Is Rune Of Superior Fire Magic Good For Pyromancer Builds?
Xeones The Great
im not sure if superior fire magic is good becuz eles already start with low hp and i dont see a point in lowering it more. it does give u +3 fire but what about minor fire? +1 no hp loss idk please help. thanks
Francis Crawford
By the time your character is Level 20, absolutely.
The first time you get max armor, slap a sup rune of fire on your fire headpiece. And a sup rune of earth on your earth headpiece, if you ever run an earth build. And so on.
The first time you get max armor, slap a sup rune of fire on your fire headpiece. And a sup rune of earth on your earth headpiece, if you ever run an earth build. And so on.
Thom Bangalter
I always run superior fire when nuking things, because you're all about blowing crap up and a sup is going to help you do that.
Dr Strangelove
For almost every build, it's worth running one sup rune. In some cases you may want to shy away from that in high end PvP to stop spikes, but for the most part +3 in an attribute is much more valuable than 75 hp.
Also, all classes have the same starting HP (480). If you're really hurting, try bringing some more defensive skills or putting some +armor mods on your weapons.
Also, all classes have the same starting HP (480). If you're really hurting, try bringing some more defensive skills or putting some +armor mods on your weapons.
Grammar
Always use a sup fire/air/earth/water rune if you're a damage-dealing ele. Your job is to do damage, so get out there and deal as much damage as you can.
Arkantos
Quote:
Originally Posted by Xeones The Great
im not sure if superior fire magic is good becuz eles already start with low hp and i dont see a point in lowering it more.
All professions start with the same base health...
prism2525
if you want to 'lose' a skill put in the minor and use the glyph of ele power.
But I always use sup for elements
But I always use sup for elements
i Valinor
at level 12-14 i start using a major rune in my prime elem and at 18 or so i start using sup. the best is to put them in your head piece so you can have a +4 set up for each element, and its alot easier to change.
Xeones The Great
ok thx to all
sorry bout that, arkantos, i meant low armor lol
thx again
sorry bout that, arkantos, i meant low armor lol
thx again
jacen110091
Actually, unlike most of the people here, I don't use a Sup Fire rune on my Pyro Build...
Instead, I use 2 Major Runes (Fire/Energy Storage) because to me, as a support nuker, the extra 3 points of Energy are more useful than the extra 3 (ish) points of fire dmg!
(And I save . . umm . . 5 hp?)
On my earth solo build though, I use a Sup Earth Headpeice and would recommend others to do so as well . .
Instead, I use 2 Major Runes (Fire/Energy Storage) because to me, as a support nuker, the extra 3 points of Energy are more useful than the extra 3 (ish) points of fire dmg!
(And I save . . umm . . 5 hp?)
On my earth solo build though, I use a Sup Earth Headpeice and would recommend others to do so as well . .
Bloodied Blade
PvE, ya it's worth it. For PvP I wouldn't unless you were spiking...I'd run a major.
Yanman.be
jacen, that major energy storage is only allowed if you actually use energy storage spells. Otherwise, you're better off with some e-management skills ( attunements etc. )
Better regen>higher max energy.
Better regen>higher max energy.
Evilsod
Your only method of doing damage is the Fire Magic your bringing with you. Why the hell would you use anything but a Sup Fire if money is not the issue.
3 extra energy means jack shit. If it comes down to you having 0 energy then you urgently need more energy management... which ironically would come from dropping Energy Storage and bringing some mes skills if you weren't running Elemental Attunement.
3 extra energy means jack shit. If it comes down to you having 0 energy then you urgently need more energy management... which ironically would come from dropping Energy Storage and bringing some mes skills if you weren't running Elemental Attunement.
jacen110091
Quote:
Originally Posted by Yanman.be
jacen, that major energy storage is only allowed if you actually use energy storage spells. Otherwise, you're better off with some e-management skills ( attunements etc. )
Better regen>higher max energy. I see your point . .
I suppose the Rune of Attunement(s) work as well as that extra point...
Better regen>higher max energy. I see your point . .
I suppose the Rune of Attunement(s) work as well as that extra point...
Phoenix Arrows
I always use a sup rune for the attribute I'm going to use most, regardless of profession. There's no point in not using it really...
Thom Bangalter
I never, ever run superiors in gvg.
