Decapitate vs Eviscerate
Black Ops Ranger
Used to use Evic on my PvP Warrior
Now i use Decapitate it does more damage and deep wounds longer but takes all you adren and energy
Tell which you use or if you use anything better
Now i use Decapitate it does more damage and deep wounds longer but takes all you adren and energy
Tell which you use or if you use anything better
stueyman2099
for PvP, its simple. If you want a strong spike, use decapitate. If you plan to do more than that (which you should IMO) go with eviscerate
Carth`
Decapitate is good for one thing: killing someone close to death.
If you use it on someone who won't die from it, it is wasted. You now have no energy, no adrenaline, your target will be healed... wasted.
For every other purpose I would bring Eviscerate. The fact that deep wound takes effect the next time they take damage, you can spike with it. Use an adrenal attack and it combines with the 20% and your target dies before the monk can see. It is much more repeatable too, and you still have energy for more Shocks, Sprints, or adrenal skills. You can kill someone, and 5 seconds later be repeating your spike on someone else.
Decapitate has its uses, and with a -energy and +energy weapon swaps you can lessen the negatives of it slightly, but for most things I still prefer Eviscerate.
If you use it on someone who won't die from it, it is wasted. You now have no energy, no adrenaline, your target will be healed... wasted.
For every other purpose I would bring Eviscerate. The fact that deep wound takes effect the next time they take damage, you can spike with it. Use an adrenal attack and it combines with the 20% and your target dies before the monk can see. It is much more repeatable too, and you still have energy for more Shocks, Sprints, or adrenal skills. You can kill someone, and 5 seconds later be repeating your spike on someone else.
Decapitate has its uses, and with a -energy and +energy weapon swaps you can lessen the negatives of it slightly, but for most things I still prefer Eviscerate.
qvtkc
Quote:
Originally Posted by Carth`
Decapitate is good for one thing: killing someone close to death.
If you use it on someone who won't die from it, it is wasted. You now have no energy, no adrenaline, your target will be healed... wasted. Zealous Anthem (from your paragon) -> Decapitate -> Critical Chop -> lol
Or Enraging Charge if you want some adrenaline instead. I love Nightfall skills
If you use it on someone who won't die from it, it is wasted. You now have no energy, no adrenaline, your target will be healed... wasted. Zealous Anthem (from your paragon) -> Decapitate -> Critical Chop -> lol
Or Enraging Charge if you want some adrenaline instead. I love Nightfall skills
Turbobusa
Quote:
Originally Posted by qvtkc
Zealous Anthem (from your paragon) -> Decapitate -> Critical Chop -> lol
Or Enraging Charge if you want some adrenaline instead. I love Nightfall skills need to check if decapitate drain all your energy before or after zealous anthem's bonus.
Or Enraging Charge if you want some adrenaline instead. I love Nightfall skills need to check if decapitate drain all your energy before or after zealous anthem's bonus.
gogoblender
Eviscerate is still a great all round Warrior skill and ranks up there imo with Triple chop and cyclone fer pve.
Decapitate...nice too...but nice only in certain situations.
Fewer situations I"m finding now than Eviscerate regarding over all pve use.
My vote's fer Eviscerate over Decapite...so far.
Course...i'm hoping to see that someone else has discovered a good way to mange this new skill.
And yeah...night fall skils do rock
+++
gogo
Decapitate...nice too...but nice only in certain situations.
Fewer situations I"m finding now than Eviscerate regarding over all pve use.
My vote's fer Eviscerate over Decapite...so far.
Course...i'm hoping to see that someone else has discovered a good way to mange this new skill.
And yeah...night fall skils do rock
+++
gogo
Carth`
Quote:
Originally Posted by Turbobusa
need to check if decapitate drain all your energy before or after zealous anthem's bonus.
I just tested it. A paragon used Anthem of Fury and Zealous Anthem, then I used Decapitate. I saw the +energy on myself, but my energy was set to 0 anyway. And my adrenaline too. So the effect of those must take effect just before the effect of Decapitate.
Chrono Re delle Ere
Well maybe as the songs does effects when u click on the skill while decapitate takes away ur energy and adrenaline when it hits. Maybe.
Maybe.
Maybe.
qvtkc
Quote:
Originally Posted by Carth`
I just tested it. A paragon used Anthem of Fury and Zealous Anthem, then I used Decapitate. I saw the +energy on myself, but my energy was set to 0 anyway. And my adrenaline too. So the effect of those must take effect just before the effect of Decapitate.
