Protective Spirit/Stoneflesh Aura?
Francis Crawford
How do Protective Spirit and Stoneflesh Aura interact?
If the Protective Spirit benefit were to be applied first, there could be some interesting invincibuild possibilities ...
If the Protective Spirit benefit were to be applied first, there could be some interesting invincibuild possibilities ...
Francis Crawford
By the way, my first thought at a (farming) build is:
Ether Renewal (E)
Stoneflesh Aura
Protective Spirit
Aura of Restoration
Earth Attunement/Essence Bond
Stone Daggers
Aftershock
Crystal Wave (or utility, such as Ward of Stability)
No surprises there.
But writing that out, I see the first flaw in this build -- since it requires a Mo secondary, it can't include Mantra of Resolve like the classic Ether Renewal/Slivernewal builds can.
EDIT: Even without Kinetic Armor, it's useful to have Stone Daggers during Ether Renewal. Not absolutely necessary, but definitely useful.
Ether Renewal (E)
Stoneflesh Aura
Protective Spirit
Aura of Restoration
Earth Attunement/Essence Bond
Stone Daggers
Aftershock
Crystal Wave (or utility, such as Ward of Stability)
No surprises there.
But writing that out, I see the first flaw in this build -- since it requires a Mo secondary, it can't include Mantra of Resolve like the classic Ether Renewal/Slivernewal builds can.
EDIT: Even without Kinetic Armor, it's useful to have Stone Daggers during Ether Renewal. Not absolutely necessary, but definitely useful.
Sasuke The Betrayer
The long 2 second cast time doesn't seem very kind
Francis Crawford
Quote:
Originally Posted by Sasuke The Betrayer
The long 2 second cast time doesn't seem very kind
Without Mantra of Resolve available, interrupts could be a major issue.
I'd be rather nervous taking this build troll-hunting. (Similarly, I dumped Earth Attunement for Essence Bond against trolls, before I dumped them both for Sliver Armor.)
I'd be rather nervous taking this build troll-hunting. (Similarly, I dumped Earth Attunement for Essence Bond against trolls, before I dumped them both for Sliver Armor.)
TheOneMephisto
Quote:
Originally Posted by Francis Crawford
Without Mantra of Resolve available, interrupts could be a major issue.
I'd be rather nervous taking this build troll-hunting. Glyph of concentration?
I'd be rather nervous taking this build troll-hunting. Glyph of concentration?
Apple
1s cast also pretty interruptable
Kwisatz_Haderach
darnet beat me to it
anyways, I have been playing with it a little and this what i have come up with
1. Prot Spirit
2. Stoneflesh Aura
3. Aura of Restoration
4. Glyph of Concentration
5. Essence Bond
6. {E} Shockwave
7. Crystal Wave
8. Aftershock
pretty basic
anyways, I have been playing with it a little and this what i have come up with
1. Prot Spirit
2. Stoneflesh Aura
3. Aura of Restoration
4. Glyph of Concentration
5. Essence Bond
6. {E} Shockwave
7. Crystal Wave
8. Aftershock
pretty basic
Francis Crawford
Quote:
Originally Posted by TheOneMephisto
Glyph of concentration?
Duh! I've never used it.
But is that enough, given how many must-casts there would be per minute? (A lot of Protective Spirits, probably the Ether Renewals, and at least some of the rest of the Ether Renewal chain.)
Classic Ether Renewal/Sliverenewal used to work against trolls (and avicara, and vermin) without any anti-interrupts, and meleers hit you less often now than they used to, so that's encouraging -- still, one Distracting interrupt on Protective Spirit and you could be dead, and GoC isn't going to prevent that.
Maybe put in Armor of Earth/Kinetic Armor to slow the damage in the worst case?
But is that enough, given how many must-casts there would be per minute? (A lot of Protective Spirits, probably the Ether Renewals, and at least some of the rest of the Ether Renewal chain.)
Classic Ether Renewal/Sliverenewal used to work against trolls (and avicara, and vermin) without any anti-interrupts, and meleers hit you less often now than they used to, so that's encouraging -- still, one Distracting interrupt on Protective Spirit and you could be dead, and GoC isn't going to prevent that.
