Decapitate vs Eviscerate

Black Ops Ranger

Black Ops Ranger

Ascalonian Squire

Join Date: Jul 2006

South Carolina

Heroes of Thermopylae

R/Mo

Used to use Evic on my PvP Warrior

Now i use Decapitate it does more damage and deep wounds longer but takes all you adren and energy

Tell which you use or if you use anything better

stueyman2099

stueyman2099

Krytan Explorer

Join Date: Sep 2005

Clan W A S D [WASD]

W/E

for PvP, its simple. If you want a strong spike, use decapitate. If you plan to do more than that (which you should IMO) go with eviscerate

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Decapitate is good for one thing: killing someone close to death.

If you use it on someone who won't die from it, it is wasted. You now have no energy, no adrenaline, your target will be healed... wasted.

For every other purpose I would bring Eviscerate. The fact that deep wound takes effect the next time they take damage, you can spike with it. Use an adrenal attack and it combines with the 20% and your target dies before the monk can see. It is much more repeatable too, and you still have energy for more Shocks, Sprints, or adrenal skills. You can kill someone, and 5 seconds later be repeating your spike on someone else.

Decapitate has its uses, and with a -energy and +energy weapon swaps you can lessen the negatives of it slightly, but for most things I still prefer Eviscerate.

qvtkc

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Carth`
Decapitate is good for one thing: killing someone close to death.

If you use it on someone who won't die from it, it is wasted. You now have no energy, no adrenaline, your target will be healed... wasted. Zealous Anthem (from your paragon) -> Decapitate -> Critical Chop -> lol
Or Enraging Charge if you want some adrenaline instead. I love Nightfall skills

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
Originally Posted by qvtkc
Zealous Anthem (from your paragon) -> Decapitate -> Critical Chop -> lol
Or Enraging Charge if you want some adrenaline instead. I love Nightfall skills need to check if decapitate drain all your energy before or after zealous anthem's bonus.

gogoblender

gogoblender

Academy Page

Join Date: Jun 2005

Montreal, Canada

Eviscerate is still a great all round Warrior skill and ranks up there imo with Triple chop and cyclone fer pve.
Decapitate...nice too...but nice only in certain situations.
Fewer situations I"m finding now than Eviscerate regarding over all pve use.
My vote's fer Eviscerate over Decapite...so far.
Course...i'm hoping to see that someone else has discovered a good way to mange this new skill.
And yeah...night fall skils do rock
+++



gogo

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Turbobusa
need to check if decapitate drain all your energy before or after zealous anthem's bonus. I just tested it. A paragon used Anthem of Fury and Zealous Anthem, then I used Decapitate. I saw the +energy on myself, but my energy was set to 0 anyway. And my adrenaline too. So the effect of those must take effect just before the effect of Decapitate.

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

Well maybe as the songs does effects when u click on the skill while decapitate takes away ur energy and adrenaline when it hits. Maybe.




Maybe.

qvtkc

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Carth`
I just tested it. A paragon used Anthem of Fury and Zealous Anthem, then I used Decapitate. I saw the +energy on myself, but my energy was set to 0 anyway. And my adrenaline too. So the effect of those must take effect just before the effect of Decapitate. Really? Damn... It was such a good idea...

necrosfeelyaks

Academy Page

Join Date: Jul 2006

Error Seven Opperators [Call]

Mo/

You can still execute+crit chop followed by decap, but u are gona need a sword or mesmer to support your spike. (or even an ele) Just some way that you can trigger that deepwound spike. The prob with 1/2 swing is that after you use it, it takes a bit longer for the next swing. Try out a 2 man War/War spike or War/mes spike on a dummy

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by necrosfeelyaks
You can still execute+crit chop followed by decap, but u are gona need a sword or mesmer to support your spike. (or even an ele) Just some way that you can trigger that deepwound spike. The prob with 1/2 swing is that after you use it, it takes a bit longer for the next swing. Try out a 2 man War/War spike or War/mes spike on a dummy I think you mean Exec-Decap-Crit Chop, so there's something after the Deep Wound?

