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Originally Posted by Rakeman
Hi, sorry if this was posted the wrong space but I don't know where else to put it.
I was thinking about, for my warrior, replacing my major vigor with a rune of clarity. I have a hammer rune (sup), absorption rune (sup), tactics rune (minor), and strength rune (minor). I think the clarity rune would provide a major benefit to my warrior, as blindness and weakness are easy ways to get shut down, but on the other hand, +41 health is nice. What do you guys think?
BTW, I intend to be playing both PvE and PvP with this armor set.
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1) If you plan on pvping with this character you need to get a superior vigor rune.
2) replacing your only vigor rune (a sub par one at that) with a rune of clarity effectively trading 41 health for a draw condition, or a mending touch, or a mend ailment, or an rc, or etc.
3)If your set on repacing a rune, drop minor strength. Strength is garbage and +1 to it is not going to make any sort of difference except to hit breakpoints on sprint.
My reccomendations: if you're really set on using him for pvp, get a superior vigor first. then, if you really want a rune of clarity, drop the minor strength for it.
And unless you have a ton of money (I'm guessing probably not since you don't have a superior vigor) you should use a pvp-only character, they're pretty much better in every way now.