Running nerfed? In all chapters!

G-Humps

Ascalonian Squire

Join Date: Dec 2005

[AON] Arch Of Nemesis

W/Mo

My freind was running my pre searing char to Lions Arch and he couldnt get Yaks to Beacons, The nps would just follow him even after he would use sprint or charge..!! these nerfes really suck, fighting your way through tyria will take forever.. =(

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

That's because he is a bad runner.

OasaTor

OasaTor

Academy Page

Join Date: Nov 2005

Brandon, MB, Canada

W/E

Yes, running has been "nerfed" but its still doable. People have found tricks to make it to droks, I for one have always had dryders chase me from yaks > beacons, but always seem to make it. Yes, they chase you, yes it makes it a lot harder, but of course you will have to learn to work with it.

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Uh, running works perfectly fine. Not sure what you're talking about.

Edit - Havent done the Droks run. But I had no problems with Ascalon->LA.

G-Humps

Ascalonian Squire

Join Date: Dec 2005

[AON] Arch Of Nemesis

W/Mo

i guess... i think fighitng is easier though haha

Meow Meow

Pre-Searing Cadet

Join Date: Nov 2006

Ugly Ducklings

Mo/

Quote:
Originally Posted by G-Humps
My freind was running my pre searing char to Lions Arch and he couldnt get Yaks to Beacons, The nps would just follow him even after he would use sprint or charge..!! these nerfes really suck, fighting your way through tyria will take forever.. =(
You need a better runner.

G-Humps

Ascalonian Squire

Join Date: Dec 2005

[AON] Arch Of Nemesis

W/Mo

Yeah thanks i know... i need a better runner its still hard why dont you go try it and tell meh wut u think

Seron

Frost Gate Guardian

Join Date: May 2005

USA

E/Mo

actually monsters are now chasing at 133%-150% speed always. at least this is what i'm noticing in nightfall...

necromancers, mesmers, elementalists, monks, everything follows you at 133%-150% speed always. This is either intentionally meant to screw CR'ers/runners or it's a bug.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

I usually just fight my way there but I decided to give running a try (though the opposite way - taking my dervish from LA to Ascalon City).

Didn't die a single time and used my standard play build (it does include avatar of balthazar which is has a +33% move rate to it). I'm sure having done it I could come up with a better build - for one thing I depended heavy on enchants and the stone summit have a large chunk of necro's with strip enchants (grrr, evil little things) and I had no hex removal.

I've never tried to run anything before, in fact part of Tasca's Demise (I think it is called - the northern most part with the stone summit above yaks bend) you go through is the first time I went through there and I got lost a few times.

Nightfall has made running MUCH simpler. I would not have been able to do that without some of the skills. And I *still* didn't use running skills or weapons/shields, just my regular skills.

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Quote:
Originally Posted by talon
That's because he is a bad runner.
QFT..

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

On another type of running, Chest Runs in Nightfall are pretty tough with the chests spawning in monster areas as well.

Oh a GW forum

Oh a GW forum

Banned

Join Date: Oct 2006

W/

Quote:
Originally Posted by Seron
actually monsters are now chasing at 133%-150% speed always. at least this is what i'm noticing in nightfall...

necromancers, mesmers, elementalists, monks, everything follows you at 133%-150% speed always. This is either intentionally meant to screw CR'ers/runners or it's a bug.
Yea... it seems a lot of monsters now have some sort of inherent speed buff, which can be turned on and off (when you see them wander around they walk slowly). When I was trying to CR in hidden city of ashabalalalaala I was using charging strike wich is a 33% speed buff, and I couldn't outrun some of the monsters.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

This is a true issue. The aggro system has changed with Nightfall and the changes apply to previous chapters aswell. The 2 big changes that will annoy runners are:
1. Many mobs got increased inherent speed, I've spotted different levels of this
- some are running 25% faster (+25% boost not enough to get rid of them but +33% works),
-some are 33% faster (you need to Dash to drop them),
-even some are 50% faster (Dash is not enough but teleporting into a target in front of you breaks the aggro)