Maybe put in Armor of Earth/Kinetic Armor to slow the damage in the worst case?
Francis Crawford
Quote:
Originally Posted by Kwisatz_Haderach
darnet beat me to it
anyways, I have been playing with it a little and this what i have come up with
1. Prot Spirit
2. Stoneflesh Aura
3. Aura of Restoration
4. Glyph of Concentration
5. Essence Bond
6. {E} Shockwave
7. Crystal Wave
8. Aftershock
pretty basic What runes? Sup Earth/Sup Energy Storage and nothing else, for HP a little under 300?
anyways, I have been playing with it a little and this what i have come up with
1. Prot Spirit
2. Stoneflesh Aura
3. Aura of Restoration
4. Glyph of Concentration
5. Essence Bond
6. {E} Shockwave
7. Crystal Wave
8. Aftershock
pretty basic What runes? Sup Earth/Sup Energy Storage and nothing else, for HP a little under 300?
Francis Crawford
Oh, and we should name the concept.
How about "Stoneguard"? That combines the concepts of "Stone" and "Protection".
How about "Stoneguard"? That combines the concepts of "Stone" and "Protection".
Thom Bangalter
Superior energy storage is the second worst superior rune in the game after superior fast casting. 9 energy for 75 health? no thanks.
Francis Crawford
Quote:
Originally Posted by Thom Bangalter
Superior energy storage is the second worst superior rune in the game after superior fast casting. 9 energy for 75 health? no thanks.
You're forgetting a key point of Protective Spirit builds -- one PURPOSELY lowers one's health. E.g., 55 HP builds.
I'm thinking 300 HP might be low enough in this case, however, given Stoneflesh Aura. Hence the two sup runes to knock off 150 HP.
I'm thinking 300 HP might be low enough in this case, however, given Stoneflesh Aura. Hence the two sup runes to knock off 150 HP.
Francis Crawford
Yes! Stoneguard is DEFINITELY the name.
IIRC, the "Stoneguard" are solo fighters in the Thomas Covenant the Unbeliever series. When one dies, his corpse is tied to horse, and another one comes to take his place. Why only one? They give the answer "We suffice."
And they fight without weapons, too.
Although that's martial arts, not magic ...
IIRC, the "Stoneguard" are solo fighters in the Thomas Covenant the Unbeliever series. When one dies, his corpse is tied to horse, and another one comes to take his place. Why only one? They give the answer "We suffice."
And they fight without weapons, too.
Although that's martial arts, not magic ...
Thom Bangalter
Quote:
Originally Posted by Francis Crawford
You're forgetting a key point of Protective Spirit builds -- one PURPOSELY lowers one's health. E.g., 55 HP builds.
I'm thinking 300 HP might be low enough in this case, however, given Stoneflesh Aura. Hence the two sup runes to knock off 150 HP. whoops. Just assuming you were being scrubby. I apologize.
I'm thinking 300 HP might be low enough in this case, however, given Stoneflesh Aura. Hence the two sup runes to knock off 150 HP. whoops. Just assuming you were being scrubby. I apologize.
Nechtan Thaumaturge
Well, I gave this a try, and there's good news and bad news. The good news is that the combo does seem to work as one would hope, at least initially. The bad news is that it doesn't work indefinitely. It seems the effect wears off around the time that the first Stoneflesh Aura begins to expire. Then, you start taking whatever damage fits under Protective Spirit. The funny thing is that after a certain period of time or a certain number of spells cast, the whole thing reverts to its previous behavior, and you start taking zero damage again.
It's difficult to tell exactly what's going on, but I believe there is an order of evaluation issue at the core of the thing, i.e., if Protective Spirit gets evaluated first, there's no problem, but if Stoneflesh Aura gets evaluated first, you take damage. You can see this effect by casting Stoneflesh Aura at the very beginning of a battle, then Protective Spirit; you will get damaged. I had hoped that the problem might be solved by always following Protective Spirit with Stoneflesh Aura. However, some of the times when I took no damage Protective Spirit was the first enchantment on the effects bar and some of the time Stoneflesh Aura was, and vice versa.
