Ultimate MM Hero Build

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

I’ve seen many MM builds for Heroes, since, of course, MMs are awesome. However, most of these builds were designed by people who’ve never played a Necromancer (i.e. anyone who thinks that Flesh Golem is useful). Therefore, most of those builds are inherently flawed and/or very weak. All you need to make an MM is Blood of the Master and a Animation Spell. Two skills. That’s it. People overthink it. It’s what you do with the other 6 skills is important.

I, a long time Necromancer (and a Protector of Tyria/Cantha/Elona), however, have worked around with my trusty Olias and have devised the perfect MM build which utilizes all aspects of the AI.

Template String: AUNwgFb6MFoC4haWVtHkBEAA



Necromancer/Mesmer

16 Death Magic (12 + 1 + 3)
11 Soul Reaping (10 + 1)
8 Inspiration Magic

Skills

[skill]Animate Bone Horror[/skill] [skill]Animate Bone Fiend[/skill] [skill]Blood of the Master[/skill] [skill]Icy Veins[/skill] [skill]Signet of Lost Souls[/skill] [skill]Leech Signet[/skill] [skill]Power Drain[/skill] [skill]Resurrection Signet[/skill]

AI Notes:

Animate Bone Horror: Hero will cast either Animation spell when a corpse is available, and will always cast when a corpse is available (to keep the active minions healthy). Hero will always cast Animate Bone Horror if he does not have the Energy needed for Animate Bone Fiend. It appears to be random which animation spell he casts, if both are able to be cast.
Animate Bone Fiend: See above.
Blood of the Master: Hero will cast Blood of the Master when needed, in combat or out of combat, but not while the party is moving.
Icy Veins (e): Hero will rarely cast Icy Veins on the same target, but will spread it around. (the intended use)
Signet of Lost Souls: Hero will search for a target less than 50% HP to use Signet of Lost Souls, and he will only cast on a target less than 50% HP (AI is wonderful).
Leech Signet: Hero can interrupt very quick skills. (AI is very wonderful) However, it appears the Hero will only interrupt Spells with Leech Signet.
Power Drain: See above
Ressurection Signet: Hero will immediately res anyone as soon as they die. (of course, the Hero are usually beaten by another Hero, since the Hero is usually casting an Animation spell)

This MM Hero build exploits one of the AI’s strengths: multitasking. This build can constantly maintain minions and interrupt at amazing speeds. Since the build has 2 Animation spells, he will always be able to summon a minion.

This build also has no Energy problems whatsoever, thanks to the 2 Energy-giving interrupts and Signet of Lost Souls (why didn’t ArenaNet nerf that?!)

What’s probably the most controversial skill in the build is Icy Veins, the elite. Mainly, I chose Icy Veins because all other options sucked. Flesh Golem, as I said, is overrated. Virulence, Discord, and Toxic Chill are too situational. The AI can’t use Wail of Doom correctly. Therefore, thanks to its ridiculous buff, Icy Veins is the Elite of choice. It does insane damage, and I’m surprised more people aren’t using it…

So, this build is guaranteed to make your MM Hero a force to be reckoned with. If you have questions, post here, or contact me in-game (Syria Blackblood).

Sergio Leone

Sergio Leone

Krytan Explorer

Join Date: Jul 2005

Dallas, TX

The International Terrorists [USA]

W/Mo

I think OoB is the typical choice of Elite and then another Damage skill is used in place of one of your E-Management skills. Either way it works fine. Good alternative that I will try soon!

-.-

-.-

Banned

Join Date: Oct 2006

Is your Necromancer hero on Offensive or Defensive?

MAdnRisKy

MAdnRisKy

Academy Page

Join Date: Sep 2005

Requiem Lords

Mo/

what on earth was wrong with reapers mark?

personally I run aura of the lich, since it has always and will always be the best mm elite. Combine with dark bond and blood renewal.

signet of lost souls is a wonderful approach, but your other interupts should be more offensive with all that passive e management coming in. Cry of frustration is simply fantastic even if unspecced.

