Should The Old Chest System Be Reinstated?
Sooty
I'd just like to give my 2 cents on this and then see what you guys reckon about it if I may...
As most of you know the chest system was changed just prior to the release of Nightfall. Where previously a chest that dropped a gold for one player would always drop a gold for subsquent players also, they now are randomised and each player has an equal chance of getting a purple or gold from that chest.
I put it to you all that this change departs from the developers' admirable course of making game changes to encourage players to play the game together, as well as facilitate those who choose not to. This is because the previous system encouraged people to form groups to do chest runs together since the risk of wasting a key on a purple chest was shared. It also made opening large numbers of chests much more affordable for those wishing to obtain treasure hunter and also wisdom titles.
With wisdom and treasure hunter titles now having the bonus effect of improving salvaging chances without destroying weapons, I believe many people would be wishing to obtain these titles where perhaps they weren't as interested previously.
Therefore with all that in mind, and with only a player's viewpoint to call upon of course, I believe that reinstating the previous chest system would:
- Encourage players to form groups to go on chest runs as they did previously thus providing more social opportunities for players to meet and play the game with each other.
- Make treasure hunter and wisdom titles much more affordable to those wishing to obtain them.
- Make the added bonuses for salvaging more relevant to a greater number of players
- Have no effect on those players who chest run alone since they will still have the same chance of getting a gold or purple as they would otherwise.
After having reached rank 4 treasure hunter, and by consequence rank 3 wisdom title under the old system I can appreciate how much more difficult and expensive this change makes achieving these titles for players new to the whole thing.
What do you guys think? Is there an advantage to the current system I'm not seeing? Would it benefit the community more in your opinion to keep the current system or reinstate the former one? Thanks for your input. :-)
As most of you know the chest system was changed just prior to the release of Nightfall. Where previously a chest that dropped a gold for one player would always drop a gold for subsquent players also, they now are randomised and each player has an equal chance of getting a purple or gold from that chest.
I put it to you all that this change departs from the developers' admirable course of making game changes to encourage players to play the game together, as well as facilitate those who choose not to. This is because the previous system encouraged people to form groups to do chest runs together since the risk of wasting a key on a purple chest was shared. It also made opening large numbers of chests much more affordable for those wishing to obtain treasure hunter and also wisdom titles.
With wisdom and treasure hunter titles now having the bonus effect of improving salvaging chances without destroying weapons, I believe many people would be wishing to obtain these titles where perhaps they weren't as interested previously.
Therefore with all that in mind, and with only a player's viewpoint to call upon of course, I believe that reinstating the previous chest system would:
- Encourage players to form groups to go on chest runs as they did previously thus providing more social opportunities for players to meet and play the game with each other.
- Make treasure hunter and wisdom titles much more affordable to those wishing to obtain them.
- Make the added bonuses for salvaging more relevant to a greater number of players
- Have no effect on those players who chest run alone since they will still have the same chance of getting a gold or purple as they would otherwise.
After having reached rank 4 treasure hunter, and by consequence rank 3 wisdom title under the old system I can appreciate how much more difficult and expensive this change makes achieving these titles for players new to the whole thing.
What do you guys think? Is there an advantage to the current system I'm not seeing? Would it benefit the community more in your opinion to keep the current system or reinstate the former one? Thanks for your input. :-)
Charqus
I dislike the new chest system but I can see there point in doing it...
I dont really see the point in changing it back but I bet a load of people do, It just makes chest running more risky like I think Anet wanted chests to be, so that, in a sense, buying keys is like a lottery, a small gamble :P
I bet many people disagree with me though...
I dont really see the point in changing it back but I bet a load of people do, It just makes chest running more risky like I think Anet wanted chests to be, so that, in a sense, buying keys is like a lottery, a small gamble :P
I bet many people disagree with me though...
0mar
I like the new system. Before, you'd have everyone standing around, not wanting to waste a key on a chest in fear of a purple. And when it did turn purple, no one touched that chest. The new system is more dynamic and makes people use their keys regardless of what happened before.
bigwig
I kind of liked the feeling when the people in my group, usually my guild, would find a gold chest. We'd all crowd around using that chest, talking about what we got. Now theres just no point to buying keys at all.
Not arenanets fault though, it was exploited way too much.
Not arenanets fault though, it was exploited way too much.
