Pet Control
GedLongbow
They need a way to control pets, just like heroes. I get SO PISSED OFF when I'm trying to lure and my pet runs up and aggros everything between here and the next galaxy. I've lost many missions, quests, and lives from this, and I'd REALLY like it if there was a pet control.
SPIRIT OF THE SEA
100% agreed like my margirds pet for example we are maybe 500 feet away and the pet goes agro everyhing and comes back to the group then margrid goes and agros even more!
/signed
/signed
Curse You
Um, try pressing F and using Ctrl + Spacebar.
Not sure if that works though. You can also just press C and use Ctrl + Spacebar to make them attack the closest monster to you.
You could always just not bring a pet, seeing how most pet builds don't do very well in PvE.
Quote:
Originally Posted by You
I'm targeting myself!
I'm targeting myself! I'm targeting myself! I'm targeting myself! |
You could always just not bring a pet, seeing how most pet builds don't do very well in PvE.
Rhedd
As someone who has gone through Prophesies and Factions, and is 1% away from my Canthan Grandmaster Cartographer title... all without a single skill on my bar other than Beastmaster skills, I'd like to say a couple of things;
1: "Pet builds don't do very well in PvE"? News to me. (In other words... bull.)
2: If you can't pull mobs without your pet running off (hero pets are a different story), then you haven't learned to pull. It's not hard. I do it hundreds of times a day, and it works every time.
As a dedicated Beastmaster, I'm actually against better pet controls. I'm almost certain that if they were more controllable, their skills would have to be toned down for people to consider them balanced.
Right now, they're "impossible" to control, so that balances the fact that pet attacks ROCK. This is a nice situation for those of us who actually have no problem controlling them. ^_^
1: "Pet builds don't do very well in PvE"? News to me. (In other words... bull.)
2: If you can't pull mobs without your pet running off (hero pets are a different story), then you haven't learned to pull. It's not hard. I do it hundreds of times a day, and it works every time.
As a dedicated Beastmaster, I'm actually against better pet controls. I'm almost certain that if they were more controllable, their skills would have to be toned down for people to consider them balanced.
Right now, they're "impossible" to control, so that balances the fact that pet attacks ROCK. This is a nice situation for those of us who actually have no problem controlling them. ^_^
Rathcail
One thing I'd like to see for pets is an ability to go around npc's. Sure they gave henchies that in Factions, but just ignored pets completely. I am so sick as a beastmaster having my pet getting stuck to the res shrine priests way too often, only to notice that during fight when my pet skills say "Pet is out of range". Then it takes five minutes for me to jog back to the shrine where the pet is glued to the priest.
Argh!
Argh!
jcapulet
I find it very curious that there isn't a more advanced method for controlling pets. While my ranger uses her tiger as her primary "weapon," it's unfortunate that I can't better utilize her skills with basic commands (non-skills), or by changing my pet's AI setting.
It would be fantastic if there could be a pet control tab along with the Hero controls.
It would be fantastic if there could be a pet control tab along with the Hero controls.
Thilarin
/signed
i like the idea, as long as its mainly an 'attack when being attacked' 'attack everything' and then the click to tell the pet to stay put just like the hench can now...im guessing thats what your getting at but if it was like that im all for it
i like the idea, as long as its mainly an 'attack when being attacked' 'attack everything' and then the click to tell the pet to stay put just like the hench can now...im guessing thats what your getting at but if it was like that im all for it
MMSDome
is it bad that i thought that this was going to be a new class idea?
freekedoutfish
Im not a huge expert on Rangers, but if we gave a pet with the same interface as a Hero, the it would in essence become a Hero-Pet.
It would need to list and carry all its own skills.
Now correct me if im wrong, but pets dont have skills in their normal state? They simply do dmg.
They only have different abilities when the ranger chooses to equip skills to influence them.
So if we gave pets an interface similar to that of Heroes, they would fundimentally remove the need for rangers to carry those beast mastery skills.
The pets themselves would have skills assigned to them, to use themselves as they choose.
You would end up with an independant Hero pet which had its own skill list which YOU set. This would remove the need to have the beast matery skills in the human skill list because you wouldnt use them... your Hero-pet would.
You would only need to keep charm animal in order to capture the pet to start with.
You would then need to add an extra icon in your inventory and Hero display to manipulate your pets skills, attributes and inventory (if was any).
I dont mind this and I actually think it would be pretty cool.
It might also help towards training a pet and its individual attribute points (assuming they have them).