Urfin

Urfin

Academy Page

Join Date: Nov 2005

Moscow, Russia

W/

The buff is indeed ridiculous, haven't noticed that. 5s recharge is insane. Damn, and I've spent 2 hours just now testing what the hell I could do with all the crazy energy. Beats anything, come to think of it.

The only prob with the build will be spikes - they do that to poor Olias sometimes if he doesn't have Dark Bond or Taste. And interrupts can really be more offensive, not that he needs energy really

Thanks for the heads up, off to cap icy

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

Here is the build I have been running:

15 Death (12 + 1 + 2) - I don't want to shell out for the sup rune.
8 or so Inspiration - I don't remember exactly
11 or so Soul Reaping (10 + 1)
2 or so Curses

[skill]Animate Shambling Horror[/skill][skill]Animate Bone Horror[/skill][skill]Jagged Bones[/skill][skill]Shadow of Fear[/skill][skill]Leech Signet[/skill][skill]Blood Ritual[/skill][skill]Inspired Hex[/skill][skill]Resurrection Signet[/skill]

Notes

Animate Shambling Horror & Animate Bone Horror - As noted by OP, Olias will randomly cast either of these.
Jagged Bones - Olias uses this whenever any minions get low on health. He won't use it while you are running so you need to stop now and then to let him cast. I tend to stop let him cast, then run while it recharges then stop again to let him cast again. He can maintain a full 9-minion army with this skill without any sac'ing.
Shadow of Fear - This was a throw-away slot. I find that Olias has plenty of energy and health and does not need [skill=text]Signet of Lost Souls[/skill]. I figured this is a another good way to help the monks by slowing down all the mobs attacking the group. Even with no points in Curses, it lasts quite a while.
Blood Ritual - Again taking advantage of the hero AI. The AI knows exactly what everyone's energy is and so Olias will use this on anyone that is low on energy. Great synergy with my ele and the monks.
Leech Signet - Kitten killer
Revealed Hex - None of my other heroes have hex removal so Olias took this instead of another interrupt. I have not noticed him using the hexes he steals but then I don't pay *that* much attention.


I certainly did not know about the Icy Veins buff. I might have to try it out.

My new build will be similar to the OP:

[skill]Animate Shambling Horror[/skill][skill]Animate Bone Horror[/skill][skill]Blood of the Master[/skill][skill]Icy Veins[/skill][skill]Blood Ritual[/skill][skill]Signet of Lost Souls[/skill][skill]Revealed Hex[/skill][skill]Resurrection Signet[/skill]

Bkobe7

Ascalonian Squire

Join Date: Jul 2005

Mo/Me

Is Death Nova of any use?

gilgameshx

gilgameshx

Frost Gate Guardian

Join Date: Apr 2006

It seems that the AI doesn't use Death Nova often.

BTW, is there a reason not to take Vamperic Horror instead of Bone Horror? Is it because Bone Horror has a lower casting cost and recharge time? Would it be better for Olias to have Vamperic Horrors to make up for the lost of health using BoTM?

And when running Jagged Bones, why not use Bone Minions since you can get two minions on one corpse and both are the same level as Jagged Horror I think.

Star Alfur

Star Alfur

Wilds Pathfinder

Join Date: Jan 2006

WoW. :3

PM if you need me.

W/

Your suggested build is very similar to what I've been using for Olias, however, I've found that Virulence {E} + Epidemic work nicely with him. I realize it's situational, but that's easily fixed by speccing yourself and/or another hero with a spammable condition. (Enfeeble and/or Searing Flames are my usual choices)

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Umm, why does your build have 3 energy management skills in a MM? I understand the interupts are nice, but if you are going to put 3 energy gain skills on his bar, you should probably put something useful on the bar also since your hero will be constantly flooded with energy that could be put to good use.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by gilgameshx
It BTW, is there a reason not to take Vamperic Horror instead of Bone Horror? Is it because Bone Horror has a lower casting cost and recharge time? Would it be better for Olias to have Vamperic Horrors to make up for the lost of health using BoTM?
15 second recharge.

