w/e build

SirRobin

SirRobin

Ascalonian Squire

Join Date: Oct 2006

Jacksonville, FL

Six Dragons [SD]

W/Mo

i was wondering if this attribute placement would be a good idea or abad idea

15 axe mastery
10 tactics
9 strength
and the rest into fire magic?

id like some feed back for this build if anybody can help me

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Without skills it's not really possible to tell whether the build is good or not. However, Axe Mastery should be at 16. Leave your Strength and Tactics where they are, and your att. points should all be used. Fire Magic? Unless you have 12+ att. points and 5-8 skills with you then it's not worth it. Your energy won't support it either.

SirRobin

SirRobin

Ascalonian Squire

Join Date: Oct 2006

Jacksonville, FL

Six Dragons [SD]

W/Mo

thats why ive reconsidered instead of w/e to be a w/n and use some of the blood magic skills taht let me steal enemies health...

But i need to know how to distribute my skills, so far i know
Axe Mastery 16
Strength ?
Tactics 9/10?
blood magic ?

i really need help if anybody can

Reinfire

Reinfire

Lion's Arch Merchant

Join Date: May 2006

Amsterdam, NL

The Guild of Cunning Artificiers [ANKH]

W/

IMO if you use more than 3 attributes, your points will be spread too thin,

A great use for W/N is the plague touch. It does not require any necro attributes so you can spend all your points in Strength/Tactics and whatever weapon mastery you use. Still its a very usefull skill

I see you prefer the axe, try something like this:

Axe Mastery: 12+1+3
Strength: 10+1
Tactics: 8+1

Cleave (elite)
Dismember
Agonising Chop
Flail
"For Great Justice"
Enraging Charge
Lions Comfort
Plague Touch

Not the best build in the world, but it'll work nice

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Choose your skills first, then choose your attributes to make those skills function at the desired level.

Generally, you want your weapon skill to be 14-16. Strength is usually 9 to meet the requirement for a shield and the breakpoint for 12 second Sprint (if using)

Beyond that, it's a little more up in the air. Many warriors will use Healing Signet so the leftover points go in Tactics. This can also be useful for stances and "Watch Yourself!" in PvE. However, if you aren't using Healing Signet or stances, you don't need points in Tactics.

Most secondary profession skills used by warriors are not linked to an attribute or function well with very little attribute investment. For instance, Plague Touch has no attribute and helps you get conditions off yourself. Mending Touch heals more at higher Protection Prayers, but the main purpose is to remove conditions, which it does even at 0 Prot. Shock is used mainly for the KD, so you can just drop leftover points in Air Magic for extra damage. See what I mean?

If you're not sure what skills you want, look at the Warrior Basics thread or do a search for builds using the weapon you are most interested in. There are many builds posted here so you shouldn't have much trouble finding one.

Just steer clear of anything that has a lot of spells in it, especially Mending or Healing Hands. Casting spells is not the warrior's specialty but there are always some people who try to play against the grain.

Random Dude

Frost Gate Guardian

Join Date: Aug 2006

as a w/e
i go with earth magic
so i can boost up my armor and do more dmg with conjure earth

w/n with life stealing skills will create energy issues as tthey cause 10-15 energy each
i do not recomend doing that
try out the elements and see what u like
the attributes seem ok
i dodn't know how many runes u r using so how many attributes u'll have left over for earth magic =P
if u do take a element i'd recomend 15 axe because u get those 20 extra attributes for the element u r going to use

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Conjure Earth? Where'd you get that, pray tell?

SirRobin

SirRobin

Ascalonian Squire

Join Date: Oct 2006

Jacksonville, FL

Six Dragons [SD]

W/Mo

ok ill look into the elementalist and necro

well is strength actaully necesarry becuase if i don't need strength i can put the rest of the points in blood magic for spells thta heal me nad hurt enemies like life syphon

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Strength is completely useless. No good warriors use strength.

Put everything you can into blood magic and run Life Siphon and Dark Pact. Pact only has 2s recharge, so you can spam it.

SirRobin

SirRobin

Ascalonian Squire

Join Date: Oct 2006

Jacksonville, FL

Six Dragons [SD]

W/Mo

ok thanks guys here is what my att points are going to be

Axe mastery 16
Tactics 9+sup rune=12
Blood magic as high as i can get it

i like life syphon cause i gain health so its just like a monk almost

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

Quote:
Originally Posted by Rera
Strength is completely useless. No good warriors use strength.

Put everything you can into blood magic and run Life Siphon and Dark Pact. Pact only has 2s recharge, so you can spam it.
Rera...please...just....stop. I'm sorry but I just cannot stand anymore of your false information. A warrior's job is not Blood Magic. Leave that to the necros. A warrior uses a melee weapon and stances; that its job. And also, strength is important for many skills, like Dolyak signet and a good deal of adrenaline increasers and stances.

