Anyone else bored?

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

I guess a lot of you only play the game for the gold and items. Quite sad actually. The game has a lot more to offer than farming. I guess testing and experimenting and tweaking builds don't offer anything for a lot of you.

Some people do things just for the sheer enjoyment of it. And some people only enjoy things because they get rewarded for it. Ask yourself what type of person are you?

Zedd Kun

Zedd Kun

Krytan Explorer

Join Date: Aug 2006

The Bretheren Of Chaos [Dark]

Rt/

Quote:
Originally Posted by Eet GnomeSmasher
I guess a lot of you only play the game for the gold and items. Quite sad actually. The game has a lot more to offer than farming. I guess testing and experimenting and tweaking builds don't offer anything for a lot of you.

Some people do things just for the sheer enjoyment of it. And some people only enjoy things because they get rewarded for it. Ask yourself what type of person are you?
That is so lame, gw has a lot of things to offer, so why cant everyone have their favorite thing to do? Because you dont like to farm, and only experiment with builds, doesn't mean everyone else got wrong..

Claudia Starlight

Academy Page

Join Date: May 2006

Me/Mo

Quote:
Originally Posted by Maria The Princess
^^while heros are great they did kill a big part of gw, the community
True.
But when the community consists of ragequitters, monks who go err7 or go on strike as to make you unable to complete missions, or rude people who think that they're always right, then I don't mind.

And they actually help me to really play whenever *I* want. That is, I don't have to wait for groups shouting "LF2 MONKS for MISH" for 20 minutes before realizing that I don't have that much of a time left to play.

Then again that's just my opinion.

Gli

Forge Runner

Join Date: Nov 2005

If heroes killed the community, then it was a community that deserved to be killed. Apparently, many people only teamed up with random other people because it was necessary to progress. Now they don't have to anymore, and that's just great. I for one wouldn't want to play with someone who only plays with me because he's got no other options.

The option to use heroes is just that, an option. It doesn't take anything away from the game. The 'old' way of playing is still available for those who want to. For those who never wanted to (or never did) in the first place, heroes are a great addition.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Quote:
Originally Posted by Claudia Starlight
True.
But when the community consists of ragequitters, monks who go err7 or go on strike as to make you unable to complete missions, or rude people who think that they're always right, then I don't mind.

And they actually help me to really play whenever *I* want. That is, I don't have to wait for groups shouting "LF2 MONKS for MISH" for 20 minutes before realizing that I don't have that much of a time left to play.

Then again that's just my opinion.
the thing is that the community can never be made of only nice experienced players who never err 7. of curse i hate the 55 monk who goes in a mission full of mesmers and the wammo who leeroys to aggro the whole map and beyond it, but without those, we cant appriciate and feel the satistaction of playing and completing a mission with experienced organised players.

this is a big part why GW became broring

yes the heros gave us more flexiblity and more sense of security, but with that nf became a single player game with a guild chat.

NJudson

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by Maria The Princess
^^while heros are great they did kill a big part of gw, the community
I cannot speak about the state of the community in Nightfall or Factions as I only have Prophecies, but over the past few months I've noticed the number of players in certain areas of Prophecies dwindling. For example I'm playing my most current player (elementalist) throught the campaign and I've recently arrived at the Maguuma area and there isn't very many people there. This is very unfortunate for me as I much, much more prefer to play in PUG than henchman. Granted I've been frustrated with quitters as anyone, but I'm seeing in some cases Nightfall characters with their heroes being the saving grace to help fill up groups to do missions/quests. Granted heroes are still AI, but from what I've heard, they're at least a step up from the standard henchie.

Claudia Starlight

Academy Page

Join Date: May 2006

Me/Mo

Quote:
Originally Posted by Maria The Princess
the thing is that the community can never be made of only nice experienced players who never err 7. of curse i hate the 55 monk who goes in a mission full of mesmers and the wammo who leeroys to aggro the whole map and beyond it, but without those, we cant appriciate and feel the satistaction of playing and completing a mission with experienced organised players.

this is a big part why GW became broring

yes the heros gave us more flexiblity and more sense of security, but with that nf became a single player game with a guild chat.
...I agree.