On that note, Shambling Horror has a 25 second recharge, which makes it even more worthless.

Quote: Originally Posted by Star Alfur Your suggested build is very similar to what I've been using for Olias, however, I've found that Virulence {E} + Epidemic work nicely with him. I realize it's situational, but that's easily fixed by speccing yourself and/or another hero with a spammable condition. (Enfeeble and/or Searing Flames are my usual choices) Virulance is mostly overkill, IMO. It gives 8 Degen. A Searing Flame Ele can do 7 degen. Therefore, due to the max degen cap of 10, Virulence is overkill.

Quote:
Originally Posted by XvArchonvX
Umm, why does your build have 3 energy management skills in a MM? I understand the interupts are nice, but if you are going to put 3 energy gain skills on his bar, you should probably put something useful on the bar also since your hero will be constantly flooded with energy that could be put to good use. It's kinda impossible to be flooded with Energy when the Hero spams 25 Energy spells.

My Green Storage

Wilds Pathfinder

Join Date: Sep 2006

Arizona

My Blue Storage

N/

Have none of you capped Golem ?
And since when does a MM have a mesmer secondary? That's like an SS having a Monk secondary.
Blood Ritual?

Trying to fit an interrupter, MM, SS and BR into 1 .. Have no room for BiP ?
Wait, you also forgot Shivers..


Botm, Shambling, Golem, Fiend, Vamp Horror, Vereta, Healing Circle, Rez

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

My Green Storage...you fail as a Necro.

Quote:
Originally Posted by My Green Storage
Have none of you capped Golem ?
Yes. Golem is overrated; it's way too slow in both movement and attack, and barely does more DPS than a Fiend.

Quote:
Originally Posted by My Green Storage And since when does a MM have a mesmer secondary? That's like an SS having a Monk secondary. Not only are you wrong about an MM having an Mesmer secondary (as this build proves), but you are implying that an SS without Mesmer secondary (i.e. Arcane Echo) is crap. You couldn't be more wrong. Arcane Echo is the crap.

Quote: Originally Posted by My Green Storage Blood Ritual? Your preference. I prefer to not force my Heroes to take 2 second to cast it.

Quote: Originally Posted by My Green Storage
Trying to fit an interrupter, MM, SS and BR into 1 .. Have no room for BiP ? What the heck are you talking about?! If you are refering to the multitasking, the AI can handle that. Read my OP.

Quote:
Originally Posted by My Green Storage
Wait, you also forgot Shivers.. ???


Quote:
Originally Posted by My Green Storage
Botm, Shambling, Golem, Fiend, Vamp Horror, Vereta, Healing Circle, Rez You lost all credit by using Verata's Sacrifice. And 4 minion skills

Please, actually play a Necro before critizing my build.

PS: I've been testing Order of Undeath instead of Icy Veins, and I think it's more usefull. (since Olias actually uses OoU often...) More testing will be necessary.

gilgameshx

gilgameshx

Frost Gate Guardian

Join Date: Apr 2006

The mesmer secondary is not there just to interrupt but for energy management.

Insert Cool Name Here

Insert Cool Name Here

Academy Page

Join Date: Apr 2006

Phila, PA

KAOS

N/Me

Someone posted a necro/ele build a couple of days ago using glyph of lesser energy and sig of sorrows. I will try to find link, but that pawns any mm build I have seen.

found it:

http://www.guildwarsguru.com/forum/s...php?t=10072860

nightshade_eyes

Academy Page

Join Date: Dec 2005

Looking for Guild

Me/

I run my MM Necro Hero as a N/Me with a build similiar to the OP's. Only difference is that I use Verata's Aura instead of Leech Signet.

