How are you setting up your heroe monks?

gogoblender

gogoblender

Academy Page

Join Date: Jun 2005

Montreal, Canada

Hey guys

I must say, I love the new heroes and putting together two monks to do a great job for a pve team is fascinating me.
I remember when I first got these monks all the high powered heals i quickly stuck on them, which led very quickly to a huge e deficit and lots of deaths :P
I've been studing how many small 5 e heals it takes to set off something like Divine Spirit, where then the heroe AI decides to activate Divine spirit cuz it's been "triggered" by x number of heals and so the AI looks to lower our cost of e outlay.
I like that
I've also done some tests with heroes using Signets.
Alas...the AI WON'T use a healing signet first, instead opting out to use magical heals as long as it can find e to work with
Er...anyone else found a way to make the hero click automatically FIRST on something I want it to click on first as a matter of personal choice rather than the heroe AI making it's own judgement of the skills I choose for the heroes to use?
Would be kinda cool if it used up the sigs and all the free healing first before dipping into my E reservoirs, lol
Anyway...I"m running a very strong offensive front line with my main character as a warrior/mes, Koss,
and two other heroes as uber healing monks.
The rest of the eight (when i choose to go as full group ) is made up of henchie warrior, dervish,paragon and whatever I first click on next :P
I"m kinda new at Gw and so I"m still unsure of how best to set up two monks with great support synergy for the team
So far, i'm using Divine and Healing as my only attributes and only using the monks for power healing.
I've set up Koss to always use Frenzy and WAtch Yourself.
Since my main toon is a warrior and Koss runs with him where ever he goes...havin Koss Spam Watch YOurself is a small miracle. The Ai is WAY faster than me always having to click it, and with Koss always using it he gets away with frenzy now 24/7 :P
I'm curious to know how you guys have set up your monks.
And, if you really think that it's absolutely necessary to have a prot monk as well..lol, maybe you could list some tips or ideas on how to balance these monks against the larger balancing act with heroes in our party now?
I"m particulary interested in team heals with two monks.
Thanks


gogo

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

I've got one set up as healer (woh, orison, mend ailmanet, sig of devotion, forgot other heal skills at the moment) and one as prot/heal (gift of health, zealous benidiction, reversal of fortune, guardian, mend ailment, extinguish).

Both have leech signet and power drain, I typically do not give them res sigs.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

both are b-light. both are great. I also use leech sig and power drain to help with the energy. They don't seem to like to use signet of devotion though, so you may just want to put another energy management skill in that slot.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

I find they aren't so good at more complex builds. Give them Blessed Light and they use it on someone at full health with 1 hex on them, and shortly afterwards have no energy. They are great at reactions based healing though. I usually make something up that I wouldn't use myself, and give them Ins magic interrupts for energy.

I give them a hard res but disable it. Don't want them using it when people need healing, they use it when I tell them to.

Basically something where they can use their reactions but don't have to think. The AI has no idea which hexes are worth removing, and there are a lot of elemental area effect hexes in the part of the game I am. If I give them hex removal they waste time removing Ice Gust from a caster.

Dark Helmet

Dark Helmet

Ascalonian Squire

Join Date: Apr 2006

Texas - United States

Einherjar Legion [EL]

R/Rt

Apparently the further to the left of the bar you place a skill, the more often the hero will use it... so maybe put Sig of Devotion further to the left?

Of course, that probably won't help, but just thought I'd say that.

The most effective E-management I've found is Vigorous Spirit/Healing Light. It doesn't rely on anything but those two skills.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

They use MoR well.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

they use rof well too.

gogoblender

gogoblender

Academy Page

Join Date: Jun 2005

Montreal, Canada

vigorous spirit/healing light?
allright, I'll give that a go...rof and mor...leech sig and power drain...that too.
My warrior now has his automatic use of frenzy/Watch Yourself down to a science. That very short(sometimes surprisingly so) buff is now as rock solid as it gets. I'm hoping to discover something like that, here, which capitalizes on the AI's uber speed at firing off Skills. Dark Helmet I've tried putting Signets (two of em in fact) all the way to the left with just one magic skill on the bar to the right of them
heh, the AI will still go fer the e first.