Maybe I just take "good" groups for granted and seem to remember "bad" groups more because they "stick out" from my memory

Trakata

Trakata

Crimson King

Join Date: Jun 2006

Resplendent Makuun

Song of the Forsaken

Guild Wars has your typical MMO community, although even more of the dregs show up because it's free subscription. Most MMOs aren't much better, filled with the same "lolz nub" and "QQ noob" you can find in GW. I'm honestly glad I got Heros, because I've seen some amazing things in PUGs. Warriors running Frenzy in Vizunah Square, stands out the most to me. In Nightfall, I pugged with one group in which I was genuinely shocked the people could've possibly made it that far with those horrible skill sets.

At least Dunkoro never says "WTF YOU FING NOOB" when you die.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Zedd Kun
That is so lame, gw has a lot of things to offer, so why cant everyone have their favorite thing to do? Because you dont like to farm, and only experiment with builds, doesn't mean everyone else got wrong..
No, saying that youre quitting because you're bored because you can't farm is lame.

And by the way, I do farm and actually experiment with builds doing so instead of you sheep following cookie cutter build users. So what was your point again?

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

I like Nightfall much better than Factions, but Prophecies still is #1 in my book.

I do not farm often but see the changes as something that evens the playing field between professions. There is an awful lot of things to do beyond completing the story-line and farming. There are lots of titles to earn.

My greatest amount of fun is had when I help others through tough areas though.

Tookis Elite

Tookis Elite

Banned

Join Date: Jan 2006

Chuck Norris Is The Only True [God]

W/

Quote:
Originally Posted by Cymboric Treewalker
.....

ask ur lil friends THG how bad they got farmed yesterday by me n my guild in HA



yes im still pretty bored even though ive been doing pvp lately. many have quit because of boredom. including the OP of this thread.

Sir Kilgore

Academy Page

Join Date: Sep 2006

E/Me

Quote:
Originally Posted by Eet GnomeSmasher
I guess a lot of you only play the game for the gold and items. Quite sad actually. The game has a lot more to offer than farming. I guess testing and experimenting and tweaking builds don't offer anything for a lot of you.

Some people do things just for the sheer enjoyment of it. And some people only enjoy things because they get rewarded for it. Ask yourself what type of person are you?
Keep in mind that several of the people who have claimed boredom on here are the very same people who actually developed and posted many of the farming builds. In other words they've already finished the game, experimented with builds, found ones that work (including some of the best post NF AI builds), posted them for other people to see, and still have a problem with the way things are.

For me it's kind of like getting together with some friends to play cards. Sure, I like to play poker, but the real reason we get together is to shoot the bull and have some fun. However, if you remove 10 of the playing cards it decreases the fun of playing cards even though that's not the sole reason for getting together. Many people farm in just such a way. They chat with friends/guildies while farming, do some friendly bragging about what they've found, etc. In other words, they enjoy (or used to) the whole experience. They were playing for the sheer enjoyment of it and now that's gone. The changes have made this more of a chore and a bore than an enjoyment so they don't feel like doing it as much and feel that they've lost something. Many have also expressed the opinion that they feel Anet went after bot farmers too much and in the process nerfed too much of the gameplay for human players.

What I've never been able to understand is why anyone would care how someone else chooses to enjoy the game unless it interferes with their own playing style. I have yet to see someone offer a concrete example of how a farmer has made the game more difficult or less enjoyable for them personally -- at least any more than any other player.

For me the more opportunity we all have to enjoy the game as we see fit without interfering with others, the better off we all are. Why should we care what someone else wants to do with their time?

I don't remember seeing a lot of complaints about the AI before the update. Anyone who wanted more of a challenge could just make a smaller party to increase the challenge. Since the AI update(s) there have been pages and pages of complaints and some compliments as well. Many farmers have targeted the AI as the cause for their current level of boredom. Isn't that just as valid of an opinion as the guy who says he likes the AI and doesn't suffer from boredom?

Pudin Tame

Pudin Tame

Frost Gate Guardian

Join Date: Nov 2005

TX

Elite Crew

Quote:
Originally Posted by Cymboric Treewalker
I like Nightfall much better than Factions, but Prophecies still is #1 in my book.

I do not farm often but see the changes as something that evens the playing field between professions. There is an awful lot of things to do beyond completing the story-line and farming. There are lots of titles to earn.

My greatest amount of fun is had when I help others through tough areas though.
If you would read the thread, we already said that we have no interest in titles. They are the most useless thing in the game IMO. And as for tough areas, there were none before and the new AI has made everything so easy for a full group that it's not funny. There's certainly not any tough areas now.