I found that Leech Signet was rarely used against something worthwhile and the energy gain is not needed most of the time. Aura has helped during large battles in which the Necro dies and needs to get his minions back. Henchies sometimes agro multiple groups while chasing despite flag commands so Aura is a nice "just in case" spell.

I'll have to try Icy Veins instead of Death Nova. Death Nova seems to be rarely used by the Necro Hero.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by nightshade_eyes
I found that Leech Signet was rarely used against something worthwhile and the energy gain is not needed most of the time. Aura has helped during large battles in which the Necro dies and needs to get his minions back. Henchies sometimes agro multiple groups while chasing despite flag commands so Aura is a nice "just in case" spell. The easy way to prevent that is to not let the Necro die.

My Olias has never died. (outside of a complete party-wipe, and before I started testing OoU)

Darq

Darq

Ascalonian Squire

Join Date: Sep 2006

N/

My Olias is currently using:

BotM
Shambling
Vampiric
Jagged Bones {e}
Death Nova

The other spots are still being experimented with, and I know the whole Vamp/Sham may not seem like a good idea, but he keeps them at the cap constantly, the minions take all the aggro and he gets healed easy, it just works for me I guess. Not to mention I am currently running a very high SR build, its great to see three purple '13's appear when Olias raises another minion killing a Shambling with Jagged bones on it.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

I currently use two kind of necros:
N/M
Death 11+1+3
Soul 10+1
Healing 10
Animate Vampiric horror
Animate Bone minions
Order of Undeath (E)
Heal area
Heal party
BoTM
rez signet

This one generally with a barrage/pet setting, so with winnowing from a ranger to add up to OoU damage, and with an additionnal curse/blood necro/Me with:
Blood 11+1+2
Curse 10+2
Soul 10+1
Order of Pain
Blood is Power (E)
Mark of Pain
Shadow of fear
Suffering
Enfeebling blood
Rez signet

Add to that one healing monk, 4* barrage rangers and 1 Critical barrager, all with additional interrupts aside barrage to prevent bosses to wipe the party, and spirits to destroy huge mobs: winnowing, favourable winds, edge of extinction (very alternative as it will clear your minions in no time! To use wisely).
This setting allows a very fast mob clearing for most parts of each campaign. Nightfall endgame content will NOT be cleared with this setting, though, because of mob duplicating.

Corpselooter

Corpselooter

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands, Woerden

Glob of Ectospasm [GoE]

R/

Quote:
Originally Posted by Zinger314
That's like an SS having a Monk secondary.

Not only are you wrong about an MM having an Mesmer secondary (as this build proves), but you are implying that an SS without Mesmer secondary (i.e. Arcane Echo) is crap. You couldn't be more wrong. Arcane Echo is the crap.
Spiteful Spirit. {E}
Insidious Parasite.
Defile Enchantments.
Desecrate Enchantments.
Aegis.
Reversal of Fortune.
Protective Spirit.
Res.

9 Soul reaping, 9 Prot, 16 Curses, go on, place that on your olias/ whispers and be astounded how it works.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Looks like one impressive build there.
Sure going to test it out.
Been fiddling about with Icy for awhile but couldn't find a real purpose.
Looks like i might now

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

I tried the OP's build and found I did not like it as much as mine. I found that Olias had trouble keeping his minions at capacity during fights b/c they died faster than they could be replaced. I suppose he was doing more damage since he was using Icy but it is hard to tell when you cannot see their damage.

I went back to my original build b/c even during tough battles the minion count always stays at max.

Quote:
Originally Posted by gilgameshx
And when running Jagged Bones, why not use Bone Minions since you can get two minions on one corpse and both are the same level as Jagged Horror I think.
I find that Olias is always at his minion cap as is even during battles. Why switch to [skill=text]Animate Bone Minions[/skill] for no reason? Especially since they are a little weaker than the single minion I raise from [skill=text]Animate Bone Horror[/skill]. Also when Olias is at max minion count and he sees another corpse, he will most likely Animate Bone Minions again which will: kill two of my more powerful and bleeding inducing Jagged Horrors or my more powerful and Jagged Horror producing Shambling Horrors. In short, I will have lowered the average power of my minion army.