This problem ought to be surmountable, I feel. Just playing around with it a bit, I found that if I made sure to re-cast Stoneflesh Aura at the earliest opportunity and then covered the next several seconds of attacks with Spirit Bond, I could tank indefinitely against the Minotaurs (I was using AL15 armor incidentally). Also, remember that unless you plan to fight very high level creatures, Stoneflesh Aura all by itself will negate most attack damage, so there's some freedom to manuever here.
Lastly, as suspected, interrupts really hurt the build. In particular, Stoneflesh Aura just hangs out there begging to be interrupted. Even with Glyph of Concentration, you're only trading a 2s activation for a 1s one, and the AI can regularly catch 3/4s spells. However, if you are fighting creatures that use Savage Slash (possibly Savage Shot as well), they tend to disregard Glyphs and Signets anyway, so you're probably fine there.
It's difficult to tell exactly what's going on, but I believe there is an order of evaluation issue at the core of the thing, i.e., if Protective Spirit gets evaluated first, there's no problem, but if Stoneflesh Aura gets evaluated first, you take damage. You can see this effect by casting Stoneflesh Aura at the very beginning of a battle, then Protective Spirit; you will get damaged. I had hoped that the problem might be solved by always following Protective Spirit with Stoneflesh Aura. However, some of the times when I took no damage Protective Spirit was the first enchantment on the effects bar and some of the time Stoneflesh Aura was, and vice versa.
This problem ought to be surmountable, I feel. Just playing around with it a bit, I found that if I made sure to re-cast Stoneflesh Aura at the earliest opportunity and then covered the next several seconds of attacks with Spirit Bond, I could tank indefinitely against the Minotaurs (I was using AL15 armor incidentally). Also, remember that unless you plan to fight very high level creatures, Stoneflesh Aura all by itself will negate most attack damage, so there's some freedom to manuever here.
Lastly, as suspected, interrupts really hurt the build. In particular, Stoneflesh Aura just hangs out there begging to be interrupted. Even with Glyph of Concentration, you're only trading a 2s activation for a 1s one, and the AI can regularly catch 3/4s spells. However, if you are fighting creatures that use Savage Slash (possibly Savage Shot as well), they tend to disregard Glyphs and Signets anyway, so you're probably fine there.
Francis Crawford
Quote:
Originally Posted by Thom Bangalter
whoops. Just assuming you were being scrubby. I apologize.
No problem.
And I was making a different elementary error anyhow. Two sup runes only get you down to a little under 400 HP. On the other hand, with Earth Magic maxed out, that's OK.
And I was making a different elementary error anyhow. Two sup runes only get you down to a little under 400 HP. On the other hand, with Earth Magic maxed out, that's OK.
Francis Crawford
Weird, Nechtan Thaumaturge. Just weird. Thanks for the research-heavy report!
A guy could go crazy thinking that such oddness couldn't be going on, and hence he was misreading something ...
A guy could go crazy thinking that such oddness couldn't be going on, and hence he was misreading something ...
kess
For me, I tested the ps/stoneflesh combo on a few locations. Here's what I found out about the combo (I did explain in on the farming forum on this build).
If you have max 16 earth attrb, you can recash stoneflesh aura before it expires, so you always take 0 dmg. The dmg that Necthan saw is not that the effect wears off or something, it's because stoneflesh aura is an armor, so any armor penetrating attack e.g. sundering weapons and air spike spells will go through it. I did asked Gaile if this is a bug on the spell or it's meant to be this way. I suspect it's the later, or else you will be invinsible.
Now to counter the armor penetrating spells, you either throw in mending and HB or you can use Shield of Absorbsion and Watchful spirit for healing. For energy management, use balt spirit and for dmg dealing use silver armor and shockwave. Try it on scar eater and shatterstone farm, you can kill almost all kirin and dragon moss.
Besides, I used this build to do jade brotherhood farm too, just remember to bring glpyh of concentration, jade mesmer can't/won't interrupt the glyph.