Btw, Evis-Exec and Decap-Crit Chop are comparable in terms of damage, methinks.

axe raider x

axe raider x

Krytan Explorer

Join Date: Nov 2005

Fort Aspenwood

[aC]

A/

u can get rid of the energy problem if u go W/D and use zealous renewal, that way u can have time for 2-3 rounds of exec+decap then when 20 seconds runs out u gain +1 energy for every successful hit.

exiled mat

exiled mat

Krytan Explorer

Join Date: Dec 2005

The netherlands > friesland > balk

[JAMM] Justified Ancients of Moo Moo

E/Me

well, the fact that decapitate is a finisher is only strenthened by the fact that a decapitation is not something a normal human will survive :P

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Yeah, I mean if you're decapitated you have to die, right?

But oh wait, if the guy has mending on it might not work, because mending makes you invincible. Remember that guys, mending > *. Except maybe healing breeze, which is like, 6 whole pips of regen. Wow man.

And zealous renewal is awesome because it gives you energy after 20 whole seconds! It's just like mantra of recall, so it must be l33t! I mean, you never need energy right after you use Decapitate, right?

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

Quote:
Originally Posted by Rera

But oh wait, if the guy has mending on it might not work, because mending makes you invincible.
omg NO! At best mending gives you 3 pips of regen, which is not even close being worth the -1 energy regeneration!

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Still at it, Dr. Imperial?

Look at all the builds with mending and healing breeze. There must be some reason for it. The skills have to be l33t, or else no one would use them.

Explain to me why mending isn't worth -1 energy regeneration. The policy on this board is that if you're going to tell me something doesn't work, you have to tell me why. So go ahead, give it a shot.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

Quote:
Originally Posted by Dr Imperial
mending gives you 3 pips of regen, which is not even close being worth the -1 energy regeneration!
theres your answer. it only gives you 3 pips at best. And most builds arent at best, and give you 2 pips. that is why it is not worth the much needed energy regeneration. Listen, i don't want to start a fight. I just don't want newbies getting the wrong information. And saying that Mending is the most bestest skill in all of god's creation is wrong information IMO.


The builds that you are looking at must be just solo builds like 55 builds, in which breeze and mending are essential, but you are telling people that mending and breeze are the best skills and should be used by every profession...such as warrior....which is not right.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Am I really wrong? Everyone and their mother seems to think that mending is God's gift to warriors and won't ****ing shut up about it. So I thought, hmm, they must be on to something. And no, it's not just on farming or running builds. It's in a lot of uber tanking builds too, and those are supposedly godly in PvE. I mean, nothing can kill them. Dolyak Sig, Endure Pain, Gladiator's Defense, Mending, Healing Breeze ... wow. Sure, they can't really kill anything, but they'll never die, and that's pretty cool.

And seriously, what is wrong with mending? You're not really using the energy anyway. All of your skills are adrenaline-based. That one pip of energy doesn't even hurt you. And think about it, if you can get 3 pips of regen, that's 6 health per second. A typical mission lasts ... what? About 30 minutes, or 1800 seconds, so mending could potentially heal you for 10800 health! That's a lot for 1 pip of energy that you don't even need.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

Quote:
Originally Posted by Rera
Dolyak Sig, Endure Pain, Gladiator's Defense, Mending, Healing Breeze ... wow. Sure, they can't really kill anything, but they'll never die, and that's pretty cool.

And seriously, what is wrong with mending? You're not really using the energy anyway. All of your skills are adrenaline-based.

Ahem, Endure Pain, Glad's Defense, Mending, Healing breeze are ALL energy based. For tanking, most every skill is energy using. Mending isnt worth it. Period.

learn your stuff Rera. I knew somewhere in the mess of things you were just getting your ideas from a couple of somewhat noobish builds. Trust me, I know warrior...well. Mending and Breeze are not bad, but Warriors should not be focusing on enchantments; but stances. I don't think you have actually played warrior enough because you obviously havent learned your stuff from personal expierence.