Suggestion to the devs?
They should really allow us to prioritize, if we choose to, a system of how we want the skills to fire off in a selected order. Would be cool if we could at least have our own choice of first skill used in the skill bar. In this case, the Ai's choice of using an e skill first rather than the signet, has me always dipping into my e reservoire first rather than using the free energy of the signet.
grrrrrrrrrrr



gogo

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

They don't seem to like to use Gift of Health anywhere near as much as they should, even when it is the leftmost skill.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

OMG Life Sheath is the best skill evar.

Hey, but what about healing builds guys? Try this:

Mending
Healing Breeze
Heal Other
Orison of Healing
Rebirth

Make sure you cast Mending on as many people as possible first. Sometimes the hero will cancel it because they don't know any better, so make sure to click on it again.

mikkel

mikkel

Frost Gate Guardian

Join Date: Oct 2005

I've been trying, but they seem to be exceptionally stupid. I set mine up with Orison, Heal Other, Blessed Light, Signet of Devotion, Healing Touch, Heal Party, Divine Spirit and Resurrection Chant, and he completely messes it up.

He uses Healing Touch for self heals as I'd like him to, but in combat where any sort of hex or condition is dealt, he always waits for 10 energy to regen in order to cast Blessed Light no matter how many people in the group are dying. He doesn't even use SoD. It gets pretty frustrating.

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

Quote:
Originally Posted by Rera
OMG Life Sheath is the best skill evar.

Hey, but what about healing builds guys? Try this:

Mending
Healing Breeze
Heal Other
Orison of Healing
Rebirth

Make sure you cast Mending on as many people as possible first. Sometimes the hero will cancel it because they don't know any better, so make sure to click on it again. lol i hope your joking. if you want to keep their enchants up you shift click it to disable it and then cast it yourself. healing breeze is spammed too much in elona because they use it to counter degen and theres plenty of places where your whole party is up for degen.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Yeah, but clicking it again uses more energy, and using more energy means that the monk is working hard.

I don't think there is such a thing as healing breeze spammed "too much". You yourself said that in many places your entire party is degening, so as long as you have energy, you should keep using Healing Breeze.

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

Quote:
Yeah, but clicking it again uses more energy, and using more energy means that the monk is working hard. i do not understand, did you try my suggestion? if you disable a enchantment on a hero's skillbar and click it yourself, they will keep the enchantment up 100% of the time until disenchanted by death or enemy. and 8 players x 10e = 80energy to keep the whole party from degening, its much easier to run a protection hero build with mend or dismiss condition. with dismiss i can heal around 110 for 5e while removing the condition, much more energy efficient imo. i guess it just comes down to your personal preference, i prefer to simply remove the condition while healing instead of just covering, even if im running a healing prayers build with only my left over attribute points in protection prayers. >edit< also if your whole party is degening, heal party is a life saver, and if your planning for degen the whole duration of whatever, then Light of Deliverance may be worth looking into >/edit<

I am deleting an old post and combining with this one for easier reference.

i personally run heal while i let my dunkoro generally run the protection, though some missions you really should be doing the protection because the AI doesn't know how to properly spam protective spirit.

Divine 12 (10+1+1)
Protection or Healing Prayers(Depending on build) 12 (11+1)
Inspiration 10
Leftover attributes into protection prayers if your running hero is running healing.
(these are estimates, I forget if exactly correct)

[skill]Life Sheath[/skill][skill]Reversal of Fortune[/skill] [skill]Protective Spirit[/skill] [skill]Leech Signet[/skill] [skill]Power Drain[/skill] [skill]Mend Condition[/skill] [skill]Holy Veil[/skill] [skill]Rebirth[/skill]
[skill]Glimmer of Light[/skill] [skill]Orison of Healing[/skill] [skill]Words of Comfort[/skill] [skill]Leech Signet[/skill] [skill]Power Drain[/skill] [skill]Mend Condition[/skill][skill]Holy Veil[/skill] [skill]Rebirth[/skill]

Should be set to 'Guard' so leech signet and power drain will be used (they're considered offensive skills and won't be used while in passive). If you're having your hero use a +5e sword/axe then its best to keep them on passive until they need some energy, switch them to guard and back to passive when they use it or else they'll go in and attack with their melee weapon.

