They call this "Improved AI" ?

Tauren Arcanist

Academy Page

Join Date: Nov 2006

Vanquishers Island

Jenns Ungulating Glory Globes[JuGG]

E/Mo

Its your average day in the world of guild wars. The bird's are chirping. The wolves are howeling and henchies monks are completely useless?

I step into a zone (Poisoned Outcrops) and Im prepared for the usuall 3 patrol fight at once, but thats not the thing that gets me. I manage to kill off most of them but at this point my 3 hero's (Zhed,Masterwhisp,Tahlkora) are dead and Im well on my way to dying. Instead of healing me Mhenlo and Khim look as though they're preparing for a track meet.

Finally my 4 remaining henchies kill the patrol (Khim,Mhenlo,Devona,Gehraz) and then stand over my corpse. I patiently wait for a rez.
And wait.
And wait.
And wait.
Luckily a guildie explained to me that hero henchies get first priority on rez but the AI cause's them to stand over MY corpse. So instead of rezing the monk and then rezing me they decide to rez no one.
They stand there and eventually throw out /bored emotes.
Your telling me this is normal?

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

That's weird.

They didn't rez your heroes nor you?

I've never seen that. Before I read all of your post I was going to 'this is why you use heroes, so you can manually trigger the rez.' However it looks like you had the bad luck to have your heroes go down as well.

Odd that they didn't rez you or anyone else. Almost makes you wonder if henchy-monks are on res-signets now...

I try to ensure I always have one hero alive so I have manual control, as I'm sure you do, but sometimes fate intervenes and the plan goes south...

I'm always tempted to test this by going out with henchies and getting myself taken out on purpose.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

I've never had this problem, so I'm just throwing out a random idea, but did you try ordering them to move near the other monk's corpse?

Tauren Arcanist

Academy Page

Join Date: Nov 2006

Vanquishers Island

Jenns Ungulating Glory Globes[JuGG]

E/Mo

It took me a while to figure it out but thats exactly what I had to do....

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

well first thing to suggest is to treat your heros/henchis like they are actually under your control hence they really are...

you have to be the one strategizing... try setting ur healers to avoid combat... use shift+ctr+click to disable their res spells untill you want them to use them... pull out when they are getting wooped... use ur flags and the cool tools they gabve you to control your heros... i mean why are you letting your healers die in the first place??? you have control on where they go where they stand and what they attack if anything...

don't expect to grab a group of heros and henchis and just expect them to carry you through all the quests and missions with little to no participation yourself..

sorry to come off sounding like im flaming.. but really you have all the controll and if your heros/henchi suck... quite frankly that means u suck

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Khim and Mhenlo, from memory, carry a hard res, though they have funny ways of using them. Yup, flagging them over to the dead body of Tahlkora might work.. btw.. why have you got 3 monks??

Obviously, I'm not entirly certain which area you're fighting in, it might well be that you need 3 monks.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

maby they all used their signets already? cuz they get 1 use for signets just like we do. but its plain wierd that mhenlo would just stand there... seems to be the same problem that we had with Canthan henchies when factions forst came out.

luckly it was fixed soon

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

maybe having 7 heros rather than three woudl help?? id like controlling 8 people at once

Arri

Frost Gate Guardian

Join Date: Apr 2005

A/W

you can only have 3 heroes at once :P

birdfoot

birdfoot

Frost Gate Guardian

Join Date: Jun 2006

Singapore

Ordo Chaotika

W/Mo

Actually, something similar did happen to me a few times before with hench monks. What I did was ordering them to go somewhere else and then come back again to get the rez going. I was under the impression that they sometimes don't rez fast enough was because they were either busy with healing another character to full health or were out of energy.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
btw.. why have you got 3 monks??
A pet Smiter (with a smattering of Divine Favour) makes a great third monk if you're a primary Dervish. Like a battery necro for Mysticism, only he also deals decent unconditional damage, has access to knockdowns, and he heals for a bit...

Back on topic, my observation has been that the lowest class on the AI's res priority list... Is the common Necromancer. Always take a secondary with a hard res if you're a necro, or you risk dozens of incidents like the one listed by the OP. In testing, it wasn't uncommon for the henchmonks to refuse to res me until after the fight had finished and every single other member of the party was at full health.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

You could have just moved the hench with flags. Run them into a mob, have them die via suicide, then you'll all be resed at a shrine.

There was also a high chance they had already used their res sigs.

Don't complain about the game if you don't properly use all the game's features.

DvM

DvM

Jungle Guide

Join Date: Aug 2005

Vlaardingen, The Netherlands

Survivor Squad[SS]

I had something like this before, but that was because one of my dead hero monks res was canceld out, i had disabled it, after activating it everybody started ressing, really weird

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by lg5000
Khim and Mhenlo, from memory, carry a hard res, though they have funny ways of using them. Yup, flagging them over to the dead body of Tahlkora might work.. btw.. why have you got 3 monks??