It might help towards the evolution or make it easier.
But it might also overpower a ranger. Because they could then be both a beaster master AND another build.
/mostly-signed because I like the idea
/semi-unsigned because I know people will complain about over-powerment.
It would need to list and carry all its own skills.
Now correct me if im wrong, but pets dont have skills in their normal state? They simply do dmg.
They only have different abilities when the ranger chooses to equip skills to influence them.
So if we gave pets an interface similar to that of Heroes, they would fundimentally remove the need for rangers to carry those beast mastery skills.
The pets themselves would have skills assigned to them, to use themselves as they choose.
You would end up with an independant Hero pet which had its own skill list which YOU set. This would remove the need to have the beast matery skills in the human skill list because you wouldnt use them... your Hero-pet would.
You would only need to keep charm animal in order to capture the pet to start with.
You would then need to add an extra icon in your inventory and Hero display to manipulate your pets skills, attributes and inventory (if was any).
I dont mind this and I actually think it would be pretty cool.
It might also help towards training a pet and its individual attribute points (assuming they have them).
It might help towards the evolution or make it easier.
But it might also overpower a ranger. Because they could then be both a beaster master AND another build.
/mostly-signed because I like the idea
/semi-unsigned because I know people will complain about over-powerment.
frojack
If you want to pull with a bow and not have your pet go charging in, it's really easy. This is what you do:
Fire an arrow, but break off your attack (move/retreat etc.) somewhere between as soon as it's fired and before that arrow connects. your pet will not attack. In fact, henchies will run in before your pet does.
Pet controls would be cool, but who knows when the fudge that's gonna' happen. Use this for now...
Fire an arrow, but break off your attack (move/retreat etc.) somewhere between as soon as it's fired and before that arrow connects. your pet will not attack. In fact, henchies will run in before your pet does.
Pet controls would be cool, but who knows when the fudge that's gonna' happen. Use this for now...
Rhedd
Yep, frojack, and use a flatbow. That huge, slow arc gives you plenty of time to move after firing. Even if the arrow doesn't connect, the shot'll still aggro.
Kuldebar Valiturus
Quote:
Originally Posted by Rhedd
As a dedicated Beastmaster, I'm actually against better pet controls. I'm almost certain that if they were more controllable, their skills would have to be toned down for people to consider them balanced.
Right now, they're "impossible" to control, so that balances the fact that pet attacks ROCK. This is a nice situation for those of us who actually have no problem controlling them. ^_^ |
ANet doesn't believe in a free lunch (no monthly fees aside) everything has a price. Look no further then your skill bar: theres mana cost, cooldowns, requirements, conditional requirements, sometimes health costs, etc.
In the case of Ranger pets, it's the price that's paid for having a extra-party companion with you.
If controls were 'improved", Rangers would soon find the beastmaster line nerfed, because that control would make the pets a helluva lot more efficient...and people would be screaming.
The price a a ranger pays for a pet:
-has limited control, the pet can be a 2-edged sword...or loose cannon
-and loses at least one skill slot on his skill bar
-attribute points for effectiveness
GedLongbow
Quote:
Originally Posted by freekedoutfish
Im not a huge expert on Rangers, but if we gave a pet with the same interface as a Hero, the it would in essence become a Hero-Pet.
It would need to list and carry all its own skills. |
odly
Quote:
Originally Posted by Rhedd
As someone who has gone through Prophesies and Factions, and is 1% away from my Canthan Grandmaster Cartographer title... all without a single skill on my bar other than Beastmaster skills, I'd like to say a couple of things;
1: "Pet builds don't do very well in PvE"? News to me. (In other words... bull.) 2: If you can't pull mobs without your pet running off (hero pets are a different story), then you haven't learned to pull. It's not hard. I do it hundreds of times a day, and it works every time. As a dedicated Beastmaster, I'm actually against better pet controls. I'm almost certain that if they were more controllable, their skills would have to be toned down for people to consider them balanced. Right now, they're "impossible" to control, so that balances the fact that pet attacks ROCK. This is a nice situation for those of us who actually have no problem controlling them. ^_^ |
freekedoutfish
Quote:
Originally Posted by GedLongbow
I don't mean SKILLS, I just mean Aggressive, Defensive, Passive, and the little control flag thingy under the mini-map.
|
...you might aswell go the whole hog and add the skill bar too.
If you with what I suggested above, about doing the whole hero-pet thing. To compensate for over-powering the pet, you can remove a Hero in its place.