Feathers

Feathers

Ascalonian Squire

Join Date: Jul 2006

Michigan

ROAR - Rangers of Ascalon Return

R/P

Three Chapters, many things to do and explore, HOW THE HELL could anyone be bored ? When I hear the words " I'm bored " I have to say to myself " Yeah Right ".

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by Tookis Elite
ask ur lil friends THG how bad they got farmed yesterday by me n my guild in HA
Glad to see you consider that important and that it brings you enjoyment.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by Pudin Tame
If you would read the thread, we already said that we have no interest in titles. They are the most useless thing in the game IMO. And as for tough areas, there were none before and the new AI has made everything so easy for a full group that it's not funny. There's certainly not any tough areas now.
I won't dispute that titles are not for everyone, but earning certain titles can replace the "elite" feeling that many seek by having the perfect 15^50 sword of uberness. I have mixed feelings about titles as I wasted too much time trying to get to survivor (3) that it bordered on foolish.

There are some difficult areas for the inexperienced, but there are no areas equivalent to THK (though once you get it down THK is a walk in the park) for initial toughness. With Celtor, my mesmer, I henched/heroed all but one of the missions (having surgery recovery gave me WAY too much time). On second thought... the Garden mission can be a pain in the rumpus to get the bonus in, but still not THK level.

There are times when the AI frustrates me to no end, but I learned to take the cripples and slows which can now be necessary to stop that darn monk from running half you part ragged while trying to catch him while he flees.

I now have fun taking smaller groups through parts that are easy and helping people that are less experienced. I also hear rumors of new "elite" areas so we will have to see how they turn out if and when they show.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by Feathers
Three Chapters, many things to do and explore, HOW THE HELL could anyone be bored ? When I hear the words " I'm bored " I have to say to myself " Yeah Right ".



Hmmm so many things to do? Only quests and missions... unless you have gold to spend on keys, UW, skills, nice armors, weapons for marketing, stuff for titles etc...

And to get that gold you have to farm good which is impossible for most people atm.

You might be new to Guild Wars, but me and many others who already did Prophecies and Factions in the last year, are kinda disappointed with the lack of stuff to do that came with the update. This made Nightfall alot shorter (since the only thing to do was doing missions/quests). That's why people are bored. No money means no luxury. No luxury means not much to do except missions/quests.

Experimenting with builds would be stupid now, since you have to buy lots of skills (which costs a LOT of gold), and if the build doesn't work you spilled 8/10K.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Sir Kilgore
Many have also expressed the opinion that they feel Anet went after bot farmers too much and in the process nerfed too much of the gameplay for human players.

What I've never been able to understand is why anyone would care how someone else chooses to enjoy the game unless it interferes with their own playing style. I have yet to see someone offer a concrete example of how a farmer has made the game more difficult or less enjoyable for them personally -- at least any more than any other player.

For me the more opportunity we all have to enjoy the game as we see fit without interfering with others, the better off we all are. Why should we care what someone else wants to do with their time?
ANET is finally starting to bring botting (human or not) under control in line with posted farming policy according to the head designer.

better late than never.

Quote:
Players have frequently asked about ArenaNet's philosophy on item and gold farming, and they've also been curious about our stance on the sale of Guild Wars items for real-world cash. Mike O'Brien, head of the Design Team, has provided us with some answers to this timely question.
Quote:
Because Guild Wars does make extensive use of a player-driven economy, we at ArenaNet have a responsibility to manage the economy, and we take that responsibility seriously. You might ask: what exactly is our responsibility? Is it to keep prices within a certain range? Is it to maintain price stability? We think that, expressed in its most general terms, our responsibility is to keep the distribution of wealth as fair as possible, so that normal players can afford to bid for items in a player-driven economy. We need to avoid situations where a small subset of players can earn orders of magnitude more gold than the average player, thus driving up prices of rare items to a level where normal players could never hope to afford them.

