the gw4 continent name? what do you think it is?

Feme Assassin

Lion's Arch Merchant

Join Date: Sep 2006

Greece

Reign of Heroes[ROH]

Quote:
Originally Posted by Scutilla
Just because an animal lives only in the south in the real world doesn't mean they have to be in the south in Tyria. There's no Antarctica in GW, after all

(And Feme, instead of triple-posting, the Edit button is your friend )
well you right we may see penguins but gaile said antarctica and the manual says northenalands so we may see antarctica or somewhere north as crystal desert was the connecting area of elona in tyria world shiverpeaks can do the same for gw4

ghostkai

ghostkai

Academy Page

Join Date: Nov 2006

RISE

W/

screw talon..... i want a char henchie
or hero, w/e

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

Quote:
Originally Posted by combatchuck
I'm hoping for a Latin/South American themed game. Aztec, Inca, Moche, stuff like that. I've always been fascinated by their art and cities. I'd also like to see something based on the Tasmanian Aborigines, that would be a great base for a fantasy story.

Honestly, I think the choices they've made so far are pretty obvious and overused. There are so many interesting cultures that people haven't touched on in games. How cool would a Hatian-themed Guild Wars be? Can you imagine the possibilities for new professions and skills? What about a pre-Christian Germanic theme, with barbarians and the like? Norse would also fit into this, but giving a broader range for possible cultures would give a better story. More ideas: Native American, Polynesian, Middle Eastern, or Indian.
LOL indian... ive never noticed anyone focus on my culture before. its always orientals this, africas that...

no offense to those cultures...

anyways, with an indian culture, i would be surprised... women wearing sarees while casting obsidian flame? heehee.

guys wearing kurta pyjama while stabbing someone with a dagger? lol...

okay anyways... not trying to flame.

just thinking that'd be...a nice twist.

and all you people out there, viking? not so impressed. i dont want my new char running around with a viking helmet, no thank you, not im my personal opinion. and i doubt there would be originality.

LordDeArnise

LordDeArnise

Krytan Explorer

Join Date: Jan 2006

California, USA

The Elite Knights of Tarnia [PwnD]

I would like to see them come up with something completely original for Chapter 4. However, if they have to use something as a theme, then I hope it's a Slavic theme, and I can't think of a good name for such a continent.

Feme Assassin

Lion's Arch Merchant

Join Date: Sep 2006

Greece

Reign of Heroes[ROH]

i vote for northe theme its more possible than indian(i never liked indian theme)

Indoctrine

Ascalonian Squire

Join Date: Aug 2005

The Witchers [TW]

E/Mo

It will be Mursaat home planet
As we know, Mursaats (and Seers) are an aliens from another planet (in one place, in mineral spring are even rest of space ship). What if danger to Tyria come not from underworld, planes of gods, but from space?
Maybe some type of rescue mission of Mursaats for crashed crew, or bigger invasion plan?
But it have one weak point, after finished chapter 4 it will be difficult to logically compose with chapter 1 in this order (first 4 then 1).

Feme Assassin

Lion's Arch Merchant

Join Date: Sep 2006

Greece

Reign of Heroes[ROH]

i dont think we will see flying objects maybe in gw4 yes but not now

Cid

Cid

Academy Page

Join Date: Jul 2006

R/

Arrows flying towards your face from my bow is a flying object. Been doing that since chapter 1 slim...

Might not see it in chapter 4, but then they woulda got rid of rangers and homie dont play that... hmmm..

Name? I personally hope its called something like.. Avalon or summin. Ragnarok and all that norwegian jazz sounds cool imho

Feme Assassin

Lion's Arch Merchant

Join Date: Sep 2006

Greece

Reign of Heroes[ROH]

Quote:
Originally Posted by Cid
Arrows flying towards your face from my bow is a flying object. Been doing that since chapter 1 slim...

Might not see it in chapter 4, but then they woulda got rid of rangers and homie dont play that... hmmm..