If you have max 16 earth attrb, you can recash stoneflesh aura before it expires, so you always take 0 dmg. The dmg that Necthan saw is not that the effect wears off or something, it's because stoneflesh aura is an armor, so any armor penetrating attack e.g. sundering weapons and air spike spells will go through it. I did asked Gaile if this is a bug on the spell or it's meant to be this way. I suspect it's the later, or else you will be invinsible.
Now to counter the armor penetrating spells, you either throw in mending and HB or you can use Shield of Absorbsion and Watchful spirit for healing. For energy management, use balt spirit and for dmg dealing use silver armor and shockwave. Try it on scar eater and shatterstone farm, you can kill almost all kirin and dragon moss.
Besides, I used this build to do jade brotherhood farm too, just remember to bring glpyh of concentration, jade mesmer can't/won't interrupt the glyph.
Hyprodimus Prime
Interesting kess....
hmm, but technically, ANet's description holds it as an enchantment. Well I dont know, I think they should clerify more. Still I didnt think of using PS with SFA, I was more on the mesmer side using stone striker and mantra of earth. CLever guys gj!
hmm, but technically, ANet's description holds it as an enchantment. Well I dont know, I think they should clerify more. Still I didnt think of using PS with SFA, I was more on the mesmer side using stone striker and mantra of earth. CLever guys gj!
Mesmer in Need
Quote:
Originally Posted by Thom Bangalter
Superior energy storage is the second worst superior rune in the game after superior fast casting. 9 energy for 75 health? no thanks.
what? i use sup fast casting on my nuker build.
Francis Crawford
Quote:
Originally Posted by kess
The dmg that Necthan saw is not that the effect wears off or something, it's because stoneflesh aura is an armor, so any armor penetrating attack e.g. sundering weapons and air spike spells will go through it.
I'm sorry, but that makes no sense unless there's been a MASSIVE rule change.
For any attack, you have an effective AL. For some attacks, the effective AL is ALWAYS 60. That's if the damage is armor-ignoring (e.g., holy damage, light damage, dark damage, almost any damage caused by a mesmer spell or weapon, anything caused by a necro spell or weapon that isn't called "cold" damage, bonus damage via physical attack skills).
"Armor peneteration", as in sundering or most Air Magic damage spells, lowers your AL from the number it otherwise would have been, by the percentage indicated.
And this is all irrelevant, because Stoneflesh Aura's description doesn't mention it affecting AL at all.
In fact, that's one of the big potential benefits of Stoneflesh Aura vs. Armor of Earth and Kinetic Armor -- it works against armor-ignoring damage.
For any attack, you have an effective AL. For some attacks, the effective AL is ALWAYS 60. That's if the damage is armor-ignoring (e.g., holy damage, light damage, dark damage, almost any damage caused by a mesmer spell or weapon, anything caused by a necro spell or weapon that isn't called "cold" damage, bonus damage via physical attack skills).
"Armor peneteration", as in sundering or most Air Magic damage spells, lowers your AL from the number it otherwise would have been, by the percentage indicated.
And this is all irrelevant, because Stoneflesh Aura's description doesn't mention it affecting AL at all.
In fact, that's one of the big potential benefits of Stoneflesh Aura vs. Armor of Earth and Kinetic Armor -- it works against armor-ignoring damage.
Francis Crawford
Kess,
But thank you very much for the practical experience stories!
And I must admit -- skills do NOT always work as the descriptions say they should ...
But thank you very much for the practical experience stories!
And I must admit -- skills do NOT always work as the descriptions say they should ...
frojack
Doesn't sound strange at all. Seems it's an order of operations thing. Exactly the same way Shelter and Union work together.
Since Prot Spirit will most likely always end before Stoneflesh (thus needing to be re-cast) you'll need to wait for Stoneflesh to recharge through the gap (around 5-10 seconds depending on the build), and automactically pre-cast Prot before it to get the raw damage reduction to factor after the Prot buff. Shouldn't be too hard as Prot has a 5 second recharge. You will seemingly always take damage after Prot ends however.
