They call this "Improved AI" ?
Tauren Arcanist
Its your average day in the world of guild wars. The bird's are chirping. The wolves are howeling and henchies monks are completely useless?
I step into a zone (Poisoned Outcrops) and Im prepared for the usuall 3 patrol fight at once, but thats not the thing that gets me. I manage to kill off most of them but at this point my 3 hero's (Zhed,Masterwhisp,Tahlkora) are dead and Im well on my way to dying. Instead of healing me Mhenlo and Khim look as though they're preparing for a track meet.
Finally my 4 remaining henchies kill the patrol (Khim,Mhenlo,Devona,Gehraz) and then stand over my corpse. I patiently wait for a rez.
And wait.
And wait.
And wait.
Luckily a guildie explained to me that hero henchies get first priority on rez but the AI cause's them to stand over MY corpse. So instead of rezing the monk and then rezing me they decide to rez no one.
They stand there and eventually throw out /bored emotes.
Your telling me this is normal?
I step into a zone (Poisoned Outcrops) and Im prepared for the usuall 3 patrol fight at once, but thats not the thing that gets me. I manage to kill off most of them but at this point my 3 hero's (Zhed,Masterwhisp,Tahlkora) are dead and Im well on my way to dying. Instead of healing me Mhenlo and Khim look as though they're preparing for a track meet.
Finally my 4 remaining henchies kill the patrol (Khim,Mhenlo,Devona,Gehraz) and then stand over my corpse. I patiently wait for a rez.
And wait.
And wait.
And wait.
Luckily a guildie explained to me that hero henchies get first priority on rez but the AI cause's them to stand over MY corpse. So instead of rezing the monk and then rezing me they decide to rez no one.
They stand there and eventually throw out /bored emotes.
Your telling me this is normal?
arcady
That's weird.
They didn't rez your heroes nor you?
I've never seen that. Before I read all of your post I was going to 'this is why you use heroes, so you can manually trigger the rez.' However it looks like you had the bad luck to have your heroes go down as well.
Odd that they didn't rez you or anyone else. Almost makes you wonder if henchy-monks are on res-signets now...
I try to ensure I always have one hero alive so I have manual control, as I'm sure you do, but sometimes fate intervenes and the plan goes south...
I'm always tempted to test this by going out with henchies and getting myself taken out on purpose.
They didn't rez your heroes nor you?
I've never seen that. Before I read all of your post I was going to 'this is why you use heroes, so you can manually trigger the rez.' However it looks like you had the bad luck to have your heroes go down as well.
Odd that they didn't rez you or anyone else. Almost makes you wonder if henchy-monks are on res-signets now...
I try to ensure I always have one hero alive so I have manual control, as I'm sure you do, but sometimes fate intervenes and the plan goes south...
I'm always tempted to test this by going out with henchies and getting myself taken out on purpose.
Mysterial
I've never had this problem, so I'm just throwing out a random idea, but did you try ordering them to move near the other monk's corpse?
Tauren Arcanist
It took me a while to figure it out but thats exactly what I had to do....
sinican
well first thing to suggest is to treat your heros/henchis like they are actually under your control hence they really are...
you have to be the one strategizing... try setting ur healers to avoid combat... use shift+ctr+click to disable their res spells untill you want them to use them... pull out when they are getting wooped... use ur flags and the cool tools they gabve you to control your heros... i mean why are you letting your healers die in the first place??? you have control on where they go where they stand and what they attack if anything...
don't expect to grab a group of heros and henchis and just expect them to carry you through all the quests and missions with little to no participation yourself..
sorry to come off sounding like im flaming.. but really you have all the controll and if your heros/henchi suck... quite frankly that means u suck
you have to be the one strategizing... try setting ur healers to avoid combat... use shift+ctr+click to disable their res spells untill you want them to use them... pull out when they are getting wooped... use ur flags and the cool tools they gabve you to control your heros... i mean why are you letting your healers die in the first place??? you have control on where they go where they stand and what they attack if anything...
don't expect to grab a group of heros and henchis and just expect them to carry you through all the quests and missions with little to no participation yourself..
sorry to come off sounding like im flaming.. but really you have all the controll and if your heros/henchi suck... quite frankly that means u suck
lg5000
Khim and Mhenlo, from memory, carry a hard res, though they have funny ways of using them. Yup, flagging them over to the dead body of Tahlkora might work.. btw.. why have you got 3 monks??
Obviously, I'm not entirly certain which area you're fighting in, it might well be that you need 3 monks.
Obviously, I'm not entirly certain which area you're fighting in, it might well be that you need 3 monks.
Maria The Princess
maby they all used their signets already? cuz they get 1 use for signets just like we do. but its plain wierd that mhenlo would just stand there... seems to be the same problem that we had with Canthan henchies when factions forst came out.
luckly it was fixed soon
luckly it was fixed soon
Count to Potato
maybe having 7 heros rather than three woudl help?? id like controlling 8 people at once
Arri
you can only have 3 heroes at once :P
birdfoot
Actually, something similar did happen to me a few times before with hench monks. What I did was ordering them to go somewhere else and then come back again to get the rez going. I was under the impression that they sometimes don't rez fast enough was because they were either busy with healing another character to full health or were out of energy.
Paperfly
Quote:
btw.. why have you got 3 monks?? |
Back on topic, my observation has been that the lowest class on the AI's res priority list... Is the common Necromancer. Always take a secondary with a hard res if you're a necro, or you risk dozens of incidents like the one listed by the OP. In testing, it wasn't uncommon for the henchmonks to refuse to res me until after the fight had finished and every single other member of the party was at full health.
HawkofStorms
You could have just moved the hench with flags. Run them into a mob, have them die via suicide, then you'll all be resed at a shrine.
