Originally Posted by Karlos
Okay, I have been mulling over this for the past few days, but now I have made up my mind and I would like to see what others think.
I believe Nightfall is too hard for the average player. I am aware of the thread titled "Nightfall too hard" but this is not about Rihlon Refuge and what not. I have finished the game twice already, and am convinced that the Realm of Torment (and parts of Desolation) are simply too hard to be enjoyable for average players. I do not understand this design by ANet and I feel personally that despite being a wonderful game, Nightfall will spell the end of the Guild Wars franchise in terms of popularity. Just so that we are clear, I finished the game in 2.5 days. My elementalist has 18 Million XP over 2,500 hours. She has 6 titles maxed including Elonian Grandmaster Cartographer and Protector as well as the Skill Hunter titlethat cannot be maxed. So, I don't want any posts from any self-proclaimed experts about how I just need a little a little more experience with the game. I also would appreicate if those who have not finished the game hold their thoughts till they actually finish it. The problem as I see it is that the Torment hordes are just too powerful when one considers the AI enhancements. This problem starts as early as fighting Hekets Kourna. If you're a caster and you play the high level areas of Elona, then you 've probably encoutnered the following situation with Henchmen/Heroes: You attack a mob, their Warriors/Dervishes rush your casters and they kite like real pros. In a few seconds, the "smart" melee enemies turn their focus to... YOU. You're the only noob not kiting. So, they start hacking at you laying Deep Wound on you and Distracting Blow and you can hardly get anything off. So, you decide to kite.. However, as soon as you start moving, your henchies stop attacking and set out to follow you. The solution in most cases is to "anchor" them using the hero/henchie markers. However, if you're constantly being chased (It's the worst when you are a monk), you have major problems calling and directing their attacks while you're running about. This solution beings to fail in the Desolation and most certainly in the Realm of Torment. If you're not on top of it making calls, your henchies will not finish them off quickly enough and due to "Call to the torment" you'll end up with more bad guys than you started with. If you're a new player coming to GW from other games... You'll be like, what the heck is going on here?! To summarize this case study, I feel the monster AI is ahead of the hencmen AI, and it shows very clearly in the Realm of Torment. It really takes the wind out of your excitement about the Hero system when you get to the realm of Torment and find yourself getting "pwned" left and right. Mostly due to elements not directly related to your skill with the game. For example, take the Domain of Secrets with it's delightful +40% energy cost. No way, should you run into a group of torment Demons with 3 Rain of Terror demons along with an Arm of Insanity who has Quickeing Zephyr. The math just does not add up. The henchie/hero healers WILL dump ALL their energy in the first 5 seconds of the encounter and your party will wipe soon after. The way I see it. This kind of imbalance will cause much frustration. Soon the player community will split into the haves and have nots. Those who put up with/overcome this kind of frustration (5%) and those who do not (95%). On day 4 of the game coming out, there were already people in Torment towns offering runs to the different outposts because they knew traveling the realm was very difficult. This will not just be limited to running, soon acquiring items/skins from the realm will be the domain of those few who can put up with its challenges. This is nothing like Prophecies or Factions. In Factions, large groups of Shiro'ken were a handful, but they were not in an entire realm. In fact, the only time you "had" to go through them, Kuunavang offered you uber skills. In Prophecies, the Ring of Fire is Pre-Searing compared to the Realm of Torment. In closing, I feel the end game in Nightfall is too hard for average players, and I think it will turn people off from the game once they discover that it's the area with the most lucrative drops and that they cannot go very far there on their own. |
I don't know whether I agree or not yet. I've been involved in a few
threads in "the other" elite forum where people are asking for
Prophacies and Factions to be nerfed because they're too hard.
While arguing with them, all I can think in the back of my mind is
"wait 'til the get to Nightfall, where almost everything is lvl 28. and
come in groups of 10". I've gotten to the point where I can do almost
all of the missions in the other two chapters with the henches, I
thought I was getting pretty good, but even with the heroes, I'm
struggling to survive in Nightfall.
I'll have to wait until I've finished it a few times before I can say for
sure, but I'm tentatively going to agree that it's too hard for people
that don't have more than a few hours a day to play.