Dzus

Dzus

Frost Gate Guardian

Join Date: Jan 2006

Order of Corrupted Souls [OoCS]

W/

Quote:
Originally Posted by Dr Imperial
Ahem, Dolyak Sig, Endure Pain, Glad's Defense, Mending, Healing breeze are ALL energy based. For tanking, most every skill is energy using. Mending isnt worth it. Period.

learn your stuff Rera. I knew somewhere in the mess of things you were just getting your ideas from a couple of somewhat noobish builds. Trust me, I know warrior...well. Mending and Breeze are not bad, but Warriors should not be focusing on enchantments; but stances. Signets aren't energy based. =P

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

...hehe....forgot about that....

*post edited*

Mystic-

Mystic-

Frost Gate Guardian

Join Date: Jun 2006

burn!
btw, i think rera is joking? lmao

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Energy problem? Put on a zealous weapon. Hit something. There you go, energy problems all gone. Mending ftw.

...

Yeah, you got me. I've never played warrior before, I'm just getting my information from these forum posts, which, incidentally, are the same posts that hundreds or thousands of people read everyday. If these are the kinds of ideas I'm getting from them, what do you think other people are getting?

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

..the wrong idea from you!!! So i would appreciate it if you would tell people things that you know from personal expierence. It would make things go smoother. I specialize in warrior and you specialize in...




(btw, HA i knew you were never a warrior!! )

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

I used to specialize in playing GW, but now I specialize in making sure that everyone is tolerant of incompetence. After all, it's okay if we're all having fun.

The wrong idea from me? But I'm just saying the things I'm getting from other posts in this forum. So really, it's not my fault.

Don't shoot the messenger.

xtremextreme

Academy Page

Join Date: Jul 2006

The Phoenix Followers

W/Mo

Quote:
Originally Posted by Dr Imperial
omg NO! At best mending gives you 3 pips of regen, which is not even close being worth the -1 energy regeneration! Gives you +4 with 13healing. Thats assuming you are against a monk or another profession with focus/wand/staff giving +1 to healing.

On topic, i have only tried eviscerate, need to cap decapitate. IMO it looks like more spike damage, at the cost of energy and adrenaline. As my build is adrenal based, i think i might be able to fit it in

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

Quote:
Originally Posted by xtremextreme
Gives you +4 with 13healing. Thats assuming you are against a monk or another profession with focus/wand/staff giving +1 to healing. but we are talking about warriors here, who carry shields, and are (or at least SHOULD BE) devoting their attribute points to tactics, strength, axe/sword/hammer, etc. If a warrior has 13 points on healing, then its not doing its job.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Warriors are fine with +3 Mending, which is only 8 in Healing. You have more than enough points to spec in your other warrior attributes.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

or so it seems....

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by Dr Imperial
Trust me, I know warrior...well. Mending and Breeze are not bad, but Warriors should not be focusing on enchantments; but stances. Warriors are for damage, not stances.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

This thread depresses me.

If you want 'tanks' meh, go make a post petitioning for an agro-magnet skill. Maybe A/Net will take pity on you and make items draw agro like back before factions. Maybe then people will take them 'seriously.'

Untill then, tanking is pretty irrelevent, even moreso to this thread.

As far as PvE goes, I can't see very many advantages Decapitate has over Evicerate. PvE warriors are all about DPS if they want to add anything to the team. It seems like an Evicerate warrior should be able to put out more DPS than a Decipatate warrior, since other attacks do cost energy or adrenaline.

It looks to have some potential in PvP in spike builds, but that's it. If you're not in an adrenal-spike build, I don't see why you'd use it over Evicerate.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

If you're going to argue DPS, Cleave has higher DPS than Eviscerate.