Quote:
Originally Posted by XvArchonvX
Umm, why does your build have 3 energy management skills in a MM? I understand the interupts are nice, but if you are going to put 3 energy gain skills on his bar, you should probably put something useful on the bar also since your hero will be constantly flooded with energy that could be put to good use.
Interrupts are *extremely* nice in the hands of the AI heros. I don't really use them for energy management (my Inspiration spec is not that high). They basically have enough points to pay for themselves. Every single one of my heroes has 2-3 mesmer interupts or hex/enchant removals. This is because the AI is so damn good at "seeing" all the potential targets and dropping an interrupt or removal in between doing its regular job. I love going into fights and hearing all the clickity click sounds as the first 4-5 spells the enemy tries to cast are interrupted. Makes fights *real* easy.

Quote:
Originally Posted by Zinger314
On that note, Shambling Horror has a 25 second recharge, which makes it even more worthless. I find it works great. Olias uses the quick recharging Bone Horrors while Shambling Horror recharges. I prefer it over fiends because of the lower energy costs and also because I want all my minions serving as body-blockers to allow the backline to nuke the mobs.

Quote: Originally Posted by My Green Storage
Have none of you capped Golem ?
And since when does a MM have a mesmer secondary? That's like an SS having a Monk secondary.
Blood Ritual?

Trying to fit an interrupter, MM, SS and BR into 1 .. Have no room for BiP ?
Wait, you also forgot Shivers.. Oh man. Golem ftl. What a waste of an elite spot. My jagged horrors are infinitely renewable just like the golem. So you can have 1 golem while I have 9 jagged horrors. I'll keep my nine that cause bleeding thank you.

Blood Ritual is to help all the casters in my party. As stated, the AI is privy to the energy levels of everyone in the party and knows exactly when to cast. I have found it very useful. I'd love to take BiP but since this is just a tertiary duty of Olias I spent my elite on his primary duty. You seem to think that b/c the build would suck for a real person that it is not suited for a Hero. What you do not grasp is that Heroes have different strengths and weaknesses than humans. Give them simple jobs and they excel. Simple jobs only require a few skills. Suddenly you find yourself with a bunch of empty skill slots after you have setup their simple job. Well guess what else Heroes excel at? Multitasking. You can give them several simple jobs and he will excel at all of them. My Olias is a MM, an interrupter and hex remover, and a low-powered battery. He does an awesome job at all 3 tasks all at the same time.

Quote:
Originally Posted by Zinger314
Your preference. I prefer to not force my Heroes to take 2 second to cast it. I can see that in your build. But since my build is not reliant on Olias constantly casting something it works great.

Quote:
Originally Posted by Zinger314
PS: I've been testing Order of Undeath instead of Icy Veins, and I think it's more usefull. (since Olias actually uses OoU often...) More testing will be necessary. I played with it before I had Jagged Bones but found that Olias was dying alot between all the BotM and OoU spamming it only took 1-2 enemy spells to finish him off then all mayhem would occur when his minions went AWOL. Also again I found his minion count dropping during battles. Since my main purpose is to have a wall of minions to protect my dmg dealers and healers I decided to try Jagged Bones and have been happy since.

I love Olias!

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

nice builds i must try some but i wanted to post about Death Nova.. if you put it high enough up the bar (mine is in position 1 or 2 because its only used in certain situations) it is used consistently.. ive lost count the amount of times ive been approaching low hp and been death nova'd just in case.. im yet to find a position for Jagged Bones that will let the AI use it properly and still keep nova on aswell because from my last test he only used it occasionally and prefered to raise new minions instead (and turning off minions meant i ended up with a lot less) but ive only tested it a couple times so others may have had more luck?

edit: also how is everyone posting the names of skills so they show up with a description if you hover over them?? only noticed it today!

