Shield Bonder
|pyro|
The Build
Equipment:
I have:
Five 15 armor level, armor parts from Kamadan.
Each piece has a survivor Insignia and vitae rune, one pice has major vigor rune.
Totem Axe
+30hp Off hand always or +45hp when Enchanted
Because the key to this build is to have the longest lasting Shield of Absorbtion as possible I did this.
First I put a +4 Divine Favor Scalp on and I casted Blessed Aura on me for 37% longer enchantments. (16 Divine Favor, Protection Prayers 12)
Then I switched to +1 proteciton prayers scalp.
Shield bonder Skills:
1-Protective Spirit
2-Shield of Absorbtion
3-Spirit Bond
4-Spell Breaker{E}
5-Blessed Signet
6-Essence Bond
7-Blessed Aura
8-Balthazar's Spirit
Smiter skills:
1-Vital Blessing
2-Life Attunment
3-Rettribution
4-Holy Wrath
5-Shield of Judgment (if Coldfires are aggroed)
6-Blessed Signet
7-Optional/Blank
8-Rebirth
Logics Behind it:
It seems that
Protective Spirit works first and makes you take 10% of you maximum heath per hit
and Spirit Bond heales you 80hp+ each time when you take damage,
Shield of Absorbtion comes in and negates damage given to you by -5 per every hit.
When Spirit Bond dies off you have only Shield of Absorbtion on you but you will be taking 0 damage until it ends.
The Battle:
Smiter casts all 4 enchantments on the shield bonder and bonder also enchants himself. The smiter moves back to a safe distance while shield bonder tanks.
Tank has Protective Spirit always active. Then cast Spirit Bond on you and after that cast Shield of Absorbtion. After Spirit Bonds ends wait until Shield of Absorption starts blinking then recast Spirit Bond and Shield of Absorbtion. If Protective Spirit starts blinking recast it.
Result:
I cleared Chamber and Ice Wastes several times with this build and it works perfect.
The only limitation is how much can you aggro and still be effective, because the bigger group you aggro the longer it takes to kill them(melee mobs scatter), but you can aggro 4 groups+ of smites and live to see the day.
I would say the big advantage of this build is that that is faster than Famine/55hp build or Trapper Builds. Not as fast as the pre - AI change but still its proffitable.
Equipment:
I have:
Five 15 armor level, armor parts from Kamadan.
Each piece has a survivor Insignia and vitae rune, one pice has major vigor rune.
Totem Axe
+30hp Off hand always or +45hp when Enchanted
Because the key to this build is to have the longest lasting Shield of Absorbtion as possible I did this.
First I put a +4 Divine Favor Scalp on and I casted Blessed Aura on me for 37% longer enchantments. (16 Divine Favor, Protection Prayers 12)
Then I switched to +1 proteciton prayers scalp.
Shield bonder Skills:
1-Protective Spirit
2-Shield of Absorbtion
3-Spirit Bond
4-Spell Breaker{E}
5-Blessed Signet
6-Essence Bond
7-Blessed Aura
8-Balthazar's Spirit
Smiter skills:
1-Vital Blessing
2-Life Attunment
3-Rettribution
4-Holy Wrath
5-Shield of Judgment (if Coldfires are aggroed)
6-Blessed Signet
7-Optional/Blank
8-Rebirth
Logics Behind it:
It seems that
Protective Spirit works first and makes you take 10% of you maximum heath per hit
and Spirit Bond heales you 80hp+ each time when you take damage,
Shield of Absorbtion comes in and negates damage given to you by -5 per every hit.
When Spirit Bond dies off you have only Shield of Absorbtion on you but you will be taking 0 damage until it ends.
The Battle:
Smiter casts all 4 enchantments on the shield bonder and bonder also enchants himself. The smiter moves back to a safe distance while shield bonder tanks.
Tank has Protective Spirit always active. Then cast Spirit Bond on you and after that cast Shield of Absorbtion. After Spirit Bonds ends wait until Shield of Absorption starts blinking then recast Spirit Bond and Shield of Absorbtion. If Protective Spirit starts blinking recast it.
Result:
I cleared Chamber and Ice Wastes several times with this build and it works perfect.