Really? Damn... It was such a good idea...
necrosfeelyaks
You can still execute+crit chop followed by decap, but u are gona need a sword or mesmer to support your spike. (or even an ele) Just some way that you can trigger that deepwound spike. The prob with 1/2 swing is that after you use it, it takes a bit longer for the next swing. Try out a 2 man War/War spike or War/mes spike on a dummy
LightningHell
Quote:
Originally Posted by necrosfeelyaks
You can still execute+crit chop followed by decap, but u are gona need a sword or mesmer to support your spike. (or even an ele) Just some way that you can trigger that deepwound spike. The prob with 1/2 swing is that after you use it, it takes a bit longer for the next swing. Try out a 2 man War/War spike or War/mes spike on a dummy
I think you mean Exec-Decap-Crit Chop, so there's something after the Deep Wound?
Btw, Evis-Exec and Decap-Crit Chop are comparable in terms of damage, methinks.
Btw, Evis-Exec and Decap-Crit Chop are comparable in terms of damage, methinks.
axe raider x
u can get rid of the energy problem if u go W/D and use zealous renewal, that way u can have time for 2-3 rounds of exec+decap then when 20 seconds runs out u gain +1 energy for every successful hit.
exiled mat
well, the fact that decapitate is a finisher is only strenthened by the fact that a decapitation is not something a normal human will survive :P
Rera
Yeah, I mean if you're decapitated you have to die, right?
But oh wait, if the guy has mending on it might not work, because mending makes you invincible. Remember that guys, mending > *. Except maybe healing breeze, which is like, 6 whole pips of regen. Wow man.
And zealous renewal is awesome because it gives you energy after 20 whole seconds! It's just like mantra of recall, so it must be l33t! I mean, you never need energy right after you use Decapitate, right?
But oh wait, if the guy has mending on it might not work, because mending makes you invincible. Remember that guys, mending > *. Except maybe healing breeze, which is like, 6 whole pips of regen. Wow man.
And zealous renewal is awesome because it gives you energy after 20 whole seconds! It's just like mantra of recall, so it must be l33t! I mean, you never need energy right after you use Decapitate, right?
Dr Imperial
Quote:
Originally Posted by Rera
But oh wait, if the guy has mending on it might not work, because mending makes you invincible.
omg NO! At best mending gives you 3 pips of regen, which is not even close being worth the -1 energy regeneration!
Rera
Still at it, Dr. Imperial?
Look at all the builds with mending and healing breeze. There must be some reason for it. The skills have to be l33t, or else no one would use them.
Explain to me why mending isn't worth -1 energy regeneration. The policy on this board is that if you're going to tell me something doesn't work, you have to tell me why. So go ahead, give it a shot.
Look at all the builds with mending and healing breeze. There must be some reason for it. The skills have to be l33t, or else no one would use them.
Explain to me why mending isn't worth -1 energy regeneration. The policy on this board is that if you're going to tell me something doesn't work, you have to tell me why. So go ahead, give it a shot.
Dr Imperial
Quote:
Originally Posted by Dr Imperial
mending gives you 3 pips of regen, which is not even close being worth the -1 energy regeneration!
theres your answer. it only gives you 3 pips at best. And most builds arent at best, and give you 2 pips. that is why it is not worth the much needed energy regeneration. Listen, i don't want to start a fight. I just don't want newbies getting the wrong information. And saying that Mending is the most bestest skill in all of god's creation is wrong information IMO.
The builds that you are looking at must be just solo builds like 55 builds, in which breeze and mending are essential, but you are telling people that mending and breeze are the best skills and should be used by every profession...such as warrior....which is not right.
theres your answer. it only gives you 3 pips at best. And most builds arent at best, and give you 2 pips. that is why it is not worth the much needed energy regeneration. Listen, i don't want to start a fight. I just don't want newbies getting the wrong information. And saying that Mending is the most bestest skill in all of god's creation is wrong information IMO.
The builds that you are looking at must be just solo builds like 55 builds, in which breeze and mending are essential, but you are telling people that mending and breeze are the best skills and should be used by every profession...such as warrior....which is not right.
Rera
Am I really wrong? Everyone and their mother seems to think that mending is God's gift to warriors and won't ****ing shut up about it. So I thought, hmm, they must be on to something. And no, it's not just on farming or running builds. It's in a lot of uber tanking builds too, and those are supposedly godly in PvE. I mean, nothing can kill them. Dolyak Sig, Endure Pain, Gladiator's Defense, Mending, Healing Breeze ... wow. Sure, they can't really kill anything, but they'll never die, and that's pretty cool.