There are three ways that certain players earn more gold than the average. The first and most obvious way is that, because everyone plays the game differently, some players are able to find unusually profitable areas to hunt in, or tricky strategies for killing a lot of monsters quickly. The search for the most effective way to play can be a fun part of the game for everyone -- we all like to see how well our characters can do, and whether we can tweak our characters to be better than they were previously -- and so we at ArenaNet don’t consider this a problem unless it’s extreme. Although a very knowledgeable or tricky player may be able to earn gold twice as fast as the average, this tends not to create a significant problem, because prices for items in the player-driven economy will still stay at levels where normal players can afford them. But sometimes differences in the distribution of wealth can be extreme; a group of players can find ways to earn gold ten times as fast as the average player. In this case, prices can rise to a level where normal players can’t afford to trade for items anymore. Then we have a problem, and we need to adjust the game to bring wealth distribution back into normal ranges. We constantly monitor the game, so we know when a certain place or technique is being heavily exploited. When an issue like this becomes too severe, we make tweaks as necessary to bring things back in line.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

What A-net says about economy isn't right: It's happening to us right now. Stuff is getting more expensive, and it's also unrelieable (Silver dye being worth less than red dye, wtf?).

Also, any1 can farm if people weren't so lazy or when they don't want to farm. A-net says 'people can make more gold than an average player'... Well I'm a rather avarage player and I could make about 50K a day. Now, that has almost been nullified to 1K.

mass farming could be done with every profession, so 50K was good for an 'average player.'

Back before the update, people didn't need to buy cash online, now, they do cause they want that FoW armor but can't farm anymore. Oh, and you think bots are gone? Look again. They'll always find a way, even if it means killing Hulking Stone Elementals. Or exploiting missions/quests (So A-net, whatcha gonna do about that? Nerf all missions/quests, and after that remove the whole PvE side?)

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE=reetkever]What A-net says about economy isn't right: It's happening to us right now. Stuff is getting more expensive, and it's also unrelieable (Silver dye being worth less than red dye, wtf?).

oh yes it is getting more expensive

sigels used to be 75k and now they are a fraction of that

any rune used to be valuable before the rune trader..........now?

superior absorb was stuck at 100k until the increased drop rate....now?

Quote:
Also, any1 can farm if people weren't so lazy or when they don't want to farm. A-net says 'people can make more gold than an average player'... Well I'm a rather avarage player and I could make about 50K a day. Now, that has almost been nullified to 1K.
considering that some time ago Anet posted that the *average* player had about 20k you have just proved their point

Quote:
mass farming could be done with every profession, so 50K was good for an 'average player.'
no.......a heavy duty farmer not an average person playing the game

Quote:
Back before the update, people didn't need to buy cash online, now, they do cause they want that FoW armor but can't farm anymore.
i actually laughed at that.

IGN has been giving quotes of 49.99 per million GW gold long before Factions came out let alone the update you blame.

what every farmer complaint boils down to is

*I CANT MAKE MONEY AS FAST AS I COULD BEFORE*

see every anti bot fix for repeats of the same people posting the same complaint

The Ernada

Jungle Guide

Join Date: Nov 2006

I laughed when Reetkeever said that he farmed 50k a day and that he was an average player. Then I laughed even harder when he said that he could only get 1k a day now.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by The Ernada
I laughed when Reetkeever said that he farmed 50k a day and that he was an average player. Then I laughed even harder when he said that he could only get 1k a day now.
Well I play 3 hours a day, and usually farmed 1 of these 3 hours. In 1 hour I can make 50K, why can't any other person do that? Indeed, cause of lazyness.

Now I don't make any gold, except when doing missions/quests, I get about 2/3 drops per mission/quest which sell for 40 gold at merchant. When doing a few quests, I get about 3K, but I also buy stuff like ID kits/salvage kits... I'm sometimes even losing gold every day.

Especially now things are starting to get expensive again (lots of minor runes are 1K each, materials prices are going up, weapons have higher demands, cause people want to equip their heroes as well.)

Superior Absorption and Vigor being worth less is because all gold armors now become sup runes, and vigor and absorpion drop more often. Also, because there's a bigger variation of professions, there are less people who buy warrior runes (absorption).

Note that superior vigor still is worth alot, and minor/superior runes are going up in price again (there wasn't a single rune except vigor that was above 1K, now alot of minors are above 1K, not to mention insignias)

The Ernada

Jungle Guide

Join Date: Nov 2006

You still dont get it. You claimed to have made 50k in 1 hour and now you say that you can only make 1k? And you have the nerve to call people lazy? I smell something rotten.

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Reetkever's claim of 50k per day and claiming that is the average player is just hilarious.

