Should The Old Chest System Be Reinstated?

Sooty

Lion's Arch Merchant

Join Date: Jul 2005

Australia

Giggity Giggity Goo

I'd just like to give my 2 cents on this and then see what you guys reckon about it if I may...

As most of you know the chest system was changed just prior to the release of Nightfall. Where previously a chest that dropped a gold for one player would always drop a gold for subsquent players also, they now are randomised and each player has an equal chance of getting a purple or gold from that chest.

I put it to you all that this change departs from the developers' admirable course of making game changes to encourage players to play the game together, as well as facilitate those who choose not to. This is because the previous system encouraged people to form groups to do chest runs together since the risk of wasting a key on a purple chest was shared. It also made opening large numbers of chests much more affordable for those wishing to obtain treasure hunter and also wisdom titles.

With wisdom and treasure hunter titles now having the bonus effect of improving salvaging chances without destroying weapons, I believe many people would be wishing to obtain these titles where perhaps they weren't as interested previously.

Therefore with all that in mind, and with only a player's viewpoint to call upon of course, I believe that reinstating the previous chest system would:

- Encourage players to form groups to go on chest runs as they did previously thus providing more social opportunities for players to meet and play the game with each other.

- Make treasure hunter and wisdom titles much more affordable to those wishing to obtain them.

- Make the added bonuses for salvaging more relevant to a greater number of players

- Have no effect on those players who chest run alone since they will still have the same chance of getting a gold or purple as they would otherwise.

After having reached rank 4 treasure hunter, and by consequence rank 3 wisdom title under the old system I can appreciate how much more difficult and expensive this change makes achieving these titles for players new to the whole thing.

What do you guys think? Is there an advantage to the current system I'm not seeing? Would it benefit the community more in your opinion to keep the current system or reinstate the former one? Thanks for your input. :-)

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

I dislike the new chest system but I can see there point in doing it...
I dont really see the point in changing it back but I bet a load of people do, It just makes chest running more risky like I think Anet wanted chests to be, so that, in a sense, buying keys is like a lottery, a small gamble :P
I bet many people disagree with me though...

0mar

Frost Gate Guardian

Join Date: Jul 2006

I like the new system. Before, you'd have everyone standing around, not wanting to waste a key on a chest in fear of a purple. And when it did turn purple, no one touched that chest. The new system is more dynamic and makes people use their keys regardless of what happened before.

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

I kind of liked the feeling when the people in my group, usually my guild, would find a gold chest. We'd all crowd around using that chest, talking about what we got. Now theres just no point to buying keys at all.

Not arenanets fault though, it was exploited way too much.

Empex

Academy Page

Join Date: Mar 2006

I'm wondering if the chest system now gives out gold items more often in hard to reach places. For example, all the vabbian keys I've spent in the wilderness has yielded purple, while most (2/3) of the vabbian keys I spent in the lost city, which is much more dangerous, has been gold. I haven't spent that much on keys in NF yet and it may be a coincidence because of the small sample size, but if it would true I'd say it's a good system.

Shadow of Light

Shadow of Light

Lion's Arch Merchant

Join Date: Jun 2006

Australia

Mo/

Ehh... while I liked the old system and it's benefits (guaranteed golds for everyone from the right chest), Omar raises the best point for the new system.

The new system encourages everyone to take an equal risk for their reward.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Yeah, I kinda like it better this way, even if I end up getting less golds in the long run. Of course, I'd hate it if I couldn't get decent purples with nice skins and inscriptions. Yay for inscriptions making purples (and even the occasional blue) worthwhile!

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

What about the old old system when chests didn't even have keys?

Cottage Pie

Cottage Pie

Wilds Pathfinder

Join Date: Nov 2005

Birmingham, England

Taking Aegis

Mo/Me

I was always the first to open a chest in a FoW team, while all the other players said "oh i don't have a key..." (when chest was gold at least two would then open), but this new system sucks, i am getting consecutive req 13 purples. Nothing about the new system justifies obsidian keys 1.5k default price, it's almost a sure-fire way to lose money because unless the item is perfect AND had a good skin, or has perfect mods, nobody wants it.

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

I love the new system, im just your average joe who buys a few keys a month, and prior to it i was sick of lame chest here lame chest here, so i gave up. Few days ago i used some Kournan Coins to get keys, of the 4 keys i got 3 resulted in Sup Runes, go new system

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

So basically this is a thread about:

-Complaining about Titles being too hard to acquire
-Anet nerfing an exploit again

Titles wouldnt be Titles if they were easy to get. And the chests were way 2 much exploited. Anyway the Treasure hunter title you still get points for if the item is a purple one. Just opening the chest will get you credit.

Chest running isnt a social form of 'playing' the game. Also the bonusses that the titles give are hardly worth it. Only a few % per rank, only at both maxed out titles, the effect would become noticable. But dont forget that getting that title will probably cost you 6 million (do the maths), so I dont think people try to get that title to get rich from it...

