SPEED TRAPPING UW for pro trappers!

darrengordon

Frost Gate Guardian

Join Date: May 2006

Guild of Gordons

R/E

Well UW seems to be getting a bit dull latly so thought i would throw this one out, its a dual person trap build which drops attaxe in about 30 secs.
This is not a guild im too lazy to write one i put this here for discussion only, please dont flame or say what kind of guide is this blah blah blah ITS NOT A GUIDE.... as such, if you dont like it then dont use it just please dont sit there criticising as im too lazy to explain.

Both should have 16 in trap the rest in expertise
Energy staff and attunement runes in spare slots (i use 2)

Trapper 1 - Puller
Echo
Dust Trap
Barbed Trap
Flame Trap
Trappers Speed
Trolls
Res
Whirl

Trapper 2 - Umm weird person who has 2 elite skills
Arcane Mimicry
Dust Trap
Spike Trap
Barbed Trap
Trappers Speed
Trolls
Res
Whirl

So its simple really trapper 1 u should be able to lay this as follows 1 echo, 2 dust, 3 echo of the dust, 4 dust, 5 echo of the dust (echo will run out then u should of laid 4 times) drop in babred a few times and flame once when waiting for the above to charge , then you pull if u like u can wait and lay dust the 5th time.
Trapper 2 use arcane mimic to copy trapper 1 echo as above, whenever you can lay spike so they stay in dust trap for max time, lay barbed when ever.
Before attaxe hit traps hit whirl

If your finding it hard or cant pull very well then drop in another dust or two before pull, you need to make sure all hit traps as same time.

Keep up trappers speed at all times you should find that once you have laid the dust traps 4 times each (with the other traps when ever poss) that you have enough damage down to kill Attacxe theortically just the dusts do enough if you could keep em there for the 5 secs.

All others are just too easy too mention and i guess now that you cant group smites as easy with monk build, and with this build you can pull about 20 at once (well i do anyway) that in the long run this is probably one of the quickest builds going.
Dont know for sure and in all honesty dont really care lol, im here to have fun and if a run takes me 15 or 20 mins im really not that bothered.

darrengordon

Frost Gate Guardian

Join Date: May 2006

Guild of Gordons

R/E

wow 325 views and not one reply, - is this a record?

dudeimoncoke

Frost Gate Guardian

Join Date: Jun 2006

sounds pretty nice, i wish i had a ranger to try it with.

benjef

benjef

Frost Gate Guardian

Join Date: May 2006

England

Farming Crew Nl [FCNL]

Mo/

Arcane Mimicry Why?

Celeborn

Celeborn

Lion's Arch Merchant

Join Date: Aug 2005

England

Gameamp Guides [AMP]

Mo/Me

Quote:
Originally Posted by darrengordon
wow 325 views and not one reply, - is this a record? Maybe if you had written a proper guide... :P

Anyways, build looks nice, might give it a try.

madman420

madman420

Lion's Arch Merchant

Join Date: Feb 2006

Quote:
Originally Posted by benjef
Arcane Mimicry Why? Trapper 2 mimics trapper 1's echo.

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

EDIT: Nvm, thought it was focus

Sour Pancake

Sour Pancake

Frost Gate Guardian

Join Date: Jun 2006

Heroes Ascent ID1

I Hero Glyphics I [iHGi]

Mo/

some korean hax where you can echo a trap?

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Sour Pancake
some korean hax where you can echo a trap? That or basic game mechanics.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

For those interested-

I'm working on a 2-man UW trapping guide (yes, the builds are different) and am looking for volunteers to help with it. I'm considering expanding it to a 3-man trapping guide, but then it wouldn't be as cool. It's also fairly inexpensive for any armor/runes that you need.

Any volunteers are welcome to e-mail me on guru or PM me in game, my IGN is in my profession description under my poster name.

@Sour Pancake: The mesmer elite "Echo" will echo traps, "Arcane Echo" will not.

dudeimoncoke

Frost Gate Guardian

Join Date: Jun 2006

I can help you do UW trapping as long as i can use my monk =P

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

You can help trap as soon as your monk can make a 25e cost skill into a 5-9e cost skill...

