May's Healer Build

maienGerl

maienGerl

Ascalonian Squire

Join Date: May 2005

Mo/Me

Interesting so far noone posted a Healer's Boon Build, I personally am loving that skill, so here's Mine. ~


Profession: Mo/Me
Name: None ~
Type: PvE-
Category: Healer

Attributes :
10 +1 Divine Favor
10 Inspiration Magic
11 +1 +3 Healing Prayers

Skill Set :

Orison of Healing ~
Dwayna's Kiss ~
Ethereal Light ~
Heal Other ~
Heal Party ~
Healer's Boon [e] ~
Power Drain ~
Revealed Hex ~

Recommended Items :

Ascentics Armor
20% Faster Recharge (Healing Prayers) Wand
20% Faster Recharge (Healing Prayers) Offhand
( +Energy or +Health is always welcome aswell )

Summary: I always enjoyed being a healing MOnk over being a Prot Monk, or Prot/Boon even, though it was usually the best choice to go, cause of the speed you can cast heals, and the amount.. Now, with Healers boon, you halve the casting time of all your healing prayers, making them alltogether a 1/2 sec cast time. But not only that, ontop of that it'll add 50% to the amount healed. Saving you alot of time and energy in the long run..

With Heal Other you can heal for 305 Health, with a 0,5 Second Cast time, for 10 energy.. Sounds for me reasonate enough..

Basically with that build you'll be able to heal for rather large amount, for low energy cost (185 with Ethereal Light, for 5en). It's a good build all around, allows you to react quick, and in needed situations almost at infuse cast speed heal an ally..

Notes & Concerns: Using Power Drain as an energy management can for not as experienced players be a burden, since you have to not only look out for the health bars and similar, but also tab through the mobs to find one you can Power Drain, also timing the drain can be rather difficult..
Also, given at the speed you cast your spells, it's rather easy to overheal and run out of energy, so you should really think twice before casting on an ally.. heal other is just more of an emergency spell, the powered up version of Kiss/Orison/Ethereal Light are enough in most cases.
Also, you have no Condition Removal, and only a self hex removal (Use it to pull critical hexes off you, not randomly remove any hex you see). Against alot of degen you'd have problems managing your energy in the long run..


Credit:To Wrynn, for helping me cap that Skill after I failed 9 times with henchmen (Grr) And to anyone who didn't run away as I was testing that build out..



( Copy pasted from the Submissions Topic )

Any Comments ?

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Hmm, the build looks a bit energy heavy to me. Even if you are an expert interupter, you still have to rely on having a caster on the other team and for them to cast a spell when you need energy. For PvP purposes, this will be pretty tough since most people bring skills with short cast times when they bring spells.

maienGerl

maienGerl

Ascalonian Squire

Join Date: May 2005

Mo/Me

Well. It wasn't designed for PvP, and Since I don't PvP at all, that fell out entirely at the thought..

Energy Heavy? not more than a Prot Boon Monk, rather the opposite, you don't lose that -1 and 2 energy per cast

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Boon Prots aren't carrying a 15e heal, and a 10e heal. Inspiration Magic took a major hit, Revealed / Inspired hex doesn't gain really gain you anything unless you are spec'd heavily into Inspiration, therefore you're only gaining a free (after gaining the energy) hex removal every...20 seconds.

maienGerl

maienGerl

Ascalonian Squire

Join Date: May 2005

Mo/Me

Boon Ports carry P.Spirit - which is 10+2 energy ..
Besides, I wrote that you use Heal Other as an Emergency Spell, I hardly if ever use it when I play with that build, just in some cases it good to have a spell with almost the power of an infuse..

also, you still gain 3 energy with ihex in that build, which isn't that much, to be honest, yet you're able to remove critical hexes and similar.

yes, Heal Party costs 15 Energy, but you see - it heals the entire party for 120 Health (with that additional 50%)

You're not supposed to spam it, of course, but when more than 4 members are spiked by chain lightning of similar, it's faster, and cheaper energy wise to use heal party, than 4 times a normal spell..


- Edit -

not to be offending, but before you reply further I'd like you to actually read through it, and not just glancce at the skills and reply as you feel funky..

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

If this is for PvE strictly then it will probably do just fine. The Power Drain is still a bit situational, but as long as you know you are going to an area with enemies that cast spells you should be fine, otherwise you are without any energy management. You may even want to look into Sig of Rejuvination or Sig of Devotion. While they are not the best healing skills, they are handy to reduce the energy you spend.

*edit* The more I look at this the more I wonder if you could drop Heal Other for a condition removal. With Healer's Covenant, heal speed and heal amount shouldn't be a problem, but in all honesty, I haven't tried the skill yet myself, so this as well as my other opinions expressed thus far should be taken as a grain of salt.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by maienGerl
Energy Heavy? not more than a Prot Boon Monk, rather the opposite, you don't lose that -1 and 2 energy per cast Boon prots have elite level energy management, this doesn't.