On the battle field they quickly take position between the front line warriors and the back line casters. Awaitng the perfect time to strike they seek out weakend foes and use there chaos skills to isolate and imobalize them. Once they pick a target they heap debilatating condition upon them, strip away there armor and unleash powerfully damaging chaos magic attacks on them.
Some of these mysterious antagonists forego there normal Chaos Talismen and carry a shield, wading into the thick of battle to inflict damage and draw foes close to them so they may unleash there short ranged Chaos attack magic.
While still others race across the field to chase down and interupt the actions of enemy casters seeking to prevent there allies from being hit with elementalist powerful attacks or a monk form healing the Slayers enemies.
Health : 480 at lvl 20
Energy : 25 with 3 regen
Armor : base 65 + 20vs ele or physical
Headgear would be a hat, think Indiana Jones
Appearance : think necro armor with ranger cloak
Rune : Chaotic absorbtion - Recieve 1..3 less damage from magic attacks
Weapon : Whip - one hand - range double melee(half dmg at melee range) - dmg 10-25 -speed 1.5 - Req whip mastery
Offhand : Talismen - energy +8 armor +8 - Req Chaos skills
This is a short range damge dealer using spells and attack skills.
Whip attack skills inflict bleeding or blind(random chance with every attack) and interupts and other conditions.
Spells add dmg to attack skills and hexes that cause paralisis, cant run or attack.
Attributes: Chaos Skills(primary) : each point here increases chance your attacks will inflict bleeding or blind by 2%
Whip mastery : affects power/duration of whip attack skills
Evasion : affects power/duration of evasion skills
Corruption : conditions you inflict last 2%longer for every 2 points in this.
Sample skills
CHAOS SKILLS
Chaos Cage : Elite Hex - 15energy 1sec 20sec - Target foe can not have any spells or enchantments cast on him for 2..10 seconds.
Torment : Hex - 15 energy 2sec 30sec - for 2..35sec target foe suffers 5..15 dmg when casting spells on allies and recieves 30% less health from healing
Fear My Power : Enchantment - 15energy 2sec 60sec - all of your attacks deal Chaos dmg and have 10..50% armor penatration for 5..45 seconds
Slayer Strike : Elite Spell - 20energy 1sec 20sec - Deal 25..100 Chaos dmg to target and inflict dazed for 2..6 seconds. This spell has 1/4 the normal casting distance
Chaos Rift : Elite Skill - 15energy 2sec 40sec - target foe is interupted and tellported to your location, target suffers dazed for 1..6 seconds.
Chaos Chains : Chaos Spell - 15energy 1sec 20sec - Target is slowed for 1..12 seconds based on his distance from caster. Adjacent foe 90%, Nearby 75%, In the area 50% and earshot range 25%
Chaos Field : Chaos Spell - 15energy 2sec 20sec - Target is surounded by a chaos field and has his attacks speed reduced by 25% for 2..8seconds. This spell has 1/4 the range of normal spells
Imobilize : Hex - 15e 2sec 45sec - Target can not move or use melee attacks for 3..10 seconds. This spell has 1/4 the normal spell range
Chaos Weapon : Hex - 10e 3sec 30sec - for 2..20sec whenever target foe attacks one of his allies suffers 10..25 chaos dmg. This spell has 1/4 the normal spell range
Chaos Spark : Spell - 10energy 1sec 1sec - Send out a spark of chaotic energy, if it hits it deals 5..55 Chaos damage. This spell has 1/4 the normal spell range.
Chaos Shield : Chaos Skill - 5energy 1sec 60sec - while holding a chaos talsmen your maximum energy and armor is increased by 8 for 0..60 seconds.
Chaotic Defence : Chaos Skill - 15energy 3sec 60sec - for 0..20seconds Holy and Shadow damage you recieve is reduced by 50%
Chaotic Weight : Spell - 15energy 1sec 20sec - If target is knocked down then he takes 10..50 Chaos damage and is knocked down for an additional second, this spell has 1/4 the normal spell range
WHIP MASTERY
Entangle : 5energy 1/4second 10seconds - Wrap whip around legs to cause knockdown. 50% chance of failure with 6 or less points in whip mastery.
