Rt/W - Warmonger's Weapon
Siren
Quote:
Level: 20
Channeling Magic: 15 (11+4)
Swordsmanship: 10
Tactics: 10
- Soldier's Stance (Tactics)
For 8 seconds, you attack 33% faster while under the effects of a Shout or Chant.
Energy:5 Cast:0 Recharge:8
- Hundred Blades [Elite] (Swordsmanship)
Swing twice at target foe and foes adjacent to your target.
Energy:5 Cast:0 Recharge:8
- Sun and Moon Slash (Swordsmanship)
Attack target foe twice. The first attack cannot be "blocked". The second attack cannot be "evaded".
Adrenaline:8
- Wielder's Strike (Channeling Magic)
Target foe is struck for 60 lightning damage. If you are under the effects of a weapon Spell, you deal an additional 60 lightning damage.
Energy:5 Cast:1 Recharge:12
- Deadly Riposte (Tactics)
For 8 seconds, while you have a sword equipped, you "block" the next attack against you, and your attacker takes 65 damage and begins Bleeding for 18 seconds.
Energy:5 Cast:0 Recharge:10
- Warmonger's Weapon (Channeling Magic)
For 15 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted.
Energy:15 Cast:1 Recharge:20
- "Watch Yourself!" (Tactics)
Party members near you gain +20 armor For 9 seconds.
Adrenaline:4
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0 I've tried this idea with a W/Rt, using axes, but the energy started to be an issue, and a zealous axe just can't seem to cut it (no pun intended), plus the duration of Warmonger's Weapon wasn't spectacular, even with 12 in Channeling.
So I'm now considering swinging it around to Rt/W, use runes to boost Channeling, Watch Yourself to give me some more armor, Soldier's Stance for what theoretically becomes a constant IAS of 33% (<3 Watch Yourself) with no drawbacks, Hundred Blades to fuel WY and Sun/Moon Slash, and finally, both HB and Sun/Moon to strike twice (plus Soldier's Stance) and further rock out Warmonger's Weapon.
Deadly Riposte is a free slot, basically. I only put it in there because I see it being useful if I get targeted (which is pretty damn likely).
Likewise Wielder's Strike is a free slot, more or less, though I gotta say, the potential 120 damage infliction is nice.
The weaknesses of such a build are pretty obvious, I guess. Like the IW Mesmer, I'm a caster going in close for melee-based combat. My armor sucks, pretty much, though with the new insignia system, I might be able to boost it high enough to where it won't outright suck.
But anyway. Thoughts? I know this build works with W/Rt, using axes, but I would like to adapt it for swords.
EDIT: Okay, apparently Soldier's Stance is an Elite. No matter. HB just won't work here. Any suggestions?