Name? I personally hope its called something like.. Avalon or summin. Ragnarok and all that norwegian jazz sounds cool imho

with th flying object i didnt mean arrows ok?
are you sure you want to see space ships i mean if they put space ships they will make the game similar to wow with the flying ships that trasport you between areas or you want to see flying mounts?

lapsus

lapsus

Frost Gate Guardian

Join Date: Jul 2006

AMO

A/

An Indian theme would be difficult to pull off... Although Indian culture is big in the area of India its not appealing to a large percentage of anyone.... A Norse cultured one (god dont name it raggnarok) would possess more mass apeal. Yay for vikings

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

It is just going to be in the Australian outback and you got to pwn kangaroos that go OH BLIMEY WERE DEAD

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Since this thread is spinning off topic, i will try to restore some order

I predict the gw4 continent name will be Medan or perhaps Elysia

Claudia Starlight

Academy Page

Join Date: May 2006

Me/Mo

I have a hunch that the 4th continent's name will also end with the letter 'A'...

...maybe Gwena!

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

Nerfa.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

im confused here by the INDIAN talk---

are you people referring to Native Americans or People From India??

1. native american style is present in Nightfall.
2. Indian style is present in Factions.

you can argue if you want, but Im not talking about the racial stereotype with bows/arrows/teepees/wigwams "wawawawawa" crap OK??

3. A nothing-but-cold-climate would suck ass. I wouldnt mind some bad-ass viking crap (luxon ftw) but if the game is 100% that one style- I simply wont buy it. (but of course ill buy the pvp pack for the new classes haha)

4. Cid, are you joking about chp4 taking place on a place called 'avalon' cuz I sure as hell hope so.

-------------------------------------

sorry for the tirade, but as a non-white I am always reading this racial propaganda that 'you people' dont even know youre spreading. Lol, i cant even respond without sounding racist myself- damnit maybe Im no better

Tide to Go

Wilds Pathfinder

Join Date: Nov 2006

I War Torn I [Torn]

N/Me

Quote:
Originally Posted by Thallandor
Since this thread is spinning off topic, i will try to restore some order

I predict the gw4 continent name will be Medan or perhaps Elysia
finally!!!!!! thank you so muchfor doing that

xiaokai

Frost Gate Guardian

Join Date: Nov 2005

UK

Mo/Me

Quote:
Originally Posted by Horseman Of War
im confused here by the INDIAN talk---

are you people referring to Native Americans or People From India??

1. native american style is present in Nightfall.
2. Indian style is present in Factions.

you can argue if you want, but Im not talking about the racial stereotype with bows/arrows/teepees/wigwams "wawawawawa" crap OK??

3. A nothing-but-cold-climate would suck ass. I wouldnt mind some bad-ass viking crap (luxon ftw) but if the game is 100% that one style- I simply wont buy it. (but of course ill buy the pvp pack for the new classes haha)

4. Cid, are you joking about chp4 taking place on a place called 'avalon' cuz I sure as hell hope so.

-------------------------------------

sorry for the tirade, but as a non-white I am always reading this racial propaganda that 'you people' dont even know youre spreading. Lol, i cant even respond without sounding racist myself- damnit maybe Im no better
hello brother i am a non white too lol

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Holly Herro
It is just going to be in the Australian outback and you got to pwn kangaroos that go OH BLIMEY WERE DEAD
Or pull out Stinger missile launchers and blast you to pieces... [/obscurereference]

More seriously, if an Australian outback theme was to be used, various prehistoric megafauna such as carnivorous kangaroos and giant wombats could serve as opponents, as well as bunyips, critters from Aboriginal mythology, and, of course, lots and lots of ants, spiders (try laughing off a funnelweb that comes up to your waist. It would be nice, though, to see spiders that actually bite you rather than fling poisoned needles at you...), snakes, and the like.