Flay : 5 energy 1sec 15sec - deal +5..15 dmg and remove one enchantment
Entangle weapon : 10energy 1sec 20sec - Target foe and you have all weapon attack skills disabled for 1..10seconds and move 90%slower for 1..10seconds.
Coiled Whip : Elite Whip attack - 15energy 1sec 30sec - all of your whip attacks are disabled for 2..15sec, you deal +1..8 damage for every skill disabled and attack 25% faster for 2..15 seconds.
Knee cap crack : Whip attack - 5energy 1sec 10sec - If this hits foe it lands on his leg armor and causes cripple for 2..8sec
Between the eyes : Elite Whip attack - 10energy 1/2sec 15sec - If this hits foe it lands on head armor and causes dazed for 2..8 seconds. Targets action is interupted.
Elbow Snap : Whip attack - 5energy 1sec 10sec - If this hits target it lands on arm armor and inflicts weakness for 2..10 seconds
Ignite Whip : Elite Whip Attack - 5e 1sec 10sec - If this attack hits a foe he catches fire for 1..3 seconds.
Whip Snap : Whip Attack - 5energy 1/4sec 10sec - Snap whip in face of target, targets action is interupted. This attack has an extra 4..30% chance of inflicting blind
Quick Snap : Whip Attack - 5energy 1/4sec 10sec - Snap whip at targets chest, if it hits it lands on chest armor. This attack has an extra 4..30% of inflicting bleeding. This attack can not be evaded or blocked.
EVASION SKILLS
Defiance : Stance - 10energy 1sec 60sec - you gain 5..30armor and evade 5..30% of attacks. This stance ends if you use a whip attack skill
Whip Web : Stance - 5energy 1sec 60sec - For 5..20seconds recieve half damage from melee attacks and your attack speed is reduced bye 50%
Chaotic Courage : Stance - 10e 1sec 60sec - For 5..20 seconds gain 20..50 armor and all skills require +3..0 seconds to activate.
Restful Stance : Elite Stance - 5energy 1/4sec 45sec - All of your skills are disabled for 1.15 seconds. You have a 75%chance of evading attacks for 1..15 seconds, for every attack evaded you gain 5..30 health
No escape : Stance - 5energy 1/4sec 15sec - you move 33% faster for 1..15sec, this stance ends if you use a skill.
CORRUPTION
Venom : Spell 10 energy 1sec 20sec - Target foe suffers from poison for 1..15 seconds. This spell has 1/4 cast range of normal spells
Gut Twisting : Spell 10 energy 1sec 20sec - Target foe suffers a deep wound for 1..20sec. This spell has 1/4 cast range of normal spells
Tendon Twang : Spell 10 energy 1sec 10sec - Target foe suffers from cripple for 1..16seconds.
Brain Squeeze : Elite Spell 15energy 2sec 20sec - Target foe is knocked down and suffers dazed for 2..12seconds. This spell has 1/4 cast range of normal spells
Dark Hunger : Skill - 5 energy 1sec 20sec - If target is suffering form a condition steel 15..75 health from him
Erosion : Hex - 10energy 1sec 60sec - Target foe losed 5 points of armor every 2 seconds for 4..20seconds
Acid Splash : Hex - 10energy 2sec 20seconds - One piece of armor on target has its armor level lowerd to 0 for 2..12seconds
Vertigo : Spell - 10energy 1sec 20sec - Target foe falls down and cant get up for 2seconds. 50% chance of failure with 6 or less points in corruption.
Thanks for the great feedback!
I really see three builds for this char, secondary proffesion not included. First would be to use skills/stances to increase armor and mitigate damage to equal that of a war, this would leave you 2-3 skll slots for damage skills.
Second would be to equip high damage spells and condition causeing attacks to take down a target fast.
Third you could equip interupts/knockdown/dazed/slowed skills to keep a target out of action for quite some time.
I'd really like to hear from more people on this idea as i see it being a really fun class to play, should the devs actually read this!!

Im still not 100% on the balance of this char but I will keep tweeking it until I am!