The only limitation is how much can you aggro and still be effective, because the bigger group you aggro the longer it takes to kill them(melee mobs scatter), but you can aggro 4 groups+ of smites and live to see the day.
I would say the big advantage of this build is that that is faster than Famine/55hp build or Trapper Builds. Not as fast as the pre - AI change but still its proffitable.
ibbo
what are u trying to ask with this post? u start by asking about SoA and ps and sprit bond but then u go on to answer your question? so what do u want to know?
|pyro|
-_-
Am, maybe I wasnt clear enough, I was explaining how did I came to this conclusion.
If my point wasnt clear enough, this is the new way to to Smite Run, faster then Famine/55-av-av
Am, maybe I wasnt clear enough, I was explaining how did I came to this conclusion.
If my point wasnt clear enough, this is the new way to to Smite Run, faster then Famine/55-av-av
Renegade26
Possible to solo with this and IW using a scythe, becuase health isn't needed as low sa 55, freeing up the second slot?
Crazyvietguy
Haha, well it took me a good 20 mins to figure out what you were saying but i got it.
Since the negative damage stacks over time (-5, then next hit is -10) Your build would work because after 10 hits your negative damage would be around -50, which will hurt you for a bit but you should be able to get SB back up in time.
As for IW Monk maybe....
SoA
SB
PS
IW
Power Spike
Essence Bond
Blessed Aura
Bals Spirit/Retribution (depending on how much health you want, 55 should go Spirit, and a 580 should go Ret)
(just a thought )
Since the negative damage stacks over time (-5, then next hit is -10) Your build would work because after 10 hits your negative damage would be around -50, which will hurt you for a bit but you should be able to get SB back up in time.
As for IW Monk maybe....
SoA
SB
PS
IW
Power Spike
Essence Bond
Blessed Aura
Bals Spirit/Retribution (depending on how much health you want, 55 should go Spirit, and a 580 should go Ret)
(just a thought )
|pyro|
I was in a hurry when I was writing, corrected it now.
Comments are more than welcome, if some one hasnt trown away his 15AL clothes away test it please and report. When you get the hand of it its realy goes nice.
Comments are more than welcome, if some one hasnt trown away his 15AL clothes away test it please and report. When you get the hand of it its realy goes nice.
[BtL] poke
Quote:
Originally Posted by Crazyvietguy
As for IW Monk maybe....
[...] I don't think IW is possible when you have no superior protection and superior divine favor in. (You won't have enough attribute points to get Illusion to 12)
So I think you have to use your 55HP build with IW.
[...] I don't think IW is possible when you have no superior protection and superior divine favor in. (You won't have enough attribute points to get Illusion to 12)
So I think you have to use your 55HP build with IW.
|pyro|
So has enyone tried this, if you want I can show you, just contact me In Game if you want.
This build can also duo FoW with some minor adjustments.
bonder brings SV or AV
and smiter takes signet of judgmend and bane signet
Hay anyone tried this build?
If you did I would realy like if you psot some feed back.
This build can also duo FoW with some minor adjustments.
bonder brings SV or AV
and smiter takes signet of judgmend and bane signet
Hay anyone tried this build?
If you did I would realy like if you psot some feed back.
Bloodied Blade
I've tried similar builds, but I'm almost certain that this is not faster than 55/Famine duo... I have both monked and run famine, and famine just blows everything out of the water (sorry SS necros, but famine actually was faster even before the SS nerf on mass pulls).
|pyro|
have you tried this build in particular?
Zeph
This duo build is great. Testing it out all over the 3 continents and its working well, great fun too.
Bloodied Blade
...you know your smiter's skills go 1, 2, 3, 4, 5, 6, 8? Might wanna throw in Purge Signet.
benjef
it works i was doing this the other day with a lvl 12 hero :P
NinjaKai
I'm loving the look of the smiter build. I shall have to do some UW duo with this sometime.
Puppets
Very nice, I find it better than famine rangers. Thanks.
Jabilo
Thought I would bump this. This build is nice, specially because you can take a monk hero. Get them to put all the smite enchants etc on you and then put their flag by the ghosts and go off and tank everything from the first room without even moving Tahlkora (or Dunkoro). I only really ever found farming fun if it was with other people that I play with regularly, but this works fine and takes absolutely no effort to control the hero if you want to do it on your own with minimal effort (the most you have to do is move them when you go to next area).