The difficult part would be working in the core classes - the heavily armoured Warrior, for instance, isn't really an aboriginal thing. One resolution to this could be to do something like how Pratchett treated Ecksecksecksecks in The Last Continent - just treat it as if the discovery of the continent and the idea of a penal colony had cropped up in the Middle Ages and adjust the tech level accordingly.

Contempt

Banned

Join Date: Nov 2006

N/

kansas

Giga Strike

Giga Strike

Wilds Pathfinder

Join Date: Aug 2006

stranded in vabbi this time

None [N/A]

they're going to just come out and call it Viking Land.

new possible updates with this theme would include:
1: druids as a playable class.
2: introduction of gnomes.
3: pillaging missions (possibly even PvP)

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

I say lets go with a Newcastle-Geordie continent full of roudy drinking louts and football lovers.

Girls wearing virtually nothing, and people speaking in weird accents that no one can comprehend.

On a serious note:

Id rather a completely fresh start away from the other 3 story lines or connections.

Lets have some new non-human professions and a mainly non-human storyline. Located in a land which is new to humans, and only just being explored.

Maybe show us the origins of the the 5 original gods and how they got their power.

Take us deeper into GWs past and show us creatures/species even older then the titans, who still roam the far reaches of the world hiding from humanity.

But influencing the world without us knowing.

If you choose to be human, the story can be started by being shiprecked on your way back from cantha, and waking up on a distant shore unfamiliar to anyone.

If you choose to be a new species, it can start with you taking part in a right of passage into man-hood/women-hood. Abandoned on the island to undergo ritualst and trials, during which you become immersed in something darker.

By the end of which you have made contact with a whole new people, and you eventually reunite them with the rest of the GWs world. For better or worse.

You uncover dark secrets about the 5 gods, which are disturbing and may break alliances and worships and trust in them.

Discover mistakes which were made in their name (maybe something about how the char gained the powerfull magic to lay waste to Tryia - *coughtheseerers*).

But it will still try to keep away from the other 3 storys. It would start a whole new trilogy about the origins of humanity and GWs.

But im not sure whether that wud be in snowy location, or beach and sun, or forest. Ill let you all use your imagination.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

no more new classes plx, maybe new skills for existing classes, but 10 is quite enough kthx

Quote:
Originally Posted by Indoctrine
It will be Mursaat home planet
As we know, Mursaats (and Seers) are an aliens from another planet (in one place, in mineral spring are even rest of space ship). What if danger to Tyria come not from underworld, planes of gods, but from space?
Maybe some type of rescue mission of Mursaats for crashed crew, or bigger invasion plan?
But it have one weak point, after finished chapter 4 it will be difficult to logically compose with chapter 1 in this order (first 4 then 1).
Where is a spaceship?? NEVER seen it. Who says Mursaat/Seer are from another planet?

zeroxy

zeroxy

Lion's Arch Merchant

Join Date: Dec 2005

Dark Angels of Rising Chaos [DaRc]

W/

Viking or greco-roman theme would own
DEFINATELY no space ships!!

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by freekedoutfish
Girls wearing virtually nothing,
Guild Wars: Making Elementalist Girls Progressively Sluttier And Sluttier Since 2004!

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

Quote:
1: druids as a playable class.
Already been through how Rangers are Druids.

Quote:
1. native american style is present in Nightfall.
2. Indian style is present in Factions.
You are retarded, don't speak.
Native American styles were NOT presented in NF - it was North African, Babylonian, Islamic culture.
Factions had ORIENTAL Asian themes, mostly Chinese and Japanese.
Ritualists were a Chinese inspired class, really generally Asian if you think about it.
Assassins are basically Ninjas.

Quote:
An Indian theme would be difficult to pull off
Already had it in NF. Indian cultures are closely tied to Islamic culture. Yes, I am aware of the fact that these two are very different cultures, but so are Chinese and Japanese, but they are still very SIMILAR.