Empex
I'm wondering if the chest system now gives out gold items more often in hard to reach places. For example, all the vabbian keys I've spent in the wilderness has yielded purple, while most (2/3) of the vabbian keys I spent in the lost city, which is much more dangerous, has been gold. I haven't spent that much on keys in NF yet and it may be a coincidence because of the small sample size, but if it would true I'd say it's a good system.
Shadow of Light
Ehh... while I liked the old system and it's benefits (guaranteed golds for everyone from the right chest), Omar raises the best point for the new system.
The new system encourages everyone to take an equal risk for their reward.
The new system encourages everyone to take an equal risk for their reward.
arcanemacabre
Yeah, I kinda like it better this way, even if I end up getting less golds in the long run. Of course, I'd hate it if I couldn't get decent purples with nice skins and inscriptions. Yay for inscriptions making purples (and even the occasional blue) worthwhile!
Knightsaber Sith
What about the old old system when chests didn't even have keys?
Cottage Pie
I was always the first to open a chest in a FoW team, while all the other players said "oh i don't have a key..." (when chest was gold at least two would then open), but this new system sucks, i am getting consecutive req 13 purples. Nothing about the new system justifies obsidian keys 1.5k default price, it's almost a sure-fire way to lose money because unless the item is perfect AND had a good skin, or has perfect mods, nobody wants it.
Aegeroth
I love the new system, im just your average joe who buys a few keys a month, and prior to it i was sick of lame chest here lame chest here, so i gave up. Few days ago i used some Kournan Coins to get keys, of the 4 keys i got 3 resulted in Sup Runes, go new system
Guildmaster Cain
So basically this is a thread about:
-Complaining about Titles being too hard to acquire
-Anet nerfing an exploit again
Titles wouldnt be Titles if they were easy to get. And the chests were way 2 much exploited. Anyway the Treasure hunter title you still get points for if the item is a purple one. Just opening the chest will get you credit.
Chest running isnt a social form of 'playing' the game. Also the bonusses that the titles give are hardly worth it. Only a few % per rank, only at both maxed out titles, the effect would become noticable. But dont forget that getting that title will probably cost you 6 million (do the maths), so I dont think people try to get that title to get rich from it...
I got an idea, since its in the power of Anet, why dont they give us all 1000 zillion gold and max titles, make us get to lvl 999 and make monsters and bosses lvl 20 capped, like we are now. Wouldnt that be a GREAT game,... for about 5 minutes?
-Complaining about Titles being too hard to acquire
-Anet nerfing an exploit again
Titles wouldnt be Titles if they were easy to get. And the chests were way 2 much exploited. Anyway the Treasure hunter title you still get points for if the item is a purple one. Just opening the chest will get you credit.
Chest running isnt a social form of 'playing' the game. Also the bonusses that the titles give are hardly worth it. Only a few % per rank, only at both maxed out titles, the effect would become noticable. But dont forget that getting that title will probably cost you 6 million (do the maths), so I dont think people try to get that title to get rich from it...
I got an idea, since its in the power of Anet, why dont they give us all 1000 zillion gold and max titles, make us get to lvl 999 and make monsters and bosses lvl 20 capped, like we are now. Wouldnt that be a GREAT game,... for about 5 minutes?
garethporlest18
Quote:
Originally Posted by Cottage Pie
I was always the first to open a chest in a FoW team, while all the other players said "oh i don't have a key..." (when chest was gold at least two would then open), but this new system sucks, i am getting consecutive req 13 purples. Nothing about the new system justifies obsidian keys 1.5k default price, it's almost a sure-fire way to lose money because unless the item is perfect AND had a good skin, or has perfect mods, nobody wants it.
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I've gotten more rares than purples in FoW, but it bothers me when other people get them and when there are 4 purple chests in a row anger happens. Make them all rare drop the key price no matter what you wont' make money from it hardly, but you'll at least add some to your seekers title and that's worth paying 1.5k for I think. But people here "Oh no it's not a problem! It's a gamble! or It's just luck!" Gambleluck your pants, it's a waste of money and a great chance for a purple from a chest everytime... shouldn't happen in an elite area .
Purples from 600g key chests fine, its' a bit annoying 4/5 for 750g keys 5 times in a row, but I can handle it. 1.5k keys with 2/4 purple I can't handle and neither can a lot of other people going to get those chests for a rare.
