PVE Searing Flames Build

Sauron the Evil

Sauron the Evil

Academy Page

Join Date: Jul 2006

The Lost Haven

E/Me

I recently capped searing flames and it has become my favorite fire spell. I'm hoping to use it in pve, but I'm exactly sure what skills are most compatible with it. So far I've been running this.

Fire Magic: 16(12+4)
Energy Storage:13(12+1)

Skills

Searing flames
Glowing Gaze
Liquid Flame
Fireball/Rodgorts Invocation
Glyph Of Elemental Power
Fire Attunement
Aura Of Restoration
Ressurection Signet


Weapon: Rago's Flamestaff

Any suggestions for improvement are welcomed. Also it would be nice if you posted your builds.


- Sauron

Arcueid13

Ascalonian Squire

Join Date: Sep 2006

E/Mo

hmm how about use rebirth to replace the signet? Just make it E/Mo since the rest of your skills are elementalist's.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

My suggestions:

Resurection Signet-> Resurection Chant or Sunspear Rebirth Signet (Unless you don't have NF of course :P)
-Resurection Chant+Glyph of Sacrifice=fun. Mid-combat resurects FTW.

Glyph of Elemental Power->Glyph of Lesser Energy
-Because waiting for energy to recharge sucks

Fireball->Meteor
-Because nothing else you have causes exaustion, Meteor is otherwise cheap (so you don't worry about its energy cost) and has a nice knockdown.

If you want to have fun with Resurection Chant, replace AoR with Glyph of Sacrifice. If not, then just stick to a Signet. Unless for some strange reason nobody else in your party has it, then Rebith might be a good idea.

At any rate, the added e-managment of GoLE, and Meteor (cheaper than Rodgorts/Fireball) lets you rush from mob to mob with zero energy concerns.

Greygon

Greygon

Krytan Explorer

Join Date: May 2005

Arkansas

Knights of the Republic (KOTR)

W/R

What about throwing Mark of Rodgort in there?

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

By the time Mark of Rodgort matters, things should be long dead. SF causes plenty of burrning.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by Arcueid13
hmm how about use rebirth to replace the signet? Just make it E/Mo since the rest of your skills are elementalist's.
Rebirth should not be used by an ele. There is too much energy to have to build back up. My ele uses Rez Chant and that works fine.

Quote:
Originally Posted by Katari
By the time Mark of Rodgort matters, things should be long dead. SF causes plenty of burrning. Not if you do it first. Rodgorts invocation is a better skill. Not only does it cause mad damage, it also hits multiple foes.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Meteor is terrible. Really, I'd drop the spell for glyph of sacrifice to glyph+rez chant, and also glyph+meteor shower. Furthermore, glyph of lesser energy>glyph of elemental power. Anything to get off as many searing flames as possible is the way to go with the build.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Going E/R for serpent's quickness is a really nice idea too. It let's you use glyph of lesser energy 3 times in 60 second, and lets you spam searing pretty much constantly for 20something seconds.

Amok Affinity

Frost Gate Guardian

Join Date: Aug 2006

[XoO]

E/

gee guys help me think heh.

Daenarys Storm

Ascalonian Squire

Join Date: Apr 2006

TUFF

W/

Yeh, must say I like the E/R build. Here's a link to it on Guildwiki

http://gw.gamewikis.org/wiki/E/Me_Firewall

It says Ele/Mes but it's not. ^^.

mrlopes

mrlopes

Frost Gate Guardian

Join Date: Sep 2005

This is the build i'm running


Searing Flames
Glowing Gaze
Immolate (wild card)
Glyph of Lesser Energy
Rodgort's Invocation
Meteor Shower
Fire At.
Rez (rebirth = no energy, so!!! Not good for ele)

Attribs
Fire 16
Energy 13

Always open with Rodgort's Invocation (after Attunment and lesser energy of course)
Searing Flames (foes already burning from Rodgort's, so aditional plus 90 dmg to all)
...

