mo/e
warding healer
HA/GVG
ward against harm {E}
heal area
heal other
orison of healing
kenetic armor(renewed every spell u use :P)
wild card( another healing like heal party or hb if u want)
infuse health
res sig/rebirth/restore life(depends on what kinda skill u like :P
healing - 16 12 + 3 +1
water - 12
earth - rest should be 4 i think
best thing is to do is set up if u playig gvg around the flag cap, cast ward agaist harm around the flag cap, u will need a prot healer in ya party to keep ya alive while casting, once u have this up, tell the prot to stand in the ward along with all the other spell casters,, if u have another warder in your groupe this will help, remember to re cast ward against harm when it is ready cause it shold have a 20 sec regen and a 20 sec lasting time, uber protection against elements and melee and wid a prot healer this build rocks, i added in infuse health because of the wid use of starburst/flame burst teams and spiker it is a good skill to have handy, if i need to cast infuse health then u can use heal area that will heal others aswell

if any one tries this out by monday tell me how it goes cause i need to cap the skill to use it on me pve monk :S
if any one see's any problems with this build, plz tell me cause i only just thought it up
ibbo