Katari, didn't you know? Tanking is all that warriors are good for. That's why we keep seeing all of these builds with Gladiator's Defense, Defy Pain, and HH.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

Quote:
Originally Posted by Rera

Katari, didn't you know? Tanking is all that warriors are good for. That's why we keep seeing all of these builds with Gladiator's Defense, Defy Pain, and HH.
Exactly

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

In RA, Eviscerate > Decapitate. However, in organized teams, I think Decapitate is going to come out.

BTW, off-topic, Defy Pain is t3h blah.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Decapitate is inflexible. It can't be followed-up with any adrenal attack skills, and energy-based attack skills like Critical Chop will require a weapon switch mid-combo, which is slow. You can't really run Rush, since you never have adrenaline after Decapitate, so you're going to end up using Sprint or Enraging Charge instead - both of which are costly when your energy is always hovering around 0. Running Frenzy on your decap warrior is risky, because you won't be able to cancel it as quickly. Running a 15/-5e weapon swap helps, but weapon switching is delayed after performing any action. Decap isn't unusable, but you have to wonder if all of the limitations are worth the extra damage.

In PvE, there's no reason to run Decapitate.

The only reason Defy Pain might be t3h blah is because Gladiator's Defense is t3h better!

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Decaptitate..Great Damage..but..I mean,is it that great?I mean,with Eviscerate, you can use Axe Rake you can not only cripple the target you're going after,but you can cover your recently applied Deep Wound.

The only way to truly recover after Decaptitate as fast as possible is to be wielding a Zealous Weapon,and putting a attack speed buffing stance on before actually using such a skill.But as Rera said,You'd be wide open.And if the opponent realizes this,they can easily kill you in a matter of moments.

I think i'll go cap Decapitate and experiment.

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

Uh, isn't it obvious Rera is joking Dr Imperial is being thick?

You can get +4 if you have a +1 skill offhand. Try it a few times and eventually you'll get +4. Wow, how fun, now you can gain 0 regen when poisoned =O

I like Evis better. Decapitate is good, but I simply don't feel that the spike difference is worth it when it would mean risking no counter stance (especially if you use rush like I do), and have to rely on shifty combos. I mean, I'm not saying that output and spikes aren't the most important part of being a warrior, just that Evis can spike great too.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Silk Weaver
Uh, isn't it obvious Rera is joking Dr Imperial is being thick?

You can get +4 if you have a +1 skill offhand. Try it a few times and eventually you'll get +4. Wow, how fun, now you can gain 0 regen when poisoned =O

I like Evis better. Decapitate is good, but I simply don't feel that the spike difference is worth it when it would mean risking no counter stance (especially if you use rush like I do), and have to rely on shifty combos. I mean, I'm not saying that output and spikes aren't the most important part of being a warrior, just that Evis can spike great too. I think Dr Imperial knows that Rera is joking. EDIT: Wait, no...he's not...

And no, you can have a counter stance after Frenzy...but that requires having played a caster and not just be a clueless wammo, because you'd have to know what "weapon swapping" means.

Generally, -5e +15% for Decap, 15>50 for Crit Chop, +5 for Sprint.

Though, its inflexibility is still not very nice to have on a Warrior.

EDIT AGAIN: I just noticed some people were talking about being able to use Rake after Evis, and not being able to use Rake after Decap. I'll just say that with Decapitate, you are trying to kill the target once and for all, and you don't need the Cripple.

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

Quote:
Originally Posted by LightningHell
And no, you can have a counter stance after Frenzy...but that requires having played a caster and not just be a clueless wammo, because you'd have to know what "weapon swapping" means.
Quote: Originally Posted by Silk Weaver ... especially if you use rush like I do. That.

Quote: Originally Posted by LightningHell
Though, its inflexibility is still not very nice to have on a Warrior.
Quote:
Originally Posted by Silk Weaver
... and have to rely on shifty combos. Shifty, inflexible, close enough.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Like I said, you're not going to be able to run any adrenal skills after Decapitate, so your cancel stance can't be Rush. That's one of the primary limitations.

I also mentioned that, although you can hide energy with weapon swapping, there are two problems: 1) weapon swapping is slow, 2) you will have close to 0 energy most of the time.