The free slot in your build I either use blood ritual (if I'm too lazy to used blessed signet) sig of judgement as energy is always 0, or I think it was ether signet, the mesmer one where you gain energy if you are under 5 energy, just to give hero a quicker way to get some mana to use Shield of Judgement. But to be honest I am yet to find an elite that I even have the smiter use for this build as not annoying the coldfire is so rediculously easy, just the 4 enchants is enough really, and rebirth if you're not used to farming uw yet.
Anet will stop it somehow eventually though, maybe making dying nightmares into deadly nightmares that are level 35 with hunger of the lich, jagged crystal skin and impossible odds or something hehe. But for now, nice build
The free slot in your build I either use blood ritual (if I'm too lazy to used blessed signet) sig of judgement as energy is always 0, or I think it was ether signet, the mesmer one where you gain energy if you are under 5 energy, just to give hero a quicker way to get some mana to use Shield of Judgement. But to be honest I am yet to find an elite that I even have the smiter use for this build as not annoying the coldfire is so rediculously easy, just the 4 enchants is enough really, and rebirth if you're not used to farming uw yet.
Anet will stop it somehow eventually though, maybe making dying nightmares into deadly nightmares that are level 35 with hunger of the lich, jagged crystal skin and impossible odds or something hehe. But for now, nice build
|pyro|
Well I prefer to duo it with real humans, because after a long week of PvE ing I decide I will do 3/4 Finder Keeper runs. Hehe most of the ecto for me :P.
I stoped uding this build because I need to get my characters trough NF, after I'm finished i will start farming for new armor set .
I stoped uding this build because I need to get my characters trough NF, after I'm finished i will start farming for new armor set .
Covah
Me and My friend have used this build in UW and it works great. The coldfires take abit longer though.
Concerning FOW which skills would u replace with SV and AV. We can't seem to kill the guys b\c the monks keep healing them so these would help alot.
Concerning FOW which skills would u replace with SV and AV. We can't seem to kill the guys b\c the monks keep healing them so these would help alot.
|pyro|
Well I took out Balthazars Spirit, and took SV.
Smiter took Bane Signed and Signet of Judgment.
After I aggred them all, I brought them to the monk and then activated SV for 14/15 s. After it expires if the monk isnt dead Bane Signed and SignetOJ is your friend.
About the colds, try NOT to aggro them, the only thing I can think off :S.
Smiter took Bane Signed and Signet of Judgment.
After I aggred them all, I brought them to the monk and then activated SV for 14/15 s. After it expires if the monk isnt dead Bane Signed and SignetOJ is your friend.
About the colds, try NOT to aggro them, the only thing I can think off :S.
Covah
Yeah my friend and I just did a Successful IDS run with this build and cleared mineral springs only one IDS dropped but that was a highlight.
Dmevi
this build is OK
I was smiter and empty slot: Glyph of lesser energy, easy to recast enchanments if ripped,or by dieng, and cast Signet+ bash Glyph and u can cast free for 30 energy ^^ v good when in middle of fight without removing Holy wrath.
yesterday we did the run, AAtxe WITHOUT SOJ makes it quiker, we did the UW run in 16 min, w0w
(start chamer, clear chamber compl. Q and all smites, and some Coldfire ^^, shame we got 0 ecto..)
ty for ur build, didnt know it was still poss to smite in UW, alrdy did SS/55 SSDeadspot SOAfamine and 55Whammo
but this 1 just beats em all.
Only 1 problem... Never smiters, or SOA Tankers around in TOA
(btw didnt try further than escort ghosts, 1 died of degen..)
I was smiter and empty slot: Glyph of lesser energy, easy to recast enchanments if ripped,or by dieng, and cast Signet+ bash Glyph and u can cast free for 30 energy ^^ v good when in middle of fight without removing Holy wrath.
yesterday we did the run, AAtxe WITHOUT SOJ makes it quiker, we did the UW run in 16 min, w0w
(start chamer, clear chamber compl. Q and all smites, and some Coldfire ^^, shame we got 0 ecto..)
ty for ur build, didnt know it was still poss to smite in UW, alrdy did SS/55 SSDeadspot SOAfamine and 55Whammo
but this 1 just beats em all.
