Is Rune Of Superior Fire Magic Good For Pyromancer Builds?
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For almost every build, it's worth running one sup rune. In some cases you may want to shy away from that in high end PvP to stop spikes, but for the most part +3 in an attribute is much more valuable than 75 hp.
Also, all classes have the same starting HP (480). If you're really hurting, try bringing some more defensive skills or putting some +armor mods on your weapons.
Also, all classes have the same starting HP (480). If you're really hurting, try bringing some more defensive skills or putting some +armor mods on your weapons.
G
Actually, unlike most of the people here, I don't use a Sup Fire rune on my Pyro Build...
Instead, I use 2 Major Runes (Fire/Energy Storage) because to me, as a support nuker, the extra 3 points of Energy are more useful than the extra 3 (ish) points of fire dmg!
(And I save . . umm . . 5 hp?)
On my earth solo build though, I use a Sup Earth Headpeice and would recommend others to do so as well . .
Instead, I use 2 Major Runes (Fire/Energy Storage) because to me, as a support nuker, the extra 3 points of Energy are more useful than the extra 3 (ish) points of fire dmg!
(And I save . . umm . . 5 hp?)

On my earth solo build though, I use a Sup Earth Headpeice and would recommend others to do so as well . .
B
Your only method of doing damage is the Fire Magic your bringing with you. Why the hell would you use anything but a Sup Fire if money is not the issue.
3 extra energy means jack shit. If it comes down to you having 0 energy then you urgently need more energy management... which ironically would come from dropping Energy Storage and bringing some mes skills if you weren't running Elemental Attunement.
3 extra energy means jack shit. If it comes down to you having 0 energy then you urgently need more energy management... which ironically would come from dropping Energy Storage and bringing some mes skills if you weren't running Elemental Attunement.
Quote:
Originally Posted by Yanman.be
jacen, that major energy storage is only allowed if you actually use energy storage spells. Otherwise, you're better off with some e-management skills ( attunements etc. )
Better regen>higher max energy. I see your point . .
I suppose the Rune of Attunement(s) work as well as that extra point...
Better regen>higher max energy. I see your point . .
I suppose the Rune of Attunement(s) work as well as that extra point...
P
I never, ever run superiors in gvg.
And runes of attunement are crap, as is trying to hit a higher energy storage number, as is insightful staffheads. Raising your cap isn't as good as having higher health and learning to manage your energy properly. I do run a +5 energy sword, but that's simply because sword/spear+offhand is always better than a wand, unless I'm trying to kill a guild thief.
And runes of attunement are crap, as is trying to hit a higher energy storage number, as is insightful staffheads. Raising your cap isn't as good as having higher health and learning to manage your energy properly. I do run a +5 energy sword, but that's simply because sword/spear+offhand is always better than a wand, unless I'm trying to kill a guild thief.
I personally rock a +sup rune of element on my headset, minor energy storage on my gloves, major vigor on my chest peice and runes of viatae on everything else. My armor set of choice is Archmage for the additional HP, and I'm trying to hunt down/craft some +60HP green staves for the ele.
My point is; as an ele, I find HP to be more of an issue than mana (for PvE, I don't PvP much so YMMV). Mana-wise, usually 70 more or less does it for me, and anything more is overkill i.e. never gets used. Sure, its a nice cushion against e-deniers but that's what the +30 -2 set is for.
I like to max out on the element I use generally; and if I want to really up the dmg I'll bring along Glyph of Elemental Power as well, and a +1 elemental artifact (if the build is spammy enough to make it worth-while).
My point is; as an ele, I find HP to be more of an issue than mana (for PvE, I don't PvP much so YMMV). Mana-wise, usually 70 more or less does it for me, and anything more is overkill i.e. never gets used. Sure, its a nice cushion against e-deniers but that's what the +30 -2 set is for.
I like to max out on the element I use generally; and if I want to really up the dmg I'll bring along Glyph of Elemental Power as well, and a +1 elemental artifact (if the build is spammy enough to make it worth-while).
lol ya if you chain cast the big spells you can end up running dry pretty easy; that's still nothing compared to the hurtin ur in for if you spam air magic spells 
Fire Attunement alone isn't enough, you'll need either Elite Skill 'Elemental Attunement' to go along with it; or bring Glyph of Lesser Energy (or the elite Glyph of Energy) to help with those 25e costing spells. Check out www.guildwarswiki.org for a list of Elementalist skills (in the skills section).
Personally for my boring ol' nuking build I run with Fire and Elemental Attunement, and I can pretty much cast forever.
But there are other ways to do it, without tying up two skill slots; such as using Ether Prodigy, or Ether Renewal if your build is enchant heavy and spammy.
You can also check out other professions for energy managment: Mesmers have some in the inspiration line, although I rarely use em on my Elementalist.
There are so many ways to manage energy, I'm sure some more experienced players can come up with some really zany ideas. But if attunements are ur thing, then you're gna need to cap Elemental Attunement.
Remember to pace urself tho. If your nuking, the nature of that build is pretty slow and deliberate: wait for the enemies to clump up, nuke... regen, wait and repeat. Your pretty much waiting for opportunity to do big damage, and catching your breath as the skills recharge. Even without attunements, I hardly have any mana issues while nuking; it's just not the nature of the build.

Fire Attunement alone isn't enough, you'll need either Elite Skill 'Elemental Attunement' to go along with it; or bring Glyph of Lesser Energy (or the elite Glyph of Energy) to help with those 25e costing spells. Check out www.guildwarswiki.org for a list of Elementalist skills (in the skills section).
Personally for my boring ol' nuking build I run with Fire and Elemental Attunement, and I can pretty much cast forever.
But there are other ways to do it, without tying up two skill slots; such as using Ether Prodigy, or Ether Renewal if your build is enchant heavy and spammy.
You can also check out other professions for energy managment: Mesmers have some in the inspiration line, although I rarely use em on my Elementalist.
There are so many ways to manage energy, I'm sure some more experienced players can come up with some really zany ideas. But if attunements are ur thing, then you're gna need to cap Elemental Attunement.
Remember to pace urself tho. If your nuking, the nature of that build is pretty slow and deliberate: wait for the enemies to clump up, nuke... regen, wait and repeat. Your pretty much waiting for opportunity to do big damage, and catching your breath as the skills recharge. Even without attunements, I hardly have any mana issues while nuking; it's just not the nature of the build.