Quote:
Middle Eastern, or Indian.
Cough* NF *COUGH

Quote:
I doubt anyone wants to see a French warrior running away from a monster
Good stereotyping - remember, French were the people that saved US's ass during the Revolutionary War. A lot of cultures in history surrendered so the invading force would not DESTROY THEIR CULTURE.

Quote:
guys gaile gray has said it there is a creenshot in gwguru somewhere but i couldnt find it if you want dearch for your own gw4 will be in antarctic north theme and there are spoilers in the manual too about elona that started trading with the northenlands so lets all w8 for vikings and dwarves and maybe some giants;
Use correct modern English grammar - you sound like an idiot.
As for that screenshot, it was established a long time ago that it was a JOKE. It was very OBVIOUS from the way it was said.

Quote:
but Russia is in Asia as well, and they didn't use any Russian themes
Notice: Factions was based on ORIENTAL ASIA, Indians are in Asia too, why didn't you complain about that? Reading helps.

Quote:
grenth
For the last time, Grenth will NOT betray the other Gods because then Anet would have a fat mess in its hands to explain all the professions that are tied to Grenth.

Stay on topics and quit making so many threads that ultimately asks the same thing - you are just wasting bandwidth.

Lonk

Lonk

Frost Gate Guardian

Join Date: Jun 2005

Gwonline Guild [GWO]

N/R

the new continent will be Badazsia, the true birthplace of Koss

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

-.- Stop making repetitive topics.
Don't make up stupid stuff. This is not lore.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by AuraofMana
Already been through how Rangers are Druids.
Yes and no. I'd be inclined to say that Rangers are to the fantasy image of a Druid as I think of the Dervish being to the Elementalist - the Ranger has a few powers over nature to support their fighting ability, but they're certainly not full nature-mages.

Quote:
Good stereotyping - remember, French were the people that saved US's ass during the Revolutionary War. A lot of cultures in history surrendered so the invading force would not DESTROY THEIR CULTURE.
Aye. Amusing as it is to take the piss out of the French military, keep in mind that, militarily speaking, Napoleonic France was the Nazi Germany of the early 1800s. Complete with invading Russia in the winter - and keep in mind that France has to go further than Germany to invade Russia in the first place.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by AuraofMana
Already been through how Rangers are Druids.
Druids have a more magical connection to nature than a Ranger. A Ranger trains his/herself to become one with nature through roughing it. They teach themselves the habits of the animals around them and eventually learn to tame them. A Druid is always a part of nature rather than in it. Animals simply come to the Druid and because a Druid respects the free will of all creatures the animal remains wild. Druids often have the ability to become animals as well. Both will be skilled in hedgecraft and wilderness survival. Though Druids often have some healing ability they will always try to use traditional medicines before using their healing gifts. Additionally, both are skilled at noticing trends in nature. Like a surge in the population of rabbits in a part of the forest could mean that the predators that hunt them have become diseased and died or become prey themselves. Rangers and Druids generally have great respect for each other because they're both dedicated to preserving the natural order. However, a Druid never forgets that the Ranger is a huntsman and takes from nature what he will rather gracefully accept what nature would offer. The Ranger never forgets that the Druid will always care for nature and preserving the balance of life more than their friendship or their lives.

Ok...I'm a geek. But I do happen to know the differences between the classes. GW named Rangers correctly but mislabeled Monks. Monks would be better classified as Clerics. Monks use melee weapons or fight open handed. They have a bit more emphasis on physical capabilities than Clerics and so they do more melee damage and have more Smiting than Healings or Prot spells.

*sigh* its too late for this level of geekiness. going to sleep now...

c_ras

c_ras

Krytan Explorer

Join Date: Jul 2006

Eternal Deliverance

R/

What I posted in another thread (whether it may be for Ch. 4 or another Chapter)............



ok I thought I would throw out what I think. I have two ideas and the second one is probably more complete than the first.

