Ray of Judgement

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

[skill]Ray of Judgment[/skill]

Hmm, Ray of Judgement. I capped this last night off out good friend The Afflicted Miju in The Undercity. Just wondering...does anyone have any reasonably good smiting builds which incorporate this skill? I like to go smiting from time to time when it's just me and hench since then I can attack and call targets better.

Any ideas?

Currently I run with this:
[skill]Retribution[/skill][skill]Signet of Judgment[/skill][skill]Bane Signet[/skill][skill]Spear of Light[/skill][skill]Smite[/skill][skill]Kirin's Wrath[/skill][skill]Balthazar's Aura[/skill][skill]Resurrection Chant[/skill]

I really like the sound of Ray of Judgement but not sure if my smiting build could be made any better...or well...meh.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Problem with your build is no energy management.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

The only time I've found Ray of Judgment useful was in Alliance Battle. The enemy team was walking around with two minion masters, steamrolling over everything and generally acting like they were god. One of the minion masters was even saying "try and kill me you can't" and boasting a lot. I then used a RoJ on a minion in the middle of the group. All of the minions died and my team then killed the minion masters in a matter of seconds. Ha ha.

I was pretty much dealing subpar damage to everything else though, while also being fragile and easy to kill. I don't like smiting in most situations because it is expensive and slow, and the monk primary attribute is of no use. The exception is AoE smiters which I like.

But seriously look at the cost and recharge on RoJ. A warrior hitting something with no attack skills could do about 100 damage in no time.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by NinjaKai
Problem with your build is no energy management.
Yea this was bothering me. Not that I ever really use smiting with a human team so if I'm only disadvantaging myself and heroes it's not so much of a big deal. Hence the no-energy greatness of the Signets. I an a Mo/Me and had thought about energy tap...problem is it's got a - very easily interruptible - 3 second cast time without Fast Casting.

Perhaps you could suggest some form of energy management? My thought was Mo/E with Glyph of Lesser Energy. Because I want to incorporate Ray of Judgement in there somewhere I don't want an elite energy management skill from any profession. And yes I know Elementalist elites wouldn't work anyway.

My point of this thread was to try to find out if anyone used Ray of Judgement in any form of smiting build...because the skill itself interests me. Smiting builds seem few and far between but I find that often if it's just me and hench it's easier if I can attack as well.

Quote:
Originally Posted by Carth`
But seriously look at the cost and recharge on RoJ. A warrior hitting something with no attack skills could do about 100 damage in no time. I know what you mean...reason this elite interested me particularly was that it seems a lot like Spiritual Pain, which I LOVE on my mesmer. Same recharge, 5 more energy to cast. It doesn't have the bonus spiritual pain does of recharging instantly if it hits a spirit.

moko

moko

??uo??o??

Join Date: May 2006

Ray of Judgment
Bane Signet
Signet of Rage
Reversal of Damage
Smite Hex
Scourge Heal
Leech Signet
Power Drain

interrupt foes, remove hexes, support monks with Reversal of Damage, have free damage from Signets, help shutting down monks (especially pve nubs, and idiots in AB or something ), and i suppose you'll still be able to run Ray of Judgment without running into too many problems. :P

14 Smiting
12 Inspiration (or whatever it was, i can't remember lol)
rest Divine

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

What about a self heal though and you could use balthazars spirit for energy management?It is in the smiting line or even essence bond.

mrsmiles

Frost Gate Guardian

Join Date: Oct 2006

mantra of inscriptions will lower the recharge of SoJ(signet) and Bane Sig and Sig of Rage.

Essence Bond would be a better choice of e-management cast it on a tank or someone taking lots of dmg, inspired hex could work aslo e-tap can work as e-management
channeling might be a skill to look at for e-management

balthazars aura isnt worth the cost of 25e and 25sec recharge plus it only lasts for 8 seconds even with +20%enchant mod its still not worth it

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Mokone
Ray of Judgment
Bane Signet
Signet of Rage
Reversal of Damage
Smite Hex
Scourge Heal
Leech Signet
Power Drain Hey thanks! I like the sound of that...I may have to have a play about with that tonight.

mrsmiles

Frost Gate Guardian

Join Date: Oct 2006

then take advantage of the 12points in inspiriation and put in mantra of incriptions this will make the three dmg dealing skills usable more often

Curar Partida

Banned

Join Date: Oct 2006

Halfway To Hell

Mo/

Heh. It's kinda about time some one else has recognized this skill.
My guildies run an AB team with this skill. Its a heavy dmg spike.
Difference between ur build and yours, Archane Echo ftw.
Simply Echo it and spike the target. Since we play with vent, we can time our spikes to hit at the same time. We drop chars so fast with this skill, they dont even know what hit them. We split up the other skills like 2 of us take a heal, 2 take hex removal, etc., splitting up the skills helps each other alot. With our Smites Maxed and only a Minor Smiting rune its 110 dmg spike. So timed we spike for 440 dmg. And Energy is not really a prob with +4 regen. The main problem weve found is having to waite for skills to recharge when facing a large group.

But we did own a group of B-Spiekrs and Degen in TA in less than 10 secs. They kinda grouped together. Was so funny.

Basically run up on target call it on vent, Arhane Echo, RoJ, then if they have any life yet use another smite to finsih them, leaving an echod RoJ for another target. We've been blamed multiple times for AB wins.

"Damn smiters." is something we hear alot.

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

It doesn't deal a lot of damage, does it?

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

In general i'd say smiting has been given a really nice buff with the new nightfall skills. The Scourge smiting spells make for a delightful punch to enemies.

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

Quote:
Originally Posted by Silk Weaver
It doesn't deal a lot of damage, does it?
i'll let gwiki answer this one,

Quote:
Originally Posted by gwiki
This is particularly helpful in Alliance Battles where Minion Masters are very common. This could potentially do (at 16 Smiting Prayers) 220 damage + burning for 9 seconds (126 damage) = 346 damage to each minion. However, be aware that minions often already have high degen on them, and that seeing as degen is capped at -10, burning may not be as effective as it seems.

Retrieved from "http://gw.gamewikis.org/wiki/Ray_of_Judgment" it should also be noted that lvl 18 (16 death magic) bone fiends and bone horrors have 440 hp

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by Nivryx
it should also be noted that lvl 18 (16 death magic) bone fiends and bone horrors have 440 hp Of course in the middle of battle. Chances of an MM using their typical heal area or whatever healing spell they have is low. Combined with their current degen at the time. Chances of a minion party being wiped out are high.