And runes of attunement are crap, as is trying to hit a higher energy storage number, as is insightful staffheads. Raising your cap isn't as good as having higher health and learning to manage your energy properly. I do run a +5 energy sword, but that's simply because sword/spear+offhand is always better than a wand, unless I'm trying to kill a guild thief.
And runes of attunement are crap, as is trying to hit a higher energy storage number, as is insightful staffheads. Raising your cap isn't as good as having higher health and learning to manage your energy properly. I do run a +5 energy sword, but that's simply because sword/spear+offhand is always better than a wand, unless I'm trying to kill a guild thief.
menelik_seth
I personally rock a +sup rune of element on my headset, minor energy storage on my gloves, major vigor on my chest peice and runes of viatae on everything else. My armor set of choice is Archmage for the additional HP, and I'm trying to hunt down/craft some +60HP green staves for the ele.
My point is; as an ele, I find HP to be more of an issue than mana (for PvE, I don't PvP much so YMMV). Mana-wise, usually 70 more or less does it for me, and anything more is overkill i.e. never gets used. Sure, its a nice cushion against e-deniers but that's what the +30 -2 set is for.
I like to max out on the element I use generally; and if I want to really up the dmg I'll bring along Glyph of Elemental Power as well, and a +1 elemental artifact (if the build is spammy enough to make it worth-while).
My point is; as an ele, I find HP to be more of an issue than mana (for PvE, I don't PvP much so YMMV). Mana-wise, usually 70 more or less does it for me, and anything more is overkill i.e. never gets used. Sure, its a nice cushion against e-deniers but that's what the +30 -2 set is for.
I like to max out on the element I use generally; and if I want to really up the dmg I'll bring along Glyph of Elemental Power as well, and a +1 elemental artifact (if the build is spammy enough to make it worth-while).
jacen110091
Man I must really suck at energy management when playing pyro!!
I have 90 energy and quite often end up waiting for it go back to 2 digits . . mid-battle!!!
Albeit I only use Fire Attunement as E-Management when nuking . .
I have 90 energy and quite often end up waiting for it go back to 2 digits . . mid-battle!!!
Albeit I only use Fire Attunement as E-Management when nuking . .
menelik_seth
lol ya if you chain cast the big spells you can end up running dry pretty easy; that's still nothing compared to the hurtin ur in for if you spam air magic spells
Fire Attunement alone isn't enough, you'll need either Elite Skill 'Elemental Attunement' to go along with it; or bring Glyph of Lesser Energy (or the elite Glyph of Energy) to help with those 25e costing spells. Check out www.guildwarswiki.org for a list of Elementalist skills (in the skills section).
Personally for my boring ol' nuking build I run with Fire and Elemental Attunement, and I can pretty much cast forever.
But there are other ways to do it, without tying up two skill slots; such as using Ether Prodigy, or Ether Renewal if your build is enchant heavy and spammy.
You can also check out other professions for energy managment: Mesmers have some in the inspiration line, although I rarely use em on my Elementalist.
There are so many ways to manage energy, I'm sure some more experienced players can come up with some really zany ideas. But if attunements are ur thing, then you're gna need to cap Elemental Attunement.
Remember to pace urself tho. If your nuking, the nature of that build is pretty slow and deliberate: wait for the enemies to clump up, nuke... regen, wait and repeat. Your pretty much waiting for opportunity to do big damage, and catching your breath as the skills recharge. Even without attunements, I hardly have any mana issues while nuking; it's just not the nature of the build.
Fire Attunement alone isn't enough, you'll need either Elite Skill 'Elemental Attunement' to go along with it; or bring Glyph of Lesser Energy (or the elite Glyph of Energy) to help with those 25e costing spells. Check out www.guildwarswiki.org for a list of Elementalist skills (in the skills section).
Personally for my boring ol' nuking build I run with Fire and Elemental Attunement, and I can pretty much cast forever.
But there are other ways to do it, without tying up two skill slots; such as using Ether Prodigy, or Ether Renewal if your build is enchant heavy and spammy.
You can also check out other professions for energy managment: Mesmers have some in the inspiration line, although I rarely use em on my Elementalist.
There are so many ways to manage energy, I'm sure some more experienced players can come up with some really zany ideas. But if attunements are ur thing, then you're gna need to cap Elemental Attunement.
Remember to pace urself tho. If your nuking, the nature of that build is pretty slow and deliberate: wait for the enemies to clump up, nuke... regen, wait and repeat. Your pretty much waiting for opportunity to do big damage, and catching your breath as the skills recharge. Even without attunements, I hardly have any mana issues while nuking; it's just not the nature of the build.