It's actually somewhat unfortunate that Glyph of Concentration was updated. Before it had a recharge of 2 seconds. If you were interrupted using it, it wasn't really an issue. The 10 second recharge change is quite crippling however. It should be 5 seconds if anything.
Since Prot Spirit will most likely always end before Stoneflesh (thus needing to be re-cast) you'll need to wait for Stoneflesh to recharge through the gap (around 5-10 seconds depending on the build), and automactically pre-cast Prot before it to get the raw damage reduction to factor after the Prot buff. Shouldn't be too hard as Prot has a 5 second recharge. You will seemingly always take damage after Prot ends however.
It's actually somewhat unfortunate that Glyph of Concentration was updated. Before it had a recharge of 2 seconds. If you were interrupted using it, it wasn't really an issue. The 10 second recharge change is quite crippling however. It should be 5 seconds if anything.
Nechtan Thaumaturge
Quote:
Originally Posted by kess
The dmg that Necthan saw is not that the effect wears off or something, it's because stoneflesh aura is an armor, so any armor penetrating attack e.g. sundering weapons and air spike spells will go through it.
I dunno. It's plausible, but I still think there is something more complex at work here. If you cast according to this schedule (at 16 Earth Magic and 12 Protection Prayers and with a +20% enchantment duration bonus):Cast Protective Spirit
Cast Stoneflesh Aura immediately after that
Wait until Protective Spirit starts blinking
Cast Protective Spirit
Cast Stoneflesh Aura immediately after that
And so onthen you always get damaged a couple of seconds after casting Stoneflesh Aura, and you're susceptible for about five seconds after that. After that window closes, you're invulnerable again until the same time in the next cycle. In other words, the damage doesn't appear to be linked to armor penetration so much as to the timing of the spells. Also, I tried out Protective Spirit/Stoneflesh Aura against a Mantis Stormcaller -- those have Teinai's Crystals and Ash Blast. Teinai's Crystals, which ignores armor, never hit me for any damage, and Ash Blast, which doesn't, sometimes hit for eight and sometimes hit for zero.
I suppose, however, that the important points are that damage does get through from time to time and that this damage is usually easily countered with Healing Breeze, Spirit Bond, Shield of Absorption, or the like. I hope my earlier post didn't sound too pessimistic; I'm actually quite keen on seeing an Underworld build come out of this.
Also, I wanted to mention that I've tried another tack with the build, namely Protective Bond. It actually works quite nicely in the right places. The main benefit is that while you have Stoneflesh Aura and Protective Bond up, you never take any damage save from health degeneration and life stealing; the quirks I've been alluding to never appear. Of course, energy becomes an issue, but there are a few ways around that. First, make sure your Protection Prayers are at 12 and use a Protection Prayers +1 (20% chance) offhand. Then, re-cast Protective Bond until you get it down to 3 energy lost per activation -- SOP from back when. Of course, you need both Essence Bond and Balthazar's Spirit. I usually take Vital Blessing, as well, for reasons I'll elaborate later.
Now, the key is that you want to be fighting moderately high level creatures here: Minotaurs, Ice Imps, etc., but nothing much more threatening than Mountain Trolls. They should typically not do more than about 30 damage per attack, but they shouldn't strictly do less than that either (otherwise you may as well drop the whole thing and just use Stoneflesh Aura all by itself). So, if a creature does, say, 25 damage, that will all be absorbed by Stoneflesh Aura, and Protective Bond won't trigger. Thus, you gain two energy. If the creature does 70 damage, Protective Bond triggers, reducing that to something like 30, all of which is absorbed by Stoneflesh Aura. Here, however, you net -1 energy (-3 from Protective Bond, +1 from both Essence Bond and Balthazar's Spirit). Assuming at least 1/3 of the damage you take is less than 30, you'll stay at constant energy, more or less.
The reason for using Vital Blessing, then, is to keep Protective Bond from triggering too often. With 330 health, Protective Bond will trigger on anything above 16 damage, which is too low. Assuming you're running 16 Earth Magic (-33 damage from Stoneflesh Aura), you actually want 660 health for best results. Of course, you can juggle the attributes around and try different runes and weapon upgrades, but you want to have in the neighborhood of twenty times as many hit points as Stoneflesh Aura's damage reduction.