Replace a Hero with your Hero-pet and then no-overpowerment, because you wont have anything extra.
Rhedd
Quote:
Originally Posted by Kuldebar Valiturus
In the case of Ranger pets, it's the price that's paid for having a extra-party companion with you.
|
While I agree with what you said, that particular line is a myth I'd like to BURY.
Pets are NOT an extra party member. They're a weapon. Warriors have swords, axes, etc. I have a giant chicken. I have to apply ability points and skills to that weapon or it sucks. My other skills (like marksmanship) suffer greatly when I do this, just like a warrior can't have a decent axe AND sword skill.
Yes, uncontrollability is the balance for awesome pets, but they're still weapons.
Quote:
Originally Posted by odly
Pls explain how you pull when using a pet. Yes I'm a noob at beastmastering, a little help would be usefull.
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Quote:
Originally Posted by freekedoutfish
...you might aswell go the whole hog and add the skill bar too.
|
Don't overcomplicate things, okay? ^_^
Kuldebar Valiturus
Originally Posted by Kuldebar Valiturus
In the case of Ranger pets, it's the price that's paid for having a extra-party companion with you.
EXTRA:
Meaning: beyond or more than what is usual, expected, or necessary; additional...
Doesn't mean the Pet is a party member or the same as a party member.
(ie. extraterrestrial doesn't mean one more terrestrial.)
In the case of Ranger pets, it's the price that's paid for having a extra-party companion with you.
Quote:
Originally Posted by Rhedd
I was with you until that line. ^_^
While I agree with what you said, that particular line is a myth I'd like to BURY. Pets are NOT an extra party member. They're a weapon. Warriors have swords, axes, etc. I have a giant chicken. I have to apply ability points and skills to that weapon or it sucks. My other skills (like marksmanship) suffer greatly when I do this, just like a warrior can't have a decent axe AND sword skill. Yes, uncontrollability is the balance for awesome pets, but they're still weapons. |
EXTRA:
Meaning: beyond or more than what is usual, expected, or necessary; additional...
Doesn't mean the Pet is a party member or the same as a party member.
(ie. extraterrestrial doesn't mean one more terrestrial.)
geekling
/halfsigned
I don't want to mess around with hero type controls for my pet. All I want is control in the form of a simple 'come!'. (That'll make the pet break of whatever it is doing and well come to you... you know that thing that most pet dogs manage to learn even if they don't get any other obedience training.)
That'll be enough to make pulling easier for the OP (and me ) while hardly make pets into gamebreaking unbalanced in PvP.
That's all.
Well OK, I'd love a 'fetch' that made the pet pick up loot for me too. But that's not going to happen, why that'd be like getting an auction house in guild wars. - In the realm of wild dreams.
I don't want to mess around with hero type controls for my pet. All I want is control in the form of a simple 'come!'. (That'll make the pet break of whatever it is doing and well come to you... you know that thing that most pet dogs manage to learn even if they don't get any other obedience training.)
That'll be enough to make pulling easier for the OP (and me ) while hardly make pets into gamebreaking unbalanced in PvP.
That's all.
Well OK, I'd love a 'fetch' that made the pet pick up loot for me too. But that's not going to happen, why that'd be like getting an auction house in guild wars. - In the realm of wild dreams.
freekedoutfish
Quote:
Originally Posted by Rhedd
I was with you until that line. ^_^
While I agree with what you said, that particular line is a myth I'd like to BURY. Pets are NOT an extra party member. They're a weapon. Warriors have swords, axes, etc. I have a giant chicken. I have to apply ability points and skills to that weapon or it sucks. My other skills (like marksmanship) suffer greatly when I do this, just like a warrior can't have a decent axe AND sword skill. Yes, uncontrollability is the balance for awesome pets, but they're still weapons. I'd happily help out a fellow Beastmaster and explain, odly, but frojack already did a good job of that in post #10. Read that one, and my post right after it, and you'll learn what you need to know. Have fun! Freekedoutfish... dude... While we're at it can we strap a nuke to my moa's back? Don't overcomplicate things, okay? ^_^ |
Ranger casts spell and a WOMD apears on pets back.
Animal moves 50% slower, but when it makes contact with target, an all-mighty explotion is released. All Nearby persons are blinded, dazed and suffering health degen for 10 seconds.
Animal looses 50% health and grows a second head. But suffers health degen (not-effected by remove illness or hex).
Nearby-by enemies also take 75dmg every 2 seconds for 10 seconds.