There was also a high chance they had already used their res sigs.
Don't complain about the game if you don't properly use all the game's features.
There was also a high chance they had already used their res sigs.
Don't complain about the game if you don't properly use all the game's features.
DvM
I had something like this before, but that was because one of my dead hero monks res was canceld out, i had disabled it, after activating it everybody started ressing, really weird
garethporlest18
Quote:
Originally Posted by lg5000
Khim and Mhenlo, from memory, carry a hard res, though they have funny ways of using them. Yup, flagging them over to the dead body of Tahlkora might work.. btw.. why have you got 3 monks??
Obviously, I'm not entirly certain which area you're fighting in, it might well be that you need 3 monks. |
Erm, as to the topic.. I've noticed not one of the hero's use their hard rez on me in the pre area. Dunkoro also cancels Life Barrier or anything else like that. But only in the pre area.
Hockster
Anyone taking Mhenlo deserves to die. His skillbar was useless in Prophecies, 2 chapters later it's basically useless.
Clord
Quote:
Originally Posted by HawkofStorms
You could have just moved the hench with flags. Run them into a mob, have them die via suicide, then you'll all be resed at a shrine.
There was also a high chance they had already used their res sigs. Don't complain about the game if you don't properly use all the game's features. |
Orinn
A lot of strange replies, when someone else hit it: the henchmonks do not rez anyone until they get all the other monks on their feet. Since the hero monks were out of range, they couldn't rez them, and therefore rezzed nobody.
Only way to get them to rez you is to flag them to your hero monks, let them all get rezzed, and THEN they will start rezzing lower-priority targets (like the player)
Only way to get them to rez you is to flag them to your hero monks, let them all get rezzed, and THEN they will start rezzing lower-priority targets (like the player)
lg5000
To the OP, a smiter makes sense For some reason I was thinking that you needed to have 2 healers and one prot, or something to that effect, silly me
Uhh.... *shuts up before saying something wrong*
Quote:
Originally Posted by garethporlest18
Why wouldn't you have 3 monks? Unless I have more than 2 humans on my team I always carry 3 monks.
|
garethporlest18
Quote:
Originally Posted by lg5000
To the OP, a smiter makes sense For some reason I was thinking that you needed to have 2 healers and one prot, or something to that effect, silly me
Uhh.... *shuts up before saying something wrong* |
FrogDevourer
No offense intended but I find the thread title quite amusing coming from someone who plays with three monks and let half his party die. When I play with henchmen and heroes, the occasional deaths always come from my own mistakes (usually underestimating or missing a deadly special monster), and very very rarely from the henchmen or heroes' AI. And if you engage more monsters than your healers can handle, you really want to learn to retreat and to re-engage only a small group. Very basic human AI.
Darcy
I've noticed before that rezzing the player is very low priority for henchmen. They will rez the rest of the heroes and henchmen before you. As if you can't be rezzed unless you can be fully protected.
Of course, that is only after a battle. During a battle you get rezzed immediately right where you fell, so that the mob surrounding you can kill you again before you can hit them once.
Of course, that is only after a battle. During a battle you get rezzed immediately right where you fell, so that the mob surrounding you can kill you again before you can hit them once.
Bale_Shadowscar
Quote:
Originally Posted by FrogDevourer
Very basic human AI.
|
Jetdoc
Quote:
Originally Posted by Mysterial
I've never had this problem, so I'm just throwing out a random idea, but did you try ordering them to move near the other monk's corpse?
|
crimsonfilms
You are rezzed last if you dont carry a res or you have used your current res sig. Basically, you are res'd last if you cant res'd others.
Tarkin
REZ order for AI
human with hard rez > hench or heroe with hard rez > human with rez signet (not used)> hench or heroe with rez signet (not used)
I understand that people that fight 3 patroals are the good ones and dont carry hard rez or rez signet, i right? you dont get any rez? i correct?
Well hench stay with you ever, if some hench is dead away from agroo bubble the hench dont run to rez them...
You dont have any rez, the henchs dont rez you because you is useless for them, they think we kill all foes and stay alive this ****** human and his precious heroes are dead... and he call us stupids, let him dead...
LoL just a joke, you is dead not carry any rez and heroes away from bubble. no rez for you... i right?
This is a very old bug...
human with hard rez > hench or heroe with hard rez > human with rez signet (not used)> hench or heroe with rez signet (not used)
I understand that people that fight 3 patroals are the good ones and dont carry hard rez or rez signet, i right? you dont get any rez? i correct?
Well hench stay with you ever, if some hench is dead away from agroo bubble the hench dont run to rez them...
You dont have any rez, the henchs dont rez you because you is useless for them, they think we kill all foes and stay alive this ****** human and his precious heroes are dead... and he call us stupids, let him dead...
LoL just a joke, you is dead not carry any rez and heroes away from bubble. no rez for you... i right?
This is a very old bug...
Tarkin
Quote:
Originally Posted by Jetdoc
Can you order heroes after you're dead? I haven't tried that yet...
|
I think that guy forget to order henchs to go close of dead heroes... i think this order will resolve the problem...
Priest Of Sin
I only encounter this problem if the henchies have already used their sigs... in which case I flag them into a mob.
saphir
playing as a monk, i'm glad my heroes and henchies know how important i am to their party . They always rez me REAL fast if i go down, and i'm always the first back up if several go down.
but that doesn't explain why one time i didn't bother to bring a rez while exploring, and the only monk hench left didn't rez me. unfortunately before the days of /resign and flags.
but that doesn't explain why one time i didn't bother to bring a rez while exploring, and the only monk hench left didn't rez me. unfortunately before the days of /resign and flags.