I tried this out against the Avicara outside Droknar's Forge, the Elona Reach Minotaurs, and the Ice Imps and Siege Ice Golems outside the Ice Caves of Sorrow. In each of these cases, I never took a point of damage. Mountain Trolls are also possible, but you need a +10 armor bonus and some luck (so that they don't disrupt your Glyph of Concentration) to make it work. Of course, all I was doing was avoiding death, not killing anything. I'm thinking Sliver Armor and Stone Daggers for the last two slots, but that's up in the air.
Cast Stoneflesh Aura immediately after that
Wait until Protective Spirit starts blinking
Cast Protective Spirit
Cast Stoneflesh Aura immediately after that
And so onthen you always get damaged a couple of seconds after casting Stoneflesh Aura, and you're susceptible for about five seconds after that. After that window closes, you're invulnerable again until the same time in the next cycle. In other words, the damage doesn't appear to be linked to armor penetration so much as to the timing of the spells. Also, I tried out Protective Spirit/Stoneflesh Aura against a Mantis Stormcaller -- those have Teinai's Crystals and Ash Blast. Teinai's Crystals, which ignores armor, never hit me for any damage, and Ash Blast, which doesn't, sometimes hit for eight and sometimes hit for zero.
I suppose, however, that the important points are that damage does get through from time to time and that this damage is usually easily countered with Healing Breeze, Spirit Bond, Shield of Absorption, or the like. I hope my earlier post didn't sound too pessimistic; I'm actually quite keen on seeing an Underworld build come out of this.
Also, I wanted to mention that I've tried another tack with the build, namely Protective Bond. It actually works quite nicely in the right places. The main benefit is that while you have Stoneflesh Aura and Protective Bond up, you never take any damage save from health degeneration and life stealing; the quirks I've been alluding to never appear. Of course, energy becomes an issue, but there are a few ways around that. First, make sure your Protection Prayers are at 12 and use a Protection Prayers +1 (20% chance) offhand. Then, re-cast Protective Bond until you get it down to 3 energy lost per activation -- SOP from back when. Of course, you need both Essence Bond and Balthazar's Spirit. I usually take Vital Blessing, as well, for reasons I'll elaborate later.
Now, the key is that you want to be fighting moderately high level creatures here: Minotaurs, Ice Imps, etc., but nothing much more threatening than Mountain Trolls. They should typically not do more than about 30 damage per attack, but they shouldn't strictly do less than that either (otherwise you may as well drop the whole thing and just use Stoneflesh Aura all by itself). So, if a creature does, say, 25 damage, that will all be absorbed by Stoneflesh Aura, and Protective Bond won't trigger. Thus, you gain two energy. If the creature does 70 damage, Protective Bond triggers, reducing that to something like 30, all of which is absorbed by Stoneflesh Aura. Here, however, you net -1 energy (-3 from Protective Bond, +1 from both Essence Bond and Balthazar's Spirit). Assuming at least 1/3 of the damage you take is less than 30, you'll stay at constant energy, more or less.
The reason for using Vital Blessing, then, is to keep Protective Bond from triggering too often. With 330 health, Protective Bond will trigger on anything above 16 damage, which is too low. Assuming you're running 16 Earth Magic (-33 damage from Stoneflesh Aura), you actually want 660 health for best results. Of course, you can juggle the attributes around and try different runes and weapon upgrades, but you want to have in the neighborhood of twenty times as many hit points as Stoneflesh Aura's damage reduction.
I tried this out against the Avicara outside Droknar's Forge, the Elona Reach Minotaurs, and the Ice Imps and Siege Ice Golems outside the Ice Caves of Sorrow. In each of these cases, I never took a point of damage. Mountain Trolls are also possible, but you need a +10 armor bonus and some luck (so that they don't disrupt your Glyph of Concentration) to make it work. Of course, all I was doing was avoiding death, not killing anything. I'm thinking Sliver Armor and Stone Daggers for the last two slots, but that's up in the air.
