1. Ghost Forge Insignia {Rit} Armor =15 when affected by a weapon spell
2. Scythe grip of fortitude hp+25 always
3. 'soundness of mind' reduces daed by 20% stacking on sheilds or focus
4. Radiant Insignia Energy +3 on chest +2 on leg +1 on other armor
5. 'Dont think twice' Halves time of casting spells 5%
6.Scouts insignia {ranger} armor +10 while using preparation
7. 'dont call it a comeback' energy +6 while health is below 50%
8. scythe grip of fortitude health +21
9. [Two of these]Cast out the unclean reduce disease duration by 20% [stacking]
10. Rune of clarity Reduces blind and weakness duration by 20% [nonstacking]
11. Prismatic insignia [elem] Armor +5 Req 9 on ONE of the elements
12. wand wrapping of memory halves skill recharge on spells of items attribute 13%
13. Focus core of fortitude health +18 on focus item
14. Strength and honor damage +12% while health is above 50%
15. Ranger rune of minor marks. Marksmanship +1 non stacking
16. Bow grip of fortitude health +26 always
17. Nightstalkers insignia [assasin] Armor +15 while attacking
Thanks...most of its prob. merchfood.
anyways.
IGN: Gryphion Sol
Pc on mods....probably most of them are merchfood.... :]
ArgetSol
DeathByBowtie
Check the rune trader for current rpices on runes and insignias (see how much they're selling for and how much the trader will pay for yours, and you can usually sell them for somewhere in the middle).
All those mods are either merch or put on your heroes. Almost always, if a mod isn't perfect or one (MAYBE two for popular mods like Fortitude or Sundering) off perfect, it's not going to be worth anything.
All those mods are either merch or put on your heroes. Almost always, if a mod isn't perfect or one (MAYBE two for popular mods like Fortitude or Sundering) off perfect, it's not going to be worth anything.