybe it's ok in a straight prot.
Myria
Quote:
Originally Posted by Urfin
Quote: [skill=text]"For Great Justice!"[/skill] on an adren warrior is inferior to an IAS skill in my experience, unless you do both. I'd wondered if this skill was really worth it in the long run, definitely one I'll have to rethink.
Quote: If you don't want the biggest possible DPS I'd go for Quivering, and throw in a bunch of useful conditional stuff like [skill=text]Wild Blow[/skill], [skill=text]Distracting Blow[/skill], the Ripostes and so on. Rightly or wrongly, I place a fairly high premium on interupts, thus [skill=text]Distracting Blow[/skill] and [skill=text]Disrupting Chop[/skill] were high my list. [skill=text]Wild Blow[/skill] seemed a little iffier to me, thanks to the "Lose all adrenaline" part. If not used carefully it seems like it could end up wasting a lot of otherwise useful adren. Am I wrong there, does the AI handle this relatively sanely?
Quote: If you don't pack a snare yourself I'd definetly give it to Koss or a ranger too, since healers kite like hell now. It seems like everything kites like mad now, I actually watched a desert griffon run from Alesia the other day. Yeesh.
Quote:
Monks look fine, but I'd replace [skill=text]Heal Party[/skill] with [skill=text]Heal Other[/skill] - AI spams till it depletes energy, and will use high-cost skills inefficiently.
Okay, makes sense. This will probably sound dumb, but can Dunkoro use [skill=text]Orison of Healing[/skill] on himself? As there is no "other" in "target ally" there, I'm assuming he can, but skill descriptions can get to be misleading sometimes. Also, do you know if the AI uses [skill=text]Word of Healing[/skill] "correctly" -- id est, when someone is at 50% or below? Quote:
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