Xpl0iter
am working on a build for Master Quest, forgot what its name was, but you get it at Gates of Tormet, the second Master quest in the series.
This quest has foes coming from 2 sides
If an ele could handle one side himself by tanking, other side could be killed faster with the help of 7 people.
Currently, my issue is Diblitaing shot which reduces my energy. I worked with I have the build which works quite well, but depends on whether u prefer to go against casters or physicals.
Was using it a few days back, so lets see if i am able to recall it
Stone Flesh Aura,
Obsidian Flesh
Serpent's Quickness
Earth Attunement (fixed, thanks to francis for mentioning it )
Storm chaser ( for energy against deblating shot )
Stone Stryker ( to change all recieved dmg into earth damage, making it helpful for storm chaser to gain energy of +4 )
Armour of earth
Optional (i usualy take Sliver Armour here)
16 in earth
9 in wilderness
rest in energy
Issue with the above variant is, Deblating shot.
Since its rangers, i dont need to worry about obsidian flesh
I usualy cast serpent's quickness just before stone styke and all other enchantment, and then use storm chaser the moment rangers hit me, my energy never falls below , usualy stays full. Then i use it second time, which is also fine, but interuption can be a lil messy here. One thing interupted and entire build falls apart.
I was also thinking of going with mist form instead of obsidian flesh which makes sliver works B E A Utifully. If i had one monk behind me casting spell breaker just before i hit the foes, would be great, OR having second ele tank who could work with mist form along with me ( i don't wanna use 2 of my accounts to play tag )
Its better than using an actual tank since the dmg i recieve is 0, energy is the key concern. BIP doesn't fill energy fast enough either. Tested it
Let me know what you guys think
PS: i know this post is very messy since i got not enough time to clean it up. Will do so when i get to home.. Peace.
This quest has foes coming from 2 sides
If an ele could handle one side himself by tanking, other side could be killed faster with the help of 7 people.
Currently, my issue is Diblitaing shot which reduces my energy. I worked with I have the build which works quite well, but depends on whether u prefer to go against casters or physicals.
Was using it a few days back, so lets see if i am able to recall it
Stone Flesh Aura,
Obsidian Flesh
Serpent's Quickness
Earth Attunement (fixed, thanks to francis for mentioning it )
Storm chaser ( for energy against deblating shot )
Stone Stryker ( to change all recieved dmg into earth damage, making it helpful for storm chaser to gain energy of +4 )
Armour of earth
Optional (i usualy take Sliver Armour here)
16 in earth
9 in wilderness
rest in energy
Issue with the above variant is, Deblating shot.
Since its rangers, i dont need to worry about obsidian flesh
I usualy cast serpent's quickness just before stone styke and all other enchantment, and then use storm chaser the moment rangers hit me, my energy never falls below , usualy stays full. Then i use it second time, which is also fine, but interuption can be a lil messy here. One thing interupted and entire build falls apart.
I was also thinking of going with mist form instead of obsidian flesh which makes sliver works B E A Utifully. If i had one monk behind me casting spell breaker just before i hit the foes, would be great, OR having second ele tank who could work with mist form along with me ( i don't wanna use 2 of my accounts to play tag )
Its better than using an actual tank since the dmg i recieve is 0, energy is the key concern. BIP doesn't fill energy fast enough either. Tested it
Let me know what you guys think
PS: i know this post is very messy since i got not enough time to clean it up. Will do so when i get to home.. Peace.
Francis Crawford
Yeah, Xploiter, one of the problems with that build is vulnerability to interruption. The other problem is the precision of the timing; for that reason, I've never enjoyed using Permanent Obsidian Flesh.
Also, you surely meant "Earth Attunement" where you wrote "Ele Attunement".
I don't know the mission you're talking about, but if there isn't any enchantment stripping -- and I'm guessing there isn't, or you wouldn't have mentioned Mist Form -- and you have Prophecies, you can consider an Ether Renewal tank, with Mantra of Resolve.