And not to mention he equates mindless farming and complaints about high prices to laziness illustrates how out of touch he and his kind are.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by reetkever

Now I don't make any gold, except when doing missions/quests, I get about 2/3 drops per mission/quest which sell for 40 gold at merchant. When doing a few quests, I get about 3K, but I also buy stuff like ID kits/salvage kits... I'm sometimes even losing gold every day.
you are kidding.

i can run through the desert with my non farming build ele plus 3 heroes taking their share and still have to salvage the cheaper stuff (less than 75 gold) just to make room.

easily a few k per hour after paying for ID/EXPERT SALVAGE kits

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Quote:
Originally Posted by dreamhunk
Lack of rpg content!!! big time

fight, fight, fight, fight, fight all there is to this game and wait farming!

Wonder why people get bored?? I have said this in meny debates I even said that nerfs and pvp will kill this game.

There needs a change alright, skills and fighting is not going to cut it!


aaawww wait pvpers don't want nothing new,

My suggetions still stands

mounts
ships
homes
etc any way I have posted on other fourms my sugestions

Ya, I agree plus there really isn't any downside to this, and it would be a good goldsink for Anet.

The Ernada

Jungle Guide

Join Date: Nov 2006

Blaming PVP people for your boredom is idiotic. They dont care what Anet does with PVE as long as it doesnt affect PVP.

If anyone was shooting down your ideas it was your fellow PVE players.

Samueldg

Lion's Arch Merchant

Join Date: Oct 2005

Colorado

N/Mo

Quote:
Originally Posted by bigwig
I don't have to do that, because i play this game more than I visit these forums, and I've never seen 15 people complaining like you say. So if I were to go online, right now, sit in a district for 15 minutes, on the off chance I did see someone complaining about it (seriously i've been in kamadan for ten and nobody has been complaining, shocker) it would be 3 or 4 people, and about 30 or 40 people who don't give a crap.

You're in the minority. You're just more loud about it.
sorry I think your wrong...

in the past two weeks Ive seen seven guilds go from 80-100 members to 20-40 .... most of the 20-40 havent logged on in a week...

a large number of people on my friends list have all quit due to the nerf.
most people wont bother complaining becuase they feel that Anet doesnt give a damn... I generally agree with them.. anet got thier money..

Hanharr

Hanharr

Banned

Join Date: Aug 2006

AVA

W/Mo

I'm bored. So bored. Bored. x.x

I noticed that there are now like half as many people playing since the updates. Hmmm... I wonder why....

Sir Kilgore

Academy Page

Join Date: Sep 2006

E/Me

Quote:
Because Guild Wars does make extensive use of a player-driven economy, we at ArenaNet have a responsibility to manage the economy, and we take that responsibility seriously. You might ask: what exactly is our responsibility? Is it to keep prices within a certain range? Is it to maintain price stability? We think that, expressed in its most general terms, our responsibility is to keep the distribution of wealth as fair as possible, so that normal players can afford to bid for items in a player-driven economy. We need to avoid situations where a small subset of players can earn orders of magnitude more gold than the average player, thus driving up prices of rare items to a level where normal players could never hope to afford them.

There are three ways that certain players earn more gold than the average. The first and most obvious way is that, because everyone plays the game differently, some players are able to find unusually profitable areas to hunt in, or tricky strategies for killing a lot of monsters quickly. The search for the most effective way to play can be a fun part of the game for everyone -- we all like to see how well our characters can do, and whether we can tweak our characters to be better than they were previously -- and so we at ArenaNet don’t consider this a problem unless it’s extreme. Although a very knowledgeable or tricky player may be able to earn gold twice as fast as the average, this tends not to create a significant problem, because prices for items in the player-driven economy will still stay at levels where normal players can afford them. But sometimes differences in the distribution of wealth can be extreme; a group of players can find ways to earn gold ten times as fast as the average player. In this case, prices can rise to a level where normal players can’t afford to trade for items anymore. Then we have a problem, and we need to adjust the game to bring wealth distribution back into normal ranges. We constantly monitor the game, so we know when a certain place or technique is being heavily exploited. When an issue like this becomes too severe, we make tweaks as necessary to bring things back in line.
This makes no sense at all.

First of all the best mods on weapons are available through collectors or for 5K from weapons merchants. Therefore no one is being excluded from getting the most effective equipment due to anything farmers introduced into the equation. Green items are also typically "perfect" and sell for reasonable prices that the "average player" can afford. The only thing farmers offer is rare skins on gold items with the SAME mods at a ridiculous price. Anet did the same thing with FOW armor, so where do they get off talking about driving price up to where "normal players" could never hope to afford them?