Rebirth should always be disabled and manually activated if needed. it can also be swapped out if you so wish, i always like having a hench with rez just in case. I personally disable protective spirit and ill just manually activate while im healing someone since my interface makes this very easy. mend condition can be swapped for dismiss conditions, depending on your personal preference and the build your running. leech signet can also be swapped out as well if energy management isn't a problem, i just run it so i don't have to bring olias along as my br / bip slave.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

I just stick them as Mo/A Zealous Benedictions. Nice and simple.

Dallcingi

Dallcingi

Desert Nomad

Join Date: Nov 2006

USA

The Black Parades [死人死]

Mo/

I use a glimmer monk and an RC monk lol.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Dark Helmet
Apparently the further to the left of the bar you place a skill, the more often the hero will use it... so maybe put Sig of Devotion further to the left? This is not true. It does not matter where you place the skill on the bar. The AI uses skills based on requirement triggers.

Ally is taking heavy dmg quickly. He will more than likely cast sheild of absorption, prot spirit, or spirit bond than try to heal through the dmg.

Mending touch removes 2 conditions but if an ally only has 1 condition it will not be used because the 2 condition trigger has not been met.

Ally is near 50% hp he is more likely to use a big healing spell than a small one. Works vise versa if you are at 80% he isn't going to use heal other on you. More likely orison.

SoD is triggered when he cannot cast a spell or something is going to cause a repercusion. Say you have backfire on the hero. He is more likely to use SoD because it will not trigger the backfire dmg.

Learn what makes the AI trigger and you'll quickly learn what skills they can use best. Also know when to put the AI setting on guard and when not to.

My biggest problem with the monk AI is if you are moving and some one needs healing he will not stop to heal even himself.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

moved.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by twicky_kid
This is not true. It does not matter where you place the skill on the bar. The AI uses skills based on requirement triggers.

Ally is taking heavy dmg quickly. He will more than likely cast sheild of absorption, prot spirit, or spirit bond than try to heal through the dmg.

Mending touch removes 2 conditions but if an ally only has 1 condition it will not be used because the 2 condition trigger has not been met.

Ally is near 50% hp he is more likely to use a big healing spell than a small one. Works vise versa if you are at 80% he isn't going to use heal other on you. More likely orison.

SoD is triggered when he cannot cast a spell or something is going to cause a repercusion. Say you have backfire on the hero. He is more likely to use SoD because it will not trigger the backfire dmg.

Learn what makes the AI trigger and you'll quickly learn what skills they can use best. Also know when to put the AI setting on guard and when not to.

My biggest problem with the monk AI is if you are moving and some one needs healing he will not stop to heal even himself. Its a good observation... but the AI still sucks. I've lost count of how many times i've been wandering around with heros too lazy to switch off my vamp bow and been 'saved' by a Shielding Hands or Prot Spirit. Or of course the old favourite getting hit by massive damage attacks and they don't bother using Prot Spirit.

I've taken to giving my heros Light of Deliverance. A 5e Heal Party isn't all that bad, really does take the edge off those sodding Water Hex spikes or massive degen builds.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

first off with Hero monks you want to make their build as simple as possible. Any build that requires a little thought, the heroes will stuff up.
Stuff like Zealous Benediction will drain the monks energy because they have no idea how to use it. WoH is a better choice because there's less consequences to the AI using it poorly.

Just my 2 cents but I find the heroes aren't the best at using RoF.. And they have a little trouble getting Boon Prot right with managing their energy.

My monk setup is one monk with Healer's Boon and Etheral light + Orison. My other monk runs a Light of Deliverence build. LoD is a very interesting skill and is invaluable in area where there is alot of damage being thrown around. In the right circumstances it is arguable the most energy efficient spell for the monk.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

I have no clue how to play monk and my heors monks ahve been winging it most of the way so far, i would apreciate a couple builds for my monks to use the only elite i have atm is life sheath but i could cap a couple more if they are worth it.
thanks guys

~A Leprechaun~

My Sweet Revenga

Krytan Explorer

Join Date: Nov 2005

R/

I think I have both of mine set to smite spike. It actually works surprisingly well teamed up with a jinterrupter

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

I have:

Tahlkora setup as a typical Boon/Prot
Dunkoro as a typical Blessed Light

They are very very effective at these, and far far exceed the Healer Hench except for one situation: Longgggg Longggg Battles.

