Zealous Benediction Vs. Blessed Light
Jetai12
Zealous Benediction
10 energy, 3/4 cast, 4 sec recharge
Elite Spell. Heal target ally for 30...150 Health. If target was below 50% Health, you gain 10 Energy. (Attrib: Protection Prayers)
Blessed Light
10 energy, 3/4 cast, 5 sec recharge
Elite Spell. Heal target ally for 10...94 Health and remove one Condition and one Hex. (Attrib: Divine Favor)
What do you guys think? I think blessed light would be better for the fact that its remove one condition and remove one hex, but zealous looks like it has energy management if the person is below 50% health....
10 energy, 3/4 cast, 4 sec recharge
Elite Spell. Heal target ally for 30...150 Health. If target was below 50% Health, you gain 10 Energy. (Attrib: Protection Prayers)
Blessed Light
10 energy, 3/4 cast, 5 sec recharge
Elite Spell. Heal target ally for 10...94 Health and remove one Condition and one Hex. (Attrib: Divine Favor)
What do you guys think? I think blessed light would be better for the fact that its remove one condition and remove one hex, but zealous looks like it has energy management if the person is below 50% health....
XvArchonvX
If you are in a condition or hex heavy area, Blight is the most efficient by far, but otherwise it's a waste of energy. Zealous Benediction is alright in the right hands, but is best as an emergency heal. That's just my 2 cents tho.
pingu666
ud be tempted to let there health dip below 50% sooo much hehe
go well with aura of the lich? or whatever the necro sacrifice thingy is
go well with aura of the lich? or whatever the necro sacrifice thingy is
Arkantos
If theres not alot of conditions/hexes, ZB would be much better. The fact that its a free heal if target has less then 50% health makes it even better.
primitiveworker
prot 10+3+1
divine 11+1
heal 7+1
shadow 4
zb, gift, sig of devotion, shield of absorption, dismiss condition, prot spirit, dark escape, return
zomg.
divine 11+1
heal 7+1
shadow 4
zb, gift, sig of devotion, shield of absorption, dismiss condition, prot spirit, dark escape, return
zomg.
moko
Quote:
Originally Posted by primitiveworker
prot 10+3+1
divine 11+1
heal 7+1
shadow 4
zb, gift, sig of devotion, shield of absorption, dismiss condition, prot spirit, dark escape, return
zomg. <insert any sort of nasty hex thats being cast on that poor escaper here>
zomg. im not sure, i think id throw out shield of absorp for holy veil or something. >.>
divine 11+1
heal 7+1
shadow 4
zb, gift, sig of devotion, shield of absorption, dismiss condition, prot spirit, dark escape, return
zomg. <insert any sort of nasty hex thats being cast on that poor escaper here>
zomg. im not sure, i think id throw out shield of absorp for holy veil or something. >.>
Viruzzz
Quote:
Originally Posted by Arkantos
If theres not alot of conditions/hexes, ZB would be much better. The fact that its a free heal if target has less then 50% health makes it even better.
its not exactly a free heal. you still need the 10 energy to cast it. sure. you'll get that back, but can't cast without it
XosirisX
last time i used zealous it first applied divine favor and then it calculated if the target was under 50% so basicly your target has to be under 50%-amount of health healed by divine favor, that kinda made me think blight is better
Vinsanity
Zealous is the new woh for spike heals, I mean it heals for 10 less than woh does and you get to use it for free, when below 50% health...perfect in HA.
moko
just tried it in RA, got me 18 consec, most flawless
Zealous Benediction
Gift of Health
Reversal of Fortune
Dismiss Condition
Spirit Bond
Holy Veil
Dark Escape
Return
Divine Favor: 5 + 1 + 1
Healing Prayers: 9 + 1
Protection Prayers: 12 + 1
Shadow Arts: 8
Reversal because you dont run into energy problems often (weapon switch ftw?) and Signet isnt a nice self heal, Rof is exactly what you need, especially in times ZB is recharging or Diversioned or something else. Holy Veil is absolute must; Shield of Absorp might be nice for other situations, but against Hexes you want at least a bit of self defense. i would have died in most of those matches without it.