I got an idea, since its in the power of Anet, why dont they give us all 1000 zillion gold and max titles, make us get to lvl 999 and make monsters and bosses lvl 20 capped, like we are now. Wouldnt that be a GREAT game,... for about 5 minutes?

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by Cottage Pie
I was always the first to open a chest in a FoW team, while all the other players said "oh i don't have a key..." (when chest was gold at least two would then open), but this new system sucks, i am getting consecutive req 13 purples. Nothing about the new system justifies obsidian keys 1.5k default price, it's almost a sure-fire way to lose money because unless the item is perfect AND had a good skin, or has perfect mods, nobody wants it.
This right here is a main problem of this. FoW chests should not. ever. be. purple. You don't gamble on FoW Chests as you can make nothing from them. The best thing you can get from it, which is pretty rare is almost under 100k now. Somehow you figure that's worth the 1.5k key when you can get things worth 200k+ from 600g chest keys? I don't give two flocks if it's an elite area the key shouldn't be 1.5k to get purple items that's stupid. Anet should acknowledge the fact that 95% of the things that drop in FoW are worthless and drop the key price or make everything rare so you can make 300g from merchant.

I've gotten more rares than purples in FoW, but it bothers me when other people get them and when there are 4 purple chests in a row anger happens. Make them all rare drop the key price no matter what you wont' make money from it hardly, but you'll at least add some to your seekers title and that's worth paying 1.5k for I think. But people here "Oh no it's not a problem! It's a gamble! or It's just luck!" Gambleluck your pants, it's a waste of money and a great chance for a purple from a chest everytime... shouldn't happen in an elite area .

Purples from 600g key chests fine, its' a bit annoying 4/5 for 750g keys 5 times in a row, but I can handle it. 1.5k keys with 2/4 purple I can't handle and neither can a lot of other people going to get those chests for a rare.

CKaz

Jungle Guide

Join Date: Feb 2005

I like the original system where you didnt need any #@* keys.
Now I never open chests unless a key drops - very rare.

I guess there was over-farming but honestly did it really change much, outside another storage clog and that many more items to juggle?

Erudition

Erudition

Academy Page

Join Date: Oct 2006

Q&A section

Unique Warriors [UnWr]

They nerfed an exploit, can you blame them? I agree that FoW chest should yield higher rares or be cheaper, but still, if you play the lottery you don't expect to win everytime, if at all!!
If every chest dropped a 20k+ item then it'd be pointless too.
Stay I reckon!

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Actually, it may sounds as a paradow but this change made it easier for me to get the treasure title. I'm not going for it, so when I'm in a team with real players I did't open a chest if I knew that was a purple chest. Now I do. It's much more expensive, but I also open much more chests than before.

Besides thatI don't have strong feeling towards or against this change.

Ozric

Ozric

Lion's Arch Merchant

Join Date: May 2005

Texas

Phoolz Like Us

E/Me

It was during my chestrunning days that I figured out that chestrunning wasn't worth it. Now that it's been changed there's even less of a chance to get something decent. It was too much of a money sink before, I was simply paying for a title and I knew it. But now? Let's put it this way,... I hope they increase the drop rate for keys.

Ork Pride

Banned

Join Date: May 2005

Yes, why?, because it gives the moneys worth, unlike this one. I spend 2,400g on 4 keys, and in return i get items worth from 110-120 to merchant. Nobody buys purples. And we can't farm anymore to make up the money we lost.

Kelsey Cain

Frost Gate Guardian

Join Date: Sep 2006

chests should be locked and require a skill to open them not keys.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by 0mar
I like the new system. Before, you'd have everyone standing around, not wanting to waste a key on a chest in fear of a purple. And when it did turn purple, no one touched that chest. The new system is more dynamic and makes people use their keys regardless of what happened before.
I agree, this is better for sure.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I have a question... why the hell do all the people who use those chests use the exact same key and lock? Not only that, but after using it my key dissappears. Here's my two bits:

For every level in the title track you get an extra 3 uses out of a key. So eventually it'd be like an ID kit. Then what the heck, make ID kits the same way, that way superior kits would have a point since people wouldn't get as many uses out of normal ID kits without at least level 2 or 3 or something? Honestly I believe the system to be completely flawed anyways, if this fixes it great, if not, oh well.

Monk Mystic

Monk Mystic

Frost Gate Guardian

Join Date: May 2006

The Ka-Tet of Gilead

Mo/W

im not sure but what i DO know is that im pretty much done with Elite missions now that the new system is in place. i refuse to spend 1.5k on a key and then have it turn out to be a purple every time or something... im deffinately not done playing GW or anything like that but keys just arent worth it any more. before you took turns opening chests and youd get a purple every 8 keys or w/e NOW you might get purple after purple after purple with no way of spreading the shame. so im pretty much never going to buy keys again cause its kinda not so helpful anymore thats my 2 cents

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

And Anet doesn't like farmers, chest running is a form of farming. They are nerfing farming.

