Just a basic ele build...

keegan7390

keegan7390

Pre-Searing Cadet

Join Date: Oct 2006

Profits of Balthazar

W/Mo

Alright i started a ele a little while ago in factions (now lvl 12) and I just want to beat factions with it. Does anybody have some suggestions of a good all around ele build i can use. Im not really looking for a farming build, just a build i can use all the time to complete quests, missions..etc.

ultima desturcto

ultima desturcto

Frost Gate Guardian

Join Date: Oct 2006

On a plane constantly moving around the world

The King's Guard

E/

If your meaning General PvE, such as questing with Henchman I would highly recommend Geomancing - Dagger Spammer (assuming you also have prophecies)

keegan7390

keegan7390

Pre-Searing Cadet

Join Date: Oct 2006

Profits of Balthazar

W/Mo

Quote:
Originally Posted by ultima desturcto
If your meaning General PvE, such as questing with Henchman I would highly recommend Geomancing - Dagger Spammer (assuming you also have prophecies) Yes I have both, thank you

Francis Crawford

Forge Runner

Join Date: Dec 2005

Earth goes very well with Ether Renewal, but that's a Prophecies-only skill you can only cap in the desert.

Fireball/Flare (or Lava Arrows)/Fire Attunement/Aura of Restoration/Big Damage Spell/Big Damage or Utility spell/Rez/Glyph of Lesser Energy would be a pretty sound template until you can cap Elemental Attunement. Just be careful about drawing aggro.

Note: There's always something better than Firestorm. Arcane Echoing Fireball is better than actually using Firestorm.

biofrog

Ascalonian Squire

Join Date: Oct 2006

Saucy Scorchers

E/

My all-round whole game optimized earth ele build, highly recommended by me :-)

Glyph of Lesser Energy
Sandstorm
Eruption
Churning Earth
Dragon's Stomp/Earthquake
Ward against Melee/Elements/Cap signet
Aura of Restoration/Monk healie
Earth Attunement

You've got energy management, mass AoE damage, self healing, and party protection all in one build. I use this build pretty much everywhere in the game.

Alternatives -
* Unsteady Ground in place of Sandstorm, but since capping SS I find it FAR FAR superior (and I love it :-P)
* Ward against melee if you expect close combat, elements for spell casters
* Otherwise, cap signet if you are expecting an elite cap
* Use secondary monk and heal party/healing breeze for alternative heals

You should attune/glyph first, then pretty much start a battle with Sandstorm closely followed by Dragon's Stomp to keep them in the storm... SS lasts 10 seconds, which is joy, so you get the damage keeping them in there then more damage when they get up to attack. Energy is never a problem assuming you use the glyph whenever you can, and there is only one exhaustion skill which wont be any problem. You do some serious damage too with this build btw!

It'll work everywhere I believe :-)

Have fun!