"stacking" ? wft?
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Lol, the concept of stacking is a thing that commonly exists in MMOs. As someone pointed out, in this case, it means that one extension of a duration of something stacks on top of another.
In the case of a Deep Wound in GW, you can probably extend the length of a duration of a DW (stacking). However, you can't put a Deep Wound onto another Deep Wound, lowering health and reducing healing by an additional ~20%, or whatever it is, on top of the 20% that was already applied once (non-stacking).
Basically durations sometimes stack in GW (with weapon mods or with skills like Mantra of Persistence), but applications of effects usually don't (DW, Spiteful Spirit, etc can't be piled on one on top of another).
In the case of a Deep Wound in GW, you can probably extend the length of a duration of a DW (stacking). However, you can't put a Deep Wound onto another Deep Wound, lowering health and reducing healing by an additional ~20%, or whatever it is, on top of the 20% that was already applied once (non-stacking).
Basically durations sometimes stack in GW (with weapon mods or with skills like Mantra of Persistence), but applications of effects usually don't (DW, Spiteful Spirit, etc can't be piled on one on top of another).