The first one I'll make fairly quickly. Because the Devs of Chapter 4 did Factions, I could easily see some storyline happening and the area being either East of the Jade Sea or South of the Echovald Forest. There seems like a lot of Cantha that is yet to be explored. Cantha is a continent and so far it seems really small for a continent (or at least imcomplete). As far as a storyline goes, I'm clueless.

The second idea is actually the more complete and the one I like of the two. I would like to see Ch. 4's storyline based around Lord Ordran. There really isn't much info about him, but according to the GW Timeline, he was the first mortal to enter the Rifts. This event happened 224 years ago (from present day GW time). According to what I have read, the Rift is a place of perfect balance of all things, including time. It is also the final resting place for souls after death. I am thinking that when he entered the Rift (or any mortal for that matter), over time he began to grow in power. Because time is balance (doesn't go forward...doesn't go backward), I think he may still be alive. With all this....there has just got to be something going on that could make for a good storyline. I can see the storyline being that you have to travel into the Rift for some reason whether to kill an evil-turned Lord Ordran or to stop some army from flooding the portals to destroy Tyria.

With that said, I think the theme might go to a more dark/sinister feel. I think the chapter will take place on the Northern part of Tyria as well as in the Rift. You'll probably see the city of Drascir (the former Ascalon capital) along with the Tombs of Drascir as well as other cities that are mentioned but forgotten.

Just my thoughts and ideas.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by ValaOfTheFens
Druids have a more magical connection to nature than a Ranger. A Ranger trains his/herself to become one with nature through roughing it. They teach themselves the habits of the animals around them and eventually learn to tame them. A Druid is always a part of nature rather than in it. Animals simply come to the Druid and because a Druid respects the free will of all creatures the animal remains wild. Druids often have the ability to become animals as well. Both will be skilled in hedgecraft and wilderness survival. Though Druids often have some healing ability they will always try to use traditional medicines before using their healing gifts. Additionally, both are skilled at noticing trends in nature. Like a surge in the population of rabbits in a part of the forest could mean that the predators that hunt them have become diseased and died or become prey themselves. Rangers and Druids generally have great respect for each other because they're both dedicated to preserving the natural order. However, a Druid never forgets that the Ranger is a huntsman and takes from nature what he will rather gracefully accept what nature would offer. The Ranger never forgets that the Druid will always care for nature and preserving the balance of life more than their friendship or their lives.

Ok...I'm a geek. But I do happen to know the differences between the classes. GW named Rangers correctly but mislabeled Monks. Monks would be better classified as Clerics. Monks use melee weapons or fight open handed. They have a bit more emphasis on physical capabilities than Clerics and so they do more melee damage and have more Smiting than Healings or Prot spells.

*sigh* its too late for this level of geekiness. going to sleep now...
You're drawing too much from D&D (or some other source other than GW or the original definitions of the term) here. At heart, the definition of a monk is basically a member of a clergy that lives (or at least trained) in a monastery. It's common nowadays for monks to be associated with martial arts traditions, but in European monastic traditions, unless they happened to be in an order of religious knighthood monks were no more likely to be any form of trained fighter than the local vicar.

That said, while using the term 'Druid' itself would cause some armour confusion (with the Ranger Druid set) the fact remains that the nature priest/wizard role isn't really there. You can come close with various combinations of Monk, Ranger, and Elementalist, but when you get down to it, apart from a couple of Ranger spirits and traps and the ability to charm pets, there isn't all that much that allows a character to manipulate the living world. We have no ability, for instance, to create anything resembling the wall of thorns described on Melandru's statue, unless you count the Brambles spirit.