Sooty

Lion's Arch Merchant

Join Date: Jul 2005

Australia

Giggity Giggity Goo

Quote:
Originally Posted by Kai Nui
I have a question... why the hell do all the people who use those chests use the exact same key and lock? Not only that, but after using it my key dissappears. Here's my two bits:

For every level in the title track you get an extra 3 uses out of a key. So eventually it'd be like an ID kit. T
That's an interesting idea - or perhaps make the uses from a key increase with your treasure hunter title. e.g + 1 use for each rank of treasure hunter.

There's some interesting points from both points of view.

Also I don't think anet or one of the devs have actually said why the system was changed again, there might be a great reason i don't know, but I do think it is going to raise the financial bar quite a lot for players to reach these titles. I've already got as high as i feel i NEED to be for salvaging purposes, but many others might not. I do truly miss the social aspects of it though. My guild would chest run together every day and I met a ton of people in this game by doing chest runs at places like Imperial sanctum where there was always a huge number of people doing them. My post is truly to promote a discussion on the system though, but if i'm whining at all it's because I miss the whole social chest running scene.

Do continue.....

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I agree they need to make chests drop more golds now. And places like FoW and elite missions with expensive keys should drop golds 100% of the time. Or bring back the old system.

Dalimoor_Kalkire

Frost Gate Guardian

Join Date: Aug 2006

[DoA] - The Darknights of Ascalon

R/

Quote:
Originally Posted by 0mar
I like the new system. Before, you'd have everyone standing around, not wanting to waste a key on a chest in fear of a purple. And when it did turn purple, no one touched that chest. The new system is more dynamic and makes people use their keys regardless of what happened before.
Omar brings up the best point I think as well. Now it's a gamble for everyone, not just the first to open the chest.

Heimdallw32

Heimdallw32

Frost Gate Guardian

Join Date: Nov 2006

United States of America

The Seven Deadly [Sins]

I enjoy taking my chances, makes getting a gold all the more sweet when everyone else gets a purple then you get a gold. Noone forces you to buy keys, right? Plus there is the side benefit of no more "no u go first i dont want prupl" arguments in groups.

/not signed

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Knightsaber Sith
What about the old old system when chests didn't even have keys?

As long as that old system is modified so all chest drops are purple or gold

/signed.


The only reason why I think this new system would be an improvement is because now a group of people can't go on a farming run, get the most golds for the least number of keys bought, and then turn around and sell them. Now at least each farmer will have to test each chest.

However, it'd also be nice if chests randomly dropped 1-3 items for each person that opens them or if some greens can only be found via chest drop...

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

I think the people saying that they are glad the "You go first" aspect of chest running is gone...never really chest-ran that much. In my experience, most groups were pretty cool about spreading that role around, and in the most popular chest run areas, if you didn't do your part, you were dropped for someone that did. It worked out fair in the end.

korcan

korcan

noobalicious

Join Date: Jun 2006

the new system prevents leechers. the most annoying occurrence in a chest run group is when everyone huddles around a chest waiting for someone to "step up" and check a chest to see if its gold; that and huddling around a chest waiting for everyone to /roll 100 [how often does EVERYONE in a group /roll 100 anyways?]

dramatization [pre-chest update]

me: there are still 2 people who havent rolled
player#1: blank & blank hurry up and roll!!!!
me: just type /roll 100 in chat

[long silence, 2 minutes goes by]

player#2: omg u **c*in noobs just roll already!!!!

[by this time, weve aggro-ed a group of enemies causing everyone in our group to run in every which direction aggro-ing even more mobs of enemies, which results in the death of half our group]

unopened chest#1: "bunch of morons"


after many instances and variations of the above dramatization, i told myself to view chest runs as a means to gain my treasure hunter title. from that point on, i would always just run to all the chests and open them before our group had the chance to huddle or even type the word "roll".

Curar Partida

Banned

Join Date: Oct 2006

Halfway To Hell

Mo/

Personally, I think they should reinstate the old system. They want people to pllay together more often and Chest Running was at most times a group project. And, to comment on the people not wanting to waste keys, we have always took turns on checking chest. I liked the old sysatem, but having random drops now DOES allow for lesss items on the market, though with NF and the use of Inscriptions it is kinda pointless that they changed the system. But, Hey, thats my opinion.

KoalaMeatPie

KoalaMeatPie

Wilds Pathfinder

Join Date: Apr 2006

Cute And Fluffy in My Tummy

Cult Classic [CC]

R/

Is it just me, Or those who have been chest farming get a say, 90% chance of having Purple items? I have been Farming (with heros and hench) the Escovald forest for the last 3-4 days, and, I'm not kidding, out of 25 chests, TWO gold drops. Out of the foes I killed? 3 gold drops.

They give us all these titles, yet they make it less and less afordable for us to get them, They Discourage farming, yet there are such things as FoW armour which costs millions.

THEN they wonder why people pay real money for ingame money.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Knightsaber Sith
What about the old old system when chests didn't even have keys?
When I first read this threads title, that's what I thought he was talking about.

Anyway, I prefer the new system. No more "i'm not wasting a key on that chest" bs