Only 1 problem... Never smiters, or SOA Tankers around in TOA
(btw didnt try further than escort ghosts, 1 died of degen..)
bored-.-bored
if u need some1 to help you im sure i can get the skills for either build
teotuf
I actually like this build a lot. If you aggro just one group at a time, and if you have 700HP or more with vital blessing, it is faster than the normal famine or SS necros.
bored-.-bored
yup its faster
Timore
just wanna say this build works great
but gotta few thing i wanna ask u g2g now tho
GREAT BUILD!!
but gotta few thing i wanna ask u g2g now tho
GREAT BUILD!!
??Ripskin
Me and my friend have one almost exactly like this...We use it to farm every time it hits 2:05 am and europe doesn't have favor.
But yeah, I hope this idea spreads more for when he is sleepy.
But yeah, I hope this idea spreads more for when he is sleepy.
|pyro|
hey ty, I have mastered it, Im in CASH farming guil and we all use it like crazy,
no damage tank
Quote:
Originally Posted by |pyro|
The Build
Tottem
Absorption
putted
enchancments Tottem = Totem
Absorption = Absorbtion
putted = put
enchancments = enchantments
also you misuse capital letters, be sure to proof read next time, other than that its nice.
PS. are both SoA and SB needed? surely just SB is enough (if this build was posted before the nerf, if not then just SoA would do wouldnt it?)
Tottem
Absorption
putted
enchancments Tottem = Totem
Absorption = Absorbtion
putted = put
enchancments = enchantments
also you misuse capital letters, be sure to proof read next time, other than that its nice.
PS. are both SoA and SB needed? surely just SB is enough (if this build was posted before the nerf, if not then just SoA would do wouldnt it?)
Covah
SB gives u your HP back and SOA keep dmg off
Akhilleus
Quote:
Originally Posted by Crazyvietguy
Haha, well it took me a good 20 mins to figure out what you were saying but i got it.
Since the negative damage stacks over time (-5, then next hit is -10) Your build would work because after 10 hits your negative damage would be around -50, which will hurt you for a bit but you should be able to get SB back up in time.
As for IW Monk maybe....
SoA
SB
PS
IW
Power Spike
Essence Bond
Blessed Aura
Bals Spirit/Retribution (depending on how much health you want, 55 should go Spirit, and a 580 should go Ret)
(just a thought ) SB and IW are both elites. so gg to that.
Since the negative damage stacks over time (-5, then next hit is -10) Your build would work because after 10 hits your negative damage would be around -50, which will hurt you for a bit but you should be able to get SB back up in time.
As for IW Monk maybe....
SoA
SB
PS
IW
Power Spike
Essence Bond
Blessed Aura
Bals Spirit/Retribution (depending on how much health you want, 55 should go Spirit, and a 580 should go Ret)
(just a thought ) SB and IW are both elites. so gg to that.
dudeimoncoke
I really want to try this build so if anyone wants to farm add me ingame: dude im smited.
Oh and akhilleus im pretty sure by SB he meant spirit bond not spellbreaker
Oh and akhilleus im pretty sure by SB he meant spirit bond not spellbreaker
Akhilleus
Quote:
Originally Posted by dudeimoncoke
I really want to try this build so if anyone wants to farm add me ingame: dude im smited.
Oh and akhilleus im pretty sure by SB he meant spirit bond not spellbreaker in which case the first shadow he encounters, strips his enchants, and he dies (he had suggested the build as a solo-farm build).
Oh and akhilleus im pretty sure by SB he meant spirit bond not spellbreaker in which case the first shadow he encounters, strips his enchants, and he dies (he had suggested the build as a solo-farm build).
Jabilo
Quote:
Originally Posted by Akhilleus
in which case the first shadow he encounters, strips his enchants, and he dies (he had suggested the build as a solo-farm build).
Power Spike and 1 wand hit should be able to stop having your enchantments removed being a problem, unless of course 2 of them pop up at once then it's a bit of a problem hehe. Leech sig might be better if you're going the interupt way but is not as nice on the recharge time, however it will gain you energy rather than cost you 10. Also wanding nearest target and running away can give you enough head start to lose agro or be unhitable behind the ghost on his own. Then let the nightmare kill itself rendering you and re-enchant yourself. It's an annoying way to take them out however.