Actually though I've been considering the addition of a Mo/R or Mo/Me for mass-pull purposes (whole aataxe room at once, for example), though I think a 3rd ranger would be more effective after some practice.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by Celeborn
Maybe if you had written a proper guide... :P

Anyways, build looks nice, might give it a try. lol the build speaks for itself, all you need to know about trapping is lay down traps, know where traps are and lure the enemy into them :P

Nice build ill have to get my friend out of spider farming in fow and try this, i could use some ecto.

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

I would help you but what's the difference between you're build and the odd 2/3-man?

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Quote:
Originally Posted by drupal
I would help you but what's the difference between you're build and the odd 2/3-man? Skills used in the build... I've been using my build since a day or so after NF came out, I didn't just copy it off of the OP and change 1 thing. I've actually been hinting at the possibility of duo-trapping in UW in almost all my posts about Trapper's Speed.

darrengordon

Frost Gate Guardian

Join Date: May 2006

Guild of Gordons

R/E

Hi Bloodied Babe, we have been due trapping UW for ages now its ridicuosly easy but slow (about 20-30 mins per run, smite run) thats why we do it for a laugh when were generally drunk!, the build i have here is for speed ie you can lay traps kill and go onto next set within 30 secs i dont think you can get much faster for a duo trap as you need to lay traps to do more than 960 damage to kill attaxe however more than happy to try. (dust is the highest damage dealing trap and thats all u lay apart from the spike to keep em there and others whilst dust recharging)

If your a good trapper, then PM me in game and your welcome to join our guild, its called TRAP.

Curios what skills your using due to NF though, give me a shout, i cant see much that is any use other than trappers speed (not as good as two spirits but quicker recharge), trip wire is ok but you have to lay the other trap upfront to get the degen before they hit the main set other than that none of the new ones do much damage.

I do hope your statement about copying old builds isnt referening to my build as its nothing like the old builds other than it uses echo the idea of mimicing hasnt been used before or dual echo or trappers speed etc to beat recharge time etc. The only thing thats the same is that you use traps lol

Elthanor

Elthanor

Krytan Explorer

Join Date: Mar 2006

IL

A/W

Honestly... why do you need 4 dust traps? Why not dmg with Flame or Spike? Each person has minicry, Spike/Echo and have 2 spike traps. Maybe even Archane Echo for 6 or so... ? Not sure if that would work...

EDIT-Nvm, dust does xx dmg each second, doing more dmg over time then a big BANG(with alot of flame/spike/barbed) and everyone dead... tho it might be easyer to use a 20barbed then 20 dust for more instant dmg.

ps-i havent trapped uw much... so im just looking at other posibiliys

Targoyle

Ascalonian Squire

Join Date: Jan 2006

R/

ING = Erudy Of targoyle

Count me in for every testing needed, im a ranger in hart and soul. Have 2 other chars (ele and Ne), but dont realy like them. No insult intended to eles or necros out there.

All elites and all R skills available.

darrengordon

Frost Gate Guardian

Join Date: May 2006

Guild of Gordons

R/E

Hi again all,
Targoyle if ya like trapping come join our guild, were all rangers as base chars but all of us also have monk, necro etc. Were called Trap. Basically small guild likes a laugh but only open to people who have a drink problem and like to have a laugh and take the p out of each other.

Elthanor, dust does 26 damage per sec per trap however the attaxe are really only there for 4 seconds so you cant consider the full five sec damage (just for your calcs as you said you had not tried trapp much) so the damage is about 104 with the echo build you can lay 7 traps if pulling on 60 sec mark so approx 728 damage that with 3 dust traps is enough for you to kill attaxe on your own! Trapping is great fun its like a fireworks display but its also very slow. However now with the group nerf its one of the quickest ways to farm big groups, at the mo were duo the end elite missions in NF for styren gems can pull 2 grps of 9 (single pull) of the lvl 28 styren what evers (not fiends, they are too much messing about) and kill em all in one hit and tehy come in waves to make it even easier lol and you get light points! drops are ok odd gem and odd gold but not great but then no where is nowadays.

