the big question--which do you prefer-heroes or henchmen?
besides being able to give your heroes weapons and giving them a good build, i still find myself using, and liking, henchmen alot more. to me heros are a hastle to maintain. if you dont constantly flag them they run and do stupid things. and alot of times if you arent controling their skills for them they use the build wrong--example--echo nuker--i set zhed up as e/me to echo meteor shower. now unless im constantly watching what he does, he'll echo skills such as flare and have no energy management even though i have fire and elemental attunements on his bar. theyll also decide to use meteor shower on things such as an enemy spirit of favorable winds which gave me a good laugh. dont get me wrong, i do like and have every hero and like some aspects of them more than henches, but in the end ill settle with a party of henchmen to go questing or farming lightbringer points. how about you?
heroes or henchmen?
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i (heal/prot monk) usually go w/ 3 heros:
alcolyte sousuke - fire ele w/ ward against melee (echoing fails pretty miserably on heroes)
olias - MM w/ br
melonni - scythe mastery w/ no enchant removal
henchies:
mhenlo as back up healer
eve necro hench
mes hench
devona
although i just got noguna (sp?) the mes hench who i can actually skill as interrupter, so i might end up dropping melonni
flagging-wise, i don't bother to flag them. we just all charge in leeroy style lol. unless it's 3-4 milling groups, then i'll pull.
alcolyte sousuke - fire ele w/ ward against melee (echoing fails pretty miserably on heroes)
olias - MM w/ br
melonni - scythe mastery w/ no enchant removal
henchies:
mhenlo as back up healer
eve necro hench
mes hench
devona
although i just got noguna (sp?) the mes hench who i can actually skill as interrupter, so i might end up dropping melonni
flagging-wise, i don't bother to flag them. we just all charge in leeroy style lol. unless it's 3-4 milling groups, then i'll pull.
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