Also to Crazyvietguy, I doubt you will be killing things that fast with IW (assuming you are using a scythe for multiple targets - the 100 armor target feels pretty slow in Isle of the Nameless with IW - but to be honest I didn't try it in Underworld). Other things like Spoil Victor work great with a 55 monk on Aatxe, fast recharge and low energy cost, and if they somehow keep interupting you, just use the forced interupt method where you cast mending etc for them to use up their interupts on before casting Spoil Victor. This also leaves you without spell breaker however. Another point is that I couldn't quite survive the group of darkness using Spoil Victor in this bar as they don't always trigger spirit bond. I can't figure out a way to keep my health up here so I couldn't try it out on smites (but I doubt it would work anyway due to their healing when they spread in groups of more than 3). I tried Life Siphon on the Darkness to give me extra regen, killed 2 out of the group of 4 then got dazed, and ultimately fed up trying hehe.
Sorry if this is going too much off topic from the original 2 man build posted, but it's still using the SoA and SB combination so figured it might have some relevence here
Also to Crazyvietguy, I doubt you will be killing things that fast with IW (assuming you are using a scythe for multiple targets - the 100 armor target feels pretty slow in Isle of the Nameless with IW - but to be honest I didn't try it in Underworld). Other things like Spoil Victor work great with a 55 monk on Aatxe, fast recharge and low energy cost, and if they somehow keep interupting you, just use the forced interupt method where you cast mending etc for them to use up their interupts on before casting Spoil Victor. This also leaves you without spell breaker however. Another point is that I couldn't quite survive the group of darkness using Spoil Victor in this bar as they don't always trigger spirit bond. I can't figure out a way to keep my health up here so I couldn't try it out on smites (but I doubt it would work anyway due to their healing when they spread in groups of more than 3). I tried Life Siphon on the Darkness to give me extra regen, killed 2 out of the group of 4 then got dazed, and ultimately fed up trying hehe.
Sorry if this is going too much off topic from the original 2 man build posted, but it's still using the SoA and SB combination so figured it might have some relevence here
teotuf
@Pyro
I use different build than you, but same concepts. Please consider it.
This is my skill setup:
-----------------------------
Tank
Mo/Me
Mantra of Resolve
Spirit Bond
Shield of Absorption
Protective Spirit
Power Return
Spell Breaker
Essence Bond
Blessed Aura
Stats:
Protection Prayers - 11+3
Divine Favor - 12 + 1 (3 for casting Blessed Aura) + 1
Inspiration Magic - 6
-----------------------------
Smiter
Mo/R
Serpent's Quickness
Shield of Judgement
Blessed Signet
Holy Wrath
Retribution
Vital Blessings
Balthazar's Spirit
Rebirth
Stats:
Smiting Prayers - 12 + 3
Protection Prayers - 12 +3 + 1
Divine Favors - 3
-----------------------------
The biggest question if probably why I have Spell Breaker and Power Return. The answer is, without power return, this build is limited to 45 secs per group, at least in the initial chamber. However, this build kills so fast, that a group takes no where near 45 secs. Thats where PR comes in. If 1 DNM appears, just simply use PR and wait for it to kill itself. If more than 1 appears, use SB, as you won't be interrupted with MoR. This saves valuable time, as you don't have to wait for SB to recharge before each aggro. This leaves the smiter to carry Balthazar's Spirit, in place of Life Attunement, which isn't really an integral part of this build.
With this build, being not limited by SB, a smite run takes 13-15 min on avg, depends on whether colds are accidentally aggroed.
But yeah, thanks for posting this so I started to try the Tank/Smiter duet again. I tried this at the beginning of nightfall, I guess for some reason I thought it was to slow then, perhaps too low of max health. But this is surprisingly close to the pre-nerf 11 min runs, and sadly, even beats my awesome idea of mass aggro by a little in speed, and by a lot in simplicity and safeness.
I use different build than you, but same concepts. Please consider it.