Now, this may be deliberate, on two counts - first being getting the balance right on plant-based magic, and second being the question of how it integrates with various terrains (either you have to mark some terrains as being plant-friendly or not-plant-friendly, or you'll get druids - or whatever takes the place of druids - raising plants in the middle of deserts or paved streets). However, the druid can certainly fill an archetype the Ranger can't - the question is whether the game mechanics can really handle that archetype.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by draxynnic
You're drawing too much from D&D (or some other source other than GW or the original definitions of the term) here. At heart, the definition of a monk is basically a member of a clergy that lives (or at least trained) in a monastery. It's common nowadays for monks to be associated with martial arts traditions, but in European monastic traditions, unless they happened to be in an order of religious knighthood monks were no more likely to be any form of trained fighter than the local vicar.
GW's fantasy elements are pretty much based on the established archtypes of D&D and traditional fantasy. If anything, the Monks of GW are more directly associated with the Eastern image of a monk. Their style of dress, they way they move, and their tattoos all remind me more of an Eastern style monk than a European monk. Truthfully a Dervish would fit the role of a Europeon monk better. Mainly because of the robes and the scythe, as monks grew their own food and spent a goodly amount of time in the fields.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

The short answer is... similar, but different. Guild Wars draws from the common fantasy archetypes, but D&D doesn't set the archetypes, it's just the best-known example of them.

Yes, there are Eastern influences in the art for Monks, but the point I was making is that, historically, not all (in fact, very few) monks were fighters - therefor giving the label to a class that is almost purely a support class does not constitute a mislabelling. Heck, the use of the term 'cleric' to refer to the healing class - and, mechanically, the D&D style armoured cleric that also acts as a second-rank melee character - is actually relatively uncommon outside of D&D and games and novels strongly influenced by D&D.

I Write Sins

I Write Sins

Frost Gate Guardian

Join Date: Dec 2006

Ft Irwin, California

Webel Wising [wawr]

Mo/

tyriA...canthA...elonA...i bet this continents name is gonna end in "A" too....bet no one else noticed that HAH! imo next one should be done in Toy land....or some weird dark land where we can kill abbadon in a uber cool moving-floors type place...

Venus was her name

Frost Gate Guardian

Join Date: Feb 2006

Cornwall, UK

W/N

Guildwars Chapter 4: Attack of the Moa Birds

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by I Write Sins
tyriA...canthA...elonA...i bet this continents name is gonna end in "A" too....bet no one else noticed that HAH! imo next one should be done in Toy land....or some weird dark land where we can kill abbadon in a uber cool moving-floors type place...
Alabama?

The entire world map is a swamp and the bad guy is a inbred named barthalomule.

w3r1

Academy Page

Join Date: Sep 2006

XXL-Small Size Ex CCler guild

anet reserved the domain rights for www.guildwarsutopia.com perhaps this could be the name of the next chapter??

gabazieute

Ascalonian Squire

Join Date: Aug 2005

R/Mo

Quote:
Originally Posted by c_ras
I would like to see Ch. 4's storyline based around Lord Ordran.
Good idea !
The clue will be there since chapter 1
As he was powerful enough as a mortal to create portal to the mist, he may have become much more once inside the Mists.

Quote:
anet reserved the domain rights for www.guildwarsutopia.com perhaps this could be the name of the next chapter??
I wonder what this utopia will be ?
United tyrian kingdoms that are gonna fall back again into a new Guild Wars ?
Lord Odran's one:
A noble goal

Lord Odran, a great arcanist specializing in the study of temporal distortions, desired to make a plea to the gods. Like King Doric many centuries before him, he had sought to bring peace to his home land (unknown at this time) by communicating with the Gods. He wanted to undo the Exodus of the Gods and bring back the gods to restore peace and harmony.

source guildWiki

Tide to Go

Wilds Pathfinder

Join Date: Nov 2006

I War Torn I [Torn]

N/Me

Quote:
I wonder what this utopia will be ?
United tyrian kingdoms that are gonna fall back again into a new Guild Wars ?
Lord Odran's one:
even those this isent the subject i had to say something. I like this idea alot and if u have read about the quotes i have posted from the npcs the game might have something to do with orr also known as utopia *cought* and i think it sunk so.... ya .....

CidBlackwood

Academy Page

Join Date: Dec 2006

Ascalon

A Norse theme would be friggen bad@$$. If they do that I'd preorder that so fast