I know, no healing but when required (not enough monks!) i replace immolate with aura of restoration.

Immolate = cheap and spammable skill to get foes on fire for initial dmg from searing flames.

Foes die pretty quick!

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by Commander Ryker
Rebirth should not be used by an ele. There is too much energy to have to build back up. My ele uses Rez Chant and that works fine. Agreed. Since its normally not monks who do the res during battle.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

It may sound strange but i run extinction (prot monk skill) on all of my flamers. works wonders against other searing flames (Ruby Djinns) and anything which gives conditions.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by prism2525
It may sound strange but i run extinction (prot monk skill) Uhmm, I think you mean extinguish

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by Dr Strangelove
Going E/R for serpent's quickness is a really nice idea too. It let's you use glyph of lesser energy 3 times in 60 second, and lets you spam searing pretty much constantly for 20something seconds. QFT.

I can't imagine my Searing Flames build without Serpant's Quickness.
-increases speed of Searing Flames spamming
-increases number of Glyph of Lesser Energy uses per battle
-decreases Meteor Shower's recharge to 45 seconds
Love it.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Quote:
Originally Posted by dargon
Uhmm, I think you mean extinguish oops!

Sauron the Evil

Sauron the Evil

Academy Page

Join Date: Jul 2006

The Lost Haven

E/Me

What is the build using serpent's quickness in conjunction with searing flames?

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by Sauron the Evil
What is the build using serpent's quickness in conjunction with searing flames? Fire Attunement
Aura of Restoration
Glyph of Lesser Energy
Searing Flames
Glowing Glaze
Serpants Quickness
Optional slot (I throw in Meteor Shower for bosses and such)
Rez

Hyprodimus Prime

Hyprodimus Prime

Krytan Explorer

Join Date: Jul 2006

Vancouver BC

Sorrow Masters

E/

If you go for really long battles, then using Energizing winds and Quickning zephyr would be good. It can be seen at the bottom of this page. http://gw.gamewikis.org/wiki/E/Me_Firewall

It helps greatly if you have a friend with the same build so you 2 can alternate the quickening zephyrs.

Sauron the Evil

Sauron the Evil

Academy Page

Join Date: Jul 2006

The Lost Haven

E/Me

Quote:
Originally Posted by Grammar
Fire Attunement
Aura of Restoration
Glyph of Lesser Energy
Searing Flames
Glowing Glaze
Serpants Quickness
Optional slot (I throw in Meteor Shower for bosses and such)
Rez What are the attributes?

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Dropping the best hard rez in the game (glyph of sacrifice+rez chant) to bring a stance in an effort to speed up a 2 second recharge spell is probably not a good idea.

Also, a guess on attributes would be:
16 fire
10 e storage
rest in wilderness survival.

kess

Lion's Arch Merchant

Join Date: Sep 2006

E/A

Somebody mentioned why not putting mark of rodgort in the build.

I tested it out, it's a brilliant idea.

First Cast mark of rodgort on the mobs, then keep spamming SF and glowing gaze with serpent quickness on. You will see that the enemy will always on fire + 100+ dmg from SF everytime you cast it for 30+ seconds. No enemy can survive that. Much better than meteor shower.

Symbol

Jungle Guide

Join Date: Aug 2005

Quote:
Dropping the best hard rez in the game (glyph of sacrifice+rez chant) to bring a stance in an effort to speed up a 2 second recharge spell is probably not a good idea. It's actually a noticeable increase in damage. In organized PvP I'd choose a secondary with more utility, but it's a viable choice.

My original motivation for including SQ in SF builds was to be able to cast glyph twice every 45 seconds and use GG more often-however given that attunements are currently bugged to give 6E back for 15E spells that isn't really necessary.

manoy385

Pre-Searing Cadet

Join Date: Feb 2006

Mark of Rodgort is very useful for bosses as you can keep them on fire until they die with searing flames always doing dmg instead of burning. Also, if your running low on energy just cast mark of rodgort on an enemy, hit it once with your wand then spam glowing gaze. You will be able to get all of ur energy back.

chronicinability

chronicinability

Frost Gate Guardian

Join Date: Feb 2007

England

[SSS]

I cant believe nobody said Archane Echo.....echo Meteor Shower cast first then glyph of sac the second. Just my personal faveourite. also works extremely well with the Savannah Heat build.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

I can. Arcane Echo + MS is a waste, awkard, and more often than not, useless.