This is my skill setup:
-----------------------------
Tank
Mo/Me
Mantra of Resolve
Spirit Bond
Shield of Absorption
Protective Spirit
Power Return
Spell Breaker
Essence Bond
Blessed Aura
Stats:
Protection Prayers - 11+3
Divine Favor - 12 + 1 (3 for casting Blessed Aura) + 1
Inspiration Magic - 6
-----------------------------
Smiter
Mo/R
Serpent's Quickness
Shield of Judgement
Blessed Signet
Holy Wrath
Retribution
Vital Blessings
Balthazar's Spirit
Rebirth
Stats:
Smiting Prayers - 12 + 3
Protection Prayers - 12 +3 + 1
Divine Favors - 3
-----------------------------
The biggest question if probably why I have Spell Breaker and Power Return. The answer is, without power return, this build is limited to 45 secs per group, at least in the initial chamber. However, this build kills so fast, that a group takes no where near 45 secs. Thats where PR comes in. If 1 DNM appears, just simply use PR and wait for it to kill itself. If more than 1 appears, use SB, as you won't be interrupted with MoR. This saves valuable time, as you don't have to wait for SB to recharge before each aggro. This leaves the smiter to carry Balthazar's Spirit, in place of Life Attunement, which isn't really an integral part of this build.
With this build, being not limited by SB, a smite run takes 13-15 min on avg, depends on whether colds are accidentally aggroed.
But yeah, thanks for posting this so I started to try the Tank/Smiter duet again. I tried this at the beginning of nightfall, I guess for some reason I thought it was to slow then, perhaps too low of max health. But this is surprisingly close to the pre-nerf 11 min runs, and sadly, even beats my awesome idea of mass aggro by a little in speed, and by a lot in simplicity and safeness.
|pyro|
Yea life attunment isnt realy needed.
I was thinking how I could speed the runs up and I didnt found any efficent way of doing that.
Maybe smiter having:
Blessed Signet
Holy Wrath
Retribution
Vital Blessings
Balthazar's Spirit
EoE ???
and tank:
Vital Blessing
Essence Bond
I was thinking how I could speed the runs up and I didnt found any efficent way of doing that.
Maybe smiter having:
Blessed Signet
Holy Wrath
Retribution
Vital Blessings
Balthazar's Spirit
EoE ???
and tank:
Vital Blessing
Essence Bond
|pyro|
we this build can also clear mineral springs and the new doa areas so you can farm gems there
teotuf
If you don't bring SB, but instead IW, and have 10 in illusion, 14 in prot, and 13 in divine (with scalp switch), and rest into inspiration, it speeds the build up considerably. Of couse the weapon is a +20% enchant scythe vs many, and totem axe vs 1. With this build, the run can be done in 12 min!
Also, theoretically, this build can be used to do the entire UW, as prenerf, 605/smiter can kill the obsidians already, and now, either with the mass interrupt with the scythe, or with the IW if you are blinded, they'll go down faster. wrathful spirits can be killed with IW, since SoJ doesn't work on them. terrorwebs can be killed with echo/serpent sojs, and is faster with IW. the build can also tank ice king quest, have power return for unwelcome guest, can survive the mindblade specters with low casting time and survivablility to degen, can survive against banished dream riders (except for the group of 3s), and can take on dead collectors/gnashers due to high max health.
Also, theoretically, this build can be used to do the entire UW, as prenerf, 605/smiter can kill the obsidians already, and now, either with the mass interrupt with the scythe, or with the IW if you are blinded, they'll go down faster. wrathful spirits can be killed with IW, since SoJ doesn't work on them. terrorwebs can be killed with echo/serpent sojs, and is faster with IW. the build can also tank ice king quest, have power return for unwelcome guest, can survive the mindblade specters with low casting time and survivablility to degen, can survive against banished dream riders (except for the group of 3s), and can take on dead collectors/gnashers due to high max health.
|pyro|
Ok will try and cap IW, but how do you deal with nightmares and ench rend?
teotuf
power return works for DNMs, 1/4 casting, 5 sec recharging.
Sanpa
I don't understand the use of holy wrath in this duobuild.
Doesnt it kill your energy and thus remove the bonds you got on the shield monk?
Doesnt it kill your energy and thus remove the bonds you got on the shield monk?