New paragon shout

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floppinghog
floppinghog
Wilds Pathfinder
#1
"Stop! Drop! And Roll!"
Shout. All Allies within earshot if burning, are knocked down for 1/2 a second. All Allies that were burning gain 7...24 health for each second they were on fire. (Attribute: Leadership).

(5) Energy
(1) Activation Time
(20) Recharge Time
Saphatorael
Saphatorael
Wilds Pathfinder
#2
Half a second knockdown? Isn't that like, getting interrupted?

Funny idea, but I fear it just won't work, technically.
U
Ultra Mega
Frost Gate Guardian
#3
I can see griefers using this to cause havoc on their own team. In AB it would be crazy people interrupting people on their own side, maybe to help the other team win.
AW Lore
AW Lore
Jungle Guide
#4
Quote:
Originally Posted by floppinghog
"Stop! Drop! And Roll!"
Shout. All Allies within earshot if burning, are knocked down for 1/2 a second. All Allies that were burning gain 7...24 health for each second they were on fire. (Attribute: Leadership).

(5) Energy
(1) Activation Time
(20) Recharge Time
seems interesting, though there are few spells that make burning last longer than 3 or 4 seconds. but maybe the kd should be one second?
P
Phoenix Arrows
Wilds Pathfinder
#5
I don't like the part where you can control when your allies get Knocked-Down...
BahamutKaiser
BahamutKaiser
Desert Nomad
#6
Knockdown is worse than burning, especially since your likely to remedy 2 seconds of burning. It is a very funny cliche, but a bad skill.

Now if it were some sort of offensive skill on singular skill with significant benifits it would be much better. But trying to throw a knockdown on your teammate in the 3 seconds he suffers from burning which will likely interrupt his skill, chasing, retreating, or any number of actions, is very bad. And since we have extinguish, this is also unneccessary.
Mercury Angel
Mercury Angel
Avatar of Gwen
#7
For the record, shouts have no cast time by precedent.
Chants are fundamentally shouts, and work just like them, except they DO have cast times.

Therefore, I doubt they'd add in a cast-less Chant or a Shout with a cast time.
T
Tide to Go
Wilds Pathfinder
#8
thats a pretty good one i like it, but the time needs to be alittle more harsh
Kool Pajamas
Kool Pajamas
Forge Runner
#9
I dont like the idea of causing a knockdown/interupt on your own team memebers. If it needs balanced then add higher energy cost or something but no negative effects on your own team.
Carth`
Carth`
Desert Nomad
#10
There should be no skills that can harm your own team. I like the idea though.
m
mega_jamie
Wilds Pathfinder
#11
there are skils that are negative against your team, rangers use them, and my enemy is Fertile Season.

people need to read, the K/D was only on burning allies, so you wudnt K/D your entire team, tbh tho, i dont see the benefits of this outweighing the negatives.
Kool Pajamas
Kool Pajamas
Forge Runner
#12
Nature Rituals are designed to affect all sides. Thats different.
quickmonty
quickmonty
Ancient Windbreaker
#13
This could be funnier than using Vengence on an unsuspecting team mate.
master_of_puppets
master_of_puppets
Krytan Explorer
#14
why do people make threads about random dumb ideas that pop into their heads?
Nevin
Nevin
Furnace Stoker
#15
"Stop Drop and Roll!" 5 Energy, 20 Recharge
Shout. All enemies within your area, who are suffering from burning are knocked down and take 20....65 damage. Afterwards they no longer suffer from burning.
l
lilnate22
Lion's Arch Merchant
#16
why not instead of allies.. make it enemies

shout-foes whitin earshot that are burning get knoked down for xxxx secs