Quote:
ast time i used zealous it first applied divine favor and then it calculated if the target was under 50% so basicly your target has to be under 50%-amount of health healed by divine favor, that kinda made me think blight is better
Zealous Benediction
Gift of Health
Reversal of Fortune
Dismiss Condition
Spirit Bond
Holy Veil
Dark Escape
Return
Divine Favor: 5 + 1 + 1
Healing Prayers: 9 + 1
Protection Prayers: 12 + 1
Shadow Arts: 8
Reversal because you dont run into energy problems often (weapon switch ftw?) and Signet isnt a nice self heal, Rof is exactly what you need, especially in times ZB is recharging or Diversioned or something else. Holy Veil is absolute must; Shield of Absorp might be nice for other situations, but against Hexes you want at least a bit of self defense. i would have died in most of those matches without it.
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Zealous is the new woh for spike heals, I mean it heals for 10 less than woh does and you get to use it for free, when below 50% health...perfect in HA.
sorry? it doesnt heal for less, it heals for more, lol. considering you'd run the same amount of attributes in prot & heal. also, compared to Woh, you can use it on yourself. <3 Zealous Benediction, did when i first saw the skill, did in previous, did when it first came out and love it even more now Anarion Silverhand
They are 2 very different skills. They are not compareable in my opinion.
BL is still one of my favorite skills, but I've also fallen in love with ZB, you just have to know how to use it. Hella Good
It's always a matter of weighing the benefits against the drawbacks. BL heals for a bunch and removes a hex and a condition. ZB heals for a bunch and gives you its energy cost back if target is under 50%. But then are you maxing out your elite if you take BL and use it on a target that doesn't have a hex or a condition, or if you are using ZB on a target that has more than 50% health? And then there is the fact that ZB encourages you to let someone get under 50% so that you can the 10 nrg. In the end, it's always up to each person to make a judgement between + and - and decide which best fits his or her playstyle.
Maxiemonster
I'd say comparing Zealous Bendiction and Blessed Light is kinda silly. Comparing a Zealous Benidiction build to a Word of Healing build seems alot more logical.
Thom Bangalter
Zealous Benediction looked so good, but if you're letting them dip below 50% you're probably doing something wrong.
If you're in an 8 man enviornment, heal party and your other monk are going to bump them back up quite a bit. It scales exactly like WoH, so it's like getting WoH in a better line. It's certainly playable though, just not something I'd want a monk running in GVG. Hella Good
Well, Monks ARE running it in GvG. In fact BL, RC, ZB, and w/e the name of that 5 energy HP was are probably the most common Mo elites atm. BL- of course- still being the most popular. Kind of silly IMPO this influx of pressure builds. A lot of this thanks to Anthem of Flame and Searing Flames. RC and w/e that party-wide heal was called are currently in the metagame only because of pressure builds. Soon as pressure falls out of favor, these 2 skills will be burried under piles of dust again. Wondering if ZB will still be in the picture.
Maxiemonster
It's better then WoH, but WoH hasn't been all that popular in GvG anymore for a while as well. So even though it's better then WoH, that doesn't mean it will be played in GvG. I can see it work, but I don't see it recplacing BL.
pah01
Blessed Light is much better for GVG than zealous benediction.
I dont think you will see a blessed light guy w/o Gift of Health or a build w/o Heal Party. Most blessed lighters also have room for a very good signet of devotion. The extra possible heal from zealous is just not worth the Hex removal possible. There are some nasty hexes that can mess you up if not removed fast. Even if I was running a 3 monk build I wouldnt choose that particular elite, nor woh either. I think at the moment the Blessed Light is the best "all round" monk for 8v8 and split situations. Joe :P Age
I would say that ZB is like Shield or Regen it is there if you need it it does sound nice and I to like BL now.I still prefer my low cost energy skills but can lice with few med. ones.
Phoenix Arrows
I like ZB a lot for RA, but BLight seems to be better overall. Perhaps you can run 1 ZB 1 BLight and an Expel Mesmer for GvG.
moko
imo its simply like this; Blight is dominating GvG by far, and ZB is owning Arenas.