Also, you surely meant "Earth Attunement" where you wrote "Ele Attunement".
I don't know the mission you're talking about, but if there isn't any enchantment stripping -- and I'm guessing there isn't, or you wouldn't have mentioned Mist Form -- and you have Prophecies, you can consider an Ether Renewal tank, with Mantra of Resolve.
Xpl0iter
actualy, i am very precise with the timing for ob flesh ^_^ been doing solo farming for months.
Reason i was thinking to stay with OB flesh was because hate against casters, there is a mesmer who shatters enchantment. So i have to be kinda careful in that aspect.
And thanks for correcting me, yeh it was earth attument!
I will work on this build's variances for a while until something good comes up.
Regardz
Reason i was thinking to stay with OB flesh was because hate against casters, there is a mesmer who shatters enchantment. So i have to be kinda careful in that aspect.
And thanks for correcting me, yeh it was earth attument!
I will work on this build's variances for a while until something good comes up.
Regardz
kess
Ok, today I tested out the stoneflesh/prot spirit combo. And I concluded that the this combo does not work.
It's because, stoneflesh does not always reduce dmg after prot spirit. It's random. Sometimes, it does, sometimes it doesn't. It doesn't matter the order you cast stoneflesh and ps.
If any of you say that you get 0 dmg all the time with this combo, you can probably just keep stoneflesh on w/o the prot spirit.
It's because, stoneflesh does not always reduce dmg after prot spirit. It's random. Sometimes, it does, sometimes it doesn't. It doesn't matter the order you cast stoneflesh and ps.
If any of you say that you get 0 dmg all the time with this combo, you can probably just keep stoneflesh on w/o the prot spirit.
Francis Crawford
Quote:
Originally Posted by kess
Ok, today I tested out the stoneflesh/prot spirit combo. And I concluded that the this combo does not work.
It's because, stoneflesh does not always reduce dmg after prot spirit. It's random. Sometimes, it does, sometimes it doesn't. It doesn't matter the order you cast stoneflesh and ps.
If any of you say that you get 0 dmg all the time with this combo, you can probably just keep stoneflesh on w/o the prot spirit. Yours is about the third report I know of saying the same thing.
Thanks for testing it!
It's because, stoneflesh does not always reduce dmg after prot spirit. It's random. Sometimes, it does, sometimes it doesn't. It doesn't matter the order you cast stoneflesh and ps.
If any of you say that you get 0 dmg all the time with this combo, you can probably just keep stoneflesh on w/o the prot spirit. Yours is about the third report I know of saying the same thing.
Thanks for testing it!
frojack
Quote:
Originally Posted by kess
Ok, today I tested out the stoneflesh/prot spirit combo. And I concluded that the this combo does not work.
It's because, stoneflesh does not always reduce dmg after prot spirit. It's random. Sometimes, it does, sometimes it doesn't. It doesn't matter the order you cast stoneflesh and ps.
If any of you say that you get 0 dmg all the time with this combo, you can probably just keep stoneflesh on w/o the prot spirit. Hmm... That really is a shame. Make a bug report or something. It really does seem like it would be the perfect combination. I really (REALLY) wish I had the old Glyph of Concentration back now. Tanking Aatxe would've been a breeze...
It's because, stoneflesh does not always reduce dmg after prot spirit. It's random. Sometimes, it does, sometimes it doesn't. It doesn't matter the order you cast stoneflesh and ps.
If any of you say that you get 0 dmg all the time with this combo, you can probably just keep stoneflesh on w/o the prot spirit. Hmm... That really is a shame. Make a bug report or something. It really does seem like it would be the perfect combination. I really (REALLY) wish I had the old Glyph of Concentration back now. Tanking Aatxe would've been a breeze...
Hyprodimus Prime
Awe.....I hoped for the best. Im not too much of a PvP fan, I like soloing stuff better. The PS-SFA combo looked promising. Oh well.
Hyprodimus Prime
Awe.....I hoped for the best. Im not too much of a PvP fan, I like soloing stuff better. The PS-SFA combo looked promising. Oh well.