And seriously, what is wrong with mending? You're not really using the energy anyway. All of your skills are adrenaline-based. That one pip of energy doesn't even hurt you. And think about it, if you can get 3 pips of regen, that's 6 health per second. A typical mission lasts ... what? About 30 minutes, or 1800 seconds, so mending could potentially heal you for 10800 health! That's a lot for 1 pip of energy that you don't even need.
And seriously, what is wrong with mending? You're not really using the energy anyway. All of your skills are adrenaline-based. That one pip of energy doesn't even hurt you. And think about it, if you can get 3 pips of regen, that's 6 health per second. A typical mission lasts ... what? About 30 minutes, or 1800 seconds, so mending could potentially heal you for 10800 health! That's a lot for 1 pip of energy that you don't even need.
Dr Imperial
Quote:
Originally Posted by Rera
Dolyak Sig, Endure Pain, Gladiator's Defense, Mending, Healing Breeze ... wow. Sure, they can't really kill anything, but they'll never die, and that's pretty cool.
And seriously, what is wrong with mending? You're not really using the energy anyway. All of your skills are adrenaline-based.
Ahem, Endure Pain, Glad's Defense, Mending, Healing breeze are ALL energy based. For tanking, most every skill is energy using. Mending isnt worth it. Period.
learn your stuff Rera. I knew somewhere in the mess of things you were just getting your ideas from a couple of somewhat noobish builds. Trust me, I know warrior...well. Mending and Breeze are not bad, but Warriors should not be focusing on enchantments; but stances. I don't think you have actually played warrior enough because you obviously havent learned your stuff from personal expierence.
And seriously, what is wrong with mending? You're not really using the energy anyway. All of your skills are adrenaline-based.
Ahem, Endure Pain, Glad's Defense, Mending, Healing breeze are ALL energy based. For tanking, most every skill is energy using. Mending isnt worth it. Period.
learn your stuff Rera. I knew somewhere in the mess of things you were just getting your ideas from a couple of somewhat noobish builds. Trust me, I know warrior...well. Mending and Breeze are not bad, but Warriors should not be focusing on enchantments; but stances. I don't think you have actually played warrior enough because you obviously havent learned your stuff from personal expierence.
Dzus
Quote:
Originally Posted by Dr Imperial
Ahem, Dolyak Sig, Endure Pain, Glad's Defense, Mending, Healing breeze are ALL energy based. For tanking, most every skill is energy using. Mending isnt worth it. Period.
learn your stuff Rera. I knew somewhere in the mess of things you were just getting your ideas from a couple of somewhat noobish builds. Trust me, I know warrior...well. Mending and Breeze are not bad, but Warriors should not be focusing on enchantments; but stances. Signets aren't energy based. =P
learn your stuff Rera. I knew somewhere in the mess of things you were just getting your ideas from a couple of somewhat noobish builds. Trust me, I know warrior...well. Mending and Breeze are not bad, but Warriors should not be focusing on enchantments; but stances. Signets aren't energy based. =P
Dr Imperial
...hehe....forgot about that....
*post edited*
*post edited*
Mystic-
burn!
btw, i think rera is joking? lmao
btw, i think rera is joking? lmao
Rera
Energy problem? Put on a zealous weapon. Hit something. There you go, energy problems all gone. Mending ftw.
...
Yeah, you got me. I've never played warrior before, I'm just getting my information from these forum posts, which, incidentally, are the same posts that hundreds or thousands of people read everyday. If these are the kinds of ideas I'm getting from them, what do you think other people are getting?
...
Yeah, you got me. I've never played warrior before, I'm just getting my information from these forum posts, which, incidentally, are the same posts that hundreds or thousands of people read everyday. If these are the kinds of ideas I'm getting from them, what do you think other people are getting?
Dr Imperial
..the wrong idea from you!!! So i would appreciate it if you would tell people things that you know from personal expierence. It would make things go smoother. I specialize in warrior and you specialize in...
(btw, HA i knew you were never a warrior!! )
(btw, HA i knew you were never a warrior!! )
Rera
I used to specialize in playing GW, but now I specialize in making sure that everyone is tolerant of incompetence. After all, it's okay if we're all having fun.
The wrong idea from me? But I'm just saying the things I'm getting from other posts in this forum. So really, it's not my fault.
Don't shoot the messenger.
The wrong idea from me? But I'm just saying the things I'm getting from other posts in this forum. So really, it's not my fault.