Obviously, I'm not entirly certain which area you're fighting in, it might well be that you need 3 monks.
Why wouldn't you have 3 monks? Unless I have more than 2 humans on my team I always carry 3 monks.

Erm, as to the topic.. I've noticed not one of the hero's use their hard rez on me in the pre area. Dunkoro also cancels Life Barrier or anything else like that. But only in the pre area.

Hockster

Hockster

Banned

Join Date: Jul 2005

Anyone taking Mhenlo deserves to die. His skillbar was useless in Prophecies, 2 chapters later it's basically useless.

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Quote:
Originally Posted by HawkofStorms
You could have just moved the hench with flags. Run them into a mob, have them die via suicide, then you'll all be resed at a shrine.

There was also a high chance they had already used their res sigs.

Don't complain about the game if you don't properly use all the game's features.
Normally situation like that you get resurrected automatically if nobody else can resurrect and all players are down.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

A lot of strange replies, when someone else hit it: the henchmonks do not rez anyone until they get all the other monks on their feet. Since the hero monks were out of range, they couldn't rez them, and therefore rezzed nobody.

Only way to get them to rez you is to flag them to your hero monks, let them all get rezzed, and THEN they will start rezzing lower-priority targets (like the player)

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

To the OP, a smiter makes sense For some reason I was thinking that you needed to have 2 healers and one prot, or something to that effect, silly me

Quote:
Originally Posted by garethporlest18
Why wouldn't you have 3 monks? Unless I have more than 2 humans on my team I always carry 3 monks.
Uhh.... *shuts up before saying something wrong*

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by lg5000
To the OP, a smiter makes sense For some reason I was thinking that you needed to have 2 healers and one prot, or something to that effect, silly me



Uhh.... *shuts up before saying something wrong*
Most people can do it with 2, I just use 3 in case one drops. I mean you have a prot and heal monk, and your heal monk drops you're pretty much screwed if it's a long battle with no rez. Hence why I bring 3.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

No offense intended but I find the thread title quite amusing coming from someone who plays with three monks and let half his party die. When I play with henchmen and heroes, the occasional deaths always come from my own mistakes (usually underestimating or missing a deadly special monster), and very very rarely from the henchmen or heroes' AI. And if you engage more monsters than your healers can handle, you really want to learn to retreat and to re-engage only a small group. Very basic human AI.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

I've noticed before that rezzing the player is very low priority for henchmen. They will rez the rest of the heroes and henchmen before you. As if you can't be rezzed unless you can be fully protected.

Of course, that is only after a battle. During a battle you get rezzed immediately right where you fell, so that the mob surrounding you can kill you again before you can hit them once.

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

Quote:
Originally Posted by FrogDevourer
Very basic human AI.
Human I. I doubt its Artificial. But I agree that most Mistakes come from humans. What annoys me most about hench ressing is when I (or my hench/minions etc) have acidentally aggored a lot of enemies, who ahve wiped the floor with us except say, a monk and one other. The monk will then somehow pull off a res spell on me, just before he dies, and I'll come back and be pretty much instantly killed by the mob, and incur another 15% DP. I'd much rather prefer it if the monk had just died, and we could all come back at the res shrine for another attempt -without the added DP.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Mysterial
I've never had this problem, so I'm just throwing out a random idea, but did you try ordering them to move near the other monk's corpse?
Can you order heroes after you're dead? I haven't tried that yet...

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

You are rezzed last if you dont carry a res or you have used your current res sig. Basically, you are res'd last if you cant res'd others.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

REZ order for AI
human with hard rez > hench or heroe with hard rez > human with rez signet (not used)> hench or heroe with rez signet (not used)

I understand that people that fight 3 patroals are the good ones and dont carry hard rez or rez signet, i right? you dont get any rez? i correct?
Well hench stay with you ever, if some hench is dead away from agroo bubble the hench dont run to rez them...
You dont have any rez, the henchs dont rez you because you is useless for them, they think we kill all foes and stay alive this ****** human and his precious heroes are dead... and he call us stupids, let him dead...

LoL just a joke, you is dead not carry any rez and heroes away from bubble. no rez for you... i right?

This is a very old bug...

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by Jetdoc
Can you order heroes after you're dead? I haven't tried that yet...
Sure you can order heroes and henchs afther you die...
I think that guy forget to order henchs to go close of dead heroes... i think this order will resolve the problem...

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

I only encounter this problem if the henchies have already used their sigs... in which case I flag them into a mob.

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

playing as a monk, i'm glad my heroes and henchies know how important i am to their party . They always rez me REAL fast if i go down, and i'm always the first back up if several go down.

but that doesn't explain why one time i didn't bother to bring a rez while exploring, and the only monk hench left didn't rez me. unfortunately before the days of /resign and flags.