Quote:
I like ZB a lot for RA, but BLight seems to be better overall. Perhaps you can run 1 ZB 1 BLight and an Expel Mesmer for GvG.
it doesnt really work together with other monks, thats how i noticed anyways. ZB is for solo monking when you can make sure nobody is going to heal you target when it drops below 50% health before you, and youll waste energy a second after. over time, its really going to hurt the ZBs energy. sure you can run Expel if you use ZB (i do too in arenas at some point; its really nice, perfect combination :P), but 2 Blights is still more effective.
| twicky_kid
Right now there is nothing that can compare to blight for a monk elite. Its 3 effects packed into 1 skill with very little drawbacks. No other monk elite skill can say that.
The energy cost is the only problem with blight and that's even a real problem. If you heal a target and remove 1 condition or hex that alone would have cost you 10e through 2 other skills. If you remove 1 condition and hex but the target didn't really need healing again equals the 10e cost through other means. If you needed all 3 affects (which is not that uncommon) blight more than pays for itself. Monks are all utility and this skill is like a swiss army knife. Everything a monk needs is packed into 1 skill. With a limited 8 skill bar that is going to be more valuable then a potential free 150+ heal. I'd go as far to say that blight needs to be toned down a little. Increase the recharge only. Between 2 blight monks with purge sig no hex or condition is going to stick very long to even make that much of an impact. Now with energizing finale giving just about unlimited energy the energy cost is not even an issue anymore. ZB gets my honorable mention. If blight didn't exist ZB would never leave my bar. As the previous comment: blight for gvg ZB for arenas. Nivryx
zb is always in my bar for RA (yes im an ra newb). The biggest problem with zb is when there are two monks with zb on the same team, one will get the heal at no cost and the other will lose 10e.
moko
Quote:
Originally Posted by Nivryx
zb is always in my bar for RA (yes im an ra newb). The biggest problem with zb is when there are two monks with zb on the same team, one will get the heal at no cost and the other will lose 10e.
just dont use zb then; only on your other monk. tell him not to hard heal himself (or herself) beforehand; and only use goh as heal for others. there shouldnt be problems with 2 monks in RA anyways.
XvArchonvX
Quote:
Originally Posted by Mokone
just dont use zb then; only on your other monk. tell him not to hard heal himself (or herself) beforehand; and only use goh as heal for others. there shouldnt be problems with 2 monks in RA anyways.
Unfortunately since you don't always know the other monk you can't trust if he will use ZB on that ally that is dying since he might have the same mentality that you will use your ZB and he might as well conserve his energy. While communication can smooth these problems, there are still a lot of people out there who either never pay attention to team chat or simply don't listen.
I also run ZB in RA (yay for RA noobs) and when another ZB ends up in my group, I agree communication is important, but 2 monk RA groups often have too much defense and not enough offense, so it's usually just a matter of failing and finding a new group. Ensign
I quit out of two Monk teams anyway, so I wouldn't use the terrible synergy with a second Monk as any sort of problem in RA. In 8v8, it is a problem, but not any moreso than double Mending, overhealing from both people throwing Gift, and similar inefficiencies that Monks that play together often learn to work out.
Peace, -CxE kade
On a stricly RA/TA single monk situation i find that there is simply no contest with ZB. even tho it lacks the condition/hex removal of blight, its a 200pt free heal when used correctly...which gives plenty of time and energy to remove things afterwards.
Just my 2 cents, Blight simply cannot withstand heavy hex/condition teams for prolonged periods of time...ZB can. Akhilleus
the fact that blessed light runs off of divine, which both heal AND prot monks use, makes it, overall, far, far better...since it allows for versatility. you can use it in a heal build, or a protection build, with equally good effect. and because it removes a hex, thats one less hex-removal you need to carry with you...allowing for an additional skill. that, also, carries a certain value with it.