2. A new problem which may be a bug : Breaking aggro of some mobs is now impossible or near impossible. Speed doesn't matter here and the monster may follow you around a whole map, even if you ran away very far from it. Even teleporting doesnt break this aggro.
If you want to see this feature/bug working, go run around Ice Floe - there will be always at least 1 Grawl Shaman that will follow you around whole map, unless you die. Or try Talus Chute where Avicaras are now faster than before and will chase you a very long way

Corpselooter

Corpselooter

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands, Woerden

Glob of Ectospasm [GoE]

R/

Quote:
Originally Posted by Oh a GW forum
Yea... it seems a lot of monsters now have some sort of inherent speed buff, which can be turned on and off (when you see them wander around they walk slowly). When I was trying to CR in hidden city of ashabalalalaala I was using charging strike wich is a 33% speed buff, and I couldn't outrun some of the monsters.
Djinni's have a inheret speed boost.

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

Quote:
Originally Posted by G-Humps
The nps would just follow him even after he would use sprint or charge..!! (
I dont know why NPS's are chasing you, and if you mean NPC's then im still at a loss

Jay Shrine

Jay Shrine

Ascalonian Squire

Join Date: Aug 2006

R/Mo

hmm,isnt it when the enemies use spells,they need to "chase" you to cast them,ive stopped,let them cast it and ran off again,it works sometimes,if they dont cast another spell ><

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

Quote:
Originally Posted by Jeff Highwind
On another type of running, Chest Runs in Nightfall are pretty tough with the chests spawning in monster areas as well.
not when you have permanent dark escape and a shadow form with only 5 seconds of downtime ( <3 deadlyparadox)

Superdarth

Superdarth

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by G-Humps
fighting your way through tyria will take forever.. =(
Ehm..yeah..thats kind of how the game is supposed to be played.

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

Nerfing Running is stupid. I don't think people should be forced to do all the missions and stuff just to get to a new place...

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

Yeeh, no real reason to complain when they intend you to fight your way through. I spose they want to make it harder for people to slack off.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

Well the Guiles on the droks run wont ever break aggro, unless you got burning speed perhaps, but not really a problem until you need holy veil, so i supose the run is possible until you meet a golem.

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

Try running the Elonas Reach mission..... its now completely nuts!

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Are you people crazy?

Running was never supposed to occurr more than to escape a scary spot(I.E. Monks dipping out with no energy and a dying team all around him/her).

Running was not supposed to be abused like it has been,and we all know it.

It was just a matter of time before they figured a way to stop running. The lazy have finally fallen. Play are fall to the wayside.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

How has running been abused? If they really didnt want people to run droks, they wouldn'tve made a south exit from beacons because no L10's have any business going down there. Running is not an exploit and I dont know why people like you think using a skill to its fullest potential is EXPLOITING it, same damn thing with you people saying 55 monk is an exploit and should be nerfed.

Ecomancer

Ecomancer

Frost Gate Guardian

Join Date: Dec 2005

I have noticed that casters in Nightfall and Prophecies have an innate speed boost and seem to run faster then you even with sprint or doge. Sort of silly I do hope its a bug.

Loki Seiguro

Desert Nomad

Join Date: Jun 2006

IGN: Scarlet Test Ace

We play Isketch in [HoH]

E/

<like i posted in some other threads

i can still run droks i did it 10 times yesterday with R/W using guildwiki.org build

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Drok run nerfed. It was not meaned to be runned maybe but fighted to droks.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by TheLordOfBlah
If they really didnt want people to run droks, they wouldn'tve made a south exit from beacons because no L10's have any business going down there.
Or directly connecting South Kryta to North Kryta...

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

So, this whole game is just about killing mob after mob, and nothing else? Bah...

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I can run everything up through the crystal desert and infusion runs on my mesmer, and I just did it for a friend recently so I have to say it isn't nerfed... lol.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

OMG it is so easy. Take ALL cookies out of your pockets before run.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I have noticed some mobs like to chase more, but in general I haven't found running to be that much more difficult.

Alias_X

Alias_X

Desert Nomad

Join Date: Apr 2005

I used to do the Droks run a lot. Does anyone know the specifics on what has changed in that run?