Have fun

Targoyle

Ascalonian Squire

Join Date: Jan 2006

R/

Thanks for the offer but i must decline. I am the proud leader of a very small pve oriented guild, all friends and i cant leave "just like that".

But im always game to meet somewhere and play because with 3 chapters the ppl are getting very thinly spread out and its getting harder and harder to get a good PUG group.

darrengordon

Frost Gate Guardian

Join Date: May 2006

Guild of Gordons

R/E

NP Targoyle, sounds like you have exactly what our guilds about already (a small group of people who are one hell of a a laugh to play with) so quite rightly mate DONT CHANGE!!! One thing i have learnt from this game is that it constantly changes and can quickly become dull thats why you need a good guild to have a laugh with when things get slow.

Yeah NP at all about grouping in fact we do the big missions every so often which you need a full group of 8 good people so would be nice to have some other good team members. Call me or keep an eye out, i play mainly Arch Gordie or Shadow Breed or Hands Solow.

Have fun and see ya soon

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Is it really faster than the 2man with the normal 4-trap/spirit build? I tried it and it is seems to be pretty similiar.

bored-.-bored

bored-.-bored

Lion's Arch Merchant

Join Date: Nov 2006

Behind You...

X Team Slayers X

aww i need to cap echo^^

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

A specialized build like that really isn't even necessary. A guildie and I used to do a complicated affair similar to this that involved arcane echo, echo, dust trap, QZ, EW, etc... Then we went in with two normal trapper bars and found out it wasn't really necessary. You don't need spirits, you don't need echos, or anything. Just 2 copies of dust trap, a smoke trap, a spike trap, a viper's nest, flame trap, barbed trap, and trapper's speed. Makes me chuckle when I see ads in ToA like "3/4 man pro UW trap group must have 16 ws." It's really, really not necessary.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Quote:
Originally Posted by icedwhitemocha
A specialized build like that really isn't even necessary. A guildie and I used to do a complicated affair similar to this that involved arcane echo, echo, dust trap, QZ, EW, etc... Then we went in with two normal trapper bars and found out it wasn't really necessary. You don't need spirits, you don't need echos, or anything. Just 2 copies of dust trap, a smoke trap, a spike trap, a viper's nest, flame trap, barbed trap, and trapper's speed. Makes me chuckle when I see ads in ToA like "3/4 man pro UW trap group must have 16 ws." It's really, really not necessary. Definitely agreed on that point. My friend and I laugh when we see people forming 3-4 man "pro" groups (obviously a pro would know how to duo trap more effectively than a 3-man). We haven't 100% mastered it yet (we're getting much much faster...we used to take 1 aataxe group at a time).

I'm trying to figure out if it's still easily doable to 2-man UW and take out the whole room in 1-3 pulls (we can do it in 3 right now). We're also working on doing a spider run with just 2 people (one person would bring charm animal as their optional for when we were capping our own spiders...then we could drag someone along).

We might need to take a monk with us (Mo/Me maybe?) to pull like everything in 1 go (aataxe room + grasps, and the smite room). Would reduce entire UW run to ability to rival a VwK solo (in sheer minutes).

bizarresk

bizarresk

Academy Page

Join Date: Jul 2005

im just laughing cuz of all this "PRO" crap talk..

Bloodwolf

Ascalonian Squire

Join Date: Mar 2006

Eternal Edge {noID}

Sweet man, thanks for this. My bro and I both have good trapping rangers and it's always interesting to find new ways of farming. And damn do I love ectos!!

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

The build isn't that fast, a normal R/Mo with spirits and hard res isn't really much slower. Just tried it again, the builds lacks a bit of energy, especially if you're the mimer.

jase the warrior

jase the warrior

Academy Page

Join Date: Dec 2006

England

W/

Nice build, i try this later once i cap that elite skill with my ranger

darrengordon

Frost Gate Guardian

Join Date: May 2006

Guild of Gordons

R/E

Hi there just some quick answers, whats your energy you should be running with 57 energy which when you do you never run out maybe your not using the correct staff and runes try switching about. With regard to the time its acutally twice as fast, with a std Ran/Mes build you dont pull the attaxe until you have laid approx 60 seconds of traps with the build that i mention here you pul on about 28 seconds and can start trapping again strt away. With using spirits you have to wait for them to recharge no other choice.
If your finding it slower you need to get a little more practice at pulling at the right time as i guess your leaving it a bit too late. If your not then i guess this build just not for you.
Not sure how it works nowadays as i have gone back to a 800 monk build which does 74 damage every time you get hit making it much quicker.