XxUberMonkeyxX

Ascalonian Squire

Join Date: Feb 2006

Team Game Over [iGO]

E/Mo

Quote:
Originally Posted by Greygon
What about throwing Mark of Rodgort in there?
why?? theres no point, searing flames burns them long enough and its kinda spammable

Quote: Originally Posted by Katari
My suggestions:

Resurection Signet-> Resurection Chant or Sunspear Rebirth Signet (Unless you don't have NF of course :P)
-Resurection Chant+Glyph of Sacrifice=fun. Mid-combat resurects FTW.

Glyph of Elemental Power->Glyph of Lesser Energy
-Because waiting for energy to recharge sucks

Fireball->Meteor
-Because nothing else you have causes exaustion, Meteor is otherwise cheap (so you don't worry about its energy cost) and has a nice knockdown.

If you want to have fun with Resurection Chant, replace AoR with Glyph of Sacrifice. If not, then just stick to a Signet. Unless for some strange reason nobody else in your party has it, then Rebith might be a good idea.

At any rate, the added e-managment of GoLE, and Meteor (cheaper than Rodgorts/Fireball) lets you rush from mob to mob with zero energy concerns. he wouldnt have searing flames w/o nightfall...

XxUberMonkeyxX

Ascalonian Squire

Join Date: Feb 2006

Team Game Over [iGO]

E/Mo

sorry double posted my comps acting up on me

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Thom Bangalter
Dropping the best hard rez in the game (glyph of sacrifice+rez chant) to bring a stance in an effort to speed up a 2 second recharge spell is probably not a good idea.

Also, a guess on attributes would be:
16 fire
10 e storage
rest in wilderness survival. Serpent's quickness isn't there to speed up SF's recharge , it's there to keep glyph of lesser energy on perma 20 second recharge with the increased spamminess of SF and GG being a nifty side benefit.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Since if I'm running SF I have two of my heroes using it also, I use something like this:

Fire Attunement
Glyph of Lesser Energy
Glyph of Sacrifice
Res
Searing Flames {E}
Glowing Gaze
Aegis
Extinguish


SF with Aegis chain and mass condition removal is an ok alternative when I get bored of weapon based chars.

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

I use this SF build for my E/Mo

Fire Attunement
Aura of Restoration
Glyph of Lesser Energy
Searing Flames
Glowing Gaze
Liquid Flames
Glyph of Sacrifice
Rez. Chant

It works pretty well. HOWEVER, ever since the skill balance, whenever I come up to Bosses, I have to rely on other team mates to take care of him/her/it because my SF effectiveness is halved (5 sec burn / 2 = 2.5 [I think GW rounds down, not sure = 2-3 sec burn = Burning ends before next SF so you are just constantly reapplying burning]).

Any ideas on how to deal with this? I know I have Liquid flame but its recharge is 10 secs... and 119 damage every 10 secs isn't gonna do much.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

You could... Somehow fit Mark of Rodgort on to your bar, or run with a pack of multiple SF eles. A lone SF by itself is far too cumbersome for my taste, their strength comes in groups, where damage can be maximized and SFs spent reapplying burning is minimized. So... Ah...

Hmm... either:
1) travel with other SF eles, spam-happy heros work just fine for this

or

2) Switch to another build. AoE-ing the shit out of stuff with Savannah Heat and the like works fine too, and warriors will appreciate all the crits (Bull's Strike is now a wonderful PvE skill! )
For a more support-aligned approach, Mind Blast with a couple of low-recharge damage spells (Fireball and its new-found cousin Smoldering Embers work fine here), and you can use the huge energy gain from Blast to fuel... HEAL PARTY! Oh, happy days for a Fire ele.