Furthermore no one has ever forced anyone else to spend 100K +100 ectos for anything. I see those WTS advertisements and laugh. There's no way I'd spend that kind of money for any weapon in the game, but if someone else wants it that bad and has that kind of resources who am I to stand in their way?

It would be far different if somehow a relatively small group of individuals could corner the market, so to speak, on weapons/items that actually affected gameplay, but we aren't talking about that. Even a novice player can get the best stats on weapons and armor simply by doing sidequests and normal progression through the game. Many of these can be obtained by just turning in items to collectors, so you don't even have to spend a single gold piece to get them.

The attitude expressed above smacks of socialism and frankly it disgusts me to see that some people expect access to the things someone else has when they don't bother to put in the time and effort to get it (this is true of real life more than the game, but it still applies).

Just to be clear on this, I'm not some kind of uber farmer and never have been. I don't have a single set of FOW armor and have never had more than 150K banked. I don't have the time or desire to farm for endless hours to get some item which I'd have to sell by spamming WTS for more endless hours somewhere. The other side of that is I don't have any problem with others who do have the time and desire to do that.

To me it's just a shame that a company would go so far out of it's way to fix something which wasn't broken and in the process alienate a fair chunk of its customers. Talk about killing the goose that laid the golden egg!

Sorry to veer so far off topic. I still play some, but not long ago you'd never have seen me on here because I would never have wasted my precious playing time by visiting these forums. That should sum it up fairly well.

birdfoot

birdfoot

Frost Gate Guardian

Join Date: Jun 2006

Singapore

Ordo Chaotika

W/Mo

Sir Kilogore, I must say I also don't agree with ANet's perspective.

Here's my view:

There are quite a number of players who spent more time playing GW (on the average), and I call those players 'more hardworking'. In the past, the most common farming returns (for e.g. Vermins) for players are about 1K per run and about 4~5 runs per hour on average. If the player was hard-working, say he/she spent 3 hours daily on farming, he/she's be able to make about 15K per day. We're talking about the 'hardworking' folks here; more dedication to the game, higher returns.

On the other hand, let's look at casual players who are less hardworking. These players probably play only during free time or when they want to, say perhaps only over weekends. This may be due to real-life commitment or simply less interest in the game. In the past, if they had focus on the game for a 3-hour farming session to play the game, they could earn about 15K during that session. If they wanted to get a 15K armor, they'd still be able to do so without going through much frustration. It'd just take a longer period since the frequency with which they play/farm in the game is lesser than the hardworking ones. If they had played the game normally and were looking to buy more than 1 set of 15K armors, it'd take ages; not many players are gonna have that kind of patience.

Now we come back to the current scenario after the AI update, it is harder to farm for the hardworking guys. In the same spirit, it is also harder for the casual players to make quick bucks when they really need to. Since GW is pretty much based on mob-killing as the consistent way of earning gold, there are not many other avenues to earn gold quickly. Consider a new player who have not had the luck of finding good items to trade with others (even trading has been diffifcult all along), or a player so casual that he/she's not even knowledgeable about items that have good prices (he/she just sells to merchants). What other options do such players have to earn gold fast enough to get the armor sets he/she wants before getting tired of going out to an explorable area to kill mobs, coming back with small returns (and taking a long time to do so)?

I haven't been active on the guru forums because I played with a group of friends who recently started Nightfall. They had been looking at all the cool looking armors in GuildWiki and was asking me about how they could get enough gold and materials to buy those things they want since they are earning gold at a really slow pace and don't want to do quests all the time just for gold. Honestly, I didn't know how I should answer them. They are all working adults and the kind of dedication they can spend in this game is 2 hours a day at best; 15K armor (not even FoW) seems to be a very long way to go and they are still slowly advancing the storyline. Different players are driven by different aspects of GW, some folks love farming and getting rich; while others love to play the game normally taking their time. I see it better to always leave the option of farming to players, the option is always there if one needs it. ANet's 'tweaking' doesn't hurt hardworking folks that much, it just makes it more time-consuming (and very annoying); who it really hurts are causal players that want to get something but are yet unable to spend huge amount of time playing the game due to real-life commitment. While changes to the game are nice, not all are improvements or serve any real purpose.