Dzus

Dzus

Frost Gate Guardian

Join Date: Jan 2006

Order of Corrupted Souls [OoCS]

W/

Quote:
Originally Posted by Rera
Strength is completely useless. No good warriors use strength.

Put everything you can into blood magic and run Life Siphon and Dark Pact. Pact only has 2s recharge, so you can spam it. I played around with a a 11 strength, 11 tactics, 10 Axe mastery build, HS with LC stacked over it makes strength quite useful.

Death > Blood for a W/N that wants to heal through the enemies, but then again, I use Grenth's Balance for spike recovery quite often. It's a great No-Attribute heavy duty heal if you can use it properly.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Aren't you listening to the guy? He wants to run blood magic and steal health so he can be kind of like a monk.

See here:
Quote:
Originally Posted by SirRobin
i like life syphon cause i gain health so its just like a monk almost Keep at it SirRobin, your build looks fine.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

yes GB is a great skill and i use it often for boss farming.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

Quote:
Originally Posted by Rera
Aren't you listening to the guy? He wants to run blood magic and steal health so he can be kind of like a monk.

See here:


Keep at it SirRobin, your build looks fine.
but ysee its just not what a warrior should be spending his time doing....newbies tend to do builds such as that of sir robins. But what they need to learn is that they need to set aside themselves as a specific build and purpose such as MM, Nuker, SS, Tank, Heal Monk, something other than just a random W/N who spends all his time, attributes, and energy using Life Siphon. Leave hexes like that to the necro. If everyone does their job, you will suceed in missions and quests SirRobin.


-and i apologize for the double post

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Who are you to say what a warrior should be spending his time doing? Where is your justification that a warrior can't take blood magic? Let him play however he wants to play.

At least his life siphon build will do some damage, unlike a lot of 'tank' builds. And you don't like mending right? Well, life siphon gets you regen *and* damage without being maintained, so it should be okay.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

Quote:
Originally Posted by Rera
Let him play however he wants to play.
oh he can play however he wants to play. If he wants to repeatidly die and lose missions because hes spending all his attributes, energy, time, and skill slots on necro skills, then he can play that way!! I'm just trying to help out the newbs and make them more successful....

Chronos2k

Chronos2k

Pre-Searing Cadet

Join Date: Jul 2006

U.S.

The Drawbridge

W/E

Well...since this was originally a W/E build thread I will share the one I use with you. Use it if you want to, it's a slightly modified version of Magnetic Soldier.

Tactics 10 + 2
Earth Magic 12
Air Magic 8
Axe 3 + 2

Glyph of Renewal
Magnetic Aura
Bonetti's Defense
Armor of Earth
Glyph of Lesser Energy
Whirlwind
Aftershock
Healing Signet

It works great. With Glyph of lesser engergy, your damage skills only cost 5 energy total.

Make sure you use Glyph of Renewal before casting Magnetic Aura or you will have to wait 60 seconds to recast. Bonettis defense when your adreline is high enough and then energy shouldn't be an issue either.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

nice build. i think ill try it sometime...

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Wow, that build has a lot of armor. But where is Dolyak Sig?

The problem with going W/E is that you can't use Mending, Healing Breeze, and HH.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

like i have told you rera...warriors should be focusing on stances more than enchantments.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Which is funny, because Magnetic Aura and Armor of Earth are both enchantments, and you called it a nice build. Why don't you tell *him* that warriors shouldn't use enchantments?

I still haven't heard a definitive reason for why I shouldn't use HH, Mending, or Healing Breeze. All you've been doing is saying, "you just shouldn't" or "that's not what warriors do" etc. If you won't give me a real reason, you should stop talking about it or else the thread might get locked.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

Quote:
Originally Posted by Rera
Which is funny, because Magnetic Aura and Armor of Earth are both enchantments, and you called it a nice build. Why don't you tell *him* that warriors shouldn't use enchantments?
I am worried about energy managment. Energy is needed for many tank skills, (ie glads defense, endure pain, HH{<--which i have no problem with}, deadly riposte, etc.) but that build has Glyph of Lesser Energy, which will greatly increase energy managment in the build. Which is why i have no problem with it, sorta. It is pretty weird how just about every skill is an ele skill, but looking at it, it looks pretty good.



Rera i believe I have said why a dozen times. Try searching a little harder...


http://www.guildwarsguru.com/forum/s...php?t=10075391


theres the reason for mending!



and the reason for breeze, is that it already takes away 1/2 of the warriors energy, which the warrior needs all of its energy so that it can spam thing likes glad's defense, so that it can res,(not sig, a monk res) or deadly riposte, GB, things like that. You do not know energy management with warriors, and you do not know warriors. You have said it yourself that you have never played a warrior. So stop acting like you know how to use a warrior, because you don't.