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

Wow, Thanks bro!

I tried your idea with the heroes (I had to level them for a couple of hours) but with Zhed and Sousoke as SF eles I can easily take out bosses now.

A lot of people suggested Mark of Rodgort but to be honest it's one of my least favorite fire magic spells...

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

who cares bout Searing Flames BUILDS... there are a ton, no need for this thread. for my proph only char i run dual attunement.

fire attune
ele attune
meteor shower
rodgorts invocation
arcane echo
fireball
mark of rodgort
rez

works wonders. meteor shower for 5 energy ftw. as for SF:

fire attune
searing flames
glowin gaze
glyph of sacrifice
meteor shower
glyph of lesser energy
optional
rez chant

Francis Crawford

Forge Runner

Join Date: Dec 2005

Quote:
Originally Posted by Thom Bangalter
Dropping the best hard rez in the game (glyph of sacrifice+rez chant) to bring a stance in an effort to speed up a 2 second recharge spell is probably not a good idea.

Also, a guess on attributes would be:
16 fire
10 e storage
rest in wilderness survival. Actually, SQ is in there as much to speed up Glowing Gaze and GoLE as it is for SF itself.

More energy/minute = more damage/minute.

Issildia

Issildia

Pre-Searing Cadet

Join Date: Mar 2007

The Ashen Blade

E/Mo

I use SF as a PvE build as well, though I have used an SF/echo variant that leaves me without the means to rez other party members.
Most of the time I go with this skill set for PvE
Searing Flames
Glowing Gaze
Liquid Flame
Glyph of Lesser Energy
Rodgort's Invocation
Meteor Shower
Fire Attunement
Rez Chant
(And yes Rebirth is horrible for an ele lol)
For the echo variant I normally only use in alliance battles since there is no need for a rez. Normally I replace the rez with arcane echo and use it to double cast M. Shower when fighting over the many bases that dot the map. If you echo Searing Flames your get a fast spamable build, but you will run low on energy very quickly, and in alliance battles that is not the best place for a nuker to be lol. So I would advise against the latter.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Searing Flames without Mark of Rodgort = you fail.
Yes this spell normally sucks, but with Searing Flames you can throw out a 119 AoE damage every 3 seconds because the damage triggered will keep enemies constantly on fire. This allows even a single SF ele to deal substantial damage.

Barnabas Heller

Barnabas Heller

Ascalonian Squire

Join Date: Sep 2005

Fishermen's Haven

[Sage]

W/E

Immolate
Searing Flames {E}
Glowing Gaze
Bed of Coals
Glyph of Lesser Energy
Fire Attunement
Aura of Restoration
[Res]

16 Fire
14 Energy Storage
Forgotten Flame Staff
470 Health (Survivor Insignias)
100 Energy (Radiant Insignias)

With immolate lighting them up SF hits for full dmg every time and you can use immolate with GG to get the energy boost if the enemy is low on health and you don't want to waste the SF. Energy only becomes an issue in a really long fight and the Bed of Coals scatters mobs when I get aggrod. Also, all spells are 1 second cast. (Except for Fire Attunement) With an eye on the energy bar and use of GoLE and GG you can spam away and basically keep the mob burning for the duration of the fight.

Good luck OP hope you find something that works for you

The eurocent

The eurocent

Pre-Searing Cadet

Join Date: Feb 2007

(OFD)

E/

Quote:
Originally Posted by Commander Ryker
Rebirth should not be used by an ele. There is too much energy to have to build back up. My ele uses Rez Chant and that works fine. Elementalist = A LOT of energy

So i can't really see the problem by not using Rebirth?

m4rk6

Academy Page

Join Date: Dec 2005

The Older Gamers

D/

Rebirth drops your energy to 0. 0 energy means a useless ele. Waiting for energy to build back up to cast spells means a useless ele.

Read the skill descriptions some more.