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

All these builds and not one person has mentioned Dark Bond.

Dark Bond!

You don't run a high-sac build without a strong defensive spell.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Carinae Dragonblood
All these builds and not one person has mentioned Dark Bond.

Dark Bond!

You don't run a high-sac build without a strong defensive spell. Who needs defense when the enemies die in 5 seconds?

Best defense is a strong offense.

Apple

Apple

Desert Nomad

Join Date: Dec 2005

N/Mo

Just like to throw this out there, but heroes use tainted flesh *really* well so i'd just like to throw it out there

Contempt

Banned

Join Date: Nov 2006

N/

I've always used Golem for a portable corpse, but I'll definately try this build out, and probably make my own adjustments.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Tested and Approved...

Teamed up with some mates in Nundy Bay, Vizunah Square, Nahpui Quarter and made Master Reward every first try.
Me as heavy degen blood/Illusion necro and my Olias as MM with the exact same setup. as posted in the OP
It's massive.
Nothing more to add.

Cheers for the build.

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by Contempt
I've always used Golem for a portable corpse, but I'll definately try this build out, and probably make my own adjustments. Golems kinda redundant now with Jagged Bones, especially the way Olias handles the skill

HolyHawk

HolyHawk

Krytan Explorer

Join Date: Jul 2006

lf guild~

Me/A

Jagged bones + death nove has proven to be really usefull in my mm hero. He always use the skill correctly, and I never run out of minions during battles. Since you want your minions killed, I go half paragon and use motivation support for the entire party, plus blood ritual he will always use in anyone low on energy, myself especially. Hero is rather stupid with blood on the master on the other hand, he wont stop using it unless I say so, and flesh golem ... why do you even need that if you can death nova your minions non stop, rebirthing them?

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

I have two builds for my necro hench:

[skill]Animate Flesh Golem[/skill] [skill]Animate Shambling Horror[/skill] [skill]Animate Bone Fiend[/skill] [skill]Blood of the Master[/skill] [skill]Dark Bond[/skill] [skill]Power Drain[/skill] [skill]Leech Signet[/skill] [skill]Resurrection Signet[/skill]
Pretty much self-explanatory. Pdrain+Leech go on any hero's bar automatically if he can have a /me secondary. And I like the golem.

16 death (I actually run 15 because buying a sup death for 6k is just dumb and it doesn't really break the game... )
12 SR
7 Inspiration
3 Blood

OR

[skill]Animate Flesh Golem[/skill] [skill]Animate Shambling Horror[/skill] [skill]Animate Bone Fiend[/skill] [skill]Blood of the Master[/skill] [skill]Dark Bond[/skill] [skill]Ward Against Melee[/skill] [skill]Ward of Stability[/skill] [skill]Resurrection Signet[/skill]

16-12-8, wards on manual. Only for areas where you get annoyed by knockdown >.>

If you're asking "where's the energy management?", you're not killing stuff fast enough. Necros don't need energy management, you just need to kill more stuff. :P

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

I like to run Physical Heavy teams... so I usually drop Soul reaping a bit, pump blood and run something like this:

[skill]Animate Bone Fiend[/skill][skill]Blood of the Master[/skill][skill]Order of Pain[/skill][skill]Blood Ritual[/skill][skill]Signet of Lost Souls[/skill][skill]Rotting Flesh[/skill][skill]Power Drain[/skill][skill]Resurrection Signet[/skill]

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

The OP knows what he's talking about.

Agree on the 2 minions skills + blood of the master as being all you need for an effective minion master. Flesh golem is a complete scrub skill -- when you have 10 minions and 8 party members, having one of those minions be a "super minion" is a complete waste of an elite.

I have been using something similar but instead of the interrupts (which I tend to scatter across my other heroes), I have been Offering of Blood, Order of Pain (when I have a lot of physical damagers on the team), and Well of Blood (activated manually if it is needed). The Order of Pain results in a lot of damage output when I have a physical damage team (I'm usually playing a warrior myself, with cyclone axe, triple chip).

