Introduction
Wandering aimlessly in search of a place they are accepted, Galdrs are generally considered soulless and evil. All they really want is to find a use for themselves.
Stats
480 base HP
25 base energy
4 pips regen
60 max AL
Armor
Head: Veils - Ragged, Shrouded, Misty, Bloodstained,(+1SF) Rotten
Chest: Robes - Faded, Torn, Frayed, Thick, Unholy
Legs: Rags - Faded, Torn, Frayed, Thick, Unholy
Arms: Bracers - Faded, Torn, Frayed, Thick, Unholy
Feet: Greaves - Faded, Torn, Frayed, Thick, Unholy
Weapon Stuff
Type: Bells
Range: Half Agro-Bubble
Type: Dual-Wield
Max BD: 10-20
Attack Speed: 1.33/sec
Mods: Handle(prefix) Clapper(suffix)
Attributes
(Primary): Sacrifice - Points in this attribute give Galdrs +1 pip of health regen per 3 levels of Sacrifice while they are maintaining an enchantment. Skills linked to this attribute usually deal with aiding allies in battle or transferring conditions.
Example Skills
{E} Aura of Pain: 5e, 1s, 30r, -1er. Enchantment spell.
While under the effects of this enchantment, hexes and conditions on target other ally are shared with all foes within (5...30') of target other ally. When this enchantment ends, one hex or condition is removed from the target.
{E} Soul Contract: 5e, 3/4s, 5r. Spell.
Target ally is healed for (0...4) health for every point of health you are missing from your maximum, up to 200 health.
Aura of Affliction: 10e, 2s, 20r. Spell.
For (10...30) seconds all conditions placed on target foe are transferred to all foes adjacent to target foe. Maximum (1...3) conditions.
Signet of Giving: 3/4s, 20r. Spell.
Target other ally gains (1...20) energy. You lose (10...5) energy.
Bell Mastery - Points in this attribute add a 2% chance that your bell attacks will echo. Bell Mastery also deals with the power of your bells to do damage.
Example Skills