CKaz
I like the original system where you didnt need any #@* keys.
Now I never open chests unless a key drops - very rare.
I guess there was over-farming but honestly did it really change much, outside another storage clog and that many more items to juggle?
Now I never open chests unless a key drops - very rare.
I guess there was over-farming but honestly did it really change much, outside another storage clog and that many more items to juggle?
Erudition
They nerfed an exploit, can you blame them? I agree that FoW chest should yield higher rares or be cheaper, but still, if you play the lottery you don't expect to win everytime, if at all!!
If every chest dropped a 20k+ item then it'd be pointless too.
Stay I reckon!
If every chest dropped a 20k+ item then it'd be pointless too.
Stay I reckon!
Sir Mad
Actually, it may sounds as a paradow but this change made it easier for me to get the treasure title. I'm not going for it, so when I'm in a team with real players I did't open a chest if I knew that was a purple chest. Now I do. It's much more expensive, but I also open much more chests than before.
Besides thatI don't have strong feeling towards or against this change.
Besides thatI don't have strong feeling towards or against this change.
Ozric
It was during my chestrunning days that I figured out that chestrunning wasn't worth it. Now that it's been changed there's even less of a chance to get something decent. It was too much of a money sink before, I was simply paying for a title and I knew it. But now? Let's put it this way,... I hope they increase the drop rate for keys.
Ork Pride
Yes, why?, because it gives the moneys worth, unlike this one. I spend 2,400g on 4 keys, and in return i get items worth from 110-120 to merchant. Nobody buys purples. And we can't farm anymore to make up the money we lost.
Kelsey Cain
chests should be locked and require a skill to open them not keys.
Maxiemonster
Quote:
Originally Posted by 0mar
I like the new system. Before, you'd have everyone standing around, not wanting to waste a key on a chest in fear of a purple. And when it did turn purple, no one touched that chest. The new system is more dynamic and makes people use their keys regardless of what happened before.
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Kai Nui
I have a question... why the hell do all the people who use those chests use the exact same key and lock? Not only that, but after using it my key dissappears. Here's my two bits:
For every level in the title track you get an extra 3 uses out of a key. So eventually it'd be like an ID kit. Then what the heck, make ID kits the same way, that way superior kits would have a point since people wouldn't get as many uses out of normal ID kits without at least level 2 or 3 or something? Honestly I believe the system to be completely flawed anyways, if this fixes it great, if not, oh well.
For every level in the title track you get an extra 3 uses out of a key. So eventually it'd be like an ID kit. Then what the heck, make ID kits the same way, that way superior kits would have a point since people wouldn't get as many uses out of normal ID kits without at least level 2 or 3 or something? Honestly I believe the system to be completely flawed anyways, if this fixes it great, if not, oh well.
Monk Mystic
im not sure but what i DO know is that im pretty much done with Elite missions now that the new system is in place. i refuse to spend 1.5k on a key and then have it turn out to be a purple every time or something... im deffinately not done playing GW or anything like that but keys just arent worth it any more. before you took turns opening chests and youd get a purple every 8 keys or w/e NOW you might get purple after purple after purple with no way of spreading the shame. so im pretty much never going to buy keys again cause its kinda not so helpful anymore thats my 2 cents
The Hand Of Death
And Anet doesn't like farmers, chest running is a form of farming. They are nerfing farming.
Sooty
Quote:
Originally Posted by Kai Nui
I have a question... why the hell do all the people who use those chests use the exact same key and lock? Not only that, but after using it my key dissappears. Here's my two bits:
For every level in the title track you get an extra 3 uses out of a key. So eventually it'd be like an ID kit. T |
There's some interesting points from both points of view.
Also I don't think anet or one of the devs have actually said why the system was changed again, there might be a great reason i don't know, but I do think it is going to raise the financial bar quite a lot for players to reach these titles. I've already got as high as i feel i NEED to be for salvaging purposes, but many others might not. I do truly miss the social aspects of it though. My guild would chest run together every day and I met a ton of people in this game by doing chest runs at places like Imperial sanctum where there was always a huge number of people doing them. My post is truly to promote a discussion on the system though, but if i'm whining at all it's because I miss the whole social chest running scene.
Do continue.....