However, I am going to switch to Signet of Lost Souls for energy management, rather than OOB, as it is *extremely* efficient for its cost and recharge, and the AI should be able to use it well. While this frees up an elite (as well as much saccing), and probably makes it less worthwhile to spec in blood now, I'm not really sure what I would stick on this guy to replace it, as nothing really seems outstanding. Perhaps some utility elite specific to the area I'm in (Expel Hexes etc.)

ThingsFallApart

Academy Page

Join Date: Jan 2006

I like Flesh Golem, I see a lot of people bashing it just because it's popular. Which is very predictable. It can take a lot of damage and does good damage, too. I do prefer Order of Undeath, though. No build is the "best", so everyone should stop trying to say that theirs is.

As for taking Mesmer for energy management... why? At 16 Death/13 SR with Signet of Lost Souls, you should never be having energy problems to begin with.

And yes, I have MMed pretty much anywhere that you can. It's a pretty brainless build to run.

I find it's nice to have a Curse Hero/player packing Barbs, too. With the now sweet 5 second recharge it's really nice with minions.

kade

Lion's Arch Merchant

Join Date: Oct 2005

Currently residing in ToA dis 1

Mo/

tested out most of the builds here and i have to say that imo the "Jagged Bones" build still owns all for two reasons:

first of all, Icy Veins sounds nice on paper and i jumped at the concept as soon as i saw this however, there are some problems with it. firstly, the heroe rarely seems to use it...only when there are no exploitable corpses and this usually means the battle is already over. i found myself constantly having to micro manage this which for a monk = dead. secondly, i found that mobs were rarely packed tightly enough for it to trigger on more than 2-3.

secondly, and most importantly with Jagged Bones your MM AWAYS HAS 9 minnions..no matter what. with any other build you can count on it dropping below this in the heat of battle....when you need minnions the most.

just my two cents, hope this helped some of you out...

oh also, jagged bones degen seems to compensate in many ways for an AOE spell such as IV.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

The thing that annoys me about Jagged Bones: Jagged Horrors are level 16.

Since Minion armor and damage scales exponentially, Jagged Horrors are incredibly inferior to normal minions. The Bleeding doesn't increase the Jagged Horror's DPS to Bone Horror DPS.

TalonTheCat

TalonTheCat

Frost Gate Guardian

Join Date: Jan 2006

USA

Black Cat Guild

Mo/

Problem: I used the template screen to create the txt file (yep, know how/where to do that!) and when I got to Olias to load the template it is greyed out. I expected one skill to be greyed out, but not the load itself.

Olias was initially "just" a necro, so I manually changed him to a N/Me - tried again. No luck.

I've searched the forums for all the "how-to" share the strings, - double checked my method, but still - nada. Any suggestions?

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

FG bashing is the bash-of-the-month!

Flesh Golem is a decent skill, but it is situational. Use the right tools for the job people! Don't use a hammer when you need a screwdriver.

FG is priceless when you are having a hard time starting your army. At Eternal Grove or on a solo-MM build, it's tremendous. He can take a beating and get recast when he dies, freeing you to get your Fiends going.

However, many people are impressed with a big scarry super-minion and take him all the time, even when they don't NEED him and would be better served by another elite, which is usually the case.

Short story: Choose your skills wisely.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

just wondering...how r u guys putting these cool hover effect skill pics in? cause when i put skill pics in they are just static images that i hosted.

Greygon

Greygon

Krytan Explorer

Join Date: May 2005

Arkansas

Knights of the Republic (KOTR)

W/R

Quote:
Originally Posted by Dr Imperial
just wondering...how r u guys putting these cool hover effect skill pics in? cause when i put skill pics in they are just static images that i hosted. Cool aren't they!

http://www.guildwarsguru.com/forum/s...php?t=10067189