Hero limit

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spellsword
Frost Gate Guardian
#1
As it is now, we got 15 (soon to be 16) Heroes, yet we can only take up to 3 with us at once, which means that most of them probably won't get much use, sadly. The limit also means that we still have to take the non-customizable henchmen to get a full party. I think the limit should be removed (in PvE only).

Any thoughs?
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#2
/notsigned

Then the game would be waay too easy and they'd have to make the enemy AI a lot smarter to compensate.
S
Sid Soggybottom
Banned
#3
I'd like the limit to be removed also. But whatever...
Bankai
Bankai
Desert Nomad
#4
I really hate this idea. Why? Because Anet didn't want Heroes to be used for complete soloing. You're supposed to team up with 2-3 other guys and fill in the black spots with heroes.

/extremelynotsigned
Carth`
Carth`
Desert Nomad
#5
Uhm no. It should be only possible for 1 hero per human player. Unlimited? No way.
Kuldebar Valiturus
Kuldebar Valiturus
Desert Nomad
#6
Quote:
Originally Posted by Carth`
Uhm no. It should be only possible for 1 hero per human player. Unlimited? No way.
What?

No, but it's really a fine line. Heroes (and Henchies to a lesser extent) allow players to be, shall we say...antisocial to a larger degree.

And, yes, I use the freakin' hell out of Heroes and Henchies and have only grouped 4 times since I started the game.

Which makes me kinda sad...but hey...what can I do but whine about it on the forums?
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spellsword
Frost Gate Guardian
#7
People have been playing solo with henches long time before heroes and will continue doing so if thats what they want, so getting rid of the limit would only make it more fun for those who prefer that type of play. Those who like to team up with others could continue doing so. In the end, the choice is up to the players themselves. I think the more options we have, the better.

Quote:
Then the game would be waay too easy and they'd have to make the enemy AI a lot smarter to compensate.
Heroes, while supperior to the common PUG, will still do worse than a organised party of half-decent players who know what they are doing. (Admittely, making such a party can take longer than the quest/mission itself, but that is for another topic entirely) Having more of them wouldn't change that, in my oppinion.
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logan90
Krytan Explorer
#8
Quote:
Originally Posted by Carth`
Uhm no. It should be only possible for 1 hero per human player. Unlimited? No way.
Why? You want us to take 2 extra henchman instead? Lowering the number of heroes allowed per person wont make more people choose to pug. It'll just mean more henchman added instead.
p
pah01
Krytan Explorer
#9
Two things need to be done about heroes.

Heroes need to be removed from PVP except for "hero" battles, especially HA.

In PVE people should be able to bring as many heroes as they like. Oh Noes The Henchies... Who cares about henchies not being used I don't.

Joe
Mike_version2
Mike_version2
Krytan Explorer
#10
I think its a bad idea:
/notsigned
Bane of Worlds
Bane of Worlds
Wilds Pathfinder
#11
/notsigned
Even my lord Grenth is displeased at this proposal

---Follower of Grenth
E
Exa the Pretentious
Ascalonian Squire
#12
/notsigned here as well.

I've had my fun with heroes, and I pretty much bum-rushed all the missions (with the bonuses to boot) with 'em, but I feel bad for doing so... especially when I remember that I initially got into Guild Wars because of the nifty (and fun!) coop missions. And yes, I do (did?) enjoy PUGing (the occasional rotten apple doesn't bother me, and just inspires me to some merry laughter), but the temptation of instant accessibility and almost-certain victory is just too much to resist at times.

In short, I've always thought that teaming up with real people is usually a lot more fun, and going around with customizable bots, while great for testing out builds, is a bit too sterile and businessmanlike for my tastes. Plus, I hardly think Anet intended Guild Wars to be a singleplayer game; I already have a theory that the hero system, while well-intended, is diluting the quality of PUGs by polarizing it into veterans (who have all the skills unlocked already for their heroes and plenty of equipment and money to burn on hero upgrades) and the less experienced (who are less equipped and don't necessarily have a good grasp on which skill combos work with each class yet).

So a decided no on my part.
f
freekedoutfish
Furnace Stoker
#13
Id like to use up all my spaces with heroes.

Technically their no more powerfull or skilled then normal henchces. The only difference is that you can control their movement and equipment.

But if wouldnt have any incouragement to take humans instead of the remaining hench spaces.

I farmed southern shiverpeaks with my full hero limit last night and did pretty good.
lyra_song
lyra_song
Hell's Protector
#14
/notsigned

I think heroes should be limited to 1 in missions except where specific heroes are required for the mission.

Ie: In Jokanur, you can have 2 because you need at LEAST Melonni.
M
Mogster
Academy Page
#15
/not signed

1 hero is more than enough id say too.
B
Bobbbo Ob
Ascalonian Squire
#16
/notsigned


but nightfall is antisocial allready anyways. I can't seem to ever form a party anywhere in Nightfall except for endgame missions, because everyone wants to just take their heroes and henchies. But it is just another step on the fundamental balance issue. If you could carry around unlimited heroes, what would stop you from taking 11 heroes with you on the elite missions? then it would just get crazy after that!!!
Bankai
Bankai
Desert Nomad
#17
Quote:
Originally Posted by freekedoutfish
Id like to use up all my spaces with heroes.

Technically their no more powerfull or skilled then normal henchces. The only difference is that you can control their movement and equipment.

But if wouldnt have any incouragement to take humans instead of the remaining hench spaces.

I farmed southern shiverpeaks with my full hero limit last night and did pretty good.
Yes they are stronger. Since you don't have to use crappy hench builds but can instead use FotMs.
Sophitia Leafblade
Sophitia Leafblade
Desert Nomad
#18
/signed henchie builds are too rigid, heros add flexability, gimme 7 heros to join me on hard quests that most people refuse to join in with cause there too busy farming *cough - SF, titans etc.*
Shaggeh
Shaggeh
Ascalonian Squire
#19
Quote:
People have been playing solo with henches long time before heroes and will continue doing so if thats what they want, so getting rid of the limit would only make it more fun for those who prefer that type of play. Those who like to team up with others could continue doing so. In the end, the choice is up to the players themselves. I think the more options we have, the better.
This is exactly what I've thought about this issue since NF launched. People are going to solo, whether it be with a full team of Heroes or with Henchmen added in. It seems silly to tell those people they can only use a handful of the good NPCs, and the rest must come from the crappier line. Though, to be fair, I think it should be tied in with your Sunspear rank. As you gain ranks you gain the right to control more men, it only makes sense.

/signed.
S
Shabouwcaw
Pre-Searing Cadet
#20
/notsigned

using two monk heroes and a monk hench i can pretty much solo anywhere. in the places with two monk henchies, its just ridiculous. i'm a RANGER, i shouldnt be able to sit and tank with four henchies healing me. Taking more heroes would just mean i could bring more monks or whatever. i felt that the game was more balanced withour heroes, but they are a welcoem addition. if you were to have unlimited heroes you would need to get rid of henchies in order to keep the game difficult.