Kool Pajamas
I agree they need to make chests drop more golds now. And places like FoW and elite missions with expensive keys should drop golds 100% of the time. Or bring back the old system.
Dalimoor_Kalkire
Quote:
Originally Posted by 0mar
I like the new system. Before, you'd have everyone standing around, not wanting to waste a key on a chest in fear of a purple. And when it did turn purple, no one touched that chest. The new system is more dynamic and makes people use their keys regardless of what happened before.
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Heimdallw32
I enjoy taking my chances, makes getting a gold all the more sweet when everyone else gets a purple then you get a gold. Noone forces you to buy keys, right? Plus there is the side benefit of no more "no u go first i dont want prupl" arguments in groups.
/not signed
/not signed
Winterclaw
Quote:
Originally Posted by Knightsaber Sith
What about the old old system when chests didn't even have keys?
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As long as that old system is modified so all chest drops are purple or gold
/signed.
The only reason why I think this new system would be an improvement is because now a group of people can't go on a farming run, get the most golds for the least number of keys bought, and then turn around and sell them. Now at least each farmer will have to test each chest.
However, it'd also be nice if chests randomly dropped 1-3 items for each person that opens them or if some greens can only be found via chest drop...
Skyy High
I think the people saying that they are glad the "You go first" aspect of chest running is gone...never really chest-ran that much. In my experience, most groups were pretty cool about spreading that role around, and in the most popular chest run areas, if you didn't do your part, you were dropped for someone that did. It worked out fair in the end.
korcan
the new system prevents leechers. the most annoying occurrence in a chest run group is when everyone huddles around a chest waiting for someone to "step up" and check a chest to see if its gold; that and huddling around a chest waiting for everyone to /roll 100 [how often does EVERYONE in a group /roll 100 anyways?]
dramatization [pre-chest update]
me: there are still 2 people who havent rolled
player#1: blank & blank hurry up and roll!!!!
me: just type /roll 100 in chat
[long silence, 2 minutes goes by]
player#2: omg u **c*in noobs just roll already!!!!
[by this time, weve aggro-ed a group of enemies causing everyone in our group to run in every which direction aggro-ing even more mobs of enemies, which results in the death of half our group]
unopened chest#1: "bunch of morons"
after many instances and variations of the above dramatization, i told myself to view chest runs as a means to gain my treasure hunter title. from that point on, i would always just run to all the chests and open them before our group had the chance to huddle or even type the word "roll".
dramatization [pre-chest update]
me: there are still 2 people who havent rolled
player#1: blank & blank hurry up and roll!!!!
me: just type /roll 100 in chat
[long silence, 2 minutes goes by]
player#2: omg u **c*in noobs just roll already!!!!
[by this time, weve aggro-ed a group of enemies causing everyone in our group to run in every which direction aggro-ing even more mobs of enemies, which results in the death of half our group]
unopened chest#1: "bunch of morons"
after many instances and variations of the above dramatization, i told myself to view chest runs as a means to gain my treasure hunter title. from that point on, i would always just run to all the chests and open them before our group had the chance to huddle or even type the word "roll".
Curar Partida
Personally, I think they should reinstate the old system. They want people to pllay together more often and Chest Running was at most times a group project. And, to comment on the people not wanting to waste keys, we have always took turns on checking chest. I liked the old sysatem, but having random drops now DOES allow for lesss items on the market, though with NF and the use of Inscriptions it is kinda pointless that they changed the system. But, Hey, thats my opinion.
KoalaMeatPie
Is it just me, Or those who have been chest farming get a say, 90% chance of having Purple items? I have been Farming (with heros and hench) the Escovald forest for the last 3-4 days, and, I'm not kidding, out of 25 chests, TWO gold drops. Out of the foes I killed? 3 gold drops.
They give us all these titles, yet they make it less and less afordable for us to get them, They Discourage farming, yet there are such things as FoW armour which costs millions.
THEN they wonder why people pay real money for ingame money.
They give us all these titles, yet they make it less and less afordable for us to get them, They Discourage farming, yet there are such things as FoW armour which costs millions.
THEN they wonder why people pay real money for ingame money.
HawkofStorms
Quote:
Originally Posted by Knightsaber Sith
What about the old old system when chests didn't even have keys?
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Anyway, I prefer the new system. No more "i'm not wasting a key on that chest" bs