A circle of radiation is left where explotion happened. Anyone inside it is afflicted with health-degen for 10 seconds.
I wouldnt have said I was overcomplicating it that much. :P
Sniper Corps
My pet, Steve, Would be used for fetch jsut for fun. Be Like "OH, i forgot that gold half a mile back. Steve, go get it. No i wont wait, you'll just have to catch up."
Mogster
/halfsigned <-- ditto
I solo's finished prophesies and nightfall as a beastmaster. best pve build for ranger i have found so far that works very well. then again i use him as a tank to boot.
only problem i have with pet is yes if you want to agro and your pet runs after the target. otherwise i have no problem with the pets. though pet custimization would be nice armored dire wolf <.<!! this is me going of on a tangent
I solo's finished prophesies and nightfall as a beastmaster. best pve build for ranger i have found so far that works very well. then again i use him as a tank to boot.
only problem i have with pet is yes if you want to agro and your pet runs after the target. otherwise i have no problem with the pets. though pet custimization would be nice armored dire wolf <.<!! this is me going of on a tangent
Rhedd
Quote:
Originally Posted by Kuldebar Valiturus
(ie. extraterrestrial doesn't mean one more terrestrial.)
|
Quote:
Originally Posted by freekedoutfish
Animal Skill: Power of the Atom!!
Animal looses 50% health and grows a second head. But suffers health degen (not-effected by remove illness or hex). |
No, really... I do... ^_^
Carth`
I don't mind either way if they put pet controls in. It would be nice, so long as it doesn't mean pets get nerfed.
What I'd really like to see is pets that don't get stuck on things, including yourself. I suppose they don't expect a ranger to be using a hammer, but it's not just me they get stuck on, they get stuck on any warrior on my team too. And then the warrior complains that my pet blocks him. They also get stuck on NPCs, and later on you find out your pet is out of range, and have to think "damn, where?".
What I'd really like to see is pets that don't get stuck on things, including yourself. I suppose they don't expect a ranger to be using a hammer, but it's not just me they get stuck on, they get stuck on any warrior on my team too. And then the warrior complains that my pet blocks him. They also get stuck on NPCs, and later on you find out your pet is out of range, and have to think "damn, where?".
GedLongbow
Quote:
Originally Posted by freekedoutfish
...you might aswell go the whole hog and add the skill bar too. |
freekedoutfish
Quote:
Originally Posted by GedLongbow
lol...whole hog, pet humor....heh
|
pjfresh
I really like what geekling suggested a few posts up. Having a "come" command, to make the pet break aggro and return to its master. It doesn't even have to be a complicated interface either. Just a simple button next to the pet's health bar.
I would even go as far as to suggest it be a built-in feature of Charm Animal, but you'd have to make it so it ignores the spell cost and cast time after an animal has been charmed. Not very efficient to call your pet for 10 energy and 10 seconds, lol. I can live with pets as is though.
I would even go as far as to suggest it be a built-in feature of Charm Animal, but you'd have to make it so it ignores the spell cost and cast time after an animal has been charmed. Not very efficient to call your pet for 10 energy and 10 seconds, lol. I can live with pets as is though.
certified-nutter
i agree with alowing more control over pets, its so annoying when they dont do what you want them to, like agro, or even fight when u dont want them to, or dont fight when you want them to, i use a pet with my ranger for attacking, and i always have to call targets to make him do summat, and then he doesnt always do it.
furthermore, and the reason i mainly want more control over them, i use a pet with my monk, i heal and try and let it do the fighting, except it doesnt unless i attack, and when your using 'Peace and Harmony' it makes it kinda hard to make your pet attack and keep my enchantment, i wish i could just switch him onto agressive like i can my heros.
more controlability over pets would be a great idea i think, or at least, say, when you captured a pet, the charm animal does nothing except provide the pet, so say, when you clicked on it, it turns the pet aggressive to all foes, particulary ones you target, and say, when you click it again, it turns it passive, n will not attack at all (say untill you click it again, or begin attacking) it would make it so much easier for my healer and my ranger for attacking and not attacking
furthermore, and the reason i mainly want more control over them, i use a pet with my monk, i heal and try and let it do the fighting, except it doesnt unless i attack, and when your using 'Peace and Harmony' it makes it kinda hard to make your pet attack and keep my enchantment, i wish i could just switch him onto agressive like i can my heros.
more controlability over pets would be a great idea i think, or at least, say, when you captured a pet, the charm animal does nothing except provide the pet, so say, when you clicked on it, it turns the pet aggressive to all foes, particulary ones you target, and say, when you click it again, it turns it passive, n will not attack at all (say untill you click it again, or begin attacking) it would make it so much easier for my healer and my ranger for attacking and not attacking
Rayne Fern
Absolutely agreed.