HH, however I have no problem with. Its a great skill.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

you don't use mending or healing breeze in a tank build. its just how its always been for me. Done. No more arguing. I know that what I am saying is correct and that is all that matters. You can tell newbs what you want to tell them, they can listen to you, or me, who actually has played a warrior, and plays once most often. Get some expierence before you talk to me about warriors.

I'm done arguing now.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Well, according to the moderator's quote, that's wrong. You can't just say, "I'm right, you're wrong, period". You have to explain why. After all, that's what I did in my thread and it was closed.

And seriously, if you can't come up with solid reasons for it, can you really be sure you're right? Where did you get the idea that mending was bad? Did you read it off the forums and take it at face value, or did you actually think about it? There are real reasons for why mending is bad, and they are *not* the reasons you have listed.

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

Quote:
Originally Posted by Rera
Did you read it off the forums and take it at face value, or did you actually think about it? There are real reasons for why mending is bad, and they are *not* the reasons you have listed.
i would bet alot of people would disagree with you on that statement.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

That's because a lot of people are morons, which, incidentally, is the point I was making in that paragraph.

You still haven't given me a good reason for why mending and healing breeze are bad. All you've said up to this point is "it's not worth the energy" (why not?) or "that's just how it is" (who are you to say?).

SirRobin

SirRobin

Ascalonian Squire

Join Date: Oct 2006

Jacksonville, FL

Six Dragons [SD]

W/Mo

the reason i want blood magic is becuase of this

if i used life syphone and life transfer if i have 12 blood magic they will be haveing a degeneration of 10 white i am regaining 10, taht heals a lot and hurts a lot! that is why i was looking into blood magic and also i can get plauge touch to which is a very good skill since it gets rid of conditions

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by SirRobin
the reason i want blood magic is becuase of this

if i used life syphone and life transfer if i have 12 blood magic they will be haveing a degeneration of 10 white i am regaining 10, taht heals a lot and hurts a lot! that is why i was looking into blood magic and also i can get plauge touch to which is a very good skill since it gets rid of conditions It doesn't hurt as much as any weapon could do at a spec of 12. Over the 11 seconds of your -7 Life Transfer, you deal 154 damage (14 damage a second). The Life Siphon lasting 22 seconds at -3 is dealing 132 damage (6 damage per second). That is not to say Life Siphon is bad, but a necromancer primary has the energy to spread it around multiple targets whereas a warrior cannot. All and all, for 13 damage per second with those two slots on your bar and depleting almost all of your energy. And that is if your target doesn't die before it lasts the whole duration, the hex isn't interrupted or better yet removed.

If I equip an ideal sword (customize, 15% damage mod) just by clicking on my target and swinging I'm dealing 18.78 damage per second:

http://www.guildwarsguru.com/calcula...me=1.33&crit=0

And that is not even factoring in the critical hits. Even if you take into consideration the occasional block/evade, enemy kiting, it's not worth it to take up two slots on your bar especially since one of them is your elite.

Chronos2k

Chronos2k

Pre-Searing Cadet

Join Date: Jul 2006

U.S.

The Drawbridge

W/E

Quote:
Originally Posted by Rera
Wow, that build has a lot of armor. But where is Dolyak Sig?

The problem with going W/E is that you can't use Mending, Healing Breeze, and HH. If I'm going somewhere that I know there's alot of Elementals (ex. Fire Island, Desert) then I will sub the Dolyak Sig for Armor Earth or sometimes Healing sig. But only if I have a good monk with me. My hero monk seems to work well for that.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Quote:
Originally Posted by Rera
Which is funny, because Magnetic Aura and Armor of Earth are both enchantments, and you called it a nice build. Why don't you tell *him* that warriors shouldn't use enchantments?

I still haven't heard a definitive reason for why I shouldn't use HH, Mending, or Healing Breeze. All you've been doing is saying, "you just shouldn't" or "that's not what warriors do" etc. If you won't give me a real reason, you should stop talking about it or else the thread might get locked.
youre going to cast healing breeze as a warrior? howabout YOU give ME a reason why to use this spell (especially if youre maintaining MENDING with its -1 en)
btw kind of a big troll?

armor of earth sucks too- warriors moving 50% slower is not good. yeah the armor is nice, but If i run w/e anymore i usually stick with my oldschool hammer+aftershock style

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

Quote:
Originally Posted by Dr Imperial
like i have told you rera...warriors should be focusing on stances more than enchantments. Stances? In what? I dont believe players use a lot of stances in PVP (if any at all), and the AI changes have the monters running all over the place when you fight them...

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Kern Wolf
Stances? In what? I dont believe players use a lot of stances in PVP (if any at all), and the AI changes have the monters running all over the place when you fight them... Freeeeeeeeeeeeeeeeenzy. How dare you forget Frenzy + Sprint/Rush.

It's glued on every Warrior's bar.