Xeones The Great
hmm... i guess sup fire is good then
once again, thx
once again, thx
Xeones The Great
ok i have 2 more questions concerning pyro pve eles:
1 - when u actually nuke the enemies, do u stand close to them? i ask this because many skills are greatly enhanced when ur close to them, such as phoenix or lava font
2 - what runes should i stick on my pyromancer? so far im gonna put:
sup fire magic
minor energy storage
minor/major vigor
should i put in attunement or vitae??? i have NO idea help please!!!
1 - when u actually nuke the enemies, do u stand close to them? i ask this because many skills are greatly enhanced when ur close to them, such as phoenix or lava font
2 - what runes should i stick on my pyromancer? so far im gonna put:
sup fire magic
minor energy storage
minor/major vigor
should i put in attunement or vitae??? i have NO idea help please!!!
Psyks
If you want to the damage people will expect bring a superior fire. If you are worried about the health just slap on a superior vigor as well to negate it (mostly anyway)
menelik_seth
As far as runes are concerned, here's how I do it:
- Sup fire magic, on my Pyromancer's Aura (headset).
- Major vigor on my robes.
- Minor energy storage on my gloves.
- Vitae on my leggins and boots.
And I use a full Archmage set. I find the vitae helps me handle degen and armor ignoring spells better; and generally makes my PvE life easier. Your milage may vary tho.
When I nuke, I stay as far away as possible; I call, let the henchies attack first, and then adjust myself so all the enemies are nicely bunched up; then I nuke.
Point Blank Area of Effect (PBAoE) spells have their uses, but I consider that a different build from general nuking.
My standard nuking build uses:
Fire Attunement, Elemental Attunement (E), Mantra of Resolve, Meteroshower, Arcane Echo, Rodgort's Invocation, Fireball and Ressurection Signet.
My attrib breakdown is: 9+1 energy storage, 12+4 fire magic and 9 inspiration.
HP is 531 and Mana is 78 and the build runs as smooth as butter.
The key idea here is heavy dmg at the best possible opprotunity; not spamming. Also you can swap out the mesmer skills, and use any secondary you want; echoing (or renewal) isn't necessary if you are in a team of multiple elementalists.
Dont worry about it; the more you play, the more comfortable and familiar you will become with the Elementalist, and pretty soon you'll come up with all kinds of builds. Just make the best of the current skills that you have, and experiment with new skills as you obtain them.
I found lava font and pheonix to be most helpful in my earlier days, you don't necessarily have to move in to use em tho; just change your tactics. Stay close to your monks, and save those point blank spells for when the warriors rush in to try to kill em... you've just went from pure offense to defense
- Sup fire magic, on my Pyromancer's Aura (headset).
- Major vigor on my robes.
- Minor energy storage on my gloves.
- Vitae on my leggins and boots.
And I use a full Archmage set. I find the vitae helps me handle degen and armor ignoring spells better; and generally makes my PvE life easier. Your milage may vary tho.
When I nuke, I stay as far away as possible; I call, let the henchies attack first, and then adjust myself so all the enemies are nicely bunched up; then I nuke.
Point Blank Area of Effect (PBAoE) spells have their uses, but I consider that a different build from general nuking.
My standard nuking build uses:
Fire Attunement, Elemental Attunement (E), Mantra of Resolve, Meteroshower, Arcane Echo, Rodgort's Invocation, Fireball and Ressurection Signet.
My attrib breakdown is: 9+1 energy storage, 12+4 fire magic and 9 inspiration.
HP is 531 and Mana is 78 and the build runs as smooth as butter.
The key idea here is heavy dmg at the best possible opprotunity; not spamming. Also you can swap out the mesmer skills, and use any secondary you want; echoing (or renewal) isn't necessary if you are in a team of multiple elementalists.
Dont worry about it; the more you play, the more comfortable and familiar you will become with the Elementalist, and pretty soon you'll come up with all kinds of builds. Just make the best of the current skills that you have, and experiment with new skills as you obtain them.
I found lava font and pheonix to be most helpful in my earlier days, you don't necessarily have to move in to use em tho; just change your tactics. Stay close to your monks, and save those point blank spells for when the warriors rush in to try to kill em... you've just went from pure offense to defense