I have all 3 chapters of Guild Wars, 1 mule and 11 playing characters, 2 of which are rangers, and I couldnt even begin to count the number of missions I have had to do over because one of the pets decided it was suddenly hungry.
There are times when I must leave my pets at home because of this.
There should be a flag thing like we have for our heros, for our pets.
Maybe a small button next to the pets name (own pet and hero pets), click once to place flag, click again to cancel order.
I have all 3 chapters of Guild Wars, 1 mule and 11 playing characters, 2 of which are rangers, and I couldnt even begin to count the number of missions I have had to do over because one of the pets decided it was suddenly hungry.
There are times when I must leave my pets at home because of this.
There should be a flag thing like we have for our heros, for our pets.
Maybe a small button next to the pets name (own pet and hero pets), click once to place flag, click again to cancel order.
lennymon
being able to flag a pet is only a little unrealistic. I'd be ok with heel, stay, main... you know basics. you could in essence flag them, but only at your current location, and the flag would break if they get aggroed ("DAD!!!! HELP!!!!). But as has been posted, all but the stay command is already in there if you've learned how. Its not explicit, but learning what triggers your pet and learning to control it based on that.
DarkenedWolf
/signed for pet control equivalent to that of henchmen/heroes
It is reasonable to limit control over henchmen as they are supposed to resemble people, and people don't always listen. :P However, pets are supposed to be more obedient and faithful to their master, even in times of great temptation ("look at that GIANT steak, Fluffy!!!").
The idea of a "beastmaster" is the ability to communicate with animals; in doing so, the animal recognizes your commands and responds to them accordingly.
Also, I wouldn't mind seeing a special little feature like mounting your animal to ride it for equal speed of the animal or a small % boost. hey! you could do it in Final Fantasy with the Chocobos, why not a moa bird??? It would rock cruisin' the map in some of the easier areas where skills are not needed to keep one alive in a run...
It is reasonable to limit control over henchmen as they are supposed to resemble people, and people don't always listen. :P However, pets are supposed to be more obedient and faithful to their master, even in times of great temptation ("look at that GIANT steak, Fluffy!!!").
The idea of a "beastmaster" is the ability to communicate with animals; in doing so, the animal recognizes your commands and responds to them accordingly.
Also, I wouldn't mind seeing a special little feature like mounting your animal to ride it for equal speed of the animal or a small % boost. hey! you could do it in Final Fantasy with the Chocobos, why not a moa bird??? It would rock cruisin' the map in some of the easier areas where skills are not needed to keep one alive in a run...
Aeon_Xin
/signed partially, or /signed with exception
A simple henchie flag would work great with an animal companion.
In addition, they are an animal companion, part of a team, not a subserviant animal, or pet.(using "pet" for discussion is fine, but I'm making the clarification for a point)
When I run, the animal companion should run beside me, not lag behind.
Though that feature is nice on occasion(I tend to name my pets Decoy, or Bait, (have yet to use sacrificial lamb)it tends to be more of a hinderance than it's worth to use them as a suppliment. There's times they lag behind the henchies while I'm running acrost the field, FFs.
I'm not talking about the leet beast master, just a buddy for being in the field with.
They should move with me, not behind me.
They're freaking animals, they should be able to keep up, even through speed boosts, since we're so closely tied.
Maybe that's my "please dumb it down for me" post for the week though, hey, it happens to the best of us.
A simple henchie flag would work great with an animal companion.
In addition, they are an animal companion, part of a team, not a subserviant animal, or pet.(using "pet" for discussion is fine, but I'm making the clarification for a point)
When I run, the animal companion should run beside me, not lag behind.
Though that feature is nice on occasion(I tend to name my pets Decoy, or Bait, (have yet to use sacrificial lamb)it tends to be more of a hinderance than it's worth to use them as a suppliment. There's times they lag behind the henchies while I'm running acrost the field, FFs.
I'm not talking about the leet beast master, just a buddy for being in the field with.
They should move with me, not behind me.
They're freaking animals, they should be able to keep up, even through speed boosts, since we're so closely tied.
Maybe that's my "please dumb it down for me" post for the week though, hey, it happens to the best of us.