Have fun

embe1

embe1

Ascalonian Squire

Join Date: Oct 2006

Mo/A

do these builds still work in UW?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by embe1
do these builds still work in UW? WISE FWOM YO GWAVE!!

Congrats on necroing a dead thread.
But more importantly.... Congrats on using the search function.


The Underworld CAN be echo-trapped.
I've never tried the build in question with Arcane Mimicry. I've only teamed up with someone else to use the old...
[skill]Serpent's Quickness[/skill][skill]Arcane Echo[/skill][skill]Echo[/skill][skill]Dust Trap[/skill]
.... type build. Since I've never tried the other one, I can't tell if it would be more effective or less so. Furthermore.... I don't know if it is really better to spam Dust Trap multiple times than to use multiple different traps.

I'm just not that experienced a trapper.

BUT....

.... Yes.... the Underworld for the most part CAN be echo-trapped, and works best if you have more than one person doing it.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

When I go down we use rebirth if the unexpected happens.

HayesA

Krytan Explorer

Join Date: Sep 2006

Pennsylvania

E/


This skill set is for the Stygian Vale run. Plus my hero's build to handle spirits.


My staff:


YOU CAN SOLO UW rather easily. You have to time the patrols, but with practice you'll get it down pat.

And to the fool who said energy was short to think again. Will full attunment Runes where possible, Expertise, Radient Insigias PLUS a +20 Energy Staff = just under 60 energy. Which is PLENTY. I have points i nmarks so that I can easily switch headgear on my the fly to handle nightmare popups. (5 + 3 = 9. which I just so happen to have a nice req 9 shortbow. omgomgomgomg fo' real?? For real, my friend. )

Even after the QZ nerf, it's still very possible.

NOT ONLY UW! You can also do the Stygian Zale run in HARD MODE omgomgomgomgomg say what? Yup, it's very possible. I've done about 200+ runs in both areas. I KNOW it works awesomely. I'm almost rank 8 lightbringer as a matter of fact. To all teh nay sayers I have to say one thing: Try it, baby! She works like magic!

troyismyname

Academy Page

Join Date: Nov 2005

in my house

ESA

W/

solo echo trapping UW ftw!!! *aatxe + smite runs are awesome.

ign peruvian playmate if you have questions. not that anything i do hasn't already been explained here.

EDIT:

PS I am "PRO" LoLLololllololololllolololllol.... ^_^

o m g pizowned

Site Contributor

Join Date: Aug 2006

*clap*
old thread ftw.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by HayesA
-snip-
This skill set is for the Stygian Vale run. Plus my hero's build to handle spirits.

-cut-

-Slash!-
NOT ONLY UW! You can also do the Stygian Zale run in HARD MODE omgomgomgomgomg say what? Yup, it's very possible. I've done about 200+ runs in both areas. I KNOW it works awesomely. I'm almost rank 8 lightbringer as a matter of fact. To all teh nay sayers I have to say one thing: Try it, baby! She works like magic! I employ a spirit hero for Hard Mode Veil as well; it's great fun. May I reccomend [skill]Brambles[/skill][skill]Muddy Terrain[/skill] for Veil? You shouldn't need a running skill unless something goes wrong, and they can still outrun you in Hard Mode anyway. Your only hope is that they feast on the spirits before you, right?
Muddy Terrain has the nice ability to strip their Hard Mode speed boost as well as negating their run skills. The hero still has one free slot, and with Muddy Terrain down, Natural Stride no longer does anything for you, so you could take [skill]Viper's Nest[/skill] and give the hero [skill]Toxicity[/skill], or keep your bar and give the hero [skill]Lacerate[/skill] or even [skill]Pestilence[/skill]