Kaida the Heartless
I'm just waiting for hexpressure to make a return so we see many more Zealous / Divert Hexes Monk Teams.
moko
Kaida the Heartless: with the new RaO madness, people are already running a lot of hexes.
Spoil Victor, Reapers Mark, [Soul Leech] - however, this might just puff Blight, because those teams usually mess me over as ZB - the constant pressure is too much, and the team isnt killing fast enough, especially with Reapers Mark slowing down melee. not sure if Blight would really help more there...maybe ill try Divert Hexes. (: Quote:
the fact that blessed light runs off of divine, which both heal AND prot monks use, makes it, overall, far, far better...since it allows for versatility. you can use it in a heal build, or a protection build, with equally good effect. and because it removes a hex, thats one less hex-removal you need to carry with you...allowing for an additional skill. that, also, carries a certain value with it.
the thing is, you dont really need an additional skill. the bar fine, just like the Blight one.
| ddark624
BENADICTION FTW xD helps wid energy problems
Div
ZB is usually a lot more preferred for pve areas, as you simply can't keep up spamming blight to get rid of hexes and conditions that the mobs keep placing on the team. Both have their plusses for gvg, since blight can be the all-around utility and zb can be the primary heal especially when mixed with gift and/or sig of dev
aubray1741
The point of Blessed Light is to NOT spam it, and to use it to maximize your energy. It is not just a heal, and it is most DEFINELY NOT just a hex or condition removal when your target has full health. You save energy with Light by meeting several of the conditions at once; otherwise it's a waste to cast it to do only one. ZB is just a heal, but a heavier spike heal, which may be better for RA, but not GvG, where BL shines. They're actually unrelated skills.
Most people like ZB more because, frankly, it takes a skilled monk to play BL and, even more, it takes a skilled TEAM. Blessed Light monks cannot respond to the crazy pressure presented by uncorrelated teams in RA getting whacked by other uncorrelated teams. Light requires at least SOME team help. ZB shines in RA because it provides exactly what you need, to have more health (healing) than the other team so you kill them before they kill you. And as a final note, if you find your monk starved for energy wherever you go, and you don't have a mesmer breathing down your neck, you have bigger problems than your elite. Akhilleus
Quote:
Originally Posted by holymasamune
ZB is usually a lot more preferred for pve areas, as you simply can't keep up spamming blight to get rid of hexes and conditions that the mobs keep placing on the team. Both have their plusses for gvg, since blight can be the all-around utility and zb can be the primary heal especially when mixed with gift and/or sig of dev
i agree that DL is not to be spammed, so in pve, you'd probbaly have etter luck with WoH as an elite, using BL only as a DF prot monk, or as a seccondary healer. for a primary, you'd be better off using dwaynas and WoH.
ive said it once, ill say it again. if you cant beat em, join em. fighting hexes on a hex by hex basis will accomplish nothing but blasting your energy out of the water like the great depression stock-market. blight, in pve, unless on the skillbar of a DF prot monk, is a total and utter waste of time and energy (the latter in a literal sense). no healer in pve should be using BL when they can use dwaynas/remove hex or dwaynas/holy veil. dwaynas kiss solves the problem, with half the energy, and without a skillslot. if one of your allies is getting mauld by hexes, a single dwaynas can often provide a larger heal (and by often, i mean more often than not) than heal other, or even life infusion. quite frankly, if dwaynas could be caste on yourself it would deserve the elite slot, imo. RandomEngy
Watched QQ do GvG the other day. They were running a Divert/Infuse and ZB monk. I thought it was pretty cute how they got the free healing after an infuse.
twicky_kid
Quote:
Originally Posted by RandomEngy
Watched QQ do GvG the other day. They were running a Divert/Infuse and ZB monk. I thought it was pretty cute how they got the free healing after an infuse.
That only reason that worked is because both their wars had mending touch. Their team was designed to deal with hex and condition removal from other sources than the monk.
You also have to set up your life total on an odd number. If its on an even number you will not be <50%. Moral boost and DP can affect your life total so you will not always get that 10e back. ubard
Quote:
Originally Posted by twicky_kid
That only reason that worked is because both their wars had mending touch. Their team was designed to deal with hex and condition removal from other sources than the monk.
