I agree with the first post fully. The Monster AI in Nightfall is above the Ai that the Henchmen have. The Realm of Torment is definitely too hard for the Average player. why?
I played completely through prophecies several times, and factions several times, and have completed Nightfall twice. While in Prophecies I am able to manage through the Shiverpeaks and those islands with some ease. In Factions, going through everything in there is fine with me too. not too difficult. Die a few times, and you learn to deal with the enemies.
Nightfall is a whole different thing though. ANET talks like the game has a smaller xp curve than in Factions, thats a total load. You can level to 20 quicker here than in Factions. But its not that hard. The consulate docks mission, yeah, its annoying if every character isn't at level 20. After that, its mostly easy. no problem dealing with those hekets, harpies, and other monsters. You will probably die a few times. The Desolation gets a little more annoying.
Annoying because Monsters Do Not Have Death Penalty (or it does't seem that way!), and those damn paragons in the Desolation keep reviving the other paragons, and you keep felling them a hundred times, when after the first time, you get no extra xp, or any extra items, so it is pointless. The Monks are also very annoying because they also revive alot. well, kill the damn monks. But wait. Paragons and Dervishes can revive too! so in the Desolation, you end up killing hundreds more monsters than you need to.
Anet's answer to this was the wurms, deal three hundred damage every few seconds, end of story, no more annoying res. but not all of us are going to be in the wurms for every waking seconds in the desolation areas, especially in the rocky areas.
You can still deal with all of this easily if you work at it, without dying, probably no problem with that.
The Realm of Torment though, not only are you dealing with mobs and mobs of level 28's, but those mobs have as many as 12 level 28's in them at once. You can't get through that! Kill the monk! the other monk heals. Attack both at once, effective, but then after killing them, they get ressed by another monster, then you have to kill them all over again. after the monks, go after the Devishes and Warriors. The Dervishes are easy, just take off their enchantments, but the enchantments have less than a second cast time, so less than ten seconds later, they put the same three that they had on, on again. The Arm's of insanity's aren't much trouble, but they actually are when there is six of them at once, and you have to constantly kill their spirits, which increase the cost of your skills which allready cost enough if you are in the Secrets area.
Thats just explaining it a tiny bit.
Abaddon was actually a Guildwars Letdown ,....again! Boss was the most damn awesome boss I have seen in a long time on a video game, but it is a letdown still. you just have to kill the monoliths, then attack Abaddon, Rinse, then repeat. Usually on any game, even Need for Speed, and Halo Even, you should feel a sense of accomplishment after killing the last boss. I felt nothing. I just said WTF! several times. that's it? Shiro was definitely tougher than this, and he could be killed in thirty seconds anyways, so he wasn't even that hard. I was thinking that a GOD would be a level 50+ total freakin badass that is nearly impossible to kill unless you are the most expirenced player that there could possibly be. I was hoping for something like this after the last twenty hours of the deepest hell I went through with the Realm of torment. But not really...
The three missions and several areas leading up to Abaddon were tough as heck though, I had 60% death penalty after almost every area and mission. and for the areas, I just said "screw it" and got my good ol' ranger running build and ran past everything instead of fighting them, using my henchies and heroes as bait. I don't mind dying several times. not a problem at all. failing as mission? not an issue. But failing the missions twenty+ times before you finally finish it then moving on is just stupid! Having 60% dealth penalty before you get past the fifth mob is just stupid! Its not challenging, its just annoying!
Now Anet is talking about an elite mission. Yeah right. the elite mission will be a twelve man team going against fifty level 30 monster's at once, and there will probably be no strategy involved.
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To over come a challenge = rewarding
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fifty monsters that are twice as powerful as you characters are isn't a challenge. Its an atrocity commited on Video games! Most people are murmering "FINALLY!!!!!" after they get thorugh it. thats no sense of accomplishment.
-Metal Gear solid 1,2,3(on extreme mode) is a challenge.
-Half-life 2 is a challenge.
-Splinter cell is a challenge.
-Halo 2 on the hardest mode is easy compared to Half-life 2, but it is still challenging.
-Guildwars, which takes pride in comparing itself to more action oriented games than MMO's, is not challenging, It is just annoying. Going through the same mob fifty times and dying fifty times is not challeging, because you still have to go through the other fifty mobs, fifty more times! And while Guildwars is not supposed to be grinding like WoW, having to go through the same repetitive mobs so you can kill it just to continue, is by all means, considered a Grind.
The only callenging thing I see in Guildwars, is being the first one to beat the game after it is released ahead of the other three million players.