In a (very) long fight, my heros run dry, but Mhenlo (et al) keep going and going and...

RandomEngy

RandomEngy

Frost Gate Guardian

Join Date: Jun 2005

The Kansas City Hotsteppers [KCHS]

P/

They don't use them based on left-to-right? I noticed when I put Power Drain and Leech Signet on the left they were recharging much more often. Perhaps that was just a coincidence? Blessed Light works decently on a Hero, but I've noticed that it makes them bad at energy management. Often instead of using Gift on someone who's just hurt they'll go all-out for BL, wasting energy. I think they put a priority on using their elite. On the plus side, they'll often snipe off the bad hex with BL before the cover hex gets applied. Divert Hexes/Gift of Health works beautifully though, as they won't touch the skill unless there's a hex around. They're also obsessive about hex/condition removal. If there's any conditions or hexes at all, they'll often spend a lot of energy to remove every last one, rather than just letting Parasitic Bond be.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

The do prioritize left-to-right - but triggers also have something to do with it. They will cast the leftmost skill that is not recharging that meets their requirement.

Lets say we had two skills that do the same thing: Healing Breeze and Breezy Healing (Ok, second one doesn't exist but this is a really simple example).

They pretty much only cast them to counter degen, not to heal. So, even were one to put them both as far left as possible they will *not* be cast until their trigger occurs. Now, lets say that you are degened and Breezy Healing is the leftmost skill it will be the one cast. Were healing breeze the leftmost it would be cast.

At the very least you can move the skills and note that position does have an effect on what skills they cast, just putting searing flame in front of glowing gaze goes from a hero with no energy almost immediately to one that has decent energy management. I would agree that left-to-right priority seems pretty firm (even if it was never intended).

[email protected]

[email protected]

Pre-Searing Cadet

Join Date: Oct 2005

Katy, TX

Famers Of Chaos

W/Mo

If anyone here has play Final Fanatsy yet you will know about Gmbits. Basically you pritorize the skills with something like ally health below 50%=heal or Foe casting spell=interupt and alow to pick which go 1st so you can make them heal befor interupting. FF12 made control of the AI so good all i do is move the main character (who as gabits too) to the enime even boss go to sleep wake up and i won lol. SOund a bit like bots lol But just dont alow it for the Main character just the heros. Would be great.

Amok Affinity

Frost Gate Guardian

Join Date: Aug 2006

[XoO]

E/

I've noticed that while running two monks , one with dev sig, one with rejuv sig, on guard 100% of the time they have not used it once, though they have not perceivably fallen below ~5-6e either.



[edit: guess my grief with quoted text (removed) was just OT rambling, sorry]

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

It has come to my attention that you can "train" your monk. When I first started using my hero he would never use rof or sod. I started manually cast spells. After a few hours I began to notice that rof and sod were being used w/o me manually using them. After a weeks time I can let my monk go solo.

For condition and hex removal they will always remove everything w/o question. Divert and RC are great choices because of this reason. Keep this in mind when you are deciding skills.

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

Tip: Don't bring dual regen spells when running two monks, I/E Shield of Regeneration and Healing Breeze, they both tend to cast them to counter degen on the same target.

Quote:
It has come to my attention that you can "train" your monk. When I first started using my hero he would never use rof or sod. I started manually cast spells. After a few hours I began to notice that rof and sod were being used w/o me manually using them. After a weeks time I can let my monk go solo. Micromanagement FTW.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

I set my monks either as RCProt or Smiting. Smiting is only useful with 2 using it, I sometimes set Zhed up as one too, truly owns.

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Quote:
Originally Posted by Rera
Yeah, but clicking it again uses more energy, and using more energy means that the monk is working hard.

I don't think there is such a thing as healing breeze spammed "too much". You yourself said that in many places your entire party is degening, so as long as you have energy, you should keep using Healing Breeze. Uhmm.... the only thing healing breeze is good for is 55 monk builds. Try removing degen instead!