I've always shared the sentiment that ANet doesn't have to provide any 'fix' since nothing was essentially broken. Should we begrudge those that actually spent more time playing the game to be richer and having better stuff? In real-life, unless one is born with a silver spoon, else doing nothing means gaining nothing. While I don't yet have a big issue with the 'tweaks' but I reckon it was uncalled for; it didn't help much and yet affected alot of the players. I'm not really into the idea of wealth balancing, especially if I had worked much harder than the rest of the community and my returns (compared to the rest) aren't in the right proportions. Besides, casual players probably aren't that much affected by the difference in wealth; if elite players were selling stuff for 100K+, were they ever forced into buying it? If ANet wanted to help poorer players, they might as well impose Goods & Services Tax for all items that we purchase ingame and perhaps have some 'dough' system (I'd probably quit the game when that happens... lol).

Quote:
The search for the most effective way to play can be a fun part of the game for everyone -- we all like to see how well our characters can do, and whether we can tweak our characters to be better than they were previously -- and so we at ArenaNet don’t consider this a problem unless it’s extreme.
That sounds like a sweeping statement. It's always fun to discover new things but not always fun to 're-discover'.

Dallus

Academy Page

Join Date: Mar 2006

NinjaSchooldotORG

E/

lol are u guys crazy??? Farming is def not dead. If you were members of my guild I we could teach u the new farming tricks and places NOOBS :P just because one build is dead does not mean "DOOOOM"

It was easy to come up with new places and new builds to farm ( honestly the best char to farm with now is a ELE ) I make at least 80k in 2 days of farming. 3 hours each day

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Hanharr

I noticed that there are now like half as many people playing since the updates. Hmmm... I wonder why....
Holidays?

Other things to do?

Real Life?

Other Games?

People don't have to spend all of their time in GW.

xXa1

xXa1

Frost Gate Guardian

Join Date: Mar 2006

Yes, people don't have to spend all of their time in GW and many have quit the game altogether.

Everytime someone says "bored? go take a break" people do and they don't come back.

Quit deluding yourself, the current active subscriber base is low and shrinking.

The Ernada

Jungle Guide

Join Date: Nov 2006

Again I ask, what the point of this thread is other than for people to say how bored they are, how GW is dying and how they're quitting. No matter what side of the issue you're on, you've got to see that this is going nowhere and this is just beating a dead horse.

Samueldg

Lion's Arch Merchant

Join Date: Oct 2005

Colorado

N/Mo

Quote:
Originally Posted by Dallus
lol are u guys crazy??? Farming is def not dead. If you were members of my guild I we could teach u the new farming tricks and places NOOBS :P just because one build is dead does not mean "DOOOOM"

It was easy to come up with new places and new builds to farm ( honestly the best char to farm with now is a ELE ) I make at least 80k in 2 days of farming. 3 hours each day
this is typical of the jackass inserts placed throughout the forums... anytime anyone says boo about the nerf and how its effected gameplay some kid spouts on and on about how "leet" they are with thier "new" "hidden" farm...

please.. spare us the righteous indignation of your bragging.. because without PROOF.. your just talking out your butt...

Stixxx

Stixxx

Krytan Explorer

Join Date: Dec 2005

Belgium

I think i will never get bored of playing GW... i still have so much things to do with it...

getting my titles, both pve as pvp...
getting my chars through the game...

Maybe when i get all that i might be getting bored but not likely lol

Pudin Tame

Pudin Tame

Frost Gate Guardian

Join Date: Nov 2005

TX

Elite Crew

Quote:
Originally Posted by Dallus
lol are u guys crazy??? Farming is def not dead. If you were members of my guild I we could teach u the new farming tricks and places NOOBS :P just because one build is dead does not mean "DOOOOM"

It was easy to come up with new places and new builds to farm ( honestly the best char to farm with now is a ELE ) I make at least 80k in 2 days of farming. 3 hours each day
Some of the posters here are the ones that invented the build you're using. We know farming isn't dead, it's just not fun anymore.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

After trying to read a couple pages of this thread, it's either about:
Real life
Boredom
Farming
Economics
Titles
How to BS your way through life with fake statistics
Declining guild size
People being too lazy to farm and/or making up stuff that isn't true

Since there is clearly not even a topic to get off of, I'm closing this tangled mess of people shouting at each other.