I personally like the AI changes. Yes it's more like PvP, but have you stopped to think WHY? Maybe it's because the way people play in PvP (running about) is.. intelligent. Gasp! My AI shouldn't have artificial intelligence!
Why does a monk run from a warrior in PvP? Because without a snare he's reducing the damage he takes, thus keeping him self alive and helping his team win. Kiting is a smart thing (in most cases) to do.
The way I see it, if the mob's running makes killing them take longer.. isn't that smarter? They're giving their buddies more time to kill YOU while you chase after em. Seems a much better plan then mindlessly beating on something to me. How was the AI smart even in the slightest to beat on a 55 monk until they died?
Sure, it needs tweaks, but it's a step in the right direction IMO. We honestly should be past the days of AI that just goes "RAAgh! KILL!". I believe that AI should attempt to mimic humans as much as it can, how cool would it be to see an AI group that stops attacking a 55 when it notices they can't kill it to let the mesmers and rangers take em out? Ataxe that runs off to get 10 dying nightmares to help?
Also, a note about farming. I don't think that it's farming in general they want to nerf, but solo farming. It is a multiplayer game after all. If you take a full group into the UW you personally make less, but the same amount of goodies do drop over all. I think that's what they want in the end.
On another note, for those who have said NF is just a new skin on the same game, I agree. But I also somewhat expect that. I don't expect blinding innovation and constant changes from something with no monthly fee. As has been said before, a new player starting with NF would love it. Hate to sound cynical, but doesn't a new player (potential $150 sale) make a hell of a lot more money than someone who's already bought it and playing for free?