You also have to set up your life total on an odd number. If its on an even number you will not be <50%. Moral boost and DP can affect your life total so you will not always get that 10e back. odd number of health doesn't help at all. (unless it just doesn't work when ZBing your self or something) just nab a vamp weapon. hatcha! Rera
IIRC ZB's condition is applied after divine favor, so the only way I see for Infuse-ZB to be reliable is if the infuser is infusing at less than full health (say, 80~90%?). Even dual vamp is too slow when you consider that most DF bonuses are ~30 points or so.
The problem with Blight is that it's an inefficient skill when it's only serving one function, so you can't use it as primary heal, primary hex removal, or primary condition removal. You aren't going to be using Blight to remove conditions, so you're going to have to run mend and draw in the build anyway. Mend Condition heals for 66 at 14 prot for 5e, whereas Blight heals for 108 at 14 divine for 10e - inefficient. Holy Veil or Hex Breaker can stop Diversion for 5e, Blight does it for 10e and is itself in danger of being Diverted or Shame'd. In order for Blight to work, you have to use it on people who need a condition and a hex removed, or someone who needs hex removal and a heal (for people that need a condition removed and a heal, it's more efficient to use Mend Condition). Blight builds also tend to lack serious emgt, and dual-blight backlines suffer tremendously under debil/esurge teams (as QQ demonstrated last season). Blight was more viable earlier this season due to less emphasis on hex/condition stacking, and the introduction of Energizing Finale as external emgt. In general I tend to think that ZB/Divert or ZB/RC forms a more solid backline - although they are also more susceptible to Sig of Humility. Shai-hulud
As guildwiki sais:
The advantages of BL are that: -It's in the divine favor three, therefor puting points in here will make all of your other spells more effective -It's very efficient at removing a hex and healing, tho it should not be used for condition removal, or at least I see that just as a bonus The advantages of ZB would be: -It's in the protection three, thus making protection spells like RoF better, investing only in protection prayers could still make a great monk with this skill -It actually does exactly the same as Heal Other except it can be used on yourself as well (about the same comparison as with WoH) -It's free if target was below 50% - HOWEVER -as mentioned- this may encourage monks to hold till health drops below 50% where it could be to late Al with al I think you can't really compare these skills. BL still is the most efficient spell but as I seem to fail at handling it's energy management, I think I'll stick with ZB for now moko
Quote:
Originally Posted by Shai-hulud
As guildwiki sais:
The advantages of BL are that: -It's in the divine favor three, therefor puting points in here will make all of your other spells more effective -It's very efficient at removing a hex and healing, tho it should not be used for condition removal, or at least I see that just as a bonus The advantages of ZB would be: -It's in the protection three, thus making protection spells like RoF better, investing only in protection prayers could still make a great monk with this skill -It actually does exactly the same as Heal Other except it can be used on yourself as well (about the same comparison as with WoH) -It's free if target was below 50% - HOWEVER -as mentioned- this may encourage monks to hold till health drops below 50% where it could be to late Al with al I think you can't really compare these skills. BL still is the most efficient spell but as I seem to fail at handling it's energy management, I think I'll stick with ZB for now no, blight is not. if you dont use blight to remove conditions, you can just go with Divert Hexes, which is A LOT better than BL. 3 hexes + bigger heal + 3 possible conditions > 1 hex, crappy heal, 1 condition. divert > zb > blight ]SK[
My PvE Point of View
I like ZB but, as I said before elsewhere, when someone is at <50% health its normally cause I am out of energy. I would like to see it cost 5 energy and because of this maybe lower the amount of healing and possibly energy gained? I find this after Rebirth is the least used spell unless I use it on a MM's minions. It won't happen though since PvP decides how spells are configured. I've been using... Reversal of Fortune Gift of Healing Mend Condition Zealous Benediction Protective Spirit Signet of Devotion Remove Hex Rebirth As others state, when you get your fellow monk heal before you pull out ZB you waste 10 energy which can be devastating. |