Don't shoot the messenger.
xtremextreme
Quote:
Originally Posted by Dr Imperial
omg NO! At best mending gives you 3 pips of regen, which is not even close being worth the -1 energy regeneration!
Gives you +4 with 13healing. Thats assuming you are against a monk or another profession with focus/wand/staff giving +1 to healing.
On topic, i have only tried eviscerate, need to cap decapitate. IMO it looks like more spike damage, at the cost of energy and adrenaline. As my build is adrenal based, i think i might be able to fit it in
On topic, i have only tried eviscerate, need to cap decapitate. IMO it looks like more spike damage, at the cost of energy and adrenaline. As my build is adrenal based, i think i might be able to fit it in
Dr Imperial
Quote:
Originally Posted by xtremextreme
Gives you +4 with 13healing. Thats assuming you are against a monk or another profession with focus/wand/staff giving +1 to healing.
but we are talking about warriors here, who carry shields, and are (or at least SHOULD BE) devoting their attribute points to tactics, strength, axe/sword/hammer, etc. If a warrior has 13 points on healing, then its not doing its job.
Rera
Warriors are fine with +3 Mending, which is only 8 in Healing. You have more than enough points to spec in your other warrior attributes.
Dr Imperial
or so it seems....
Program Ftw
Quote:
Originally Posted by Dr Imperial
Trust me, I know warrior...well. Mending and Breeze are not bad, but Warriors should not be focusing on enchantments; but stances.
Warriors are for damage, not stances.
Katari
This thread depresses me.
If you want 'tanks' meh, go make a post petitioning for an agro-magnet skill. Maybe A/Net will take pity on you and make items draw agro like back before factions. Maybe then people will take them 'seriously.'
Untill then, tanking is pretty irrelevent, even moreso to this thread.
As far as PvE goes, I can't see very many advantages Decapitate has over Evicerate. PvE warriors are all about DPS if they want to add anything to the team. It seems like an Evicerate warrior should be able to put out more DPS than a Decipatate warrior, since other attacks do cost energy or adrenaline.
It looks to have some potential in PvP in spike builds, but that's it. If you're not in an adrenal-spike build, I don't see why you'd use it over Evicerate.
If you want 'tanks' meh, go make a post petitioning for an agro-magnet skill. Maybe A/Net will take pity on you and make items draw agro like back before factions. Maybe then people will take them 'seriously.'
Untill then, tanking is pretty irrelevent, even moreso to this thread.
As far as PvE goes, I can't see very many advantages Decapitate has over Evicerate. PvE warriors are all about DPS if they want to add anything to the team. It seems like an Evicerate warrior should be able to put out more DPS than a Decipatate warrior, since other attacks do cost energy or adrenaline.
It looks to have some potential in PvP in spike builds, but that's it. If you're not in an adrenal-spike build, I don't see why you'd use it over Evicerate.
Rera
If you're going to argue DPS, Cleave has higher DPS than Eviscerate.
Katari, didn't you know? Tanking is all that warriors are good for. That's why we keep seeing all of these builds with Gladiator's Defense, Defy Pain, and HH.
Katari, didn't you know? Tanking is all that warriors are good for. That's why we keep seeing all of these builds with Gladiator's Defense, Defy Pain, and HH.
Dr Imperial
Quote:
Originally Posted by Rera
Katari, didn't you know? Tanking is all that warriors are good for. That's why we keep seeing all of these builds with Gladiator's Defense, Defy Pain, and HH.
Exactly
Phoenix Arrows
In RA, Eviscerate > Decapitate. However, in organized teams, I think Decapitate is going to come out.
BTW, off-topic, Defy Pain is t3h blah.
BTW, off-topic, Defy Pain is t3h blah.
Rera
Decapitate is inflexible. It can't be followed-up with any adrenal attack skills, and energy-based attack skills like Critical Chop will require a weapon switch mid-combo, which is slow. You can't really run Rush, since you never have adrenaline after Decapitate, so you're going to end up using Sprint or Enraging Charge instead - both of which are costly when your energy is always hovering around 0. Running Frenzy on your decap warrior is risky, because you won't be able to cancel it as quickly. Running a 15/-5e weapon swap helps, but weapon switching is delayed after performing any action. Decap isn't unusable, but you have to wonder if all of the limitations are worth the extra damage.
In PvE, there's no reason to run Decapitate.
The only reason Defy Pain might be t3h blah is because Gladiator's Defense is t3h better!
In PvE, there's no reason to run Decapitate.
The only reason Defy Pain might be t3h blah is because Gladiator's Defense is t3h better!
Theus
Decaptitate..Great Damage..but..I mean,is it that great?I mean,with Eviscerate, you can use Axe Rake you can not only cripple the target you're going after,but you can cover your recently applied Deep Wound.
The only way to truly recover after Decaptitate as fast as possible is to be wielding a Zealous Weapon,and putting a attack speed buffing stance on before actually using such a skill.But as Rera said,You'd be wide open.And if the opponent realizes this,they can easily kill you in a matter of moments.
I think i'll go cap Decapitate and experiment.
The only way to truly recover after Decaptitate as fast as possible is to be wielding a Zealous Weapon,and putting a attack speed buffing stance on before actually using such a skill.But as Rera said,You'd be wide open.And if the opponent realizes this,they can easily kill you in a matter of moments.
I think i'll go cap Decapitate and experiment.
Silk Weaver
Uh, isn't it obvious Rera is joking Dr Imperial is being thick?
You can get +4 if you have a +1 skill offhand. Try it a few times and eventually you'll get +4. Wow, how fun, now you can gain 0 regen when poisoned =O
I like Evis better. Decapitate is good, but I simply don't feel that the spike difference is worth it when it would mean risking no counter stance (especially if you use rush like I do), and have to rely on shifty combos. I mean, I'm not saying that output and spikes aren't the most important part of being a warrior, just that Evis can spike great too.
You can get +4 if you have a +1 skill offhand. Try it a few times and eventually you'll get +4. Wow, how fun, now you can gain 0 regen when poisoned =O
I like Evis better. Decapitate is good, but I simply don't feel that the spike difference is worth it when it would mean risking no counter stance (especially if you use rush like I do), and have to rely on shifty combos. I mean, I'm not saying that output and spikes aren't the most important part of being a warrior, just that Evis can spike great too.
LightningHell
Quote:
Originally Posted by Silk Weaver
Uh, isn't it obvious Rera is joking Dr Imperial is being thick?
You can get +4 if you have a +1 skill offhand. Try it a few times and eventually you'll get +4. Wow, how fun, now you can gain 0 regen when poisoned =O
I like Evis better. Decapitate is good, but I simply don't feel that the spike difference is worth it when it would mean risking no counter stance (especially if you use rush like I do), and have to rely on shifty combos. I mean, I'm not saying that output and spikes aren't the most important part of being a warrior, just that Evis can spike great too. I think Dr Imperial knows that Rera is joking. EDIT: Wait, no...he's not...
And no, you can have a counter stance after Frenzy...but that requires having played a caster and not just be a clueless wammo, because you'd have to know what "weapon swapping" means.
Generally, -5e +15% for Decap, 15>50 for Crit Chop, +5 for Sprint.
Though, its inflexibility is still not very nice to have on a Warrior.
EDIT AGAIN: I just noticed some people were talking about being able to use Rake after Evis, and not being able to use Rake after Decap. I'll just say that with Decapitate, you are trying to kill the target once and for all, and you don't need the Cripple.
You can get +4 if you have a +1 skill offhand. Try it a few times and eventually you'll get +4. Wow, how fun, now you can gain 0 regen when poisoned =O
I like Evis better. Decapitate is good, but I simply don't feel that the spike difference is worth it when it would mean risking no counter stance (especially if you use rush like I do), and have to rely on shifty combos. I mean, I'm not saying that output and spikes aren't the most important part of being a warrior, just that Evis can spike great too. I think Dr Imperial knows that Rera is joking. EDIT: Wait, no...he's not...
And no, you can have a counter stance after Frenzy...but that requires having played a caster and not just be a clueless wammo, because you'd have to know what "weapon swapping" means.
Generally, -5e +15% for Decap, 15>50 for Crit Chop, +5 for Sprint.
Though, its inflexibility is still not very nice to have on a Warrior.
EDIT AGAIN: I just noticed some people were talking about being able to use Rake after Evis, and not being able to use Rake after Decap. I'll just say that with Decapitate, you are trying to kill the target once and for all, and you don't need the Cripple.
Silk Weaver
Quote:
Originally Posted by LightningHell
Quote:
Though, its inflexibility is still not very nice to have on a Warrior.
Quote:
Originally Posted by Silk Weaver
... and have to rely on shifty combos.
Shifty, inflexible, close enough.
Rera
Like I said, you're not going to be able to run any adrenal skills after Decapitate, so your cancel stance can't be Rush. That's one of the primary limitations.
I also mentioned that, although you can hide energy with weapon swapping, there are two problems: 1) weapon swapping is slow, 2) you will have close to 0 energy most of the time. |